SylvaniaCore deploy 8a46e5b08d Bots de groupe : rehabillage a chaque montee de niveau
Seuls les talents et les sorts suivaient la montee de niveau d un bot
(OnLevelupToBotAI : ReupdateTalents + LearnSpells). L equipement, lui, n etait
pose qu une fois, au re-level initial : un mercenaire embauche au niveau 20 et
monte a 25 gardait son stuff de niveau 20 pour tout le contrat et devenait de
plus en plus fragile.

Nouvelle methode PlayerBotSetting::RefreshEquipment() : reprend le seul bloc
equipement du re-level complet -- UnequipFromAll, CheckInventroy,
AddEquipFromAll, UpequipFromAll, SupplementOtherItems -- puis UpdateAllStats
et SaveToDB. On ne repasse volontairement ni par ResetTalents ni par
ActivateSpecialization : la reattribution de specialisation en cours de partie
est le chemin des crashs connus dans Unit::GetAPMultiplier.

ProcessDelayLevelup renvoie desormais false tant que le bot est en combat : le
schedule reste en tete de file et sera retente au tick suivant, plutot que de
desarmer le bot en pleine bagarre. RefreshEquipment reverifie de son cote.

Ce commit emporte aussi ActivateSpecialization (PlayerBotSetting), ecrit lors
d une session precedente, deployé depuis le 15/08 mais jamais commité.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-16 13:20:01 +02:00

DestinyCore

License: GPL v2 Stars Forks


🚀 Build Status

Windows GCC Clang
Windows x64 GCC Clang

📖 Introduction

DestinyCore is a modern, modular MMORPG server framework written in C++ that supports multiple platforms (Windows, Linux, macOS) and builds cleanly with GCC, Clang, and MSVC.

It is designed to be lightweight, scalable, and extensible, providing developers and server administrators with a stable foundation for World of Warcraft® (Legion 7.3.5) and beyond.

Key goals of DestinyCore:

  • Modern C++ design (C++20+)
  • 🔌 Modular architecture (authserver, worldserver, shared libs)
  • 🤖 Integrated PlayerBots system
  • 🌍 Multi-database support (auth, characters, world)
  • 🛠️ Easy build system (CMake + GitHub Actions CI)
  • 🎮 MMO-ready networking with scalability in mind

🛠️ Requirements

DestinyCore depends on modern development tools and libraries:

  • CMake 3.31+
  • Boost 1.84.0
  • MySQL 8.0
  • OpenSSL 3.x
  • GCC / Clang / MSVC (Visual Studio 2022 recommended)

📦 Installation

  1. Clone the repository:

    git clone https://github.com/slash-design/DestinyCore.git
    cd DestinyCore
    
  2. Create a build directory:

    cmake -S . -B build -DTOOLS=ON
    cmake --build build
    
  3. Configure your databases (auth, characters, world) and import the SQL structures provided in /sql/base.

  4. Start the servers:

    ./bin/worldserver
    ./bin/bnetserver
    

🤝 Contributing

We welcome all contributions!
Whether youre fixing a bug, improving documentation, or adding new features — PRs are always appreciated.

  • Fork the repo
  • Create a feature branch
  • Submit a pull request

🐛 Reporting Issues

Issues can be reported directly via the GitHub Issue Tracker.
Before creating a new one, please check for existing reports to avoid duplicates.


📜 License

This project is licensed under GPL v2.0.
See the LICENSE file for details.



If you like DestinyCore, consider giving the project a star on GitHub!

S
Description
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