7b0e1eac5f
Work-Package: M03-RND-M2-MESH-RESOURCE-EXTRACTOR-001 Agent: sindo-main-codex Tests: 36 headless renderer/coordinate contracts pass; checkpoint dry-run 7/7; documentation and coordination gates pass Fidelity: preserves first-Mesh preorder and temporary PackedScene cleanup; no visual parity claim
214 lines
9.2 KiB
Markdown
214 lines
9.2 KiB
Markdown
# M2 Mesh Resource Cache State
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## Metadata
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| Field | Value |
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| Status | Implemented extraction |
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| Target/work package | M03 / `M03-RND-M2-MESH-RESOURCE-CACHE-001` |
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| Owners | Prepared static M2 Mesh resource references by normalized path |
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| Last verified | Worktree `work/sindo-main-codex/m03-m2-mesh-resource-cache`, 2026-07-17 |
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| Profiles/capabilities | Existing static M2 cached and raw fallback paths |
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## Purpose
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Own the runtime cache of prepared static M2 `Mesh` references outside
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`StreamingWorldLoader`. The loader remains responsible for finding, loading,
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extracting, refreshing and materializing each Mesh.
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## Non-goals
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- Own the shared M2 missing-path, prototype or animated-scene caches.
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- Call ResourceLoader/FileAccess or select `.tscn`/`.glb` paths.
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- Extract a Mesh from a Resource or Node.
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- Refresh materials, rebuild Meshes or create MultiMesh instances.
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- Add eviction, persistence, cache versions or quality-profile behavior.
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## Context and boundaries
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```mermaid
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flowchart LR
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Need[Static M2 mesh lookup] --> Loader[StreamingWorldLoader]
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Loader --> Cache[M2MeshResourceCacheState]
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Cache -->|cached Mesh or null| Loader
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Loader --> Pipeline[M2MeshLoadPipelineState]
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Pipeline --> IO[ResourceLoader]
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IO --> Extract[M2MeshResourceExtractor]
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Extract --> Prepare[Loader runtime preparation]
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Prepare --> Cache
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Loader --> Build[M2 MultiMesh materialization]
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```
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The cache may retain `Mesh` resources and copied normalized-path Strings. It has
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no Node, ResourceLoader, filesystem, worker, scheduler, missing-state, builder,
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gameplay, network or editor dependency.
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## Public API
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| Symbol | Kind | Purpose | Thread/lifetime | Errors |
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| `store_mesh(path, mesh)` | Command/query | Retain or replace one prepared Mesh | Renderer main thread; final shutdown | Empty path/null Mesh rejected |
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| `has_mesh(path)` | Query | Test whether a Mesh is retained | Renderer main thread | Empty/unknown false |
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| `find_mesh(path)` | Query | Borrow exact retained Mesh reference | Renderer main thread | Empty/unknown null |
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| `mesh_count()` | Query | Return retained entry count | Diagnostics/tests | None |
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| `normalized_paths_snapshot()` | Query | Copy insertion-order path keys | Diagnostics/tests | Never exposes Mesh references |
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| `clear()` | Command | Release every retained Mesh reference | Final shutdown after async drain | Idempotent |
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## Inputs and outputs
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| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
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| Input | Normalized relative M2 path | Loader normalization adapter | Cache key | Copied String | Cache lifetime |
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| Input | Prepared static Mesh | Loader finalizer or synchronous fallback | Cache value | Strong reference retained | Until replacement/clear |
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| Output | Borrowed exact Mesh | Cache lookup | Static M2 batch builder | Cache retains reference | One build/materialization pass |
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| Output | Detached normalized paths | Cache diagnostics | Verifier/future metrics | Caller-owned Strings | Snapshot lifetime |
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Store and clear mutate only the cache Dictionary and Resource reference counts.
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## Data flow
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```mermaid
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flowchart TD
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Lookup[Lookup normalized M2 path] --> Cached{Mesh cached?}
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Cached -->|yes| Return[Return retained Mesh]
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Cached -->|no| Missing{Shared missing state?}
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Missing -->|yes| Null[Return null]
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Missing -->|no| Load[Loader request or synchronous fallback]
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Load --> Prepare[Loader extracts and prepares Mesh]
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Prepare --> Valid{Prepared Mesh valid?}
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Valid -->|yes| Store[Store or replace cache entry]
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Valid -->|no| MarkMissing[Loader updates shared missing state]
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Store --> Return
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```
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## Lifecycle/state
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```mermaid
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stateDiagram-v2
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[*] --> Absent
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Absent --> Cached: store valid Mesh
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Cached --> Cached: replace Mesh reference
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Cached --> Absent: final shutdown clear
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```
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Map/world refresh retains cached Meshes. Only the existing final runtime-cache
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release clears them after asynchronous shutdown drain.
