Import 25 commits through 9a5f2a56, retain Russian localization and agreement distribution. Windows locked player build, formatting and offline stock glue compatibility checks pass. Full suites not rerun. Production release requested by maintainer.
Import 32 upstream commits through a5cb73a8 and include original EULA/TOS in client packages. Windows player build, targeted packaging tests, clippy and offline stock agreement scrolling checks pass. Original data remain outside Git. Full workspace suites not rerun.
Accept Cyrillic confirmation case-insensitively in the ruRU glue layer. Offline stock GlueXML reproduction and focused verification passed; full suites not rerun per user instruction. Production release authorized.
Integrate 182 upstream commits through b2473e60 while retaining MoonWell packaging, branding and the community ruRU pack.
Upstream replaces the C Lua/mlua host with benilla-lua/benilla-mlua and the native glue screens with stock GlueXML. The update also includes the new locale/DBC/name rules, cache and interaction handling, rendering, quest log and chat behavior, including the latest quest completion and timed-quest failure fixes. Fork adaptations use the new APIs: stock Wow.ini locales remain intact, while the ruRU overlay reads column zero and retains its ruRU authentication tag and Lua identity. Russian names keep their twelve-letter policy and Unicode roster matching; fonts, spell costs, race/class labels and translated options retain real-pack regression coverage.
Windows regression fixes keep the locale-default test valid under instrumented window overrides and the shader assertion independent of checkout line endings. The original C Lua 5.1 host, rebuilt from c0630f3d in an isolated directory, reproduces the complete Windows cos-sweep answer byte for byte; cos now uses platform-specific goldens.
Validation on Windows: scripts/gates.sh passed all automatic gates, including real-data and no-install workspace tests, reference tables, documentation, message catalog, render-pass lint, player clippy/tests and engine boots with and without data. MoonWell player clippy also passed with -D warnings. The committed tree exactly matches the full green stamp; five vendored Kira files retain the tested checkout's line endings, with normalized contents unchanged. All three actual ruRU pack regressions passed in both builds. Fifteen test archives were restored read-only from the published client and SHA-256 checked.
Each real-data/player rung skipped 31 tests because the optional addon corpus is absent (24 general, 7 Quiver). Live smoke was not run: no declared probe account; no player-account login or character creation was performed. Linux/macOS changes were not locally built.
Integrate six upstream commits through c0630f3d (2026-10-11), preserving MoonWell branding, launcher integration and ruRU localization.
The update fixes OnUpdate ordering by strata/level/link order, bare Lua errors passed to the error handler, case-insensitive addon file lookup and UNIT_FACTION on faction-template changes. It also adds an optional Bevy dynamic-linking feature and lets test gates report all failing crates.
Merge conflicts retain localized spell costs, race/class display names, Cyrillic character-name input and the twelve-letter creation limit. UI error handling and update traversal follow upstream. docs/MAP.md was regenerated and has no delta.
Validation: full scripts/gates.sh passed on the exact source tree (1884 s) on Windows with the real 1.12.1 MPQ/DBC data and ruRU pack, including workspace tests with and without install data, player tests without dev, and engine boot checks. The 31 optional addon corpus tests are unavailable on this checkout. No live account login was attempted because no probe identity is configured. The optional dynamic-linking feature is retained but not enabled by the default gates.
Spell resource costs, UnitRace/UnitClass and the character-name field were still using English-only paths after enabling ruRU. Costs now fill the selected GlobalStrings templates, the player record and live unit feeds use ChrRaces/ChrClasses display names while retaining file tokens, and typed/pasted Unicode letters reach the UTF-8 create packet. CharacterCreateNameEdit now initializes its reference limit of 12 letters; a 12-letter Cyrillic name retains all 24 UTF-8 bytes. Roster selection also matches the server's recased Cyrillic name.
Reference: 1.12 PaperDollFrame_SetLevel reads UnitRace/UnitClass; ruRU GlobalStrings supplies MANA_COST/RAGE_COST/ENERGY_COST and their PER_TIME forms; the selected ChrRaces/ChrClasses DBCs supply display names. vmangos normalizePlayerName decodes UTF-8 and recases letters: https://github.com/vmangos/core/blob/development/src/game/ObjectMgr.cpp#L60.
Original symptoms reproduced by instruments with real client data: 30 Mana, Human/Warrior in CharacterLevelText, and Cyrillic keyboard text rejected. The same instruments check Russian and adjacent English text, Human/Warrior and Tauren/Druid, Unicode typing/paste/backspace and the 12-letter cap. The create packet and normalized roster spelling have separate checks.
Validation: the original three symptoms reproduced, then the same three instruments passed with real ruRU and adjacent enUS data. Full land gates passed on the final source tree (816 s): fmt, workspace clippy, workspace tests with data and without an install, doc links, render-pass lint, player tests without dev, and engine boot with/without data. Only the 31 absent addon-corpus tests skipped on each real-data test rung. The strengthened create-packet check verifies the actual reset field, its 12-letter cap and unmodified UTF-8. Built on Windows. No live character creation or player-account login (no declared probe account).
Bring the fork from its already integrated upstream c2fc3cf3 snapshot to 710eb8f531. The new upstream commit changes only development/play build profiles: dev ThinLTO is disabled and dependencies use one codegen unit. Production release and ship profiles are unchanged; MoonWell integration and Russian localization are retained.
Source: upstream commit 710eb8f5, PR samwhosung/benilla#857. The patch is applied unchanged. MAP was regenerated and has no delta.
