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open-wc/targets/04-editor-shell.md
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# M04 — Godot Editor Shell
<!-- OPENWC_TARGET:OPEN -->
## Outcome
Создать основу Authoring Studio как `addons/openwc_editor` исключительно внутри Godot Editor.
## Steps
- [ ] Зарегистрировать EditorPlugin и отдельный workspace/docks.
- [ ] Добавить Content Browser, Outliner, Inspector, Validation, History и Build Output.
- [ ] Отделить authoring selection от preview scene tree.
- [ ] Реализовать command history и Godot-integrated undo/redo.
- [ ] Добавить cancellable editor jobs с progress и diagnostics.
- [ ] Добавить recovery journal и обработку external file changes.
- [ ] Подключить world preview только через renderer facade.
## Verification
Plugin enable/disable/reload не оставляет ноды и сигналы; command undo/redo детерминирован; Editor не блокируется долгим synthetic job.
## Exit criteria
Synthetic marker можно создать, переместить, undo/redo, сохранить и восстановить после перезапуска Editor.
## Evidence
- Date:
- Revision/worktree:
- Commands:
- Results:
- Fidelity comparison:
- Changed files:
- Remaining risks: