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29 Commits
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| cddaf2c515 |
@@ -8,3 +8,4 @@ build/
|
||||
Wow*.exe
|
||||
*.backup.exe
|
||||
Logs/
|
||||
!Wow_Original.exe
|
||||
|
||||
+18
-9
@@ -1,15 +1,24 @@
|
||||
[submodule "vendor/warcraftxl"]
|
||||
path = vendor/warcraftxl
|
||||
url = https://github.com/WarcraftXL/wxl-core.git
|
||||
[submodule "vendor/modules/wxl-modern-assets"]
|
||||
path = vendor/modules/wxl-modern-assets
|
||||
url = https://github.com/WarcraftXL/wxl-modern-assets.git
|
||||
[submodule "vendor/modules/wxl-modern-render"]
|
||||
path = vendor/modules/wxl-modern-render
|
||||
url = https://github.com/WarcraftXL/wxl-modern-render.git
|
||||
[submodule "vendor/modules/wxl-unit-outline"]
|
||||
path = vendor/modules/wxl-unit-outline
|
||||
url = https://github.com/WarcraftXL/wxl-unit-outline.git
|
||||
branch = v1.1
|
||||
[submodule "vendor/modules/wxl-modern-adt"]
|
||||
path = vendor/modules/wxl-modern-adt
|
||||
url = https://github.com/WarcraftXL/wxl-modern-adt.git
|
||||
branch = main
|
||||
[submodule "vendor/warcraftxl"]
|
||||
path = vendor/warcraftxl
|
||||
url = https://github.com/WarcraftXL/wxl-core.git
|
||||
branch = v1.1
|
||||
[submodule "vendor/modules/wxl-db2"]
|
||||
path = vendor/modules/wxl-db2
|
||||
url = https://github.com/WarcraftXL/wxl-db2.git
|
||||
[submodule "vendor/modules/wxl-modern-m2"]
|
||||
path = vendor/modules/wxl-modern-m2
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||||
url = https://github.com/WarcraftXL/wxl-modern-m2.git
|
||||
[submodule "vendor/modules/wxl-modern-wmo"]
|
||||
path = vendor/modules/wxl-modern-wmo
|
||||
url = https://github.com/WarcraftXL/wxl-modern-wmo.git
|
||||
[submodule "vendor/modules/wxl-grasswind"]
|
||||
path = vendor/modules/wxl-grasswind
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url = https://github.com/WarcraftXL/wxl-grasswind.git
|
||||
|
||||
+63
-50
@@ -1,64 +1,77 @@
|
||||
cmake_minimum_required(VERSION 3.20)
|
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project(MoonWellWarcraftXL LANGUAGES CXX)
|
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|
||||
# WarcraftXL remains an upstream submodule. MoonWell modules are attached to
|
||||
# its aggregate DLL target here, so updating the framework does not mix our
|
||||
# client-specific offsets and policy into the upstream checkout.
|
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# WarcraftXL is an untouched upstream v1.1 submodule. Every project-specific
|
||||
# feature below is built as a separately loaded Extensions/<name>/<name>.dll.
|
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add_subdirectory(vendor/warcraftxl)
|
||||
|
||||
set(WXL_CORE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/vendor/warcraftxl")
|
||||
set(WXL_EXTERNAL_MODULES_DIR "${CMAKE_CURRENT_SOURCE_DIR}/vendor/modules")
|
||||
set(WXL_LOCAL_MODULES_DIR "${CMAKE_CURRENT_SOURCE_DIR}/modules")
|
||||
|
||||
function(wxl_collect_sources output)
|
||||
file(GLOB_RECURSE collected CONFIGURE_DEPENDS ${ARGN})
|
||||
set(${output} "${collected}" PARENT_SCOPE)
|
||||
function(wxl_add_external_extension extension_name extension_dir)
|
||||
if(NOT CMAKE_SIZEOF_VOID_P EQUAL 4)
|
||||
return()
|
||||
endif()
|
||||
|
||||
file(GLOB_RECURSE extension_sources CONFIGURE_DEPENDS "${extension_dir}/src/*.cpp")
|
||||
if(NOT extension_sources)
|
||||
message(FATAL_ERROR "WarcraftXL extension '${extension_name}' has no sources in ${extension_dir}/src")
|
||||
endif()
|
||||
|
||||
set(extension_shared_sources "")
|
||||
if(extension_name STREQUAL "wxl-modern-m2")
|
||||
file(GLOB_RECURSE extension_shared_sources CONFIGURE_DEPENDS
|
||||
"${WXL_CORE_DIR}/src/engine/assets/shared/models/m2/*.cpp")
|
||||
elseif(extension_name STREQUAL "wxl-modern-blp")
|
||||
file(GLOB_RECURSE extension_shared_sources CONFIGURE_DEPENDS
|
||||
"${WXL_CORE_DIR}/src/engine/assets/shared/textures/blp/*.cpp")
|
||||
endif()
|
||||
|
||||
file(GLOB wxl_sdk_sources CONFIGURE_DEPENDS "${WXL_CORE_DIR}/src/game/*.cpp")
|
||||
add_library(${extension_name} SHARED
|
||||
${extension_sources}
|
||||
${extension_shared_sources}
|
||||
${wxl_sdk_sources})
|
||||
set_target_properties(${extension_name} PROPERTIES
|
||||
OUTPUT_NAME "${extension_name}"
|
||||
PREFIX "")
|
||||
target_include_directories(${extension_name} PRIVATE
|
||||
"${extension_dir}/src"
|
||||
"${WXL_CORE_DIR}/include"
|
||||
"${WXL_CORE_DIR}/src")
|
||||
target_compile_features(${extension_name} PRIVATE cxx_std_20)
|
||||
target_compile_definitions(${extension_name} PRIVATE
|
||||
WIN32_LEAN_AND_MEAN NOMINMAX _CRT_SECURE_NO_WARNINGS WXL_EXTENSION)
|
||||
|
||||
if(CLIENT_PATH)
|
||||
add_custom_command(TARGET ${extension_name} POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E make_directory
|
||||
"${CLIENT_PATH}/Extensions/${extension_name}"
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different "$<TARGET_FILE:${extension_name}>"
|
||||
"${CLIENT_PATH}/Extensions/${extension_name}/${extension_name}.dll"
|
||||
COMMENT "Deploy ${extension_name}.dll -> Extensions/${extension_name}")
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
if(TARGET WarcraftXL)
|
||||
wxl_collect_sources(WXL_MODERN_ASSETS_RUNTIME
|
||||
"${WXL_EXTERNAL_MODULES_DIR}/wxl-modern-assets/src/*.cpp"
|
||||
"${WXL_EXTERNAL_MODULES_DIR}/wxl-modern-assets/shared/*.cpp")
|
||||
if(WXL_MODERN_ASSETS_EXCLUDE_REGEX)
|
||||
list(FILTER WXL_MODERN_ASSETS_RUNTIME EXCLUDE REGEX
|
||||
"${WXL_MODERN_ASSETS_EXCLUDE_REGEX}")
|
||||
endif()
|
||||
wxl_collect_sources(WXL_MODERN_RENDER_RUNTIME
|
||||
"${WXL_EXTERNAL_MODULES_DIR}/wxl-modern-render/src/*.cpp")
|
||||
wxl_collect_sources(WXL_UNIT_OUTLINE_RUNTIME
|
||||
"${WXL_EXTERNAL_MODULES_DIR}/wxl-unit-outline/src/*.cpp")
|
||||
wxl_collect_sources(WXL_MODERN_ADT_RUNTIME
|
||||
"${WXL_EXTERNAL_MODULES_DIR}/wxl-modern-adt/src/*.cpp"
|
||||
"${WXL_EXTERNAL_MODULES_DIR}/wxl-modern-adt/shared/*.cpp")
|
||||
# Official WarcraftXL 1.1 extensions.
|
||||
wxl_add_external_extension(wxl-db2 "${WXL_EXTERNAL_MODULES_DIR}/wxl-db2")
|
||||
wxl_add_external_extension(wxl-modern-adt "${WXL_EXTERNAL_MODULES_DIR}/wxl-modern-adt")
|
||||
wxl_add_external_extension(wxl-modern-blp "${WXL_LOCAL_MODULES_DIR}/wxl-modern-blp")
|
||||
wxl_add_external_extension(wxl-modern-m2 "${WXL_EXTERNAL_MODULES_DIR}/wxl-modern-m2")
|
||||
wxl_add_external_extension(wxl-modern-wmo "${WXL_EXTERNAL_MODULES_DIR}/wxl-modern-wmo")
|
||||
wxl_add_external_extension(wxl-grasswind "${WXL_EXTERNAL_MODULES_DIR}/wxl-grasswind")
|
||||
wxl_add_external_extension(wxl-unit-outline "${WXL_EXTERNAL_MODULES_DIR}/wxl-unit-outline")
|
||||
|
||||
target_sources(WarcraftXL PRIVATE
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/modules/moonwell/src/MoonWell.cpp"
|
||||
${WXL_MODERN_ASSETS_RUNTIME}
|
||||
${WXL_MODERN_RENDER_RUNTIME}
|
||||
${WXL_UNIT_OUTLINE_RUNTIME}
|
||||
${WXL_MODERN_ADT_RUNTIME})
|
||||
# MoonWell-owned extensions. wxl-fdid-moonwell sorts after wxl-db2 and before
|
||||
# the modern asset extensions, so it can layer custom CSV mappings over wxl.fdid.
|
||||
wxl_add_external_extension(MoonWell "${WXL_LOCAL_MODULES_DIR}/moonwell")
|
||||
wxl_add_external_extension(wxl-fdid-moonwell "${WXL_LOCAL_MODULES_DIR}/moonwell-fdid")
|
||||
wxl_add_external_extension(wxl-moonwell-storage-fallback
|
||||
"${WXL_LOCAL_MODULES_DIR}/moonwell-storage-fallback")
|
||||
|
||||
# wxl-modern-render needs its module-root includes and D3D12 import library.
|
||||
include("${WXL_EXTERNAL_MODULES_DIR}/wxl-modern-render/module.cmake")
|
||||
endif()
|
||||
|
||||
if(TARGET WarcraftXLHost)
|
||||
wxl_collect_sources(WXL_MODERN_ASSETS_HOST
|
||||
"${WXL_EXTERNAL_MODULES_DIR}/wxl-modern-assets/host/*.cpp"
|
||||
"${WXL_EXTERNAL_MODULES_DIR}/wxl-modern-assets/shared/*.cpp")
|
||||
if(WXL_MODERN_ASSETS_EXCLUDE_REGEX)
|
||||
list(FILTER WXL_MODERN_ASSETS_HOST EXCLUDE REGEX
|
||||
"${WXL_MODERN_ASSETS_EXCLUDE_REGEX}")
|
||||
endif()
|
||||
wxl_collect_sources(WXL_MODERN_ADT_HOST
|
||||
"${WXL_EXTERNAL_MODULES_DIR}/wxl-modern-adt/host/*.cpp"
|
||||
"${WXL_EXTERNAL_MODULES_DIR}/wxl-modern-adt/shared/*.cpp")
|
||||
|
||||
target_sources(WarcraftXLHost PRIVATE
|
||||
${WXL_MODERN_ASSETS_HOST}
|
||||
${WXL_MODERN_ADT_HOST})
|
||||
endif()
|
||||
|
||||
# Minimal native-D3D9 proxy retained as a recovery renderer. The regular
|
||||
# package uses WarcraftXL's D3D9On12 proxy required by wxl-modern-render.
|
||||
# Recovery loader retained for existing -NativeRenderer workflows. WarcraftXL
|
||||
# 1.1 already ships a native D3D9 forwarding proxy as its standard renderer.
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
|
||||
add_library(MoonWellLoader SHARED
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/loader/d3d9.cpp"
|
||||
|
||||
@@ -0,0 +1,788 @@
|
||||
# План расширенной кастомизации персонажей MoonWell
|
||||
|
||||
## 1. Цель
|
||||
|
||||
Создать для клиента WoW 3.3.5a (build 12340) расширенную систему внешности, визуально и по удобству близкую к retail, сохранив оригинальный `Wow.exe` и используя WarcraftXL для всех клиентских расширений.