Validation on Windows: formatting and locked workspace metadata pass. All automated land gates passed on the final tree (4100 seconds): clippy, workspace tests with and without installed data, documentation and render-pass checks, player-build tests and both engine boot checks. The only skipped tests are 31 optional vanilla-addon/Quiver corpus tests, because that corpus is unavailable. Parsed TOML confirms that all profiles match upstream and that release/ship profiles and workspace dependencies are unchanged. Russian roster labels, character creation names, deletion text and locale-aware NPC-cache tests passed against the real archives. No declared probe account is available for a live game login. Upstream performance figures were measured on macOS and are not claimed for Windows.
Russian character selection displays literal numbered placeholders, and character creation uses English race/class names even when its descriptions are translated. Resolve display names from the selected ChrRaces/ChrClasses DBCs and use the existing numbered-argument formatter for roster rows and deletion prompts.
Creature caches were always written and accepted as enUS. Write the selected client locale into the header and reject caches from another language, allowing the server to answer fresh NPC-name queries.
Reference: the supplied ruRU pack has CHARACTER_SELECT_INFO ordered as class then level, and its DBC name slots contain the Russian labels. The deployed server has 9,755 Russian NPC names; existing local caches contain 101 English-only NPC records. The reported quest giver is Guard Thomas (261), starting quest 37; its Russian name exists in the deployed database.
Validation: ten targeted Windows checks passed against the supplied archives with data required and no skips. All automated land gates passed: formatting, clippy, tests with and without installed data, player-build tests, documentation and enforcers. The 31 optional addon-corpus tests skip because the vanilla addon/Quiver corpus is unavailable. Tests cover real ruRU roster rows including ghosts, Human/Warrior and Tauren/Druid creation headers, changing class-button labels, deletion text without deleting, English fallback, and cache rejection across enUS/ruRU. Windows only. No unattended game login was performed because this checkout has no declared probe account.
The client selects an installed Data/ruRU pack for assets, DBCs, Lua GetLocale, Cyrillic fonts and realmd locale. WOW_LOCALE supports auto, enUS and ruRU. Localize MoonWell options, menu, bindings and script log; preserve English reference loading and fallback. The deployment tool stages and validates the supplied ruRU archives without changing the install.
Rebased on main 97a92194, which integrates approved GitHub upstream c2fc3cf3. No conflicts were required for localization.
Windows validation on the exact final tree: scripts/gates.sh ALL GATES GREEN (2671 seconds), workspace tests with and without reference data, player build tests and engine boot checks. Russian FrameXML, captions, settings/search, Cyrillic font glyphs and locale challenge tests are included. 31 tests skipped only because the addon corpus is absent. No declared account for a live login; other platforms were not built. Game assets remain outside Git.
Update the fork to the approved upstream/main snapshot c2fc3cf3, including UI scale, load/reload lifecycle and visibility fixes. Preserve MoonWell integration and live-player seating during ReloadUI. MAP was regenerated.
Windows validation: all scripts/gates.sh gates green (2963 seconds), with and without vanilla data, player build tests and engine boot checks. 31 tests skipped only for the absent addon corpus. No declared account for live login; other platforms were not built.
Integrate the MoonWell launcher and deployment tooling on the local upstream baseline d0d1b5de. Correct the shipped icon path, regenerate the code map, and make source/Lua gates portable to Windows. Classify launcher startup icon access as input plumbing.
Verified on Windows: scripts/gates.sh ALL GATES GREEN; MoonWell release build without dev; 12 deployment tests; deployment and packaging script syntax. Stock MPQ chain excludes the custom patch-3. Thirty-one addon tests skip per data-enabled rung because the corpus is absent. Native macOS/Linux and live login smoke were not run; no declared test account is available.
With Click to Move on, benilla walked only to things you interact with. In 1.12.1 a right-click on the ground walks to the point (`0x5e0378` → `0x6102b0`, 0.5 yd short, speed-scaled, no leash, held in a deck's frame). A right-click on the sky with an empty cursor walks along the ray (`0x492dca` → `0x610100`), pitching while swimming. An attack on an enemy out of melee walks to where it stood (`0x60c22b` → `0x60fcc0`, mode 10): the stop is about 1.9 yd because the arm names the player's own guid, the radii are unscaled, and the 80 yd leash says ERR_AUTOFOLLOW_TOO_FAR. Inside melee the player turns to face it.
Deviations, each written where it lives: the melee point keeps the enemy's height, does not snap to the reference's fixed arrival heading, and rides the deck it was armed on.
Tests: the router, the steering, the gates, the leash and the deck frames.
Fixes#758
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-authored-by: Mathih13 <15229325+Mathih13@users.noreply.github.com>
Co-Authored-By: Sam <samuv.eth@gmail.com>
In 1.12.1 the `SMSG_LOOT_RESPONSE` handler selects a looted unit before it opens the window (`0x5ebc35` → `0x48f3a0`, SetSelection at `0x48f3be`). benilla opened the window without selecting it. So a Tab pressed during a Click-to-Move walk to a corpse left the Tab target selected when the loot opened.
The handler now admits the response and arms the latch, then selects a unit through the one SetSelection path, then opens the window. A refusal, a chest or an item selects nothing. SetSelection's re-swing now uses StartAttack's target gate (alive, then CanAttack, `0x5ecc16`), so switching to a body mid-swing never swings at it.
Tests: the handler's select, dedup, refusals, teardown order and swing stop, a hostile body looted mid-swing, and the stock TargetFrame naming the looted body.
