4.7 KiB
4.7 KiB
M03-RND-WMO-PLACEMENT-RESOLVER-001 — WMO placement resolver
Ownership
- Target: M03
- Program: RND
- Owner/Agent ID: sindo-main-codex
- Branch:
work/sindo-main-codex/m03-wmo-placement-resolver - Lease expires UTC: 2026-07-20
- Integrator: M03 milestone integrator
Outcome
Extract pure WMO cache-path normalization, placement identity and world-transform resolution from the loader into a scene-free service.
Non-goals
- Change WDT/ADT coordinate conversion or WMO placement values.
- Own WMO registry references, tile lifecycle, jobs, queues or retries.
- Load cached/live WMO resources or validate cache format versions.
- Create Nodes, Mesh/MultiMesh, materials or RIDs.
- Change portal/room/material/occlusion behavior or claim WMO parity.
Paths
- Exclusive:
src/render/wmo/wmo_placement_resolver.gd,src/tools/verify_wmo_placement_resolver.gd,docs/modules/wmo-placement-resolver.md, this claim - Shared/hotspots:
src/scenes/streaming/streaming_world_loader.gd,docs/modules/world-renderer.md,docs/modules/README.md,RENDER.md,targets/03-renderer-facade.md - Generated/ignored:
.godot, native DLL, generated ADT/WMO resources, caches and proprietary renderer corpus
Contracts and data
normalize_relative_path: replace backslashes, lowercase entire cache keyresolve_unique_key: positiveunique_idbecomesuid:<decimal>; otherwise preservetile:<tile-key>:<placement-index>fallbackresolve_world_transform: defaults position/rotation to zero and scale to one; compose the same Godot Euler basis and un-clamped uniform scale- Three transform consumers: render-cache root, cached scene and live prototype
- Cache/schema/coordinate/profile versions: unchanged
Dependencies
- Requires: current master
4f40c77 - Blocks: WMO registry/build decomposition
- External state: none; tests use synthetic paths and placement dictionaries
Verification
- Commands: dedicated path/identity/default/rotation/scale/source and bounded timing verifier; M2/terrain/facade/internal-access/manifest/shutdown/scheduler/ streaming/coordinate/documentation/coordination gates
- Fidelity evidence: exact normalization, identity and property-transform rules moved unchanged
- Performance budget: constant-time string/value math; no Node, Resource, RID, task, queue, mutex, cache or file access
Documentation deliverables
- Inline resolver API documentation
- New module spec with inputs/outputs, data-flow, lifecycle, ownership, failure, performance, fidelity limitations and source map
- Renderer/module registry and
RENDER.mdupdates
Simplicity and naming
- Important name:
WmoPlacementResolver - Simplest solution: one stateless service with three explicit pure queries
- Rejected complexity: placement class hierarchy, generic model resolver, Resources, strategies, callbacks or registry framework
- Unavoidable complexity: raw placement Dictionary remains parser boundary
- Measured optimization evidence: bounded synthetic resolver loop
Status
- State: accepted
- Done: resolver, seven loader adapters, regressions and documentation verified
- Next: WMO registry/build extraction and asset-backed placement evidence
- Blocked by:
Handoff
- Commit:
05e216a(refactor(M03): extract WMO placement resolver) - Results: dedicated resolver PASS (
cases=9,iterations=20000,elapsed_ms=28.332), including historical Node3D property equivalence; renderer materials, M2 planner/grouper/transform/registry/dedupe, terrain cache/LOD/queue, facade, internal-access, manifest, shutdown, scheduler, streaming planner/focus, terrain-query and coordinate-boundary suites PASS; editor import parsed with only expected missing private corpus diagnostics; documentation PASS (module_specs=19,required_files=7); coordination PASS with 23 pre-existing expired M00/M01 warnings; checkpoint dry-run planned7/7. - Remaining risks: no private asset-backed WMO placement/visual/p95/p99 evidence; old caches without positive UID retain per-tile fallback; raw Dictionaries and WMO registry/build/resource state remain loader-owned; scale stays unclamped.
- Documentation updated: inline public API; new
docs/modules/wmo-placement-resolver.md; renderer module registry,docs/modules/world-renderer.mdandRENDER.md. - Integration: accepted in master merge
d2cb52f; post-merge resolver (cases=9,iterations=20000,elapsed_ms=27.919), renderer materials, shutdown, internal-access, facade, manifest, documentation and coordination gates passed.