|
||||
|
||||
Система должна:
|
||||
|
||||
- поддерживать стандартные параметры 3.3.5a и дополнительные параметры MoonWell;
|
||||
- показывать одинаковую внешность при создании, выборе персонажа, входе в мир и другим игрокам;
|
||||
- хранить дополнительные параметры на сервере и считать сервер источником истины;
|
||||
- поддерживать текстурные слои, geoset базовой модели и отдельные прикрепляемые M2-модели;
|
||||
- работать без Eluna/AIO в качестве постоянного транспорта состояния;
|
||||
- позволять добавлять новые варианты преимущественно данными и ассетами;
|
||||
- иметь версионирование формата и безопасный откат.
|
||||
|
||||
## 2. Не входит в первую версию
|
||||
|
||||
- полное копирование внутренних `ChrCustomization*` DB2 и протокола актуального retail-клиента;
|
||||
- поддержка всех retail-рас, которых нет в MoonWell;
|
||||
- динамическое изменение скелета или пропорций тела;
|
||||
- автоматический импорт всех retail-ассетов без ручной проверки;
|
||||
- публикация полного дампа современных файлов Blizzard;
|
||||
- изменение бинарника `Wow.exe` на диске.
|
||||
|
||||
## 3. Базовые ограничения
|
||||
|
||||
### Клиент
|
||||
|
||||
- WoW 3.3.5a, build 12340, Lua 5.1, `## Interface: 30300`.
|
||||
- `Wow.exe` должен оставаться оригинальным с контролируемым SHA-256.
|
||||
- Новое нативное поведение реализуется модулем MoonWell внутри WarcraftXL.
|
||||
- GlueXML и FrameXML не используют retail API (`C_Timer`, `CreateFramePool`, `PixelUtil` и т. п.).
|
||||
- Для анимаций интерфейса используется `OnUpdate`.
|
||||
- UI-текстуры: `.blp`/`.tga`, размеры по степеням двойки, не более 512×512 на отдельный UI-тайл.
|
||||
- В Lua/XML использовать `SetWidth`/`SetHeight`, а не `SetSize`.
|
||||
|
||||
### Ассеты и рендер
|
||||
|
||||
- Исходные современные M2/MD21 обрабатываются `wxl-modern-assets`.
|
||||
- Каждая модель проверяется на поддерживаемую версию формата, лимит костей, материалы, анимации и attachment points.
|
||||
- Не использовать OBJ/FBX/glTF как вход для игрового клиента: нужны исходные `.m2`, `.skin`, `.skel`, `.anim` и `.blp`.
|
||||
- UI-превью и модель в мире должны использовать один каталог вариантов и одинаковые идентификаторы.
|
||||
|
||||
### Сервер
|
||||
|
||||
- Сервер валидирует расу, пол, доступность и совместимость каждого выбора.
|
||||
- Клиент не может назначить себе недоступный вариант внешности.
|
||||
- Дополнительные параметры хранятся отдельно от стандартных байтов внешности 3.3.5a.
|
||||
- Изменения схемы БД поставляются миграциями и имеют обратимый путь.
|
||||
|
||||
## 4. Целевая архитектура
|
||||
|
||||
```text
|
||||
Retail CDN (выбранные FileDataID)
|
||||
│
|
||||
▼
|
||||
Asset manifest + downloader + validation
|
||||
│
|
||||
▼
|
||||
Patch*.MPQ / loose Patch-WXL assets
|
||||
│
|
||||
├── wxl-modern-assets
|
||||
├── адаптированный wxl-equip-extension
|
||||
└── MoonWell customization runtime
|
||||
│
|
||||
Lua API / GlueXML UI
|
||||
│
|
||||
▼
|
||||
MoonWell customization protocol
|
||||
│
|
||||
▼
|
||||
AzerothCore storage + validation + broadcast
|
||||
```
|
||||
|
||||
### Компоненты
|
||||
|
||||
1. **Asset pipeline** — получает только перечисленные зависимости по `FileDataID`, сохраняет манифест и проверяет комплектность.
|
||||
2. **`wxl-modern-assets`** — загружает и приводит современные M2/MD21 и текстуры к контракту клиента 3.3.5a.
|
||||
3. **Адаптированный `wxl-equip-extension`** — прикрепляет M2, поддерживает collection M2, два модельных канала, attachment points и фильтрацию geoset.
|
||||
4. **MoonWell customization runtime** — управляет независимыми косметическими каналами, текстурными слоями, geoset базовой модели и Lua API.
|
||||
5. **GlueXML UI** — категории, список вариантов, камера, случайный выбор, сброс и предварительный просмотр.
|
||||
6. **Серверный модуль** — хранение, валидация, загрузка, изменение и распространение внешности.
|
||||
|
||||
## 5. Типы параметров внешности
|
||||
|
||||
### Стандартные параметры 3.3.5a
|
||||
|
||||
- пол;
|
||||
- цвет кожи;
|
||||
- лицо;
|
||||
- причёска;
|
||||
- цвет волос;
|
||||
- стандартная особенность лица/борода.
|
||||
|
||||
Они продолжают использовать штатные поля персонажа и стандартный пакет создания.
|
||||
|
||||
### Дополнительные текстурные параметры
|
||||
|
||||
- шрамы;
|
||||
- татуировки тела;
|
||||
- татуировки лица;
|
||||
- макияж;
|
||||
- рисунок/отметины;
|
||||
- дополнительные оттенки кожи;
|
||||
- дополнительные слои лица.
|
||||
|
||||
Реализация: расширение `CharSections`, каталог слоёв и модификация/перехват клиентского композитора текстуры персонажа.
|
||||
|
||||
### Geoset базовой модели
|
||||
|
||||
- дополнительные причёски;
|
||||
- части бороды и усов;
|
||||
- форма ушей/бровей;
|
||||
- варианты клыков;
|
||||
- встроенные рога;
|
||||
- скрытие частей базовой модели.
|
||||
|
||||
Реализация: таблица выбора geoset по расе, полу, категории и варианту.
|
||||
|
||||
### Прикрепляемые M2-элементы
|
||||
|
||||
- серьги и пирсинг;
|
||||
- украшения для волос;
|
||||
- объёмные бороды;
|
||||
- рога и дополнительные клыки;
|
||||
- протезы;
|
||||
- венцы, диадемы и прочие аксессуары;
|
||||
- независимые объёмные элементы тела.
|
||||
|
||||
Реализация: косметические каналы поверх механизма `wxl-equip-extension`.
|
||||
|
||||
## 6. Косметические каналы
|
||||
|
||||
Кастомизация не должна занимать реальные слоты экипировки. Нужен отдельный реестр каналов:
|
||||
|
||||
```text
|
||||
hair_extra
|
||||
beard_extra
|
||||
horns
|
||||
ears
|
||||
tusks
|
||||
piercing_1
|
||||
piercing_2
|
||||
accessory_head
|
||||
accessory_face
|
||||
accessory_body_1
|
||||
accessory_body_2
|
||||
```
|
||||
|
||||
Для каждого канала задаются:
|
||||
|
||||
- стабильный числовой `option_id`;
|
||||
- допустимые расы и пол;
|
||||
- `display_id` или прямое описание M2;
|
||||
- Model1/Model2;
|
||||
- Texture1/Texture2;
|
||||
- attachment point для каждого модельного канала;
|
||||
- список разрешённых geoset collection M2;
|
||||
- флаги суффиксов расы/пола и структуры каталогов;
|
||||
- правила конфликта со шлемом и настоящей экипировкой;
|
||||
- приоритет и взаимоисключающие каналы;
|
||||
- значение сброса (`choice_id = 0`).
|
||||
|
||||
## 7. Адаптация `wxl-equip-extension`
|
||||
|
||||
### Обязательные работы
|
||||
|
||||
- закрепить точную ревизию репозитория как submodule;
|
||||
- адаптировать сборочную структуру к текущему WarcraftXL MoonWell;
|
||||
- проверить пересечение хуков с `wxl-modern-assets` и существующими `OnItemSlotChange`, `OnItemSlotClear`, `OnM2PerFrameUpdate`;
|
||||
- вынести разбор Model1/Model2, `Icon2`, attachment points и collection geoset в переиспользуемый слой;
|
||||
- добавить API независимых косметических каналов, не привязанных к надетому предмету;
|
||||
- устранить утечку/остаток collection M2 после снятия или смены варианта;
|
||||
- обеспечить корректное уничтожение дочерних моделей при смене персонажа, карты, формы и пола;
|
||||
- исключить двойное прикрепление модели при повторной синхронизации;
|
||||
- очистить мусорные Model1/Model2 в старых строках `ItemDisplayInfo.dbc`;
|
||||
- добавить диагностический лог разрешения пути, модели, текстуры, attachment point и geoset;
|
||||
- реализовать безопасный fallback при отсутствии ассета.
|
||||
|
||||
### Проверки совместимости
|
||||
|
||||
- персонаж игрока;
|
||||
- другие игроки;
|
||||
- NPC с тем же `display_id`;
|
||||
- экран создания;
|
||||
- экран выбора;
|
||||
- парикмахерская;
|
||||
- смена экипировки;
|
||||
- превращения и shapeshift;
|
||||
- транспорт;
|
||||
- телепорт и смена карты;
|
||||
- повторный вход и `/reload`.
|
||||
|
||||
## 8. Каталог данных кастомизации
|
||||
|
||||
Нужен единый, версионируемый источник данных, из которого генерируются клиентское и серверное представления.
|
||||
|
||||
Предлагаемая запись:
|
||||
|
||||
```text
|
||||
option_id
|
||||
choice_id
|
||||
race_mask
|
||||
gender_mask
|
||||
category
|
||||
label_key
|
||||
render_type
|
||||
char_section_id
|
||||
geoset_ids
|
||||
model_1
|
||||
model_2
|
||||
texture_1
|
||||
texture_2
|
||||
attachment_1
|
||||
attachment_2
|
||||
flags
|
||||
conflict_group
|
||||
unlock_condition
|
||||
asset_manifest_id
|
||||
enabled
|
||||
```
|
||||
|
||||
Требования:
|
||||
|
||||
- `(option_id, choice_id)` никогда не переиспользуется с другим смыслом;
|
||||
- удалённый вариант остаётся распознаваемым для миграции старых персонажей;
|
||||
- порядок отображения UI хранится отдельно от стабильного идентификатора;
|
||||
- клиент и сервер собираются из одной версии каталога;
|
||||
- версия каталога входит в сетевое рукопожатие.
|
||||
|
||||
## 9. Серверное хранение
|
||||
|
||||
### Предлагаемая таблица
|
||||
|
||||
```sql
|
||||
character_customization (
|
||||
guid INT UNSIGNED NOT NULL,
|
||||
option_id SMALLINT UNSIGNED NOT NULL,
|
||||
choice_id INT UNSIGNED NOT NULL,
|
||||
updated_at TIMESTAMP NOT NULL,
|
||||
PRIMARY KEY (guid, option_id)
|
||||
)
|
||||
```
|
||||
|
||||
Дополнительно:
|
||||
|
||||
- индекс по `guid`;
|
||||
- внешний ключ или очистка записей при удалении персонажа;
|
||||
- миграция с начальными значениями для существующих персонажей;
|
||||
- сервис сброса неизвестных/отключённых вариантов;
|
||||
- аудит изменения внешности при необходимости.
|
||||
|
||||
### Серверная логика
|
||||
|
||||
- загрузить набор при `Character::LoadFromDB` или эквивалентном этапе;
|
||||
- валидировать выбор по расе, полу, режиму игры и доступности;
|
||||
- сохранять транзакционно;
|
||||
- включать состояние в данные экрана выбора персонажа;
|
||||
- отправлять полный snapshot при входе в мир;
|
||||
- отправлять delta при изменении;
|
||||
- рассылать актуальное состояние игрокам в зоне видимости;
|
||||
- отправлять snapshot при появлении объекта в зоне видимости нового клиента;
|
||||
- ограничить частоту изменений;
|
||||
- запретить недоступные комбинации независимо от клиентского UI.
|
||||
|
||||
## 10. Сетевой протокол MoonWell
|
||||
|
||||
### Общие требования
|
||||
|
||||
- собственный namespace/opcode или надёжный WarcraftXL transport;
|
||||
- версия протокола и версия каталога;
|
||||
- явная длина сообщения и лимит числа записей;
|
||||
- little-endian поля с фиксированной шириной;
|
||||
- сервер является источником истины;
|
||||
- неизвестные поля пропускаются или отклоняются согласно версии;
|
||||
- отсутствие расширения не ломает стандартный вход в игру.