Fixes#763
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Use binding_abi::flag for SpellIsTargeting and SpellCanTargetUnit so addons
can compare their results with 1, as in 1.12.1. Keep nil for false.
Verified on Windows with Rust 1.98.1: three regression failures before
the fix, all 35 focused spell tests passing after it, formatting and
render-pass lint clean. The full UI run passed 1677 tests, with one
ignored and one traceback-name failure reproduced on untouched main.
Fixes#711
Three ways the one-shot emote player differed from 1.12.1.
- **LiftOff and Land were refused in combat.** `0x5fcd20` exempts AnimIDs 192 and 200 from its combat test only (`0x5fcd5f`-`0x5fcd92`), so a dragon's take-off and landing now play mid-fight.
- **An emote could restart a clip already armed.** The player skips an id already armed on the key bone or bone 0 (`0x5fcd56`, `0x5fdb50`). It compares the requested id, which op4 stores at `+0xf8` (`0x71252f`), not the fallback that plays.
- **Your own emote waited for the server.** `DoEmote` plays it locally while a direction key is held (`0x5fd680`, called at `0x5ef660`), so a moving `/wave` shows at once and its echo is skipped.
Tests cover the exemption, the armed test (including on a rider), each local-play gate, and the skipped echo.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Two ways the emote-state base pick differed from 1.12.1.
- A blacksmith kept hammering while you used his vendor window. The resolver `0x5fd770` passes over a state whose `Emotes.dbc` flags have `0x2000` (work, mining, ready, dance) while the unit is the interact NPC (`0x5fd7e2`-`0x5fd7fd`). `SetInteractNPC` re-picks on open (`0x493198`) and on close (`0x493219`, before the name clears at `0x49334b`), never for a player. So the NPC stands, and the loop resumes at its next re-pick.
- A set state outranks the idle fallbacks: `0x5fd770` runs before `0x5fd830`, and a row with AnimID 0 claims Stand. After `/stand` (state 26), a swimmer at rest shows Stand until it moves.
Tests cover the open, the close hold, players, a pose under a one-shot, and the precedence order.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Three ways `DoEmote` and the chat talk gesture differed from 1.12.1:
- `/wave Bob` ignored the name and targeted the selection. 1.12.1 resolves a name that does not start with `%` as a player, at any range (`0x49fdb1`-`0x49fdf0`, `0x493aa0`), and sends the emote untargeted on a miss. `DoEmote(token, name)` from Lua does the same.
- A polymorphed, stunned or sleeping speaker still played the talk gesture. `UNIT_FIELD_FLAGS 0x20000000` suppresses it when the sender's name is cached (`0x49d7f7`).
- `DoEmote` sent while our unit was possessed (`0x5ef57e`). A chat-only emote now reads `Emotes.dbc` row 0's flags, so it is refused while asleep or dead (`0x5ef5b1`, `0x47db8e`).
Tests cover the name, miss, `%t` and self cases, the gesture gate, and both `DoEmote` gates against the install's row 0.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
One-shot emotes were routed by a hand-made class table that wrongly let `/pray` (75), the `/beg` family (79), and 126, 127, 131, 132 and 135 play upper-body. A mounted rider played every id on its upper body.
1.12.1 reads two byte tables:
- CLASS_A (`0x5fed90`): the ids that may play on the key bone.
- The mount set (`0x5fec80`): what goes to the mount model while mounted (`0x5fe7b5`..`0x5fe803`). Anything else plays nowhere.
What changed:
- Both tables now match the bytes, and a mount-set id is forwarded to the mount child.
- Unmounted `/eat` (61) always plays upper-body (`0x5fe834`).
- A model with no split bone arms nothing for an upper-body play (`0x5fdcc4`).
Tests pin both tables for every id 0..300, plus the mounted, eat and no-bone driver cases.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Every text emote's voice played for every performer, so every `/cheer` in a city was heard. 1.12.1's composer tail (`0x623c80`) plays it only for you or a member of the four party slots (`0x623cc2`-`0x623cce`, `0x5efea0`), and drops an ignored sender before that (`0x49dc36`).
What changed:
- The voice plays at attachment `0x11` and stops the unit's previous emote voice once a new one opens (`0x623c10`).
- Race and sex come from the display override before the descriptor (`0x60c6a0`/`0x60c6c0`).
- `SMSG_EMOTE` no longer plays `EventSoundID`. The one-shot path never reads it (`0x5e66b0` → `0x5fcd20`); only the state emote's `$ESD` does.
Tests cover each relation class, an ignored performer and the per-unit voice slot.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- A crate on top of benilla interacts with an object it picks through `Interact`, the object's own dispatcher with no select, and reads the streamed objects through `Objects`
- A right-click on a GameObject, a corpse or empty world no longer marks the selection changed; only the unit leg's select touches it, as before the click took the pick
- Interact's attack leg selects its unit through StartAttack, as the click does
- An outside crate test reads Objects and writes Interact
- Wrap the Interact finish's doc lines at the column limit
- The outside-crate test's comment says what it picks
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Sam <samuv.eth@gmail.com>
- Click to Move: with AutoInteract on, a right-click on an NPC, a body to loot or skin, or a GameObject out of reach walks there and runs the verb on arrival
- Click to Move: the arrival scales by the mover's current speed, and a Use still out of range walks again
- Click to Move: a Loot walk stops at the square root of the melee reach
- Put the meeting-stone test's doc comment back on its test
- A GameObject click out of range raises ERR_USE_TOO_FAR unless the walk starts
- Wrap the finish's doc lines at the column limit
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Sam <samuv.eth@gmail.com>
- Shift-clicking water or arrows at a vendor takes one bundle, as 1.12.1 does
- Drop the merchant comments that restate the code
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Several EditBox keys differed from 1.12.1:
- Up/Down did nothing in a multi-line box;
- Home/End went to the text's ends;
- `HighlightText` and Ctrl+A moved the caret;
- focus did not restart the blink;
- a non-digit kept a numeric box's selection;
- Option+Up could not recall chat history on a Mac.
