Le core ne savait que monter, jamais descendre : TryUpMount() sortait des la premiere ligne si l aura de monture etait deja posee, et rien n appelait Dismount() hors lancement de sort. Un mercenaire recrute alors qu il galopait sur le terrain restait donc en selle indefiniment, y compris derriere un maitre a pied. UpdateMountState() remplace TryUpMount() dans le tick et traite les trois cas : maitre a pied, le bot descend (RemoveAurasByType, la monture portee pouvant venir de l IA de terrain et ne pas etre m_UseMountID) ; maitre monte au sol, monture terrestre ; maitre en vol, monture volante. Le vol passe par BotAIFly::UpdateFly, qui etait neutralisee par un return sec en tete de corps. Elle est retablie : c est le seul code qui fasse suivre un bot en trois dimensions, et BotGroupAI est son unique appelant - aucun autre mode d IA n est touche. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
DestinyCore
🚀 Build Status
| Windows | GCC | Clang |
|---|---|---|
📖 Introduction
DestinyCore is a modern, modular MMORPG server framework written in C++ that supports multiple platforms (Windows, Linux, macOS) and builds cleanly with GCC, Clang, and MSVC.
It is designed to be lightweight, scalable, and extensible, providing developers and server administrators with a stable foundation for World of Warcraft® (Legion 7.3.5) and beyond.
Key goals of DestinyCore:
- ⚡ Modern C++ design (C++20+)
- 🔌 Modular architecture (authserver, worldserver, shared libs)
- 🤖 Integrated PlayerBots system
- 🌍 Multi-database support (auth, characters, world)
- 🛠️ Easy build system (CMake + GitHub Actions CI)
- 🎮 MMO-ready networking with scalability in mind
🛠️ Requirements
DestinyCore depends on modern development tools and libraries:
- CMake 3.31+
- Boost 1.84.0
- MySQL 8.0
- OpenSSL 3.x
- GCC / Clang / MSVC (Visual Studio 2022 recommended)
📦 Installation
-
Clone the repository:
git clone https://github.com/slash-design/DestinyCore.git cd DestinyCore -
Create a build directory:
cmake -S . -B build -DTOOLS=ON cmake --build build -
Configure your databases (
auth,characters,world) and import the SQL structures provided in/sql/base. -
Start the servers:
./bin/worldserver ./bin/bnetserver
🤝 Contributing
We welcome all contributions!
Whether you’re fixing a bug, improving documentation, or adding new features — PRs are always appreciated.
- Fork the repo
- Create a feature branch
- Submit a pull request
🐛 Reporting Issues
Issues can be reported directly via the GitHub Issue Tracker.
Before creating a new one, please check for existing reports to avoid duplicates.
📜 License
This project is licensed under GPL v2.0.
See the LICENSE file for details.
🌐 Links
⭐ If you like DestinyCore, consider giving the project a star on GitHub!