|
||||
|
||||
### Сообщения
|
||||
|
||||
```text
|
||||
CMSG_MOONWELL_CUSTOMIZATION_CREATE
|
||||
protocol_version
|
||||
catalog_version
|
||||
option_count
|
||||
repeated(option_id, choice_id)
|
||||
|
||||
SMSG_MOONWELL_CUSTOMIZATION_RESULT
|
||||
result_code
|
||||
normalized choices
|
||||
|
||||
SMSG_MOONWELL_CUSTOMIZATION_SNAPSHOT
|
||||
player_guid
|
||||
catalog_version
|
||||
option_count
|
||||
repeated(option_id, choice_id)
|
||||
|
||||
CMSG_MOONWELL_CUSTOMIZATION_UPDATE
|
||||
option_count
|
||||
repeated(option_id, choice_id)
|
||||
|
||||
SMSG_MOONWELL_CUSTOMIZATION_DELTA
|
||||
player_guid
|
||||
option_count
|
||||
repeated(option_id, choice_id)
|
||||
```
|
||||
|
||||
### Экран выбора персонажа
|
||||
|
||||
Предпочтительный вариант — отдельный snapshot после получения списка персонажей. Не расширять штатный пакет без строгой проверки длины и совместимости.
|
||||
|
||||
Клиент должен:
|
||||
|
||||
- сопоставить snapshot с GUID персонажа;
|
||||
- применить его к модели выбранного персонажа;
|
||||
- хранить данные только до обновления от сервера;
|
||||
- показывать стандартную внешность, если snapshot отсутствует или версия несовместима.
|
||||
|
||||
## 11. Клиентский runtime API
|
||||
|
||||
Планируемый API WarcraftXL:
|
||||
|
||||
```text
|
||||
MoonWellCustomizationGetCatalogVersion()
|
||||
MoonWellCustomizationGetOptions(race, gender)
|
||||
MoonWellCustomizationGetChoices(optionId)
|
||||
MoonWellCustomizationGetCurrent(optionId)
|
||||
MoonWellCustomizationPreview(optionId, choiceId)
|
||||
MoonWellCustomizationResetPreview()
|
||||
MoonWellCustomizationCommitPreview()
|
||||
MoonWellCustomizationRandomize()
|
||||
MoonWellCustomizationApplySnapshot(guid, data)
|
||||
MoonWellCustomizationClear(guid)
|
||||
```
|
||||
|
||||
Требования:
|
||||
|
||||
- Lua получает только безопасные операции высокого уровня;
|
||||
- нативный слой владеет указателями моделей и их жизненным циклом;
|
||||
- повторное применение snapshot идемпотентно;
|
||||
- preview не меняет серверное состояние;
|
||||
- при ошибке модель возвращается к последнему подтверждённому snapshot;
|
||||
- смена расы или пола пересчитывает допустимость всех параметров;
|
||||
- отсутствие M2/текстуры отключает только конкретный вариант, а не весь экран.
|
||||
|
||||
## 12. Применение внешности
|
||||
|
||||
Порядок применения должен быть фиксированным:
|
||||
|
||||
1. базовая раса и пол;
|
||||
2. стандартные параметры 3.3.5a;
|
||||
3. `CharSections` и текстурные слои;
|
||||
4. geoset базовой модели;
|
||||
5. скрытие/конфликты с экипировкой;
|
||||
6. независимые косметические M2-каналы;
|
||||
7. обновление материалов и композитной текстуры;
|
||||
8. окончательное обновление позы и камеры превью.
|
||||
|
||||
При смене одного параметра обновляется только затронутый слой, если это безопасно. Полная пересборка модели используется как fallback.
|
||||
|
||||
## 13. Интерфейс создания персонажа
|
||||
|
||||
### Структура
|
||||
|
||||
- категории слева или справа от модели;
|
||||
- прокручиваемая сетка вариантов;
|
||||
- текстовое название активной категории;
|
||||
- состояние выбранного варианта;
|
||||
- кнопки случайного выбора и сброса;
|
||||
- возврат к выбору расы/класса без потери валидных параметров;
|
||||
- подтверждение создания только после серверной валидации;
|
||||
- плавное приближение камеры к зоне редактирования.
|
||||
|
||||
### Категории первой версии
|
||||
|
||||
- кожа;
|
||||
- лицо;
|
||||
- причёска;
|
||||
- цвет волос;
|
||||
- борода/особенность лица;
|
||||
- шрамы;
|
||||
- татуировки;
|
||||
- серьги/пирсинг;
|
||||
- расовый аксессуар.
|
||||
|
||||
Категории скрываются, если для текущей расы/пола нет вариантов.
|
||||
|
||||
### Камера
|
||||
|
||||
- профиль камеры задаётся по расе, полу и категории;
|
||||
- отдельно настраиваются distance, вертикальная цель, горизонтальный сдвиг и FOV;
|
||||
- переход использует easing через `OnUpdate`;
|
||||
- короткие и средние расы имеют отдельные профили;
|
||||
- при выходе из кастомизации камера плавно возвращается к полному росту;
|
||||
- вращение персонажа доступно во всех режимах;
|
||||
- UI не перекрывает лицо и активный аксессуар на 4:3, 16:9 и 16:10.
|
||||
|
||||
### Ограничения UI 3.3.5a
|
||||
|
||||
- XML загружается раньше Lua;
|
||||
- именованные Button и ScrollFrame;
|
||||
- `relativeTo`, а не `relativeKey`;
|
||||
- `$parentX`, а не `$parent.X`;
|
||||
- `SetWidth`/`SetHeight` вместо `SetSize`;
|
||||
- таймеры и анимации через `OnUpdate`;
|
||||
- UI-атласы режутся на тайлы не более 512×512.
|
||||
|
||||
## 14. Парикмахерская и изменение существующего персонажа
|
||||
|
||||
- использовать тот же каталог и preview API;
|
||||
- получать текущий серверный snapshot при открытии;
|
||||
- считать стоимость на сервере;
|
||||
- подтверждать изменение одним атомарным запросом;
|
||||
- откатывать preview при закрытии или отказе сервера;
|
||||
- блокировать недоступные варианты;
|
||||
- поддерживать бесплатные/платные категории отдельными правилами;
|
||||
- обновлять внешность окружающим только после подтверждения.
|
||||
|
||||
## 15. Получение retail-ассетов без установки клиента
|
||||
|
||||
### Инструменты
|
||||
|
||||
- `wow.export` в online-режиме — поиск и предварительный просмотр;
|
||||
- Wago Tools/wow-listfile — поиск пути и `FileDataID`;
|
||||
- TACTSharp/TACTTool — точечная загрузка исходных файлов с CDN Blizzard.
|
||||
|
||||
### Манифест ассета
|
||||
|
||||
```text
|
||||
asset_id
|
||||
source_product
|
||||
source_build
|
||||
file_data_id
|
||||
original_path
|
||||
target_path
|
||||
sha256
|
||||
kind
|
||||
parent_asset_id
|
||||
license_note
|
||||
```
|
||||
|
||||
### Пайплайн
|
||||
|
||||
1. Выбрать модель и исходный retail build.
|
||||
2. Зафиксировать корневой `FileDataID`.
|
||||
3. Выгрузить M2 и определить зависимости.
|
||||
4. Загрузить `.skin`, `.skel`, `.anim` и текстуры.
|
||||
5. Проверить хэши и комплектность.
|
||||
6. Проверить модель в изолированном preview.
|
||||
7. Проверить downport через `wxl-modern-assets`.
|
||||
8. Добавить запись в каталог кастомизации.
|
||||
9. Упаковать только выбранные файлы.
|
||||
10. Не помещать массовый дамп retail-клиента в Git.
|
||||
|
||||
### Автоматические проверки ассета
|
||||
|
||||
- поддерживаемая версия M2/MD21;
|
||||
- наличие всех skin-профилей;
|
||||
- разрешимые FileDataID и пути текстур;
|
||||
- наличие внешнего скелета/анимаций;
|
||||
- attachment points для целевой расы;
|
||||
- лимит костей на draw после разбиения;
|
||||
- валидные материалы и blend modes;
|
||||
- отсутствие коллизий целевых путей;
|
||||
- размер итогового MPQ и память после загрузки;
|
||||
- корректное освобождение ресурсов.
|
||||
|
||||
## 16. Этапы реализации
|
||||
|
||||
### Этап 0. Исследование и фиксация контрактов
|
||||
|
||||
- [ ] Зафиксировать ревизии WarcraftXL и всех модулей.
|
||||
- [ ] Зафиксировать исходный retail build для ассетов.
|
||||
- [ ] Составить карту существующих хуков персонажа и DBC.
|
||||
- [ ] Проверить структуру штатных пакетов создания/выбора персонажа.
|
||||
- [ ] Зафиксировать каталог option/choice ID.
|
||||
- [ ] Утвердить правила доступности и монетизации.
|
||||
- [ ] Выбрать первую расу для вертикального среза: человек.
|
||||
|
||||
**Результат:** техническая спецификация без конфликтующих точек расширения.
|
||||
|
||||
### Этап 1. Интеграция equip-extension
|
||||
|
||||
- [ ] Добавить репозиторий как закреплённый submodule.
|
||||
- [ ] Адаптировать CMake/module layout.
|
||||
- [ ] Собрать Win32 runtime и x64 host.
|
||||
- [ ] Устранить конфликт хуков с текущим WarcraftXL.
|
||||
- [ ] Исправить снятие collection M2.
|
||||
- [ ] Очистить мусорные поля `ItemDisplayInfo.dbc`.
|
||||
- [ ] Добавить smoke-тест Model1/Model2 на каждом поддержанном слоте.
|
||||
- [ ] Добавить диагностическое логирование.
|
||||
|
||||
**Результат:** современная объёмная экипировка работает и корректно снимается.
|
||||
|
||||
### Этап 2. Независимые косметические каналы
|
||||
|
||||
- [ ] Отделить attachment runtime от реальных слотов экипировки.
|
||||
- [ ] Реализовать реестр косметических каналов.
|
||||
- [ ] Реализовать add/replace/remove/clear.
|
||||
- [ ] Реализовать conflict groups и приоритеты.
|
||||
- [ ] Реализовать скрытие под шлемом.
|
||||
- [ ] Добавить API preview.
|
||||
- [ ] Проверить смену карты, формы и пола.
|
||||
|
||||
**Результат:** аксессуар можно показать без создания фиктивного предмета.
|
||||
|
||||
### Этап 3. Asset pipeline
|
||||
|
||||
- [ ] Добавить входной manifest с FileDataID.
|
||||
- [ ] Реализовать пакетную загрузку через CDN.
|
||||
- [ ] Добавить локальный кэш по хэшу.
|
||||
- [ ] Автоматически проверять зависимости.
|
||||
- [ ] Формировать отчёт о пропущенных файлах.
|
||||
- [ ] Интегрировать выбранные ассеты в MPQ build.
|
||||
- [ ] Добавить контроль размера и дубликатов.
|
||||
|
||||
**Результат:** воспроизводимая сборка выбранных retail-ассетов без полного клиента.
|
||||
|
||||
### Этап 4. Серверное хранение и протокол
|
||||
|
||||
- [ ] Добавить миграцию `character_customization`.
|
||||
- [ ] Реализовать серверный каталог допустимых вариантов.
|
||||
- [ ] Реализовать create/update validation.
|
||||
- [ ] Реализовать snapshot и delta.
|
||||
- [ ] Подключить данные к character enum/select flow.
|
||||
- [ ] Рассылать состояние в visibility range.
|
||||
- [ ] Добавить rate limit и журнал ошибок.
|
||||
- [ ] Добавить fallback для клиента без совместимой версии.
|
||||
|
||||
**Результат:** параметры сохраняются и одинаково видны всем клиентам.
|
||||
|
||||
### Этап 5. Текстурные слои и geoset
|
||||
|
||||
- [ ] Расширить/переопределить `CharSections` данными MoonWell.
|
||||
- [ ] Реализовать слои шрамов, татуировок и макияжа.
|
||||
- [ ] Реализовать таблицу geoset базовой модели.
|
||||
- [ ] Синхронизировать цветовые зависимости.
|
||||
- [ ] Обеспечить совместимость с надетой бронёй.