In 1.12.1, Up/Down move a wrapped row, keeping the letter column (`0x77cb20`), or recall history in a single-line box with any modifier but Shift. Home/End stop at a newline (`0x77c980`, `0x77c9f0`). `HighlightText` writes only the selection (`0x77cca0`), and Shift extends by `0x77cd10`. Focus restarts the blink (`0x77dd68`), and Insert deletes the selection before its digit test (`0x77bf41`).
benilla now does each. Down onto the last row lands at the end, and history stays shell-style, both deviations.
Tests cover each key, in the engine and the stock mail and ticket boxes.
Fixes#735Fixes#736Fixes#737Fixes#738Fixes#745Fixes#747🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Letter and punctuation keys were named by their US position, so on AZERTY the key labelled Z bound as W, and Ctrl+A sat on the key labelled Q.
1.12.1 on Windows names a key from the VK its layout produced. `VK_A`–`VK_Z` and digits are named as themselves, and other keys by `MapVirtualKeyA` (`0x42da39`); a key with no character is dropped (`0x42da49`). The EditBox's Ctrl chords switch on that same name (`0x77b1fb`). The Mac client names keys by `KeyTranslate`.
Now:
- Windows takes the same path through `MapVirtualKeyExW`.
- The Mac names keys through the current layout, or the ASCII-capable layout it pairs with.
- Linux follows one documented rule.
- Bindings, Key Bindings capture and Ctrl/Cmd+A/C/X/V all follow the layout.
- A character above U+00FF names its key, as a deviation.
Tests cover AZERTY, Hebrew, Greek, Lithuanian, Turkish, Bulgarian, Hungarian and Dvorak names, layout switches and chords.
Fixes#621Fixes#746🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
EditBox events fired from hoisted drains before any OnUpdate, OnTextChanged before OnCursorChanged, and only on an edit.
In 1.12.1:
- Each box's update `0x77a790` fires its own `OnUpdate` and then its flush `0x77d3e0`, and a key-down or click flushes first (`0x77b1e2`, `0x77b819`).
- The flush runs off dirty bits in `[E+0x31c]`: relayout on bit 0, then `OnCursorChanged` on bit 2, then `OnTextChanged`.
- The ctor sets bit 0, so a box fires at its first show. Every text-region re-seat raises bits 0–2 (`0x77ba7f`), so a resize, new insets, `SetMultiLine` or a font change fires it again.
benilla now keeps the same bits and flushes each box in the walk and at its keys and clicks. So typing DELETE and pressing Enter in one frame enables the popup's button, as in 1.12.1.
Tests cover the order, first show, re-seats, a key's flush and no-op moves.
Fixes#724Fixes#727🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The reference stamps each log line from GetLocalTime (0x65a871); benilla stamped UTC. Unix reads
localtime_r, Windows calls GetLocalTime. Built and tested on macOS; the unix path type-checked for
x86_64 Linux and the Windows path for x86_64-pc-windows-msvc in a scratch crate.
Fixes#586
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A crowd of arriving players was composited in one frame, on the main thread, under the archive lock: 40 geared looks took 76–115 ms.
In 1.12.1 an unforced full composite never waits on its section loads (`0x44b430`), and a unit whose first composite is pending is not drawn: ShouldRender `0x607da0` feeds the draw flag `0x710c50`, and the flag goes to the mount model when mounted. It appears dressed once the composite is done.
Now an arriving body composites on the async pool, one task per look, reading outside the lock. The body, and its mount, are built once the atlas lands. Arriving now costs the main thread 0.26–0.45 ms for 40 looks. The appear fade runs from arrival, as `FadeTo` is armed at create.
A re-dress, a rig heal and the glue and dressing-room previews stay in the frame. Baked NPC skins are unchanged.
Fixes#609🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A ghost heard no ambience. The ghost bed was looked up as a SoundEntries row named "Ghost", which does not exist, so it fell back to kit 0. The underwater bed was a hard-coded row.
At init, 1.12.1's `0x4609b0` walks SoundEntries from the last row down. It keeps the rows whose names match `"Ghost (DONOTRENAME)"` (`0x836444`) and `"Underwater (DONOTRENAME)"` (`0x836428`) exactly and case-sensitively (`0x64a480`, a `strncmp` through the NUL). In the install those are rows 4160 (`GhostState.wav`) and 4209.
The catalog now resolves both beds once, the same way, and the ambience selector takes them from it, with order and fades unchanged.
Tests cover the install's two rows, the exact-name match, the walk order, a ghost selecting its bed over water, and an unresolved bed staying silent.
Fixes#721🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
`/errors` showed the selected error in a FontString, so a player could not select or copy the message and traceback they came to report.
The detail pane now hosts a multi-line EditBox the way stock `MailFrame.xml` hosts the mail body:
- `autoFocus="false"`, so the keyboard stays with the game until a click;
- Escape clears focus;
- a mouse-enabled scroll child that focuses the box on a click below its text;
- `ScrollingEdit_OnTextChanged` for the range, since the box is as tall as its text.
