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open-wc/coordination/claims/M03-RND-M2-BUILD-DISPATCH-PLANNER-001.md
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M03-RND-M2-BUILD-DISPATCH-PLANNER-001

Owner

  • Agent ID: sindo-main-codex
  • Target: M03 Renderer Facade and Safe Extraction
  • Branch: work/sindo-main-codex/m03-m2-build-dispatch-planner
  • Worktree: C:\Users\sindo\open-wc-worktrees\m03-m2-build-dispatch-planner

Outcome

Extract the pure M2 build-step dispatch decision from the loader while preserving animation-wait priority, static-resource retry, missing-model advancement and exact permit/cursor behavior.

Non-goals

  • Move ResourceLoader I/O, path lookup, cache state or retry ownership.
  • Create/free Nodes, Meshes, MultiMeshes or animated instances in the planner.
  • Change batch sizing, queue ordering, transforms, visuals or cache versions.
  • Add spatial-cell batching or new diagnostics/profile settings.

Paths

  • Exclusive: src/render/m2/m2_build_dispatch_planner.gd, src/tools/verify_m2_build_dispatch_planner.gd, docs/modules/m2-build-dispatch-planner.md, this claim
  • Shared/hotspots: src/scenes/streaming/streaming_world_loader.gd, M2 build/ queue/materializer/cache verifiers and specs, docs/modules/world-renderer.md, docs/modules/README.md, RENDER.md, targets/03-renderer-facade.md
  • Generated/ignored: .godot, native DLL, generated resources/caches and proprietary corpus

Contracts and data

  • Pending animation request wins before empty/animated/static decisions.
  • Positive batch with animated prototype selects animated materialization.
  • Positive static batch selects prepared Mesh, waits when unresolved, and advances without materialization only when the model is terminally missing.
  • Zero/non-positive batch advances without materialization.
  • Planner returns a fresh action plan and owns no state or engine reference.

Dependencies

  • Requires: accepted typed M2 build queue on master c74b90a
  • Blocks: extracting stateful M2 resource readiness/dispatch orchestration
  • External state: cache lookups, requests and engine lifetime remain loader APIs

Verification

  • Commands: dedicated action-priority/matrix/fresh-result/source/timing verifier; M2 queue/planner/materializer/cache/prototype/shutdown/facade/internal-access/ manifest regressions; documentation, coordination and checkpoint dry-run gates
  • Fixtures: scalar availability and terminal-state combinations only
  • Fidelity evidence: exact existing branch priority and retry/advance behavior
  • Performance budget: 20,000 pure dispatch plans under one second

Documentation deliverables

  • Inline API docs
  • Module spec with inputs/outputs, ownership and source map
  • Data-flow, lifecycle/state, sequence and dependency diagrams
  • Adjacent M2 build/world-renderer/module-registry/RENDER updates

Simplicity and naming

  • Important name: M2BuildDispatchPlanner
  • Simplest solution: one stateless RefCounted with explicit action constants
  • Rejected complexity: callbacks, signals, cache references and generic state machine
  • Unavoidable complexity: animation-pending priority precedes every other action
  • Measured optimization evidence: bounded synthetic decision loop

Status

  • State: ready for integration
  • Done: implementation, verification, documentation and worktree handoff
  • Next: no-ff merge and post-merge acceptance on master
  • Blocked by:

Handoff

  • Commit: 17f5cc0faa376c8ac84a7ac72d5b8c0366866980
  • Results: dispatch planner cases=10 iterations=20000 elapsed_ms=11.933; all autonomous headless regressions 53/53; internal access private_symbols=30; baseline manifest/dry-run 7/7; documentation module_specs=40; coordination passed with 30 historical expired warnings.
  • Remaining risks: proprietary ADT visual/p95/p99 evidence is unavailable; resource observation/requests, action execution, permits and engine lifetime intentionally remain loader-owned.
  • Documentation updated: new m2-build-dispatch-planner.md with API/I/O, data-flow, lifecycle, sequence, dependency and ownership diagrams; batch/queue/ world renderer specs, module registry, RENDER and M03 Evidence updated.