Синхронизация с upstream до e2aeaecf: исправления AccessKit на Windows, прокрутки трекпада на Linux и анимации моделей в меню.
MoonWell: расчёт рассеяния, вторичного освещения и AO перенесён в половинное разрешение с восстановлением по глубине. В контрольной сцене RTX 5070 суммарное время постобработки снизилось с 6,41 до 3,47 мс. При выключенном расширении изображение совпадает с исходным. Добавлен анализатор диагностических логов GPU.
Исправлена подготовка тестов интерфейса и обработка отсутствующих кинороликов в сокращённой установке. Уточнены причины существующих отклонений русского пакета и HD-атласа.
Проверки: 46 тестов графического модуля и сравнения дневных/ночных кадров пройдены; полный цикл scripts/gates.sh пройден: fmt, Clippy workspace и player, reference, тесты с установкой и без неё, документация, каталог сообщений, проверка GPU-проходов и запуск движка с данными и без. Проверки отсутствующих аддонов и четырёх кинороликов явно пропущены. Живой вход/выход на сервер не выполнялся.
Upstream 0.3.0. The ruRU pack now takes upstream's locale path
(Locale::from_language_country picks the column and the auth tag); our
own part is the Data/ruRU mount, the name GetLocale answers and the UI's
Russian name charsets. A language pack folder mounts without the base
set that upstream now requires. moonwell-gfx shadows and per-pixel
points move onto the per-vertex lit colour of upstream #2899; the
retained static pass passes its own normal.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Applies upstream c5fc904f..b4d0987a (34 commits): live loot, auction,
mail and trade getters; packet-ordered signals; world click records;
transport props. docs/MAP.md and DEVIATIONS.md regenerated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
66 upstream commits since d3b5df3f, applied with the explicit base.
Conflicts: docs/MAP.md and docs/DEVIATIONS.md taken from upstream and
regenerated (scripts/genmap.sh); Cargo.lock taken from upstream and
refreshed for MoonWell's crates; crates/benilla-ui/tests/vm_parity.golden
taken from upstream, its `sweep cos` answer keyed cos@linux-x86_64, as
this fork lists cos among the per-platform cases.
Verified: MoonWell (release) builds; benilla-formats 549/549,
vm_parity, moonwell-gfx 46/46 (the shader anchors hold).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The FPS journal writes gpu-passes.log (every top-level GPU pass) and cpu-phases.csv (wall,
process and main-thread CPU per main schedule) beside fps-journal.csv, with a session marker
per recording. On Windows the phase clocks count thread cycles (QueryThreadCycleTime /
QueryProcessCycleTime at a TSC rate calibrated against Instant), since tick-sized process
times cannot split a frame. A crate on top labels recordings through FpsJournalTags; each tag
lands in all three files when recording starts and whenever it changes, and
scripts/journal-report.py summarises a recording per session and tag state side by side.
moonwell-gfx tags recordings with its settings (mwgfx) and gets cheaper at renderScale 2:
- the ambient occlusion reads a linear depth pyramid (ao_depth.wgsl, after McGuire's SAO),
far samples off coarse levels: 2.2-2.4 ms -> ~1.1 ms at 12 MP, image unchanged (max 9/255);
- the water's scene copy is skipped while no view sees a liquid;
- shadow casters take their own visibility class, so the world camera stops listing them.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Import 48 upstream commits since 9a5f2a56 and retain the ruRU localization: Cyrillic names
keep the twelve-letter cap in upstream's reworked name check, the roster keeps its Unicode
name match beside upstream's new tests, and the spell cost cells take upstream's keyed
GlobalStrings templates, which supersede ours. The workspace stays at 0.3.0 (upstream went
back to 0.2.0 until its 0.3.0 ships); cos stays a per-platform VM parity case. Workspace
tests pass on Windows.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Import 25 commits through 9a5f2a56, retain Russian localization and agreement distribution. Windows locked player build, formatting and offline stock glue compatibility checks pass. Full suites not rerun. Production release requested by maintainer.
Import 32 upstream commits through a5cb73a8 and include original EULA/TOS in client packages. Windows player build, targeted packaging tests, clippy and offline stock agreement scrolling checks pass. Original data remain outside Git. Full workspace suites not rerun.
Integrate 182 upstream commits through b2473e60 while retaining MoonWell packaging, branding and the community ruRU pack.
