Suite a l'audit de la classe moine (3 mecaniques cassees vs Wowhead 7.3.5) : 1. Ironskin Brew (115308) ne faisait RIEN : effet unique DUMMY, buff 215479 (+35% Stagger) orphelin (reference nulle part). Nouveau script spell_monk_ironskin_brew : applique/prolonge 215479 (cumul de duree, cap 3x). Le calcul du Stagger (stance_of_the_sturdy_ox) lit desormais 215479 et l'ajoute au pourcentage. -> le Brewmaster recupere sa mitigation active. (binding via spell_script_names 115308 -> spell_monk_ironskin_brew) 2. Keg Smash (121253) executait des sorts MoP disparus (Weakened Blows, Dizzying Haze, energize Chi 127796 absent). Remplace par la mecanique Legion : -4 s sur la recharge des 4 breuvages. Ironskin/Purifying partagent une categorie de charges (dedup) -> nouvel API core SpellHistory::ModifyChargeRecoveryTime ; Black Ox/Fortifying via ModifyCooldown. 3. Combo Breaker : le proc tentait 118864 (Tiger Palm MoP, absent du client 7.3.5) 1 fois sur 2 -> proc perdu. Proc desormais toujours Blackout Kick! (116768). Diagnostic produit lors de l'audit moine, verifie contre les donnees DB2 et les references 7.3.5, puis deploye manuellement. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
DestinyCore
🚀 Build Status
| Windows | GCC | Clang |
|---|---|---|
📖 Introduction
DestinyCore is a modern, modular MMORPG server framework written in C++ that supports multiple platforms (Windows, Linux, macOS) and builds cleanly with GCC, Clang, and MSVC.
It is designed to be lightweight, scalable, and extensible, providing developers and server administrators with a stable foundation for World of Warcraft® (Legion 7.3.5) and beyond.
Key goals of DestinyCore:
- ⚡ Modern C++ design (C++20+)
- 🔌 Modular architecture (authserver, worldserver, shared libs)
- 🤖 Integrated PlayerBots system
- 🌍 Multi-database support (auth, characters, world)
- 🛠️ Easy build system (CMake + GitHub Actions CI)
- 🎮 MMO-ready networking with scalability in mind
🛠️ Requirements
DestinyCore depends on modern development tools and libraries:
- CMake 3.31+
- Boost 1.84.0
- MySQL 8.0
- OpenSSL 3.x
- GCC / Clang / MSVC (Visual Studio 2022 recommended)
📦 Installation
-
Clone the repository:
git clone https://github.com/slash-design/DestinyCore.git cd DestinyCore -
Create a build directory:
cmake -S . -B build -DTOOLS=ON cmake --build build -
Configure your databases (
auth,characters,world) and import the SQL structures provided in/sql/base. -
Start the servers:
./bin/worldserver ./bin/bnetserver
🤝 Contributing
We welcome all contributions!
Whether you’re fixing a bug, improving documentation, or adding new features — PRs are always appreciated.
- Fork the repo
- Create a feature branch
- Submit a pull request
🐛 Reporting Issues
Issues can be reported directly via the GitHub Issue Tracker.
Before creating a new one, please check for existing reports to avoid duplicates.
📜 License
This project is licensed under GPL v2.0.
See the LICENSE file for details.
🌐 Links
⭐ If you like DestinyCore, consider giving the project a star on GitHub!