|
||||
- [ ] Добавить полную пересборку как fallback.
|
||||
|
||||
**Результат:** работают не только прикрепляемые M2, но и полноценные параметры тела/лица.
|
||||
|
||||
### Этап 6. Новый UI создания персонажа
|
||||
|
||||
- [ ] Создать адаптивную панель категорий.
|
||||
- [ ] Создать прокручиваемую сетку choices.
|
||||
- [ ] Подключить preview API.
|
||||
- [ ] Добавить race/gender/category camera profiles.
|
||||
- [ ] Добавить randomize и reset.
|
||||
- [ ] Добавить обработку недоступного ассета.
|
||||
- [ ] Добавить серверное подтверждение создания.
|
||||
- [ ] Проверить 4:3, 16:9, 16:10 и UI scale.
|
||||
|
||||
**Результат:** законченный retail-подобный пользовательский сценарий.
|
||||
|
||||
### Этап 7. Вертикальный срез — человек
|
||||
|
||||
- [ ] Мужская и женская модели.
|
||||
- [ ] Стандартные категории.
|
||||
- [ ] Минимум одна новая текстурная категория.
|
||||
- [ ] Минимум два M2-косметических канала.
|
||||
- [ ] Сохранение, выбор персонажа и отображение в мире.
|
||||
- [ ] Видимость другим игрокам.
|
||||
- [ ] Парикмахерская/изменение существующего персонажа.
|
||||
- [ ] Полный regression-тест экипировки.
|
||||
|
||||
**Результат:** одна раса полностью проходит production-сценарий.
|
||||
|
||||
### Этап 8. Масштабирование на все расы WotLK
|
||||
|
||||
- [ ] Дворфы.
|
||||
- [ ] Ночные эльфы.
|
||||
- [ ] Гномы.
|
||||
- [ ] Дренеи.
|
||||
- [ ] Орки.
|
||||
- [ ] Нежить.
|
||||
- [ ] Таурены.
|
||||
- [ ] Тролли.
|
||||
- [ ] Эльфы крови.
|
||||
- [ ] Отдельная настройка камер для каждого пола.
|
||||
- [ ] Матрица конфликтов расовых элементов с экипировкой.
|
||||
|
||||
**Результат:** единый уровень качества для всех доступных рас.
|
||||
|
||||
### Этап 9. Стабилизация и выпуск
|
||||
|
||||
- [ ] Нагрузочный тест большого скопления игроков.
|
||||
- [ ] Проверка утечек модели/текстур при многократной смене вариантов.
|
||||
- [ ] Проверка холодного кэша WarcraftXLHost.
|
||||
- [ ] Проверка отсутствующих/повреждённых ассетов.
|
||||
- [ ] Версионирование manifest, каталога и протокола.
|
||||
- [ ] Миграция существующих персонажей.
|
||||
- [ ] Rollback-пакет.
|
||||
- [ ] Документация для добавления новой категории/расы.
|
||||
- [ ] Обновление deploy-скрипта и launcher manifest.
|
||||
|
||||
**Результат:** воспроизводимый production-релиз.
|
||||
|
||||
## 17. Матрица тестирования
|
||||
|
||||
### Персонажи
|
||||
|
||||
- каждая раса × каждый пол;
|
||||
- стандартный режим × предатель;
|
||||
- новый персонаж × существующий персонаж;
|
||||
- минимальное × максимальное число выбранных параметров;
|
||||
- случайная комбинация × преднамеренно конфликтная комбинация.
|
||||
|
||||
### Состояния клиента
|
||||
|
||||
- создание;
|
||||
- выбор;
|
||||
- загрузочный экран;
|
||||
- вход в мир;
|
||||
- появление другого игрока;
|
||||
- телепорт;
|
||||
- смерть/дух;
|
||||
- транспорт;
|
||||
- shapeshift/превращение;
|
||||
- парикмахерская;
|
||||
- смена экипировки;
|
||||
- скрытие шлема/плаща;
|
||||
- `/reload`;
|
||||
- переподключение;
|
||||
- выход и повторный вход.
|
||||
|
||||
### Графика
|
||||
|
||||
- native renderer и основной D3D9On12 путь;
|
||||
- разные уровни component texture quality;
|
||||
- включённые/выключенные SSAA, SSAO и AA;
|
||||
- дальние LOD;
|
||||
- тени;
|
||||
- прозрачные и emissive материалы;
|
||||
- несколько одинаковых моделей одновременно;
|
||||
- 4:3, 16:9, 16:10 и разные UI scale.
|
||||
|
||||
### Сеть и сервер
|
||||
|
||||
- потеря/повтор snapshot;
|
||||
- snapshot до появления модели и после неё;
|
||||
- неизвестная версия каталога;
|
||||
- неизвестный option/choice;
|
||||
- запрещённый выбор;
|
||||
- слишком большое сообщение;
|
||||
- быстрое повторное изменение;
|
||||
- одновременное изменение и телепорт;
|
||||
- сохранение при logout/crash;
|
||||
- удаление и восстановление персонажа.
|
||||
|
||||
## 18. Производительность
|
||||
|
||||
Целевые ограничения:
|
||||
|
||||
- не выполнять разбор каталога каждый кадр;
|
||||
- не пересобирать всю модель при изменении независимого аксессуара;
|
||||
- кэшировать разрешённые пути и обработанные modern assets;
|
||||
- не создавать дубликаты одной и той же дочерней M2-модели;
|
||||
- освобождать attachment при удалении/скрытии объекта;
|
||||
- ограничить число одновременных косметических M2 на персонажа;
|
||||
- иметь настройку отключения дальних косметических attachment;
|
||||
- измерять время первой загрузки, потребление RAM/VRAM и frame time;
|
||||
- логирование hot path отключено в release-сборке.
|
||||
|
||||
Предварительный бюджет первой версии:
|
||||
|
||||
- до 6 независимых M2-каналов на персонажа;
|
||||
- не более двух моделей на канал;
|
||||
- отсутствие постоянной работы Lua `OnUpdate`, кроме активной UI-анимации;
|
||||
- пересборка полной внешности только при snapshot, смене расы/пола или восстановлении после ошибки.
|
||||
|
||||
## 19. Безопасность и целостность
|
||||
|
||||
- сервер проверяет все ID и комбинации;
|
||||
- клиент не передаёт пути файлов серверу;
|
||||
- протокол содержит только числовые option/choice ID;
|
||||
- сообщения имеют максимальный размер и максимальное число записей;
|
||||
- сервер нормализует дубликаты option ID;
|
||||
- неизвестные значения не записываются в БД;
|
||||
- стоимость изменения рассчитывается сервером;
|
||||
- unlock condition проверяется сервером;
|
||||
- клиентский каталог не считается доказательством доступности;
|
||||
- журналировать несовпадение версии и попытки недопустимых изменений.
|
||||
|
||||
## 20. Сборка, доставка и откат
|
||||
|
||||
### Сборка
|
||||
|
||||
- закреплённые submodule revisions;
|
||||
- asset manifest с SHA-256;
|
||||
- генерация клиентского и серверного каталога из одного источника;
|
||||
- сборка WarcraftXL Win32 и Host x64;
|
||||
- сборка MPQ;
|
||||
- автоматическая проверка оригинального `Wow.exe`;
|
||||
- формирование launcher manifest.
|
||||
|
||||
### Версионирование
|
||||
|
||||
- `customization_protocol_version`;
|
||||
- `customization_catalog_version`;
|
||||
- `customization_asset_version`;
|
||||
- совместимая версия WarcraftXL runtime.
|
||||
|
||||
### Откат
|
||||
|
||||
- сервер умеет не отправлять расширенные сообщения;
|
||||
- клиент при отсутствии данных показывает стандартную внешность;
|
||||
- отключение модуля не блокирует вход персонажа;
|
||||
- миграция БД не удаляет стандартные параметры;
|
||||
- предыдущие MPQ/runtime хранятся как отдельный release artifact;
|
||||
- неизвестные сохранённые choices не удаляются автоматически без миграции.
|
||||
|
||||
## 21. Оценка трудоёмкости
|
||||
|
||||
Для одного разработчика при наличии подготовленных ассетов:
|
||||
|
||||
| Работа | Оценка |
|
||||
|---|---:|
|
||||
| Адаптация и исправление equip-extension | 4–7 дней |
|
||||
| Независимые косметические каналы | 4–7 дней |
|
||||
| Asset pipeline | 3–5 дней |
|
||||
| Серверное хранение и протокол | 4–7 дней |
|
||||
| Текстурные слои и geoset | 5–10 дней |
|
||||
| Новый UI создания/изменения | 5–8 дней |
|
||||
| Полный вертикальный срез одной расы | 5–10 дней |
|
||||
| Каждая следующая раса | 2–5 дней |
|
||||
| Стабилизация и regression | 7–12 дней |
|
||||
|
||||
Ориентиры:
|
||||
|
||||
- технический прототип одной расы: 1–2 недели;
|
||||
- production-вертикаль людей: 3–5 недель;
|
||||
- все десять рас WotLK: 2–3 месяца;
|
||||
- насыщенность категориями, близкая к retail: 3–6 месяцев.
|
||||
|
||||
Главный переменный фактор — подготовка и проверка ассетов, а не серверная схема.
|
||||
|
||||
## 22. Рекомендуемый первый milestone
|
||||
|
||||
Вертикальный срез для людей обоих полов:
|
||||
|
||||
- штатные пять категорий;
|
||||
- одна текстурная категория: шрамы;
|
||||
- два независимых M2-канала: серьги и аксессуар для волос;
|
||||
- серверное сохранение;
|
||||
- snapshot на экране выбора;
|
||||
- видимость другим игрокам;
|
||||
- изменение через парикмахерскую;
|
||||
- камера по категориям;
|
||||
- корректная работа со шлемом;
|
||||
- один полный набор automated/manual acceptance checks.
|
||||
|
||||
Этот milestone должен подтвердить всю архитектуру до масштабирования на остальные расы.
|
||||
|
||||
## 23. Критерии готовности production-версии
|
||||
|
||||
- [ ] `Wow.exe` идентичен оригиналу по SHA-256.
|
||||
- [ ] Все расширения поставляются через WarcraftXL и MPQ.
|
||||
- [ ] Клиент и сервер используют одинаковую версию каталога.
|
||||
- [ ] Внешность сохраняется после выхода и перезапуска клиента.
|
||||
- [ ] Экран создания, экран выбора и модель в мире совпадают.
|
||||
- [ ] Другие игроки видят подтверждённую сервером внешность.
|
||||
- [ ] Недоступные варианты невозможно применить изменённым клиентом.
|
||||
- [ ] Смена/снятие варианта не оставляет collection M2.
|
||||
- [ ] Нет placeholder-моделей из мусорных строк `ItemDisplayInfo.dbc`.
|
||||
- [ ] Нет заметных утечек памяти при многократном preview.
|
||||
- [ ] Отсутствующий ассет не приводит к падению клиента.
|
||||
- [ ] Все расы и оба пола проходят тестовую матрицу.
|
||||
- [ ] Камера корректно кадрирует низких, средних и высоких персонажей.
|
||||
- [ ] UI работает на 4:3, 16:9, 16:10 и разных UI scale.
|
||||
- [ ] Реализован и проверен rollback.
|
||||
- [ ] Описан процесс добавления новой категории, choice и ассета.
|
||||
|
||||
## 24. Открытые решения перед началом реализации
|
||||
|
||||
- точная ревизия `wxl-equip-extension` для закрепления;
|
||||
- список категорий первого релиза;
|
||||
- исходный retail build для моделей;
|
||||
- набор моделей для вертикального среза людей;
|
||||
- формат единого каталога: JSON, CSV или генератор из SQL/YAML;
|
||||
- транспорт custom packets между WarcraftXL и AzerothCore;
|
||||
- способ передачи snapshots на экране выбора;
|
||||
- политика скрытия аксессуаров под шлемом;
|
||||
- правила доступности и разблокировки вариантов;
|
||||
- использование парикмахерской или отдельного UI изменения внешности;
|
||||
- лимит косметических M2 на одного персонажа;
|
||||
- политика хранения выбранных Blizzard-ассетов и доступа к ним;
|
||||
- минимальная поддерживаемая версия launcher/runtime.