Upstream replaces the C Lua/mlua host with benilla-lua/benilla-mlua and the native glue screens with stock GlueXML. The update also includes the new locale/DBC/name rules, cache and interaction handling, rendering, quest log and chat behavior, including the latest quest completion and timed-quest failure fixes. Fork adaptations use the new APIs: stock Wow.ini locales remain intact, while the ruRU overlay reads column zero and retains its ruRU authentication tag and Lua identity. Russian names keep their twelve-letter policy and Unicode roster matching; fonts, spell costs, race/class labels and translated options retain real-pack regression coverage.
Windows regression fixes keep the locale-default test valid under instrumented window overrides and the shader assertion independent of checkout line endings. The original C Lua 5.1 host, rebuilt from c0630f3d in an isolated directory, reproduces the complete Windows cos-sweep answer byte for byte; cos now uses platform-specific goldens.
Validation on Windows: scripts/gates.sh passed all automatic gates, including real-data and no-install workspace tests, reference tables, documentation, message catalog, render-pass lint, player clippy/tests and engine boots with and without data. MoonWell player clippy also passed with -D warnings. The committed tree exactly matches the full green stamp; five vendored Kira files retain the tested checkout's line endings, with normalized contents unchanged. All three actual ruRU pack regressions passed in both builds. Fifteen test archives were restored read-only from the published client and SHA-256 checked.
Each real-data/player rung skipped 31 tests because the optional addon corpus is absent (24 general, 7 Quiver). Live smoke was not run: no declared probe account; no player-account login or character creation was performed. Linux/macOS changes were not locally built.
Russian character selection displays literal numbered placeholders, and character creation uses English race/class names even when its descriptions are translated. Resolve display names from the selected ChrRaces/ChrClasses DBCs and use the existing numbered-argument formatter for roster rows and deletion prompts.
Creature caches were always written and accepted as enUS. Write the selected client locale into the header and reject caches from another language, allowing the server to answer fresh NPC-name queries.
Reference: the supplied ruRU pack has CHARACTER_SELECT_INFO ordered as class then level, and its DBC name slots contain the Russian labels. The deployed server has 9,755 Russian NPC names; existing local caches contain 101 English-only NPC records. The reported quest giver is Guard Thomas (261), starting quest 37; its Russian name exists in the deployed database.
Validation: ten targeted Windows checks passed against the supplied archives with data required and no skips. All automated land gates passed: formatting, clippy, tests with and without installed data, player-build tests, documentation and enforcers. The 31 optional addon-corpus tests skip because the vanilla addon/Quiver corpus is unavailable. Tests cover real ruRU roster rows including ghosts, Human/Warrior and Tauren/Druid creation headers, changing class-button labels, deletion text without deleting, English fallback, and cache rejection across enUS/ruRU. Windows only. No unattended game login was performed because this checkout has no declared probe account.
The client selects an installed Data/ruRU pack for assets, DBCs, Lua GetLocale, Cyrillic fonts and realmd locale. WOW_LOCALE supports auto, enUS and ruRU. Localize MoonWell options, menu, bindings and script log; preserve English reference loading and fallback. The deployment tool stages and validates the supplied ruRU archives without changing the install.
Rebased on main 97a92194, which integrates approved GitHub upstream c2fc3cf3. No conflicts were required for localization.
Windows validation on the exact final tree: scripts/gates.sh ALL GATES GREEN (2671 seconds), workspace tests with and without reference data, player build tests and engine boot checks. Russian FrameXML, captions, settings/search, Cyrillic font glyphs and locale challenge tests are included. 31 tests skipped only because the addon corpus is absent. No declared account for a live login; other platforms were not built. Game assets remain outside Git.
Integrate the MoonWell launcher and deployment tooling on the local upstream baseline d0d1b5de. Correct the shipped icon path, regenerate the code map, and make source/Lua gates portable to Windows. Classify launcher startup icon access as input plumbing.
Verified on Windows: scripts/gates.sh ALL GATES GREEN; MoonWell release build without dev; 12 deployment tests; deployment and packaging script syntax. Stock MPQ chain excludes the custom patch-3. Thirty-one addon tests skip per data-enabled rung because the corpus is absent. Native macOS/Linux and live login smoke were not run; no declared test account is available.
The spell target binder went straight to the relation checks and tested none of `BindTarget`'s unit gates. So:
- a heal with a dead friendly player selected was sent at the corpse and refused by the server;
- Hibernate, Banish or Turn Undead at the wrong creature type was sent and refused, instead of refusing locally with "Invalid target";
- a self-excluding spell with yourself selected bound you.