The box is read-only: an edit is undone on `OnTextChanged`. Focus selects all, so Ctrl+C copies the whole error, and a new error arriving keeps the selection. The text keeps its font, its 6/6 inset and its 270 wrap.
Tests cover the whole text in the box, the undone edits, select-all and copy, a click below the text, Escape, and the range over a long traceback.
Fixes#703🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
A multi-line EditBox kept its authored height, so a scroll frame around a long mail body or ticket had no range. A box made in Lua with no template never placed its text, so it drew nothing.
In 1.12.1, the flush's relayout sets a multi-line box's height to its insets plus its wrapped text height, or one line when empty (`0x77d4d0` at `0x77d8ad`). Every resize, including the first layout, re-seats the text at the top-left inset (`0x77a8d0` → `0x77b8c0`). `SetTextInsets`, `GetTextInsets`, `SetMultiLine` and a font change re-seat it too.
benilla now does the same. A focused multi-line box's caret and text are clipped only by a scroll frame, as the reference clips neither.
Tests cover growth and shrink, the stock mail and ticket scroll ranges, each re-seat trigger, a Lua box's first layout, and the caret in an empty box and after a trailing newline.
Fixes#722Fixes#726🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
An ambience change read and decoded the whole bed on the main thread, about 40 ms a swap. 1.12.1 opens the bed as a looping FMOD stream that reads the archive through its file callbacks (`0x460b54` → `0x7a54d0`, `FSOUND_Stream_Open` at `0x7a5525`).
Now:
- MPQ files open for in-place reads, one sector at a time.
- The bed streams from the archive, opened on the IO pool. A newer swap drops an open still in flight.
- kira moves to 0.12.4 on symphonia 0.6. 0.5 sized PCM frames from `nBlockAlign`, which 98 stereo WAVs store as 2, so a streamed bed fell silent halfway.
- A fork patch stops a stream at its last packet instead of spinning.
- A sector that inflates short is refused.
Tests cover a bed's true length, a seamless loop, an off-thread open, the stop at the last packet and the refusal.
Fixes#700Fixes#8🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The `/errors` window wears the ClassTrainer panel art, but its Clear and Close buttons sat at y −455, below the art, and its detail pane ran to −442, into the button sockets.
On that art the class trainer lays out (`Blizzard_TrainerUI.xml`, `ClassTrainer_SetToClassTrainer`):
- a 296×184 list at (−67, −96) from the top right, with 11 rows;
- a 119-tall detail pane 8 below the list, ending at −407;
- Train and Exit, 80×22, centred at (224, −420) and (305, −420).
The log now uses those frames: Clear and Close sit in the sockets, the detail ends above them, and the list shows 11 rows, not 13.
The new test lays out the stock trainer and the log in one UI and checks that each log frame equals the trainer's, with the buttons inside the window. It fails on the old layout.
Fixes#698🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
The land chain compiled the player build twice: `cargo build -p benilla --no-default-features`,
then `cargo test -p benilla-formats -p benilla-app --no-default-features --lib`. The test build
already compiles every line of the no-`dev` graph but the `benilla` launcher, a 17-line shim with
no `dev` seam, and `benilla-app` has no `cfg(not(test))` code, so the first step added only the
shim and a link: about two of a chain's twelve minutes. It goes from `gates.sh` and CI, and
`player-tests` carries its comment.
`check.sh` no longer says a full chain before land makes the land free: main moves in between, so
the chain ran twice.
Test: this land's own chain runs the new `gates.sh`.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Percentage costs took their share of the max pool, so Bloodrage cost 20% of max health. The reference's basis table (`0x612c50`, reached from `GetPowerCost` `0x6e31b0`) reads the caster's fields:
| power type | basis |
|---|---|
| health | base health (`UNIT_FIELD_BASE_HEALTH`, 163) |
| mana | base mana (162) |
| rage | 1000 |
| focus, energy | 100 |
| anything else | 0 |
`cost_basis` now holds that table, and `power_cost_at` reads through it for the tooltip, the press-path gate and the action bar. The spell tooltip's rebuild inputs watch base health in place of max health, for the player and the pet. Tests pin each type's basis, and Bloodrage on real data: "337 Health" at level 60, whatever the gear.
Fixes#604
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Sam <samuv.eth@gmail.com>
The `Unit*` getters and `SpellCanTargetUnit` answered nil for chained tokens like `raid3target` or `party1target`, so a raid-assist addon's main-tank frame stayed empty.
Every getter and `SpellCanTargetUnit` resolves its token through `0x515970` and then reads the guid's object (`0x468460`); see `UnitHealth 0x517511`/`0x51752d` and `SpellCanTargetUnit 0x6e6d3a`.
A token with target hops now resolves to a guid in the VM and reads a per-guid snapshot. A new feed pushes one for each held unit a chain ends on. `SpellCanTargetUnit` keeps its verdicts by guid. The three target, target-of-target and NPC snapshot builders are folded into one.
Tests: `UnitName`/`UnitHealth("raid3target")` and `UnitExists("pettarget")` answer the chained unit, `SpellCanTargetUnit("party1target")` answers its verdict, and plain tokens are unchanged.
Fixes#693Fixes#694
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A roster packet set a member's online bit only for someone new. So a member with a pet who logged off out of view kept answering `UnitExists("partypet1")` and `UnitBuff("party1", i)`, and the party pet's `UNIT_PET` fired on online flips.