|
||||
@@ -0,0 +1,83 @@
|
||||
# Автоматический импорт mount и pet
|
||||
|
||||
Список современных моделей находится в `custom-creatures.json`. В нём есть две независимые
|
||||
секции:
|
||||
|
||||
```json
|
||||
{
|
||||
"mounts": [
|
||||
"assets/creatures/my_mount"
|
||||
],
|
||||
"pets": [
|
||||
"assets/creatures/my_pet"
|
||||
]
|
||||
}
|
||||
```
|
||||
|
||||
Папка должна быть результатом **Raw M2 export** из wow.export и содержать:
|
||||
|
||||
- один основной `.m2`;
|
||||
- `*.manifest.json`;
|
||||
- все упомянутые в manifest текстуры, skin, skeleton, bone и animation-файлы.
|
||||
|
||||
Разрешены абсолютные пути, например `C:/Users/sindo/wow.export/creature/catslime`, но для
|
||||
воспроизводимой сборки папку лучше скопировать внутрь репозитория и указать относительный путь.
|
||||
|
||||
## Что делает сборщик
|
||||
|
||||
При обычном запуске `tool.exe`, `run.ps1` или `deploy.ps1` сборщик:
|
||||
|
||||
1. читает manifest каждой модели и размещает retail M2 со всеми зависимостями в loose-каталоге
|
||||
`Data/Patch-WXL.MPQ`, создавая рядом `.mdx`-алиас для загрузчика WoW 3.3.5, чтобы WarcraftXL всегда
|
||||
преобразовывал MD21 до загрузки клиентом;
|
||||
2. генерирует `WXLFileData.csv` для WarcraftXL;
|
||||
3. дописывает модели в `CreatureModelData.dbc` и `CreatureDisplayInfo.dbc`;
|
||||
4. сохраняет стабильные ID в `custom-creatures.lock.json`;
|
||||
5. для `pets` создаёт companion summon spell и строку skill line `778`;
|
||||
6. кладёт серверные DBC, SQL и таблицу ID в `build/server-dbc`.
|
||||
|
||||
Полный `Spell.dbc` в патч не копируется. WarcraftXL читает компактный
|
||||
`WXLSpellOverrides.tsv` и при открытии DBC добавляет новые spell-записи к штатному файлу клиента.
|
||||
|
||||
Перестановка моделей в списке не меняет уже выданные ID. Lock-файл необходимо хранить в Git.
|
||||
|
||||
## Дополнительные параметры
|
||||
|
||||
Если значений по умолчанию недостаточно, вместо строки используется объект:
|
||||
|
||||
```json
|
||||
{
|
||||
"folder": "assets/creatures/my_mount",
|
||||
"key": "my_mount",
|
||||
"name": "My Mount",
|
||||
"name_ru": "Мой транспорт",
|
||||
"archive": "Creature/MyMount",
|
||||
"model_file": "my_mount.m2",
|
||||
"template_display_id": 2404,
|
||||
"display_scale": 1.0,
|
||||
"model_scale": 1.0,
|
||||
"collision_width": 0.6111,
|
||||
"collision_height": 2.031,
|
||||
"mount_height": 1.8657,
|
||||
"flags": 0
|
||||
}
|
||||
```
|
||||
|
||||
Для `mounts` по умолчанию клонируется верховая лошадь с display ID `2404`, для `pets` —
|
||||
компаньон-кот с display ID `5448`. Шаблон задаёт физические размеры, звук и прочие поля DBC;
|
||||
параметры объекта позволяют их переопределить.
|
||||
|
||||
## Установка на сервер
|
||||
|
||||
Для каждого элемента `pets` сборщик автоматически выдаёт `creatureEntry`, `summonSpellID` и
|
||||
`skillLineAbilityID`. Значения находятся в `build/server-dbc/custom-creatures.csv`.
|
||||
|
||||
1. Скопировать `CreatureModelData.dbc` и `CreatureDisplayInfo.dbc` из `build/server-dbc` в
|
||||
серверный каталог `data/dbc`.
|
||||
2. Применить `build/server-dbc/custom-creatures.sql` к `acore_world`.
|
||||
3. Перезапустить worldserver: DBC и таблицы `spell_dbc` загружаются только при старте.
|
||||
4. Для проверки изучить выданный spell командой `.learn <summonSpellID>`.
|
||||
|
||||
SQL создаёт `creature_template`, `creature_model_info`, `creature_template_model`, companion spell и строку skill line.
|
||||
Генерация полноценного mount spell для секции `mounts` остаётся отдельным этапом: mount требует
|
||||
другой spell-шаблон с аурами скорости и `SPELL_AURA_MOUNTED`.
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
Исходники клиентских изменений MoonWell для World of Warcraft 3.3.5a (build 12340).
|
||||
|
||||
Клиент переведён на [WarcraftXL](https://github.com/WarcraftXL): `Wow.exe` больше не содержит
|
||||
Клиент переведён на [WarcraftXL](https://github.com/WarcraftXL/wxl-core) **1.1.220**: `Wow.exe` больше не содержит
|
||||
MoonWell-патчей. Неподписанный оригинальный executable загружается как обычно, локальный
|
||||
`d3d9.dll` proxy подхватывает `WarcraftXL.dll`, а модуль MoonWell применяет проверенные изменения
|
||||
только к памяти запущенного процесса.
|
||||
@@ -14,25 +14,25 @@ MoonWell-патчей. Неподписанный оригинальный execu
|
||||
- одиннадцатое значение `GetCharacterInfo` — `charFlags`, включая флаг предателя `0x40000000`;
|
||||
- загрузка WarcraftXL без import-table patch и без отдельного injector.
|
||||
|
||||
Large Address Aware намеренно не включён: Windows читает этот PE-флаг до загрузки DLL, поэтому
|
||||
сохранить его и одновременно оставить файл байт-в-байт оригинальным невозможно. Это означает
|
||||
стандартный 2-ГБ лимит адресного пространства для 32-битного клиента.
|
||||
При установке сборщик включает Large Address Aware в копии `Wow.exe`; исходный
|
||||
`Wow_Original.exe` остаётся неизменным и используется как проверенный шаблон.
|
||||
|
||||
## Структура
|
||||
|
||||
```text
|
||||
modules/moonwell/ MoonWell runtime-модуль WarcraftXL
|
||||
modules/ отдельные MoonWell extensions для WarcraftXL 1.1
|
||||
vendor/warcraftxl/ закреплённый upstream git submodule
|
||||
vendor/modules/ закреплённые модули WarcraftXL
|
||||
src/Data/ исходники MPQ-патчей
|
||||
tool/ сборщик MPQ
|
||||
build-warcraftxl.ps1 сборка Win32 runtime/proxy и x64 asset host
|
||||
build-warcraftxl.ps1 сборка Win32 runtime, proxy и extensions
|
||||
run.ps1 полная сборка, установка и запуск клиента
|
||||
Wow_Original.exe локальный оригинал build 12340 (не хранится в Git)
|
||||
```
|
||||
|
||||
Подключены модули `wxl-modern-assets`, `wxl-modern-render`, `wxl-unit-outline` и
|
||||
`wxl-modern-adt`. Их точные ревизии вместе с ревизией ядра закреплены git submodule.
|
||||
Подключены совместимые с 1.1 extensions: `wxl-db2`, `wxl-modern-adt`, `wxl-modern-m2`,
|
||||
`wxl-modern-wmo`, `wxl-grasswind` и `wxl-unit-outline`. BLP-адаптер и MoonWell-изменения
|
||||
собираются как отдельные DLL; исходники upstream core не изменяются.
|
||||
Для обновления всех зависимостей WarcraftXL:
|
||||
|
||||
```powershell
|
||||
@@ -44,7 +44,7 @@ git submodule update --remote vendor/warcraftxl vendor/modules/*
|
||||
|
||||
## Требования
|
||||
|
||||
- Visual Studio 2022 с C++ toolchain для Win32 и x64;
|
||||
- Visual Studio 2022 с C++ toolchain для Win32;
|
||||
- CMake 3.20+;
|
||||
- Rust/Cargo для существующего MPQ-сборщика;
|
||||
- локальный оригинальный `Wow_Original.exe` с SHA-256
|
||||
@@ -64,7 +64,7 @@ git submodule update --init --recursive
|
||||
.\deploy.ps1
|
||||
```
|
||||
|
||||
Скрипт инициализирует зависимости, собирает MPQ-патчи, Win32 runtime, D3D9 proxy и x64 Host,
|
||||
Скрипт инициализирует зависимости, собирает MPQ-патчи, Win32 runtime, native D3D9 proxy и extensions,
|
||||
обновляет `dist`, устанавливает комплект в клиент и формирует `manifest.json`. Путь берётся из
|
||||
`WOW_HOME`/`.env`, а при их отсутствии используется `C:\Program Files (x86)\World of Warcraft`.
|
||||
|
||||
@@ -77,8 +77,6 @@ git submodule update --init --recursive
|
||||
# Быстро обновить только WarcraftXL без пересборки MPQ
|
||||
.\deploy.ps1 -SkipDataBuild
|
||||
|
||||
# Аварийный native D3D9 вместо D3D9On12
|
||||
.\deploy.ps1 -NativeRenderer
|
||||
```
|
||||
|
||||
Без установки в клиент:
|
||||
@@ -99,18 +97,8 @@ git submodule update --init --recursive
|
||||
1. проверяет хеш `Wow_Original.exe`;
|
||||
2. сохраняет прежний модифицированный клиент как `Wow.moonwell-patched.backup.exe`;
|
||||
3. восстанавливает оригинальный `Wow.exe`;
|
||||
4. устанавливает `WarcraftXL.dll`, D3D9On12 proxy и `Utils\WarcraftXLHost.exe`;
|
||||
5. монтирует шейдеры modern ADT как loose patch `Data\Patch-WXL.MPQ`;
|
||||
6. при `-PackagePath` кладёт полный runtime-комплект в `dist` для launcher/S3.
|
||||
|
||||
Основной proxy использует D3D9On12, необходимый `wxl-modern-render`. Эффекты постобработки в самом
|
||||
модуле по умолчанию выключены. Для диагностики или несовместимой видеосистемы можно собрать и
|
||||
установить native-переходник без modern-render:
|
||||
|
||||
```powershell
|
||||
.\build-warcraftxl.ps1 -Configuration Release -NativeRenderer `
|
||||
-ClientPath 'C:\Program Files (x86)\World of Warcraft' -Deploy
|
||||
```
|
||||
4. устанавливает `WarcraftXL.dll`, native D3D9 proxy и DLL в `Extensions\`;
|
||||
5. при `-PackagePath` кладёт полный runtime-комплект в `dist` для launcher/S3.
|
||||
|
||||
Резервная DLL всегда также сохраняется как `Utils\d3d9-native.dll`.
|
||||
|
||||
@@ -121,8 +109,7 @@ $env:WOW_HOME = 'C:\Program Files (x86)\World of Warcraft'
|
||||
.\run.ps1
|
||||
```
|
||||
|
||||
Диагностика запуска находится в `Logs\wxl-core.log`, `Logs\d3d9proxy.log` и
|
||||
`Utils\WarcraftXLHost.log` внутри клиента.
|
||||
Диагностика запуска находится в `Logs\wxl-core.log` и `Logs\d3d9proxy.log` внутри клиента.
|
||||
|
||||
## MPQ-пакеты
|
||||
|
||||
@@ -138,6 +125,6 @@ WarcraftXL не требуется и в объектное хранилище
|
||||
|
||||
## Лицензирование
|
||||
|
||||
WarcraftXL распространяется по GPL-3.0 и подключён как отдельный upstream submodule. MoonWell-модуль,
|
||||
скомпонованный в `WarcraftXL.dll`, должен распространяться с соблюдением GPL-3.0 и доступным
|
||||
соответствующим исходным кодом. Репозиторий не должен публиковать Blizzard assets или `Wow.exe`.
|
||||
WarcraftXL распространяется по GPL-3.0 и подключён как отдельный неизменённый upstream submodule.
|
||||
MoonWell extensions распространяются с доступным соответствующим исходным кодом. Репозиторий не
|
||||
должен публиковать Blizzard assets или `Wow.exe`.