`BindTarget 0x6e5b40` refuses a unit silently, before any relation arm, when any of these holds:
- the unit is the caster and the spell has `AttributesEx & 0x80000` (`6e5bd8`-`6e5bf7`);
- the unit has `UNIT_FIELD_FLAGS & 0x10000` (`6e5c1d`);
- the spell's `TargetCreatureType` mask excludes the unit's type (`6e5c26`-`6e5c53`). A zero mask admits every unit. Otherwise a unit of type 0 is refused and a typed one needs bit `type - 1`;
- the unit is dead (signed `UNIT_FIELD_HEALTH` not above 0), unless `UNIT_DYNAMIC_FLAGS & 0x20`, a word in `0x8600` or `AttributesEx2 & 1` admits it (`6e5c5f`-`6e5c8b`);
- the unit is alive and the word has `0x400` (`6e5ca2`).
A refused selection falls to the player behind `autoSelfCast`, then to the enemy-word refusal or the cursor. `SpellCanTargetUnit 0x6e6460` runs the same five gates (`6e6507`-`6e65ab`).
- `spell/bind_gates.rs` holds the five gates. `cast_target::unit_binds` is the one predicate for the selection, the `autoSelfCast` fallback, the cursor's click, `SpellTargetUnit` and the hover verdict. The cursor's separate `excludes_caster` checks fold into it.
- The dead test now matches the reference, which catches a corpse whose create block sent no health. The `0x400` bit is now cleared by a dead unit's bind (`6e5d89`, `6e5ddb`), where before any non-self candidate cleared it.
- `creature_type.rs` is the one `0x605570`, reading these in order:
- the form's `SpellShapeshiftForm` creature type;
- the creature template's type, by `OBJECT_FIELD_ENTRY`;
- `ChrRaces`'s type.
The minimap's tracking dots used their own copy, keyed by the guid's entry bits and missing the fall-through past the form. They now call the shared resolver.
- `SpellDisplay` reads `TargetCreatureType` (column 14).
Tests:
- `bind_gates.rs` has a truth table per gate. Its `ladder` module drives `resolve_cast_target` through:
- a dead heal target, with `autoSelfCast` on and off;
- Hibernate at the wrong type;
- a self-excluding spell;
- the `0x10000` flag;
- the `0x402` word.
- `the_press_the_click_and_the_hover_bind_the_same_units` runs one table through all three paths.
- `real_spell_catalog_reads_the_bind_gate_columns` pins the real rows for Hibernate, Banish, Turn Undead, Mind Control, Bloodlust and Revive.
Fixes#449🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A unit torn down (out of range or destroyed) before its visual was built still got one built, and the build's plain entity commands could apply after `apply_despawn_fade` had despawned it. That chain is unordered against the attach chain, and Bevy's default error handler panics.
The reference frees the object at once on destroy (`0x4674a0`, `0x465ec0` → `0x464920`), and only an already-built model fades (`0x672df0`). So a torn-down unit now gets no new visual work: `Without<DespawnFade>` on the queries of `attach_entity_visuals`, `refresh_live_display`, `heal_rig_starved`, `redress_player_looks`, `reseat_mounts` and `attach_held_items`.
`a_torn_down_unit_is_not_built` drives the real `attach_entity_visuals`, despawns the torn-down unit between the system's run and its command flush, and panics with "Entity despawned" on `insert<AppliedMount>` without the filter. `a_torn_down_starved_unit_is_not_rebuilt` covers the heal path. Built and gated on macOS.
Fixes#612🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- `docs/CONTRIBUTING.md`, "What does not": what 1.12 client mods add (a new key binding, a spell queue, new Lua functions, graphics past 1.12's) is named as a feature 1.12.1 does not have, so that what benilla does is what 1.12.1 does.
- A new "Building on top" section: such a feature lives in a crate started through `benilla_app::run_with`, or in a fork. A client started that way says `extended` in its build line. The crate keeps its own settings. benilla makes a piece of itself public to a crate only when its own 1.12.1 work creates it, never for the crate alone, with no stable API: a crate pins the revision it builds on.
- "What gets in": whatever the stock 1.12.1 client loads from a patch, benilla loads.
- `docs/METHOD.md`'s rule for every change points there, where it said "Anything else is a fork."