The reference's list handler reseats every member through `0x4e82d0`. That keeps the saved record and sets bit 0 from the row's non-zero status byte (`0x4e8361`-`0x4e837b`; raid twin `0x4ba947`-`0x4ba960`). `UNIT_PET` fires only when the stats diff sees the pet guid move (`0x5e57e9`).
Each list now sets every known member's online bit. The `UNIT_PET` edge follows the pet guid unfiltered, and the no-object `UnitIsConnected` reads the record (`0x517dd3`).
Test: a status-only offline list clears the pet and buffs with no `UNIT_PET`, and an online list restores them.
Fixes#666Fixes#665
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Spell descriptions printed `$b`, `$f`, `$F`, `$i`, `$q`, `$u` and `$v` raw. The reference's expander resolves each from Spell.dbc:
| token | column |
|---|---|
| `$b` | EffectPointsPerComboPoint |
| `$f`/`$F` | DmgMultiplier |
| `$i` | MaxAffectedTargets |
| `$q` | EffectMiscValue |
| `$u` | StackAmount |
| `$v` | MaxTargetLevel |
`$b` chops toward zero. `$f` prints one decimal, and `$F` rounds half away from zero, both after the scale and in double precision. The integer arms print a signed `%d`.
This change reads the new columns and adds the arms. `$f` and `$F` keep keying the `$l` plural, under the recorded deviation. Tests pin each arm, the schema's float columns and every shipped use of the six letters. Chain Heal now reads "Each jump is 50% as effective".
Fixes#593
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Sam <samuv.eth@gmail.com>
`PickupPetAction` lifted a pet action onto the cursor while the pet was out of the client's view, because the pickup gate read an unstreamed pet's missing flags as "not possessed".
The reference's `PickupPetAction` (`0x4be180`) looks the pet up first (`0x4be1f7`). With no object it returns at once (`0x4be1fe`), and only then does it test `UNIT_FLAG_POSSESSED` (`0x4be20a`).
The gate now needs the pet's object before the possessed test, and three comments that cited a mid-instruction address now cite these.
Tests: with the pet out of view, a pickup lifts nothing and a held action stays on the cursor. An in-view pet still lifts, and a possessed one does not.
Fixes#688
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
`RAID_ROSTER_UPDATE` fired only when a member's guid, rank, subgroup or online bit moved. A raid list that changed only a death, or an identical re-send, fired nothing, so the raid pullouts and addons listening on it went stale.
After each raid `SMSG_GROUP_LIST` rebuild, the reference's raid roster writer `0x4ba5f0` signals `RAID_ROSTER_UPDATE` whenever no member name is pending (`0x4babdf`-`0x4babef`). A list without the raid flag signals only when it drops a held raid (`0x4ba57b`).
`GroupState` now counts these per list, and the feed fires one event per list since its last look, as #691 does for `PARTY_MEMBERS_CHANGED`. The key compare stays as the edge for world entry, which fills our own row.
Test: with the default UI and `Blizzard_RaidUI` loaded, a death-only raid list turns the pullout row red.
Fixes#690
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
`TargetUnit`, `AssistUnit`, `SpellTargetUnit`, `CheckInteractDistance` and `CanInspect` ignored target chains. `party1target`, `pettarget` and `raid3target` named nobody.
The reference's resolver `0x515970` takes a base token, then any number of `target` hops over held units' `UNIT_FIELD_TARGET` (`0x5159d3`-`0x515a2c`). Every one of these verbs resolves through it.
Changes:
- The app and the VM now share one parser, `parse_unit_token`.
- The reach map behind the two range verbs is keyed by guid, filled after the aura feed, and read through the VM's resolver.
- `ObjectStore::is_unit` replaces two private copies of the same test.
- Side effect: the reach feed's new order puts a few feeds after `feed_auras` where their order was undeclared before.
Tests: every chain form, a broken chain, junk after a hop and case folding. `TargetUnit("party1target")` works from Lua.
Fixes#669
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A warrior chasing a running mob was refused Hamstring at 6-7 yd with "Out of range.", where 1.12.1 lets it go out.
After both arms, `GetMinMaxRange 0x6e3480` adds 2.6667 yd (`[0x811914]`) to the max when all of these hold (`0x6e3648`-`0x6e36a2`):
- the caster and the target unit both move, with a bit of `0x200d` set;
- both run faster than twice their walk speed (`0x5fc350`);
- the row is melee, or the target is a player.
On the melee row, the auto-attack target stands in when no unit is passed.
`min_max_range` now takes each unit's motion and adds the bonus. Every caller passes what its reference call site passes. The ambiguity ceiling rises by the 11 pairs this adds, with the reason beside it.
Test: Hamstring goes out at 7.5 yd with both units running and is refused standing still.
Fixes#678
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The party feed fired `PARTY_MEMBERS_CHANGED` only when the list of member guids changed. So an `SMSG_GROUP_LIST` that moved only a member's status, flags or subgroup, the leader or the loot method fired nothing. In particular, when a member out of view logged off, the stock party frame never repainted: their bars stayed coloured and their pet frame stayed up.
**The reference.** `SMSG_GROUP_LIST`'s handler `0x5e6a40` fires `PARTY_MEMBERS_CHANGED` (`0x5e6c61 mov ecx,0xda`, `0x5e6c66 call 0x703e50`) after its member loop on every path, party and raid alike. An empty list jumps straight there (`0x5e6b3c`). Nothing compares against the previous roster, and there is no `ret` before it.