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
+135
-26
@@ -8,6 +8,73 @@ param(
|
||||
[switch]$NativeRenderer
|
||||
)
|
||||
|
||||
function Enable-LargeAddressAware {
|
||||
param(
|
||||
[Parameter(Mandatory)]
|
||||
[string]$Path
|
||||
)
|
||||
|
||||
$bytes = [System.IO.File]::ReadAllBytes($Path)
|
||||
|
||||
if ($bytes.Length -lt 64) {
|
||||
throw "File is too small to be a valid PE executable: $Path"
|
||||
}
|
||||
|
||||
# DOS header: MZ
|
||||
if ($bytes[0] -ne 0x4D -or $bytes[1] -ne 0x5A) {
|
||||
throw "DOS MZ signature was not found: $Path"
|
||||
}
|
||||
|
||||
# IMAGE_DOS_HEADER.e_lfanew
|
||||
$peOffset = [BitConverter]::ToInt32($bytes, 0x3C)
|
||||
|
||||
if ($peOffset -lt 0 -or ($peOffset + 24) -gt $bytes.Length) {
|
||||
throw "Invalid PE header offset in: $Path"
|
||||
}
|
||||
|
||||
# PE\0\0 signature
|
||||
$peSignature = [BitConverter]::ToUInt32($bytes, $peOffset)
|
||||
|
||||
if ($peSignature -ne 0x00004550) {
|
||||
throw "PE signature was not found: $Path"
|
||||
}
|
||||
|
||||
# IMAGE_FILE_HEADER starts after the 4-byte PE signature.
|
||||
# Characteristics is at offset 18 inside IMAGE_FILE_HEADER.
|
||||
$characteristicsOffset = $peOffset + 4 + 18
|
||||
$characteristics = [BitConverter]::ToUInt16(
|
||||
$bytes,
|
||||
$characteristicsOffset
|
||||
)
|
||||
|
||||
$newCharacteristics = [uint16](
|
||||
$characteristics -bor 0x0020
|
||||
)
|
||||
|
||||
if ($newCharacteristics -ne $characteristics) {
|
||||
$encoded = [BitConverter]::GetBytes($newCharacteristics)
|
||||
|
||||
$bytes[$characteristicsOffset] = $encoded[0]
|
||||
$bytes[$characteristicsOffset + 1] = $encoded[1]
|
||||
|
||||
[System.IO.File]::WriteAllBytes($Path, $bytes)
|
||||
|
||||
Write-Host (
|
||||
"LAA enabled for {0}: 0x{1:X4} -> 0x{2:X4}" -f
|
||||
$Path,
|
||||
$characteristics,
|
||||
$newCharacteristics
|
||||
) -ForegroundColor Green
|
||||
}
|
||||
else {
|
||||
Write-Host (
|
||||
"LAA is already enabled for {0}: 0x{1:X4}" -f
|
||||
$Path,
|
||||
$characteristics
|
||||
) -ForegroundColor DarkGreen
|
||||
}
|
||||
}
|
||||
|
||||
$ErrorActionPreference = 'Stop'
|
||||
$repoRoot = $PSScriptRoot
|
||||
$cmake = 'C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\CommonExtensions\Microsoft\CMake\CMake\bin\cmake.exe'
|
||||
@@ -21,7 +88,6 @@ if (-not (Test-Path -LiteralPath $cmake)) {
|
||||
if ($LASTEXITCODE -ne 0) { throw 'Failed to initialize WarcraftXL submodules.' }
|
||||
|
||||
$win32BuildDir = Join-Path $repoRoot 'build\warcraftxl-win32'
|
||||
$hostBuildDir = Join-Path $repoRoot 'build\warcraftxl-host-x64'
|
||||
$stockExe = Join-Path $repoRoot 'Wow_Original.exe'
|
||||
|
||||
if ($Deploy -or -not [string]::IsNullOrWhiteSpace($PackagePath)) {
|
||||
@@ -37,37 +103,81 @@ if ($Deploy -or -not [string]::IsNullOrWhiteSpace($PackagePath)) {
|
||||
|
||||
& $cmake -S $repoRoot -B $win32BuildDir -A Win32 '-DCLIENT_PATH='
|
||||
if ($LASTEXITCODE -ne 0) { throw 'WarcraftXL Win32 configure failed.' }
|
||||
& $cmake --build $win32BuildDir --config $Configuration --target WarcraftXL d3d9 MoonWellLoader
|
||||
& $cmake --build $win32BuildDir --config $Configuration --parallel 4
|
||||
if ($LASTEXITCODE -ne 0) { throw 'WarcraftXL Win32 build failed.' }
|
||||
|
||||
& $cmake -S $repoRoot -B $hostBuildDir -A x64 '-DWXL_BUILD_HOST=ON' '-DCLIENT_PATH='
|
||||
if ($LASTEXITCODE -ne 0) { throw 'WarcraftXL Host configure failed.' }
|
||||
& $cmake --build $hostBuildDir --config $Configuration --target WarcraftXLHost
|
||||
if ($LASTEXITCODE -ne 0) { throw 'WarcraftXL Host build failed.' }
|
||||
|
||||
$win32ArtifactDir = Join-Path $win32BuildDir "vendor\warcraftxl\$Configuration"
|
||||
$hostArtifactDir = Join-Path $hostBuildDir "vendor\warcraftxl\$Configuration"
|
||||
$warcraftXL = Join-Path $win32ArtifactDir 'WarcraftXL.dll'
|
||||
$modernProxy = Join-Path $win32ArtifactDir 'd3d9.dll'
|
||||
$nativeProxy = Join-Path $win32BuildDir "artifacts\$Configuration\d3d9-native.dll"
|
||||
$hostExe = Join-Path $hostArtifactDir 'WarcraftXLHost.exe'
|
||||
$selectedProxy = if ($NativeRenderer) { $nativeProxy } else { $modernProxy }
|
||||
$adtResources = Join-Path $repoRoot 'vendor\modules\wxl-modern-adt\_resources'
|
||||
$selectedProxy = Join-Path $win32ArtifactDir 'd3d9.dll'
|
||||
$recoveryProxy = Join-Path $win32BuildDir "artifacts\$Configuration\d3d9-native.dll"
|
||||
$extensionNames = @(
|
||||
'MoonWell',
|
||||
'wxl-db2',
|
||||
'wxl-fdid-moonwell',
|
||||
'wxl-grasswind',
|
||||
'wxl-modern-adt',
|
||||
'wxl-modern-blp',
|
||||
'wxl-modern-m2',
|
||||
'wxl-modern-wmo',
|
||||
'wxl-moonwell-storage-fallback',
|
||||
'wxl-unit-outline'
|
||||
)
|
||||
|
||||
if ($NativeRenderer) {
|
||||
Write-Warning '-NativeRenderer is no longer needed: WarcraftXL 1.1 uses native D3D9 by default.'
|
||||
}
|
||||
|
||||
function Install-WarcraftXLArtifacts {
|
||||
param([Parameter(Mandatory)][string]$Destination)
|
||||
param(
|
||||
[Parameter(Mandatory)]
|
||||
[string]$Destination
|
||||
)
|
||||
|
||||
$utils = Join-Path $Destination 'Utils'
|
||||
$loosePatch = Join-Path $Destination 'Data\Patch-WXL.MPQ'
|
||||
New-Item -ItemType Directory -Path $Destination, $utils, $loosePatch -Force | Out-Null
|
||||
New-Item `
|
||||
-ItemType Directory `
|
||||
-Path $Destination, $utils `
|
||||
-Force |
|
||||
Out-Null
|
||||
|
||||
Copy-Item -LiteralPath $stockExe -Destination (Join-Path $Destination 'Wow.exe') -Force
|
||||
Copy-Item -LiteralPath $warcraftXL -Destination (Join-Path $Destination 'WarcraftXL.dll') -Force
|
||||
Copy-Item -LiteralPath $selectedProxy -Destination (Join-Path $Destination 'd3d9.dll') -Force
|
||||
Copy-Item -LiteralPath $nativeProxy -Destination (Join-Path $utils 'd3d9-native.dll') -Force
|
||||
Copy-Item -LiteralPath $hostExe -Destination (Join-Path $utils 'WarcraftXLHost.exe') -Force
|
||||
Get-ChildItem -LiteralPath $adtResources | ForEach-Object {
|
||||
Copy-Item -LiteralPath $_.FullName -Destination $loosePatch -Recurse -Force
|
||||
$legacyHost = Join-Path $utils 'WarcraftXLHost.exe'
|
||||
if (Test-Path -LiteralPath $legacyHost -PathType Leaf) {
|
||||
Remove-Item -LiteralPath $legacyHost -Force
|
||||
Write-Host "Removed obsolete WarcraftXL 1.0 host: $legacyHost"
|
||||
}
|
||||
|
||||
$destinationExe = Join-Path $Destination 'Wow.exe'
|
||||
|
||||
Copy-Item `
|
||||
-LiteralPath $stockExe `
|
||||
-Destination $destinationExe `
|
||||
-Force
|
||||
|
||||
Enable-LargeAddressAware -Path $destinationExe
|
||||
|
||||
Copy-Item `
|
||||
-LiteralPath $warcraftXL `
|
||||
-Destination (Join-Path $Destination 'WarcraftXL.dll') `
|
||||
-Force
|
||||
|
||||
Copy-Item `
|
||||
-LiteralPath $selectedProxy `
|
||||
-Destination (Join-Path $Destination 'd3d9.dll') `
|
||||
-Force
|
||||
|
||||
Copy-Item `
|
||||
-LiteralPath $recoveryProxy `
|
||||
-Destination (Join-Path $utils 'd3d9-native.dll') `
|
||||
-Force
|
||||
|
||||
foreach ($extensionName in $extensionNames) {
|
||||
$extensionSource = Join-Path $win32BuildDir "$Configuration\$extensionName.dll"
|
||||
$extensionDestination = Join-Path $Destination "Extensions\$extensionName"
|
||||
New-Item -ItemType Directory -Path $extensionDestination -Force | Out-Null
|
||||
Copy-Item `
|
||||
-LiteralPath $extensionSource `
|
||||
-Destination (Join-Path $extensionDestination "$extensionName.dll") `
|
||||
-Force
|
||||
}
|
||||
}
|
||||
|
||||
@@ -93,7 +203,7 @@ if ($Deploy) {
|
||||
}
|
||||
|
||||
Install-WarcraftXLArtifacts -Destination $ClientPath
|
||||
Write-Host "Installed WarcraftXL runtime, host and modules in $ClientPath"
|
||||
Write-Host "Installed WarcraftXL 1.1 runtime and extensions in $ClientPath"
|
||||
}
|
||||
|
||||
if (-not [string]::IsNullOrWhiteSpace($PackagePath)) {
|
||||
@@ -102,5 +212,4 @@ if (-not [string]::IsNullOrWhiteSpace($PackagePath)) {
|
||||
Write-Host "Packaged stock Wow.exe and WarcraftXL artifacts in $PackagePath"
|
||||
}
|
||||
|
||||
$renderer = if ($NativeRenderer) { 'native D3D9 recovery proxy' } else { 'WarcraftXL D3D9On12 proxy' }
|
||||
Write-Host "WarcraftXL build complete ($renderer): $win32ArtifactDir"
|
||||
Write-Host "WarcraftXL 1.1 build complete (native D3D9 proxy): $win32ArtifactDir"
|
||||
|
||||
@@ -20,6 +20,7 @@ IGNORED_TOP_LEVEL_DIRS = {
|
||||
IGNORED_DIRS_ANYWHERE = {
|
||||
".git",
|
||||
".moonwell_launcher",
|
||||
".vscode"
|
||||
}
|
||||
IGNORED_TOP_LEVEL_FILES = {
|
||||
"Wow.moonwell-patched.backup.exe",
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"base_dbc_dir": "assets/dbc/3.3.5a",
|
||||
"model_data_id_start": 50000,
|
||||
"display_info_id_start": 50000,
|
||||
"creature_entry_id_start": 5000000,
|
||||
"summon_spell_id_start": 110000,
|
||||
"skill_line_ability_id_start": 30000,
|
||||
"defaults": {
|
||||
"mount_template_display_id": 2404,
|
||||
"pet_template_display_id": 5448
|
||||
},
|
||||
"mounts": [],
|
||||
"pets": []
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"models": {
|
||||
"catslime": {
|
||||
"model_data_id": 50000,
|
||||
"display_info_id": 50000,
|
||||
"creature_entry": 5000000,
|
||||
"summon_spell_id": 110000,
|
||||
"skill_line_ability_id": 30000
|
||||
}
|
||||
}
|
||||
}
|
||||
+6
-8
@@ -58,9 +58,6 @@ if ($runningClients.Count) {
|
||||
Write-Host 'Stopping the running WoW client...'