Docs only; no code or platform seam touched.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The core now loads the chain's `Interface\FrameXML\Bindings.xml` after the `FrameXML.toc` rows, as the reference's UI load does. The load checks the file at `0x48fff9` and loads it through the addons' loader `0x4b6f70` at `0x490018`. The default keys come from the chain's `WTF\DefaultBindings.wtf` (`0x4b62b0`). Every command now runs the stock file's own body, and the registry compiled into benilla, with its 91 retyped bodies, is deleted.
- **The loader's rules (`0x4b6f70`).** It reads the root's children only and skips empty, `debug="true"` and non-Windows rows. A second definition of a name is skipped, and duplicate headers are refused.
- **Keys and commands are separate tables, as in 1.12.** `SetBinding` never reads the command (`0x4b7490`). `RunBinding` runs the body in the VM. `RunCommand` sets `keystate` around the body and clears it after (`0x4b7c42`).
- **Engine behaviour sits behind the Lua globals the bodies call.** These are the movement, turn and mouse-steer bits. Focus loss clears the direction bits and keeps the mouse pair (`0x514490`). One key's stop clears its bit, as `0x514b70` does, so releasing W while UP is held stops the character.
- **Behaviour changes that follow the stock bodies.**
- The nameplate keys (V, Shift-V, Ctrl-V) now run the stock bodies.
- ALT-Z runs `CloseAllWindows(); UIParent:Hide()`.
- The minimap, sound, stance and bonus-bar keys call their stock functions.
- The wheel zooms one `CameraZoomIn(1.0)` per notch.
- **Platform.** benilla answers as the PC build, so a `platform="mac"` row does not register on any OS.
Verified:
- New tests: a fixture `Bindings.xml` (reordered, edited, and with debug, empty, nested and Mac rows) drives the command list, defaults and bodies. The V keys follow the stock bodies. No stock body's text remains in the tree. Every stock body's calls resolve after a production load. Each test fails with its change undone.
- `scripts/gates.sh` and `scripts/smoke.sh` are green.
- A live run with `WOW_GM=off`:
- W and Space moved and jumped.
- B toggled the backpack.
- 1 reached `UseAction`.
- V, Shift-V and Ctrl-V behaved as the stock bodies do.
Built on macOS; no platform seam touched.
Fixes#570Fixes#563🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
**#549: the stock video window's CVars.** Its check boxes, `ffx` and `gxRefresh` are registered at the reference's defaults. `pixelShaders` and `specular` ship as `overridden` "1" (`hwDetect`, `0x639a60`), and `gxFixLag` ships "1".
- `ffx`, `ffxGlow` and `ffxDeath` gate the full-screen effect passes every frame, as the reference's gate does (`0x6cd890`; `CFFXGlow` reads `ffxGlow` at `0x6cc5a8`, `CFFXDeath` reads `ffxDeath` at `0x6cdf10`).
- `gxMaximize` is latched. At the `RestartGx` commit it makes a windowed client borderless over the monitor, as the reference's window rebuild does (`0x58cf10`).
- The rest are registered with no effect, and each row says why: `useWeatherShaders` (snow's fallback leg is a separate CPU draw), `lod`, `M2UseShaders`, `M2UsePixelShaders`, `movieSubtitle`, `gxTripleBuffer`, `gxCursor`, `gxRefresh`, `DesktopGamma`.
- `cvars.rs` is split into the runtime and the table.
**#329: Spell Detail.** benilla's options window gains 1.12's Spell Detail Level slider on the Graphics page, over `spellEffectLevel` on the stock 0-2 grid.
**#583: `FrameXML.log`.** Load failures now go to `benilla-config/Logs/FrameXML.log`, as the reference's go to `Logs\FrameXML.log`, and no longer to chat.
- The log uses the reference's lines ("Couldn't open", "Error loading", "Couldn't parse XML in") and its banners.
- A UI load that reports something rewrites the file, and a runtime `LoadAddOn` appends to it (`0x490187`, `0x46aac0`).
Verified:
- New tests for each switch, the maximize latch, every box's stored value with no unknown-CVar warning, the Spell Detail row and the log file's rewrite and append, each failing on main.
- A region dump of the options window shows the new row, and the rows below it moved 35 px, and nothing else.
- `scripts/gates.sh` and `scripts/smoke.sh` are green.
- A live run unticked Full Screen Glow in the stock window, which turned the glow pass off and saved `ffxGlow = "0"`, and a missing addon file produced its four log lines.
Built on macOS; no platform seam touched.
Fixes#549Fixes#329Fixes#583🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The fourteen 1.12.1 functions #336 lists are defined, each derived from its reference address, and benilla's layer drops the two places it stood in for the stock bag code.