**Changes:**
- `GroupState` counts every applied list, including the all-zero leave list and an identical re-send.
- The feed fires `PARTY_MEMBERS_CHANGED` once per list since its last look, in the same place after the unit and pet snapshots.
- A fresh VM gets one catch-up event if any list landed this session.
- The `/partytest` sandbox counts the lists its intents would be answered with.
- `PARTY_LEADER_CHANGED` and `PARTY_LOOT_METHOD_CHANGED` keep their compares, as `0x4e8250` and `0x4e86f0` do.
**Tests** (in `feed.rs`, each firing the event):
- a status-only list;
- a leader-only list and a loot-only list;
- an identical list;
- three lists in one drain, firing three;
- an empty list;
- a fresh VM's catch-up;
- the sandbox's intents.
`the_stock_party_frame_greys_a_member_who_logs_off_out_of_view` loads the default UI. After a status-only offline list, `PartyMemberFrame1ManaBar` reads `(0.5, 0.5, 0.5)` and the pet frame hides.
Fixes#667🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
No pet-bar verb asked whether the pet's actions were usable. So a stunned, feared or confused pet, a pet out of view, a pet that is not yours, or a charmed player still did all of this:
- pressed, latched Stay, Follow and the reactions, and swept the GCD;
- sent `CMSG_PET_ACTION` and flipped autocast;
- showed `GetPetActionsUsable()` as 1, which kept the stock bar in colour.
`0x4bcf70` is the reference's one predicate. It returns 0 in any of these cases:
- the active player does not resolve (`0x4bcf92`);
- the player is charmed (`0x4bcf98`-`0x4bcfa4`);
- the player's far-sight guid (`PLAYER_FARSIGHT`) is set and is not the pet (`0x4bcfbf`-`0x4bd012`);
- the pet guid does not resolve to a unit (`0x4bd034`-`0x4bd03d`);
- the pet's charmed-by guid, else its summoned-by guid, is not the player (`0x4bd03f`-`0x4bd067`);
- the pet is stunned, confused or fleeing (`0x4bd06f`-`0x4bd08b`);
- bar-state bit 27 is set (`0x4bd08d`).
These callers ask it:
- `GetPetActionsUsable` (`0x4be0b3`);
- the dispatcher behind `CastPetAction`, the orders and Dismiss (`0x4bd1f2`, before its type switch);
- `TogglePetAutocast` (`0x4bcbcf`);
- the pet book's toggle (`0x4bccce`);
- the bar write used by the drag's drop and the pickup's blank (`0x4bc9d0`).
Changes:
- `ui_pet/usable.rs` builds `0x4bcf70` once. The bar's feed pushes it as `GetPetActionsUsable`. `PetPress::press` asks it first, before the aura cancel.
- Both autocast drains, Dismiss and the drag's two writes ask it too. A pickup still lifts the action onto the cursor, as the reference does.
- The spell arm's later player and pet lookups, and the Attack arm's null branch, repeat the predicate's, so their dead handling goes.
- `arm_pet_gcd`'s doc now names the three places the pet's GCD starts: the press (`0x4bd36e`), a pet-addressed `SMSG_SPELL_COOLDOWN` (`0x6e9598`) and the generic cast send (`0x6e58fb`).
Tests:
- `ui_pet/usable_tests.rs` tries each of 11 exits alone, and 5 usable lookalikes, against `GetPetActionsUsable`, a spell press, the orders, both autocast toggles, Dismiss and the drag.
- A stock-UI test loads the default UI. A stunned pet's icon desaturates, and a click sends nothing until the stun ends.
- The three press tests that pinned ungated sends are flipped.
Fixes#672Fixes#673Fixes#674🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
`member_unit_state` built a `partyN` or `raidN` view, then replaced `is_connected` with the roster status byte's online bit on both legs, the held leg included. So a member who went link-dead while still in view read disconnected at once, and their frame's power bar went grey.
`UnitIsConnected 0x517d50` looks the unit up in the object manager (`0x517da6`). A held unit answers 1 (`0x517daf`). Only with no object does it read the record's `+0x08 & 1` (`0x517dd3`), which `SMSG_GROUP_LIST` sets from the member's status (`0x4e836e`-`0x4e837b`).
The held leg keeps `snapshot`'s value, and only the no-object leg reads the roster's online bit.
Tests (through `feed_party` and the Lua getter):
- a held member reads connected whatever the status byte says, for `party1` and `raid1`;
- a held member going offline reads connected until the object leaves, then nil;
- an unheld member with the bit clear reads nil, and with it set reads 1.
Fixes#647🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
`Cooldowns::add` appended a record for every tracked insert and never dropped one. Only `prune` removed fully elapsed records, and it ran on the player's list alone. So the pet's list kept a record for every pet GCD and every pet `SMSG_SPELL_GO` recovery for the whole session, and each pet-bar and pet-book read walked all of them.
`add` now prunes fully elapsed, not-on-hold records before it pushes. The list is bounded by its live records plus the one being added. This holds for the pet's list and the player's alike, without a new system or any schedule change.
The prune keeps its contract:
- it moves `expiry_epoch`, never `generation`, so the pet list's flush fires once for the insert and nothing for the prune;
- reads skip elapsed records already, so no reader sees a difference;
- the player's per-frame prune in `ui_action/state.rs` stays, for an expiry that arrives with no insert.