|
||||
$runningClients | Stop-Process -Force
|
||||
Start-Sleep -Seconds 2
|
||||
Get-Process WarcraftXLHost -ErrorAction SilentlyContinue | Where-Object {
|
||||
$_.Path -and $_.Path.StartsWith($ClientPath, [System.StringComparison]::OrdinalIgnoreCase)
|
||||
} | Stop-Process -Force
|
||||
}
|
||||
|
||||
$env:WOW_HOME = $ClientPath
|
||||
@@ -76,11 +73,12 @@ New-Item -ItemType Directory -Path $PackagePath -Force | Out-Null
|
||||
if (-not $SkipDataBuild) {
|
||||
Write-Host '[2/5] Building MPQ patches...'
|
||||
$tool = Join-Path $repoRoot 'tool\target\release\tool.exe'
|
||||
if (-not (Test-Path -LiteralPath $tool -PathType Leaf)) {
|
||||
$cargo = Get-Command cargo -ErrorAction SilentlyContinue
|
||||
if (-not $cargo) { throw 'Cargo was not found and the MPQ builder is not compiled.' }
|
||||
$cargo = Get-Command cargo -ErrorAction SilentlyContinue
|
||||
if ($cargo) {
|
||||
& $cargo.Source build --release --manifest-path (Join-Path $repoRoot 'tool\Cargo.toml')
|
||||
if ($LASTEXITCODE -ne 0) { throw 'MPQ builder compilation failed.' }
|
||||
} elseif (-not (Test-Path -LiteralPath $tool -PathType Leaf)) {
|
||||
throw 'Cargo was not found and the MPQ builder is not compiled.'
|
||||
}
|
||||
|
||||
& $tool (Join-Path $repoRoot 'src') $PackagePath
|
||||
@@ -119,12 +117,12 @@ if (-not $SkipManifest) {
|
||||
}
|
||||
|
||||
$wowHash = (Get-FileHash -LiteralPath (Join-Path $ClientPath 'Wow.exe') -Algorithm SHA256).Hash
|
||||
$renderer = if ($NativeRenderer) { 'native D3D9 recovery proxy' } else { 'WarcraftXL D3D9On12' }
|
||||
$renderer = 'WarcraftXL 1.1 native D3D9 proxy'
|
||||
Write-Host ''
|
||||
Write-Host 'Deployment complete.'
|
||||
Write-Host " Renderer: $renderer"
|
||||
Write-Host " Wow.exe SHA-256: $wowHash"
|
||||
Write-Host " Host: $(Join-Path $ClientPath 'Utils\WarcraftXLHost.exe')"
|
||||
Write-Host " Extensions: $(Join-Path $ClientPath 'Extensions')"
|
||||
|
||||
if ($Launch) {
|
||||
Write-Host 'Launching Wow.exe...'
|
||||
|
||||
+2
-3
@@ -50,9 +50,8 @@ extern "C" HRESULT WINAPI Direct3DCreate9Ex(UINT sdkVersion, IDirect3D9Ex** outp
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
|
||||
// Compatibility exports referenced by the current WarcraftXL core. MoonWell
|
||||
// does not enable its D3D9On12 backend, so these intentionally report no D3D12
|
||||
// device and a neutral supersampling factor.
|
||||
// Legacy compatibility exports retained for the recovery proxy. WarcraftXL 1.1
|
||||
// uses native D3D9 and ignores the former D3D9On12 bridge.
|
||||
extern "C" void* WxlD3D12Device() { return nullptr; }
|
||||
extern "C" void* WxlD3D12Queue() { return nullptr; }
|
||||
extern "C" void WxlD3D12DrainDebug() {}
|
||||
|
||||
@@ -0,0 +1,161 @@
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
// FileDataID overlay for selected retail assets shipped in MoonWell patches.
|
||||
|
||||
#include "game/Io.hpp"
|
||||
#include "wxl/FdidApi.h"
|
||||
#include "wxl/PluginApi.h"
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include <charconv>
|
||||
#include <cstdint>
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <system_error>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
namespace moonwell::fdid
|
||||
{
|
||||
namespace
|
||||
{
|
||||
constexpr std::string_view kFileDataMap = "WXLFileData.csv";
|
||||
|
||||
std::once_flag g_loadOnce;
|
||||
std::unordered_map<uint32_t, std::string> g_paths;
|
||||
const WXL_Api* g_api = nullptr;
|
||||
const char*(__cdecl* g_resolveTexture)(uint32_t) = nullptr;
|
||||
const char*(__cdecl* g_resolveModel)(uint32_t) = nullptr;
|
||||
|
||||
bool ReadAll(const char* path, std::vector<uint8_t>& out)
|
||||
{
|
||||
void* handle = nullptr;
|
||||
if (!wxl::game::io::FileOpen(path, wxl::game::io::kOpenWholeFile, &handle) || !handle)
|
||||
return false;
|
||||
uint32_t high = 0;
|
||||
const uint32_t size = wxl::game::io::FileSize(handle, &high);
|
||||
if (high != 0)
|
||||
{
|
||||
wxl::game::io::FileClose(handle);
|
||||
return false;
|
||||
}
|
||||
out.resize(size);
|
||||
uint32_t read = 0;
|
||||
const bool ok = (size == 0 || wxl::game::io::FileRead(handle, out.data(), size, &read))
|
||||
&& read == size;
|
||||
wxl::game::io::FileClose(handle);
|
||||
if (!ok) out.clear();
|
||||
return ok;
|
||||
}
|
||||
|
||||
std::string_view Trim(std::string_view value)
|
||||
{
|
||||
while (!value.empty() && (value.front() == ' ' || value.front() == '\t' ||
|
||||
value.front() == '\r' || value.front() == '\n'))
|
||||
value.remove_prefix(1);
|
||||
while (!value.empty() && (value.back() == ' ' || value.back() == '\t' ||
|
||||
value.back() == '\r' || value.back() == '\n'))
|
||||
value.remove_suffix(1);
|
||||
return value;
|
||||
}
|
||||
|
||||
void Load()
|
||||
{
|
||||
std::vector<uint8_t> bytes;
|
||||
if (!ReadAll(kFileDataMap.data(), bytes))
|
||||
{
|
||||
if (g_api && g_api->Log)
|
||||
g_api->Log(WXL_LOG_WARN, "MoonWellFdid", "FileDataID map '%s' was not found",
|
||||
kFileDataMap.data());
|
||||
return;
|
||||
}
|
||||
|
||||
const std::string_view text(reinterpret_cast<const char*>(bytes.data()), bytes.size());
|
||||
size_t lineStart = 0;
|
||||
while (lineStart < text.size())
|
||||
{
|
||||
size_t lineEnd = text.find('\n', lineStart);
|
||||
if (lineEnd == std::string_view::npos) lineEnd = text.size();
|
||||
std::string_view line = Trim(text.substr(lineStart, lineEnd - lineStart));
|
||||
lineStart = lineEnd + 1;
|
||||
|
||||
if (line.empty() || line.front() == '#') continue;
|
||||
const size_t comma = line.find(',');
|
||||
if (comma == std::string_view::npos) continue;
|
||||
|
||||
const std::string_view idText = Trim(line.substr(0, comma));
|
||||
std::string_view pathText = Trim(line.substr(comma + 1));
|
||||
uint32_t fileDataId = 0;
|
||||
const auto parsed = std::from_chars(idText.data(), idText.data() + idText.size(), fileDataId);
|
||||
if (parsed.ec != std::errc{} || parsed.ptr != idText.data() + idText.size() ||
|
||||
fileDataId == 0 || pathText.empty())
|
||||
continue;
|
||||
|
||||
std::string path(pathText);
|
||||
for (char& c : path) if (c == '/') c = '\\';
|
||||
g_paths[fileDataId] = std::move(path);
|
||||
}
|
||||
|
||||
if (g_api && g_api->Log)
|
||||
g_api->Log(WXL_LOG_INFO, "MoonWellFdid", "loaded %zu custom FileDataID path(s)",
|
||||
g_paths.size());
|
||||
}
|
||||
|
||||
const char* ResolveCustom(uint32_t fileDataId)
|
||||
{
|
||||
std::call_once(g_loadOnce, &Load);
|
||||
const auto found = g_paths.find(fileDataId);
|
||||
return found == g_paths.end() ? nullptr : found->second.c_str();
|
||||
}
|
||||
|
||||
const char* __cdecl ResolveTexture(uint32_t fileDataId)
|
||||
{
|
||||
if (const char* custom = ResolveCustom(fileDataId)) return custom;
|
||||
return g_resolveTexture ? g_resolveTexture(fileDataId) : nullptr;
|
||||
}
|
||||
|
||||
const char* __cdecl ResolveModel(uint32_t fileDataId)
|
||||
{
|
||||
if (const char* custom = ResolveCustom(fileDataId)) return custom;
|
||||
return g_resolveModel ? g_resolveModel(fileDataId) : nullptr;
|
||||
}
|
||||
|
||||
bool PatchResolver(WXL_FdidApi* fdid)
|
||||
{
|
||||
if (!fdid || fdid->apiVersion != WXL_FDID_API_VERSION) return false;
|
||||
g_resolveTexture = fdid->ResolveTexture;
|
||||
g_resolveModel = fdid->ResolveModel;
|
||||
|
||||
DWORD oldProtection = 0;
|
||||
if (!VirtualProtect(fdid, sizeof(*fdid), PAGE_READWRITE, &oldProtection)) return false;
|
||||
fdid->ResolveTexture = &ResolveTexture;
|
||||
fdid->ResolveModel = &ResolveModel;
|
||||
DWORD ignored = 0;
|
||||
VirtualProtect(fdid, sizeof(*fdid), oldProtection, &ignored);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const WXL_PluginInfo* __cdecl WXL_Query(void)
|
||||
{
|
||||
static const WXL_PluginInfo info = {
|
||||
sizeof(WXL_PluginInfo), WXL_API_VERSION, "MoonWellFdid", 1, WXL_CLIENT_BUILD,
|
||||
};
|
||||
return &info;
|
||||
}
|
||||
|
||||
int __cdecl WXL_Load(const WXL_Api* api)
|
||||
{
|
||||
if (!api || api->apiVersion != WXL_API_VERSION) return 0;
|
||||
moonwell::fdid::g_api = api;
|
||||
auto* fdid = static_cast<WXL_FdidApi*>(api->GetInterface("wxl.fdid", WXL_FDID_API_VERSION));
|
||||
if (!moonwell::fdid::PatchResolver(fdid))
|
||||
{
|
||||
api->Log(WXL_LOG_ERROR, "MoonWellFdid", "wxl.fdid v1 is unavailable");
|
||||
return 0;
|
||||
}
|
||||
api->Log(WXL_LOG_INFO, "MoonWellFdid", "custom FileDataID overlay installed");
|
||||
return 1;
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
// MoonWell's specific-archive fallback, kept outside the WarcraftXL core.
|
||||
|
||||
#include "wxl/PluginApi.h"
|
||||
|
||||
#include <atomic>
|
||||
#include <cstdint>
|
||||
|
||||
namespace
|
||||
{
|
||||
const WXL_Api* g_api = nullptr;
|
||||
using FileOpenFn = int(__stdcall*)(void* archive, const char* name, uint32_t flags, void** out);
|
||||
FileOpenFn g_nextOpen = nullptr;
|
||||
std::atomic<uint32_t> g_logCount{0};
|
||||
|
||||
int __stdcall FileOpenHook(void* archive, const char* name, uint32_t flags, void** out)
|
||||
{
|
||||
if (!g_nextOpen) return 0;
|
||||
|
||||
const int nativeResult = g_nextOpen(archive, name, flags, out);
|
||||
if (nativeResult || archive == nullptr || !name || !*name) return nativeResult;
|
||||
|
||||
// A dependency requested through one concrete MPQ may live in a higher-priority loose
|
||||
// Patch-*.MPQ directory. Retry only after that exact archive misses, using the client's
|
||||
// normal global search path. This is the MoonWell-only behavior that used to patch core.
