Files
open-wc/src/render/terrain/rendered_ground_sample.gd
T

53 lines
1.4 KiB
GDScript

class_name RenderedGroundSample
extends RefCounted
## Immutable result of sampling currently loaded render terrain in Godot world units.
## This diagnostic value is renderer-owned and is not authoritative gameplay collision.
var is_available: bool:
get:
return _is_available
var height_units: float:
get:
return _height_units
var failure_code: StringName:
get:
return _failure_code
var _is_available: bool
var _height_units: float
var _failure_code: StringName
const SCRIPT_PATH := "res://src/render/terrain/rendered_ground_sample.gd"
## Creates an available finite rendered-ground sample in Godot world units.
static func available(height_units_value: float) -> RefCounted:
return load(SCRIPT_PATH).new(true, height_units_value, &"")
## Creates an unavailable rendered-ground sample with a stable failure code.
static func unavailable(failure_code_value: StringName) -> RefCounted:
return load(SCRIPT_PATH).new(false, 0.0, failure_code_value)
func _init(
is_available_value: bool,
height_units_value: float,
failure_code_value: StringName
) -> void:
_is_available = is_available_value and is_finite(height_units_value)
_height_units = height_units_value if _is_available else 0.0
if _is_available:
_failure_code = &""
elif not is_finite(height_units_value):
_failure_code = &"render_terrain_height_not_finite"
else:
_failure_code = (
failure_code_value
if not failure_code_value.is_empty()
else &"render_terrain_unavailable"
)