- **Keyring:** `KeyRingButtonIDToInvSlotID` (`0x4c8150`) exists, and the keyring slots answer as inventory slots 82-113. The stock `ContainerFrame.lua:616-619` hover path now runs unchanged, and the layer's keyring `OnEnter` wrapper is deleted.
- **Bags:** the layer no longer replaces `CloseAllBags`. The stock one (`ContainerFrame.lua:702-707`) closes the backpack only when it was not open before the vendor or mailbox opened it (#541). The deviation that opens every bag stays, and its comment now names its only callers.
- **Inventory:** `ShowInventorySellCursor`, `SetInventoryPortaitTexture` and `UpdateInventoryAlertStatus` exist.
- **Character and pet:** `GetDamageBonusStat` (ChrClasses field 2), `GetPetTimeRemaining` (armed from `SMSG_PET_SPELLS`) and `GetActionAutocast` exist.
- **Mail:** `ClearSendMail`, `GetNumPackages`, `GetPackageInfo` and `SelectPackage` exist, over a new `Package.dbc` loader. A selected package rides in the mail send. The compose reset now also clears the stationery, the package and the attachment, as `0x4acdc0` does.
- **Tabard:** `GetTabardInfo` opens the tabard designer through the registrar (`0x5e00e0`).
- **World map:** `GetWorldLocMapPosition` projects a map position onto the displayed map (`0x4a7360`).
- **Loot:** `SetLootPortrait` binds a unit loot source's portrait (`0x4c2b40`).
Verified:
- A test per function for its shapes, raises and effects, failing on main.
- A keyring hover test through the stock path, failing on main.
- A backpack-over-vendor test, failing on main.
- `scripts/gates.sh` and `scripts/smoke.sh` are green.
- A live A/B run: hovering a key asked for `player:82` and showed the key's tooltip. After a vendor, opening the Help panel left the backpack open and closed bag 1; on main the backpack closed.
Built on macOS; no platform seam touched.
Fixes#336Fixes#541🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
benilla's own interface now loads as one layer on top of the stock UI, as `docs/METHOD.md` now states: the core loads the stock FrameXML rows, the layer (`assets/ui/layer.toc`) loads after the last of them and before the third-party addons, and like FrameXML it has no AddOn API row and fires no `ADDON_LOADED` (the reference loads `FrameXML.toc` outside `AddOn_Load`, `UI_Init` `0x48fbf0`).
- Moved into the layer unchanged: `ScrollTemplates.xml`, `KeyBindingsPage.xml`, `OptionsFrame.xml`, `ContainerFrameAdapters.xml`, `SpellBookAdapters.xml`, `ScriptLogFrame.xml`. `GameMenuFrame.xml` stays the core's last row until #553.
- The host's Lua fixes to stock code (`FCF_ChatTabFadeFinished`, the `DurabilityFrame` re-seat) move into the layer's `FrameXMLFixes.xml`; the resize re-seat stays host-side as an engine adaptation.
- The core now loads `StatsFrame.xml` and runs `LocaleProperties.lua` once, from `UIParent.xml`, so its chain rows are exactly the stock `FrameXML.toc` rows but the menu; the order is #555.
- A dev build boots without the layer under `WOW_STOCK_UI=1`; the host's calls into the layer are guarded.
Verified: new tests for the layer's file list, the core list against the stock toc, the load position (a `_G` definition log), absence from the AddOn API and the stock-only boot, each failing with the change undone; a before/after dump of every global, frame, draw order and saved variable differs only by `StatsFrame` and the moved fixes' source; `scripts/gates.sh` and `scripts/smoke.sh` green, and a live logout/re-login under `WOW_STOCK_UI=1` clean. Built on macOS; no platform seam touched.
Part of #552Fixes#542Fixes#543🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A dev build finds its project folder, where its `WoW` link, `benilla-config/` and `.probe-identity` live, from its launcher, not from a benilla crate's own `CARGO_MANIFEST_DIR`. For a crate built on top of benilla, where benilla is a git dependency, that manifest dir is cargo's checkout of benilla.
- `benilla_buildstamp::emit()` stamps `BENILLA_PROJECT_DIR`, the launcher's workspace root (the nearest folder up holding `Cargo.lock`), only when the launcher's `dev` feature is on. A player build stamps it empty and carries no source path. The shims pass it in as `BuildId::project_dir`.