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## Main sequence
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```mermaid
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sequenceDiagram
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participant Loader as StreamingWorldLoader
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participant Cache as M2MeshResourceCacheState
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participant Pipeline as M2MeshLoadPipelineState
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Loader->>Cache: find/has normalized path
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alt cache miss
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Loader->>Pipeline: request/poll/finalize record
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Loader->>Loader: ResourceLoader get + extract + prepare
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Loader->>Cache: store_mesh(path, prepared Mesh)
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end
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Cache-->>Loader: exact retained Mesh
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Loader->>Loader: materialize static M2 batch
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```
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## Dependency diagram
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```mermaid
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flowchart TB
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Loader[StreamingWorldLoader] --> Cache[M2MeshResourceCacheState]
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Loader --> Pipeline[M2MeshLoadPipelineState]
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Loader --> Classifier[M2RuntimeMeshRebuildClassifier]
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Loader --> Builder[M2Builder and MultiMesh]
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Cache --> Mesh[Godot Mesh Resource]
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Cache -. no dependency .-> Pipeline
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Cache -. no dependency .-> Classifier
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Cache -. no dependency .-> Builder
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```
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## Ownership, threading and resources
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- Renderer main-thread adapters serialize every cache operation.
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- The cache owns normalized-path Strings and strong Mesh references.
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- Borrowed Mesh lookups do not transfer ownership or duplicate resources.
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- `M2MeshResourceExtractor` owns first-Mesh selection and temporary PackedScene
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instances. The loader owns missing/prototype/animated state and MultiMeshes.
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- The loader drains asynchronous work before the final cache clear.
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## Errors, cancellation and recovery
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| Failure/state | Detection | Behavior | Diagnostic | Recovery |
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| Empty path or null Mesh | Cache guard | Reject unchanged | Contract verifier | Correct caller input |
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| Unknown lookup | Membership query | Return null | Existing loader path | Request/load or missing decision |
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| Replacement | Existing key | Retain new exact reference | Contract verifier | Normal subsequent lookup |
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| Load/preparation failure | Loader boundary | Do not store; loader marks missing | Existing renderer behavior | Cache/source correction and reload |
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| Final shutdown | Loader lifecycle | Clear releases references | Shutdown/source verifier | New loader starts empty |
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## Configuration and capabilities
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The module adds no setting, budget or profile branch. Cache path order,
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`M2_MATERIAL_REFRESH_VERSION`, finalize permits and batching remain loader-owned.
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## Persistence, cache and migration
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The state is runtime-only and serializes nothing. Existing `.tscn`/`.glb`
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formats, import caches and material refresh metadata are unchanged; no migration
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or rebake is required.
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## Diagnostics and observability
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`mesh_count` and `normalized_paths_snapshot` expose scalar ownership diagnostics
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without Mesh references. Existing renderer metrics/logging are unchanged because
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the historical Mesh cache had no queue contribution or log site.
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## Verification
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- `verify_m2_mesh_resource_cache_state.gd`: invalid input, exact reference,
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replacement, lookup, detached path snapshot, idempotent clear, loader source
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ownership and 100-by-256 bounded timing.
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- Mesh pipeline/classifier/material/shutdown/M2 build/facade regressions cover
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adjacent behavior.
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- Fidelity evidence is exact cache/lifetime extraction; no original-client
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visual-parity or asset-backed performance claim is made.
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## Extension points
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- A separate M2 Mesh resource finalizer may later return a prepared Mesh for
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`store_mesh` without changing cache ownership.
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- Eviction requires measured memory pressure and explicit lifetime semantics.
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## Capability status
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| Capability | Status | Evidence | Gap/next step |
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| Prepared static M2 Mesh cache | Implemented extraction | Contract/source/timing verifier | Asset-backed memory/leak run pending |
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| M2 Mesh request lifecycle | Implemented extraction | Pipeline state verifier | ResourceLoader I/O remains loader-owned |
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| M2 Mesh extraction | Implemented extraction | Resource/order/lifetime verifier | Asset-backed corrupt-scene fixture pending |
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| M2 Mesh preparation | Existing loader-owned | Material/classifier regressions | Separate finalizer extraction next |
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## Known gaps and risks
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- Strong Mesh references intentionally remain until final shutdown.
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- Shared missing state cannot move here without also redesigning prototype and
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animated lookup behavior.
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- No proprietary M2 traversal, leak/descriptor-pressure, p95/p99 or paired
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original-client capture is included.
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## Source map
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| Path | Responsibility |
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| `src/render/m2/m2_mesh_resource_cache_state.gd` | Prepared Mesh references and final clear |
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| `src/render/m2/m2_mesh_resource_extractor.gd` | First-Mesh selection and temporary PackedScene lifetime |
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| `src/scenes/streaming/streaming_world_loader.gd` | Normalization, I/O, preparation, missing state and materialization |
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| `src/render/m2/m2_mesh_load_pipeline_state.gd` | Pending request and terminal finalize records |
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| `src/tools/verify_m2_mesh_resource_cache_state.gd` | Cache ownership/lifetime/boundary/timing regression |
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## Related decisions and references
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- [`m2-mesh-load-pipeline-state.md`](m2-mesh-load-pipeline-state.md)
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- [`m2-runtime-mesh-rebuild-classifier.md`](m2-runtime-mesh-rebuild-classifier.md)
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- [`world-renderer.md`](world-renderer.md)
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- [`../../RENDER.md`](../../RENDER.md)
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- [`../../targets/roadmap/02-rendering-and-graphics.md`](../../targets/roadmap/02-rendering-and-graphics.md)
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