Tests:
- `an_insert_bounds_the_list_by_its_live_records_plus_itself` checks the bound after each of 30 inserts on a synthetic clock.
- `an_insert_keeps_a_running_and_a_parked_record_and_changes_no_read`.
- In the pet rig, after 40 elapsed pet presses, one more press leaves only the live records. That insert fires its one flush, and the bar's reads of the records that stay are unchanged.
Fixes#656🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
`UnitCreatureType` read only a creature's template type, and fell back to "Humanoid" for a player. The form stage was not built. So a druid in cat, bear, travel or aquatic form and a shaman in Ghost Wolf all answered "Humanoid", where 1.12.1 answers "Beast".
`UnitCreatureType 0x51a280` names the type the resolver `0x605570` returns, and 0 names nil (`0x51a2c3`). The resolver tries three stages in order:
1. **Form:** the form byte (`UNIT_FIELD_BYTES_1` byte 2) indexes `SpellShapeshiftForm.dbc` column 12, which applies only above 0 (`0x60559a`).
2. **Template:** else the cached creature record (`0x6055a8`).
3. **Race:** else the race's `ChrRaces.dbc` type (`0x6055ca`).
A token naming no unit answers nil (`0x51a2b8`). The unit tooltip's level line takes the type only for a non-player (`0x52a4a6`).
Changes:
- `ui_unit::snapshot` sets `creature_type_name` for every unit through the shared `CreatureTypeSources::of`: players, creatures, pets and group tokens alike. `enrich_unit` no longer sets it.
- `UnitCreatureType` reads that field, with no fallback.
- The feeds at Bevy's parameter limit carry the sources in a `SnapshotTables` param.
- A player's tooltip level line is unchanged, since it reads race and class.
Behaviour that now matches the reference beyond the issue:
- a held pet, `partypetN` and `raidpetN` answer their template's type rather than nil;
- a party member in a form reads the form's type;
- a roster member with no object, and the pre-arrival player seat, answer nil.
Tests:
- `the_shipped_forms_name_a_beast_or_fall_through_to_the_race` reads the real `SpellShapeshiftForm.dbc`.
- `unit_creature_type_names_the_form_before_the_race_and_a_creature_its_template` runs `feed_units` and asks the Lua binding.
- Mouseover, party, raid and pet feeders each have a test.
- `a_players_level_line_ignores_the_snapshots_creature_type`.
Fixes#641🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A pet-bar spell press sent `CMSG_PET_ACTION` even when the spell's `Spell.dbc` record or the pet object did not resolve. So with the pet out of the client's view, which leaves the bar standing on its guid from `SMSG_PET_SPELLS`, a press still made the server cast. In the reference the press does nothing there.
**The reference.** The pet bar's spell arm (types 1-5 through the jump table at `0x4bd4d0`, the arm at `0x4bd240`) first handles the aura cancel (`0x4bd242`-`0x4bd2ad`). It then leaves for the epilogue `0x4bd4c6`, with no GCD and no send, in any of these cases:
- the id is past `[0xc0d78c]` (`0x4bd2e7`-`0x4bd2ed`);
- the id has no record (`0x4bd2f3`-`0x4bd2fe`);
- the active player does not resolve (`0x4bd304`-`0x4bd324`);
- the pet guid `[0xb714a0]` does not resolve to a unit (`0x4bd346`-`0x4bd34f`).
The reaction arm (`0x4bd391`) and the command arm (`0x4bd3a3`) take none of these exits.
**Changes.**
- `PetPress::press` returns, with no send, no latch and no GCD, from a spell-slot press whose record, player object or pet object is unresolved. The exit comes after the aura cancel, as in the reference.
- `arm_pet_gcd` is now called only for a resolved press, so the two guards are one.
**Tests** (`ui_pet/press_tests.rs`):
- a press with no pet object, no catalog row or no player object sends nothing;
- the aura cancel needs no player object;
- Follow, Stay and a reaction still send with the pet unheld;
- Attack still sends at the selection with the pet unheld.
Fixes#638🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The world pick dropped only the active player. A unit you possess stayed a candidate, so under a Mind Control or an Eye of Kilrogg it highlighted under the cursor and a click selected it.
`0x480610`, the pick's unit and player filter, applies two exclusions whenever the pick flags lack `0x20`:
- the active player (`0x480638` → `0x480676`);
- a unit with `UNIT_FIELD_FLAGS & 0x01000000` (`UNIT_FLAG_POSSESSED`, `0x48064f`) whose `UNIT_FIELD_CHARMEDBY`, else `UNIT_FIELD_CREATEDBY`, is the active player (`0x480658`-`0x480674`).
Outside targeting the flags always lack `0x20`. `0x481050` ORs it only for a word that can bind yourself.
Changes:
- `TargetHoverState::excludes` holds both exclusions under the `PicksSelf` gate. `is_candidate` asks it on the posed pass and on the box path, so the two separate self skips are gone.
- The possession test moves to `target::relations::is_possessed_by`. The pet bar's `possessing` now wraps it.
Tests:
- `a_unit_you_possess_lets_the_pick_through_to_the_one_behind`: Mind Control, an Eye of Kilrogg, and a unit charmed by you but created by another, outside targeting and under an enemy word. The rear unit wins, and under a `0x20` word the possessed unit is the pick again.
- `a_lone_unit_you_possess_is_no_pick_at_all`.
- `a_unit_you_do_not_possess_keeps_the_pick`, with five controls.
- `possession_is_the_flag_and_the_charmer_else_the_creator`.
Fixes#649🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>