- `benilla_formats::project_folder` is the one home for the folder. Each entry point records the stamped folder once, before anything resolves from it. The install's dev rung, the state folder (which keeps its step from a linked worktree to the primary checkout) and the probe identity all read it. With nothing recorded (a test, an example, a tool) it is benilla's checkout, as before, and in a player build it is `None`.
- Live `assets/ui` and the addon corpus stay on benilla's own source.
- The example launcher's header now says a dev build of a crate on top keeps these in its own folder.
- The comment above the stamp's resource names the build banner, the stamp's reader beside the panel footer.
Fixes#494Fixes#493🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A crate built on top of benilla now adds its own Bevy plugins through `benilla_app::run_with(build, extend)`: `extend` gets the client fully built, after the game plugins, the asset loaders and the `ExtractSchedule` executor flip, and before the probe fleet, which sees what it adds. `run` is `run_with` with nothing added, so the stock client is unchanged.
- A client started through `run_with` carries `extended` in its build id (`BuildId::summary`), so the startup banner, the crash report and the debug panel's footer all say so, and a report from an extended client reads apart from stock. The entry point sets the flag; a launcher leaves it to `..Default::default()`.
- `crates/benilla-app/examples/extended_launcher.rs` is a launcher with a plugin of its own, compiled by the gates. Its header is the shape a crate of its own copies: the manifest (benilla-app without default features and `dev` forwarded, the workspace's bevy, and the root's `[patch]` and `[profile.dev]`, which cargo reads from the root manifest only), the build script's stamp, and a `Cargo.lock` started from benilla's.
- `tests/launcher_shape.rs` holds that documented manifest to the root `Cargo.toml` and the `benilla` launcher's, so a patch or profile added later cannot leave the documented shape building a client that is not benilla's.
- `docs/CONTRIBUTING.md`: a feature 1.12.1 does not have lives in its own crate on top of benilla, started through `run_with`.
Fixes#483🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A script's calls that touch the selection, the player's cast or the targeting cursor now take effect in the order the script made them, as in 1.12.1, where each such call is done when it returns (the macro runner `0x4f14e0` fires every line in one pass; `TargetUnit` `0x4899d0` and `TargetByName` `0x489d60` commit through `SetSelection` `0x493540`; `CastSpellByName` `0x4b4ab0` casts at the selection as it stands then).
- The VM keeps one ordered queue of these calls (`ScriptCall`) in place of fifteen per-kind queues, and one system applies it front to back in the target chain, each call through its owner's applier.
- A macro's lines run inside the `UseAction` that pressed it (`0x4e6098 call 0x4f1460`), so the calls they make are applied before the next queued call.
- `ClearTarget` deselects whatever is selected when it applies, so `TargetUnit("player") ClearTarget()` ends with no target.
- `SpellStopCasting`, `SpellStopTargeting`, `TargetNearestFriend`, pet bar presses and orders and pet-book casts join the queue, since they touch the same state: `/script SpellStopCasting()` then `/cast`, and `/assist` then `/petattack`, now apply in order too.
Tests run the real dispatcher on the headless client: target then cast casts at the new target, cast then target at the old one, a clear after a target ends with nothing selected, and a macro's calls land inside the `UseAction` that ran it. Built on macOS; no platform seam.
Fixes#451
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
With realms in more than one category, the realm list shows the stock category tabs, so every realm can be reached. Before, it listed only the first category's realms and had no way to the rest.
- **The Region** is `Wow.ini`'s `[WoW Config] Region`, read through the archive chain as `0x40249d` loads it (the stock install ships it in `interface.MPQ`), with the section and key compared case-insensitively (`0x445356`, `0x4453cb`) and the value parsed as `0x445470` does. It is 0 when the file or the key is missing.
- **The categories** are the `Cfg_Categories.dbc` rows whose Region column equals it, in file order (`0x46e300`): id from column 0, name from the row.
- **Placement** (`0x46e510`): a realm's category byte 0 takes the first category's id (`0x46e5b8`), then joins every category with that id (`0x46e60b`). A byte matching no category puts the realm on no tab, as in 1.12.1. Tab ordinals count the non-empty categories only (`0x46edf0`), and the load-band statistics still run over every realm.
- **The tabs** are built from `RealmList.xml`: hidden for one category, `RealmListTab1`..`N` with the category names for two to eight, the front one raised and disabled. A click fronts the tab and re-lists (`RealmListTab_OnClick`), the highlight falls back to the current realm or none, and the scroll clamps to the new tab. Change Realm and `OnShow` keep the stored category (`0x46f188`, `0x46f400`).
