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# M03-RND-TERRAIN-CHUNK-QUEUE-001 — Pure terrain chunk geometry queue planner
<!-- OPENWC_CLAIM:M03-RND-TERRAIN-CHUNK-QUEUE-001:sindo-main-codex:2026-07-19 -->
## Ownership
- Target: M03
- Program: RND
- Owner/Agent ID: sindo-main-codex
- Branch: `work/sindo-main-codex/m03-terrain-chunk-queue`
- Lease expires UTC: 2026-07-19
- Integrator: M03 milestone integrator
## Outcome
Extract chunk-geometry create/remove desired-operation calculation from the
streamer into a scene-free `TerrainChunkGeometryQueuePlanner`.
## Non-goals
- Move queue storage/drains, render budgets, tile-LOD queues or async tasks.
- Move chunk Mesh/Node/RID creation/removal or terrain state ownership.
- Change removal-first execution, nearest-first create order or LOD selection.
- Change coordinate conversions, radii, cache formats or quality profiles.
- Add dependencies or mark the broad terrain service checklist complete.
## Paths
- Exclusive: `src/render/terrain/terrain_chunk_geometry_queue_planner.gd`,
`src/tools/verify_terrain_chunk_geometry_queue_planner.gd`,
`docs/modules/terrain-chunk-geometry-queue-planner.md`, this claim
- Shared/hotspots: `src/scenes/streaming/streaming_world_loader.gd`,
`docs/modules/world-renderer.md`, `docs/modules/README.md`, `RENDER.md`,
`targets/03-renderer-facade.md`
- Generated/ignored: `.godot`, native DLL, generated ADT resources, caches and
proprietary renderer corpus
## Contracts and data
- Input: loader-owned tile-state read model plus immutable `GodotWorldPosition`
- Output: fresh create/remove request arrays; planner retains no queue state
- Removal: current chunks absent from desired state, or all current chunks while
tile LOD is desired
- Creation: missing or LOD-mismatched chunks, sorted by origin XZ distance
- Queue/cache/schema/coordinate versions: unchanged
## Dependencies
- Requires: integrated terrain LOD planner master `b568768`
- Blocks: broader terrain service extraction and dependency/performance acceptance
- External state: none; tests use synthetic tile/chunk dictionaries
## Verification
- Commands: dedicated removal/create/mismatch/tile-fallback/sparse/order and
bounded timing verifier; loader source boundary; facade/cache/LOD/internal-access/
manifest/shutdown/scheduler/streaming planner and repository gates
- Fidelity evidence: extracted branch/order/distance rules and loader drain order
- Performance budget: bounded linear planning plus existing create sort; no engine
resource, task, cache or persistent allocation framework
## Documentation deliverables
- Inline planner API documentation
- New module spec with inputs/outputs, data-flow, lifecycle, sequence, ownership,
failure, performance and source map
- World renderer/module registry/`RENDER.md` updates
## Simplicity and naming
- Important name: `TerrainChunkGeometryQueuePlanner`
- Simplest solution: one stateless planner returning two fresh arrays
- Rejected complexity: generic operation graph, queue class, callback strategy,
spatial index or ownership transfer
- Unavoidable complexity: raw dictionaries remain at the loader/ADT adapter boundary
- Measured optimization evidence: bounded synthetic multi-tile verifier
## Status
- State: claimed
- Done: scope, ordering and ownership published
- Next: implement planner, migrate chunk queue calculation, tests and docs
- Blocked by:
## Handoff
- Commit:
- Results:
- Remaining risks:
- Documentation updated: