SylvaniaCore deploy 68c10fa6ea Fix chaines de quetes a invisibilite : rafraichir les auras spell_area au rendu/acceptation
Les entrees spell_area conditionnees par un statut de quete (quest_start/
quest_end) n etaient reevaluees QUE lors d un changement de zone/aire.
Consequence : rendre une quete sans changer d aire ne donnait jamais l aura
attendue. Sur l Ile Vagabonde, la chaine utilise See Quest Invis 4/5 : apres
avoir rendu Dafeng (29785) sur place, le joueur n obtenait pas 104566, donc
Aysa (Quest Invisibility 4) restait INVISIBLE et Bataille pyrotechnique
(29786) ne pouvait jamais etre prise. Chaine morte sans deco/reco.

Fix : appel de UpdateAreaDependentAuras() en fin de RewardQuest et de
AddQuest (cas miroir a l acceptation).
Portee : toute chaine a invisibilite de quete du serveur.
Diagnostic : .gps du joueur (aire 5886 correcte) + lecture de
SpellArea::IsFitToRequirements ; valide en jeu (Aysa visible, quete offerte).
2026-08-11 09:07:37 +00:00

DestinyCore

License: GPL v2 Stars Forks


🚀 Build Status

Windows GCC Clang
Windows x64 GCC Clang

📖 Introduction

DestinyCore is a modern, modular MMORPG server framework written in C++ that supports multiple platforms (Windows, Linux, macOS) and builds cleanly with GCC, Clang, and MSVC.

It is designed to be lightweight, scalable, and extensible, providing developers and server administrators with a stable foundation for World of Warcraft® (Legion 7.3.5) and beyond.

Key goals of DestinyCore:

  • Modern C++ design (C++20+)
  • 🔌 Modular architecture (authserver, worldserver, shared libs)
  • 🤖 Integrated PlayerBots system
  • 🌍 Multi-database support (auth, characters, world)
  • 🛠️ Easy build system (CMake + GitHub Actions CI)
  • 🎮 MMO-ready networking with scalability in mind

🛠️ Requirements

DestinyCore depends on modern development tools and libraries:

  • CMake 3.31+
  • Boost 1.84.0
  • MySQL 8.0
  • OpenSSL 3.x
  • GCC / Clang / MSVC (Visual Studio 2022 recommended)

📦 Installation

  1. Clone the repository:

    git clone https://github.com/slash-design/DestinyCore.git
    cd DestinyCore
    
  2. Create a build directory:

    cmake -S . -B build -DTOOLS=ON
    cmake --build build
    
  3. Configure your databases (auth, characters, world) and import the SQL structures provided in /sql/base.

  4. Start the servers:

    ./bin/worldserver
    ./bin/bnetserver
    

🤝 Contributing

We welcome all contributions!
Whether youre fixing a bug, improving documentation, or adding new features — PRs are always appreciated.

  • Fork the repo
  • Create a feature branch
  • Submit a pull request

🐛 Reporting Issues

Issues can be reported directly via the GitHub Issue Tracker.
Before creating a new one, please check for existing reports to avoid duplicates.


📜 License

This project is licensed under GPL v2.0.
See the LICENSE file for details.



If you like DestinyCore, consider giving the project a star on GitHub!

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Description
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