- **No Region rows**: every realm lists on one untabbed page. The reference reads a NULL category there (`0x46f26a`, `0x46e5b8`), and benilla does not copy the fault.
- **Logging in** by name, the remembered or current realm, still searches every realm, as the reference resolves by name.
- A dev capture, `WOW_CAPTURE=glue-realmlist`, shows two tabs over five invented realms.
Checked: tests for the Region read, the category rows for a US and an EU Region from the install's DBC, placement (byte 0 folded, an unmatched byte on no tab), the strip hidden for one category and named for two, a tab click through the real click path, the highlight and scroll on a switch, the stored category across Change Realm, the statistics over every realm, and the no-rows fallback. Each fails with its piece undone. Gates and the smoke run green on macOS; no platform seam touched.
Fixes#362🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Logging in to an account or realm with no characters lands on the empty character list. Until now the login cycle created a male Human Warrior on the server, named `WOW_CHAR` or "One", on every login that found an empty roster, a typed one included and again after Change Realm.
- **The reference.** The client builds `CMSG_CHAR_CREATE` in one place, `0x5aac50`, reached only from the glue binding `CreateCharacter` (`0x4719e0` → `0x4711d0` → `0x46b290` → `0x5aac50`), which stock `CharacterCreate.lua` calls only from `CharacterCreate_Okay`. With an empty roster, stock `CharacterSelect.lua`'s `UpdateCharacterList` disables Enter World and Delete and shows Create New Character, which benilla's select screen already does.
- **The change.** The create-if-empty step is gone from the per-realm cycle, and `NetConfig`, which existed only for it, goes with it. The create screen's own path is untouched.
- **Scripted runs.** `WOW_CHAR` must now be on the account: a driverless run whose `WOW_CHAR` is missing fails at select, as it already did on a non-empty roster, and a player's run shows the list. `docs/CONTRIBUTING.md` says so, and names `WOW_PROBE_CHARCREATE` as the explicit way to make one.
Checked: `an_empty_account_parks_at_select_without_creating_a_character` drives the real login cycle against a fake realmd (the server half of SRP6) and a fake world server answering an empty roster. It fails with the old step restored (the client sends `CMSG_CHAR_CREATE` on its own) and passes without it. Live against a local vmangos on a fresh account with no characters: before, the server gained a level-1 "One"; after, the client parks on the empty list and the account still holds no character. With a `WOW_CHAR` not on the account, a driverless run exits at select, and nothing is created. Gates and the smoke run green on macOS; no platform seam touched.
Fixes#343🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A maintainer reviews it against the reference and usually finishes it on the contributor's branch
(a rebase, a fix, a test, a comment) rather than sending it back, so "Allow edits by maintainers"
stays ticked; it lands as one squash-merged commit with the contributor as its author, or, when
what lands would be mostly ours, as our own commit crediting them as co-author.
Docs only; no gate reads it.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The gates of scripts/gates.sh that need neither the install nor a display (fmt, clippy, the
workspace tests without an install, the doc-link and render-pass lints, the player build and its
tests), on ubuntu-latest, so a red pull request is seen before anyone builds it. A branch of this
repository skips the job: it runs the full chain before it lands. The job reads the repository
only, keeps no credentials in the checkout, pins its two actions by commit, drops debuginfo for
the runner's disk and caches dependencies. gates.sh and CONTRIBUTING say what runs where.
actionlint passes; the system packages are the ones CONTRIBUTING names for Linux. The workflow's
first run is a manual one on main once it lands.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The second read of `benilla-protocol`'s comments, the last step #41 asked for: that crate's comments were rewritten to the rule before second readers existed. Four readers compared every file's comments against their state before the rewrite and against the code as it is now.
Fixes#41.
- **Citations.** vmangos line citations are re-pointed to the pinned revision: off-by-a-few lines (`Pet.cpp`, `Guild.cpp`, `Petition.cpp`, `LootHandler.cpp`, `ChatHandler.cpp`), and paths the rewrite dropped where a bare file name is ambiguous (`Server/Packets/Spell.cpp` against `Spells/Spell.cpp`, the two `Item.cpp`, `Group.cpp` and `Chat.cpp`). The gossip-hello citation is `NPCHandler.cpp:347`.
- **Facts restored.** The move-time-skipped chain (`0x603b40` → `0x601560` → `0x61ab90`), the addon-message TAB surviving vmangos's chat sanitizer, the zone-under-attack sender, `SMSG_ADDON_INFO` answering the auth session's addon block, the officer-note permission gate, and `SMSG_ITEM_COOLDOWN` on equipping an item with an on-use spell (the old text said a proc).
- **Deviation labels.** A label now carries its reason, or goes when the behaviour is only unbuilt (the survey window, the group XP bonus, the NPC-text language garble).
- **Two examples.** `park_probe` and `login_refusal_probe` took a hard-coded local account; they now read `WOW_USER` and `WOW_PASS`.
- **Verification.** Every file strips to identical code apart from the two examples; `cargo fmt --check` is clean.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The probe skill was a Claude-only file, and its promises held on one machine: its shield needs an
account named probe and digits, which CONTRIBUTING never asks for, and its long-run advice was
macOS's. The switches every checkout has for an unattended run are plain text in CONTRIBUTING
now, read by any tool; METHOD points there, AGENTS.md drops the skills folder, and .gitignore
leaves .claude/ to each person.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A committed .claude/settings.json bound everyone who opens the repo in Claude Code: it switched
their auto memory off, and its one hook guarded the install against Claude's Edit and Write
tools only, never a write through the shell or by another agent. The rule it backed is enforced
for every tool by the code and by scripts/smoke.sh's install watch, which METHOD now cites. jq is
no longer a prerequisite, and .gitignore shares only the skills under .claude/.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The workflow that closed every pull request on arrival is gone, the README's closed-doors
notice becomes a short Contributing section, and CONTRIBUTING.md says how to report a bug.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
465 tests loaded the stock interface off the install without declaring
it, and 25 addon tests assumed the install beside the corpus; each now
opens with `wow_data_or_skip!`. The gates run the workspace tests a
second time with `WOW_DATA=`, so a test that reads the install
undeclared fails at land instead of on a contributor's clone. The skip
log writes each line in one call so parallel tests do not interleave.
Verified: the workspace tests with `WOW_DATA=` in a checkout that has
the addon corpus pass 6972, fail 0, and log 1555 skips; on a fresh
clone of main before this change they failed 465.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
What a clone lacked: the gates went green with a thousand skipped tests and said nothing, every
login script assumed a worktree-pool slot and its probe account, the client defaulted to the
maintainer's account, a docker path and a home directory were in the code, the temp files broke
on GNU coreutils, and two generators could only run against a sibling repo.
Now the test gates print how many data-gated tests skipped and why; a scripted run logs in as
the account its checkout declares in `.probe-identity` or as the three variables name, never a
default, and the client refuses a scripted login on any other account; the event and message
tables regenerate from vendored inputs, byte for byte; the docs state the real prerequisites.
Out of the tree, into the maintainer's own tooling: the worktree pool, its hooks, the perf leg
runner, the cross-platform compile and the Vulkan container leg — a way of working, and setups
not every machine has. One hook stays: no writes into the install.
Two tests that could never run are gone with their subject: the quest-timer geometry diff
compared a copy of the window that no longer exists (and joined a chain path onto a folder, so
it always skipped), and the FrameXML flag gate now reads the stock files off the player's own
patch chain instead of an extracted folder only one machine had.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Until now this repo was an export of a private tree, pushed as squashed snapshots. From here on
it is the working tree itself, and the private repo is archived.
The root holds AGENTS.md and the Rust and GitHub files only. Everything an agent needs to orient
is in docs/: METHOD.md (the rules and how the project is built, 123 lines, project method only),
MAP.md (generated from the code at every land) and CONTRIBUTING.md (what gets in and how a
change is judged). One skill, `probe`, holds the procedure for running the client unattended
against the local server.
Brought over because the project needs it: reference/ (the 1.12 name catalogues 34 source
files read; the export failed its own tests without them), the gate chain and the pool
(scripts/), the hooks that enforce the install rule and the worktree rule, the full .gitignore,
the `cargo play` alias, and the original wording of eleven source files the export had reworded.
Left out: the decision records (archived with the private repo), the export tooling, the
operator's Discord and triage loop, the lab-laptop scripts and the instruments nothing
references, which live outside the repo now. What read the records is gone from the tooling:
no corpus lint, no records index, no `reserve` verb, no number-collision check.
Three hooks are gone: fmt-at-commit and the file-size nudge were redundant with the gates, and
the assets/ui guard is now a test (`assets_ui_does_not_grow`) that fails for everyone, not only
for a Claude Code session. The remaining pool hooks stand down on a machine without a pool.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>