|
||||
if (out) *out = nullptr;
|
||||
const int fallbackResult = g_nextOpen(nullptr, name, flags, out);
|
||||
if (fallbackResult && g_api && g_api->Log)
|
||||
{
|
||||
const uint32_t index = g_logCount.fetch_add(1, std::memory_order_relaxed);
|
||||
if (index < 32)
|
||||
g_api->Log(WXL_LOG_INFO, "MoonWellStorageFallback",
|
||||
"specific archive miss resolved globally: '%s'", name);
|
||||
}
|
||||
return fallbackResult;
|
||||
}
|
||||
}
|
||||
|
||||
const WXL_PluginInfo* __cdecl WXL_Query(void)
|
||||
{
|
||||
static const WXL_PluginInfo info = {
|
||||
sizeof(WXL_PluginInfo), WXL_API_VERSION, "MoonWellStorageFallback", 1,
|
||||
WXL_CLIENT_BUILD,
|
||||
};
|
||||
return &info;
|
||||
}
|
||||
|
||||
int __cdecl WXL_Load(const WXL_Api* api)
|
||||
{
|
||||
if (!api || api->apiVersion != WXL_API_VERSION || !api->HookAttachByName) return 0;
|
||||
g_api = api;
|
||||
const int installed = api->HookAttachByName(
|
||||
"Io.FileOpen", reinterpret_cast<void*>(&FileOpenHook),
|
||||
reinterpret_cast<void**>(&g_nextOpen), WXL_HOOK_DEFAULT_PRIORITY);
|
||||
api->Log(installed ? WXL_LOG_INFO : WXL_LOG_ERROR, "MoonWellStorageFallback", "%s",
|
||||
installed ? "specific-archive fallback installed" : "Io.FileOpen hook failed");
|
||||
return installed;
|
||||
}
|
||||
@@ -5,25 +5,71 @@
|
||||
// changes are verified and applied to the process image during WarcraftXL's
|
||||
// boot phase, before GlueXML is loaded.
|
||||
|
||||
#include "core/Logger.hpp"
|
||||
#include "core/Hook.hpp"
|
||||
#include "core/Mem.hpp"
|
||||
#include "runtime/LuaBindings.hpp"
|
||||
#include "runtime/ModuleInstall.hpp"
|
||||
#include "offsets/engine/Gx.hpp"
|
||||
#include "game/Script.hpp"
|
||||
#include "wxl/PluginApi.h"
|
||||
#include "SpellOverrides.hpp"
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
#include <array>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <cstdio>
|
||||
#include <cstring>
|
||||
#include <cstdarg>
|
||||
|
||||
namespace moonwell
|
||||
{
|
||||
namespace
|
||||
{
|
||||
using GxSetProjectionFn = wxl::offsets::engine::gx::GxSetProjectionFn;
|
||||
const WXL_Api* g_api = nullptr;
|
||||
|
||||
void Log(int level, const char* format, ...)
|
||||
{
|
||||
if (!g_api || !g_api->Log) return;
|
||||
char message[1024]{};
|
||||
va_list args;
|
||||
va_start(args, format);
|
||||
vsnprintf_s(message, sizeof(message), _TRUNCATE, format, args);
|
||||
va_end(args);
|
||||
g_api->Log(level, "MoonWell", "%s", message);
|
||||
}
|
||||
|
||||
#define WLOG_INFO(...) Log(WXL_LOG_INFO, __VA_ARGS__)
|
||||
#define WLOG_ERROR(...) Log(WXL_LOG_ERROR, __VA_ARGS__)
|
||||
|
||||
bool PatchMemory(void* destination, const void* source, size_t size)
|
||||
{
|
||||
DWORD oldProtection = 0;
|
||||
if (!VirtualProtect(destination, size, PAGE_EXECUTE_READWRITE, &oldProtection))
|
||||
return false;
|
||||
std::memcpy(destination, source, size);
|
||||
FlushInstructionCache(GetCurrentProcess(), destination, size);
|
||||
DWORD ignored = 0;
|
||||
VirtualProtect(destination, size, oldProtection, &ignored);
|
||||
return true;
|
||||
}
|
||||
|
||||
template <class Fn>
|
||||
bool Hook(const char* name, uintptr_t address, Fn* detour, Fn** original)
|
||||
{
|
||||
return g_api && g_api->HookAttach && g_api->HookAttach(
|
||||
name, address, reinterpret_cast<void*>(detour),
|
||||
reinterpret_cast<void**>(original), WXL_HOOK_DEFAULT_PRIORITY) != 0;
|
||||
}
|
||||
|
||||
template <class Fn>
|
||||
bool HookByName(const char* point, Fn* detour, Fn** original)
|
||||
{
|
||||
return g_api && g_api->HookAttachByName && g_api->HookAttachByName(
|
||||
point, reinterpret_cast<void*>(detour), reinterpret_cast<void**>(original),
|
||||
WXL_HOOK_DEFAULT_PRIORITY) != 0;
|
||||
}
|
||||
|
||||
constexpr uint32_t kTraitorFlag = 0x40000000u;
|
||||
bool g_loginCharacterIsTraitor = false;
|
||||
|
||||
using GxSetProjectionFn = void(__fastcall*)(void* self, void* edx, const void* projection);
|
||||
GxSetProjectionFn g_nextSetProjection = nullptr;
|
||||
|
||||
// FrameXML's stock SetCreature only accepts a creature entry and waits
|
||||
@@ -61,10 +107,10 @@ namespace moonwell
|
||||
int __cdecl SetCreatureDisplayInfoHook(void* state)
|
||||
{
|
||||
const int result = g_nextSetCreature ? g_nextSetCreature(state) : 0;
|
||||
if (!state || !wxl::runtime::lua::IsNumber(state, 3))
|
||||
if (!state || !wxl::game::script::IsNumber(state, 3))
|
||||
return result;
|
||||
|
||||
const double requestedDisplayInfo = wxl::runtime::lua::ToNumber(state, 3);
|
||||
const double requestedDisplayInfo = wxl::game::script::ToNumber(state, 3);
|
||||
if (requestedDisplayInfo <= 0.0 || requestedDisplayInfo > 4294967295.0)
|
||||
return result;
|
||||
|
||||
@@ -99,8 +145,8 @@ namespace moonwell
|
||||
|
||||
void InstallEncounterJournalModelPreview()
|
||||
{
|
||||
if (!wxl::core::hook::Install("MoonWellSetCreatureDisplayInfo", kSetCreature,
|
||||
&SetCreatureDisplayInfoHook, &g_nextSetCreature))
|
||||
if (!Hook("MoonWellSetCreatureDisplayInfo", kSetCreature,
|
||||
&SetCreatureDisplayInfoHook, &g_nextSetCreature))
|
||||
{
|
||||
WLOG_ERROR("moonwell: encounter journal model hook installation failed");
|
||||
return;
|
||||
@@ -148,14 +194,14 @@ namespace moonwell
|
||||
|
||||
int __cdecl SetCharacterCreateCamera(void* state)
|
||||
{
|
||||
const bool enabled = state && wxl::runtime::lua::IsNumber(state, 1)
|
||||
&& wxl::runtime::lua::ToNumber(state, 1) != 0.0;
|
||||
const float faceZoom = state && wxl::runtime::lua::IsNumber(state, 2)
|
||||
? static_cast<float>(wxl::runtime::lua::ToNumber(state, 2)) : 2.0f;
|
||||
const float faceVerticalOffset = state && wxl::runtime::lua::IsNumber(state, 3)
|
||||
? static_cast<float>(wxl::runtime::lua::ToNumber(state, 3)) : -0.65f;
|
||||
double requestedDuration = state && wxl::runtime::lua::IsNumber(state, 4)
|
||||
? wxl::runtime::lua::ToNumber(state, 4) : 500.0;
|
||||
const bool enabled = state && wxl::game::script::IsNumber(state, 1)
|
||||
&& wxl::game::script::ToNumber(state, 1) != 0.0;
|
||||
const float faceZoom = state && wxl::game::script::IsNumber(state, 2)
|
||||
? static_cast<float>(wxl::game::script::ToNumber(state, 2)) : 2.0f;
|
||||
const float faceVerticalOffset = state && wxl::game::script::IsNumber(state, 3)
|
||||
? static_cast<float>(wxl::game::script::ToNumber(state, 3)) : -0.65f;
|
||||
double requestedDuration = state && wxl::game::script::IsNumber(state, 4)
|
||||
? wxl::game::script::ToNumber(state, 4) : 500.0;
|
||||
if (requestedDuration < 0.0) requestedDuration = 0.0;
|
||||
if (requestedDuration > 2000.0) requestedDuration = 2000.0;
|
||||
|
||||
@@ -199,15 +245,16 @@ namespace moonwell
|
||||
|
||||
void InstallCharacterCreateCamera()
|
||||
{
|
||||
namespace gx = wxl::offsets::engine::gx;
|
||||
void** vtable = reinterpret_cast<void**>(gx::kGxDeviceVTable);
|
||||
void** slot = &vtable[gx::kGxSetProjectionSlot];
|
||||
constexpr uintptr_t kGxDeviceVTable = 0x00A2E718;
|
||||
constexpr unsigned kGxSetProjectionSlot = 0xA0 / 4;
|
||||
void** vtable = reinterpret_cast<void**>(kGxDeviceVTable);
|
||||
void** slot = &vtable[kGxSetProjectionSlot];
|
||||
if (*slot == reinterpret_cast<void*>(&CharacterCreateProjectionHook))
|
||||
return;
|
||||
|
||||
g_nextSetProjection = reinterpret_cast<GxSetProjectionFn>(*slot);
|
||||
void* replacement = reinterpret_cast<void*>(&CharacterCreateProjectionHook);
|
||||
if (!g_nextSetProjection || !wxl::core::mem::Patch(slot, &replacement, sizeof(replacement)))
|
||||
if (!g_nextSetProjection || !PatchMemory(slot, &replacement, sizeof(replacement)))
|
||||
{
|
||||
g_nextSetProjection = nullptr;
|
||||
WLOG_ERROR("moonwell: character-create projection hook installation failed");
|
||||
@@ -216,6 +263,23 @@ namespace moonwell
|
||||
WLOG_INFO("moonwell: smooth character-create camera installed");
|
||||
}
|
||||
|
||||
int __cdecl SetLoginCharacterFlags(void* state)
|
||||
{
|
||||
uint32_t flags = 0;
|
||||
if (state && wxl::game::script::IsNumber(state, 1))
|
||||
flags = static_cast<uint32_t>(wxl::game::script::ToNumber(state, 1));
|
||||
|
||||
g_loginCharacterIsTraitor = (flags & kTraitorFlag) != 0;
|
||||
wxl::game::script::PushBoolean(state, g_loginCharacterIsTraitor);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int __cdecl IsTraitor(void* state)
|
||||
{
|
||||
wxl::game::script::PushBoolean(state, g_loginCharacterIsTraitor);
|
||||
return 1;
|
||||
}
|
||||
|
||||
struct Patch
|
||||
{
|
||||
const char* name;
|
||||
@@ -239,7 +303,7 @@ namespace moonwell
|
||||
name, reinterpret_cast<void*>(address));
|
||||
return false;
|
||||
}
|
||||
if (!wxl::core::mem::Patch(reinterpret_cast<void*>(address), replacement.data(), N))
|
||||
if (!PatchMemory(reinterpret_cast<void*>(address), replacement.data(), N))
|
||||
{
|
||||
WLOG_ERROR("moonwell: '%s' patch failed at %p", name,
|
||||
reinterpret_cast<void*>(address));
|
||||
@@ -351,7 +415,7 @@ namespace moonwell
|
||||
const auto caveRel = static_cast<int32_t>(reinterpret_cast<uintptr_t>(cave) -
|
||||
(patchAddress + jump.size()));
|
||||
std::memcpy(jump.data() + 1, &caveRel, sizeof(caveRel));
|
||||
if (!wxl::core::mem::Patch(reinterpret_cast<void*>(patchAddress), jump.data(), jump.size()))
|
||||
if (!PatchMemory(reinterpret_cast<void*>(patchAddress), jump.data(), jump.size()))
|
||||
{
|
||||
VirtualFree(cave, 0, MEM_RELEASE);
|
||||
WLOG_ERROR("moonwell: GetCharacterInfo jump patch failed");
|
||||
@@ -370,37 +434,84 @@ namespace moonwell
|
||||
WLOG_ERROR("moonwell: compatibility module incomplete; see mismatches above");
|
||||
else
|
||||
WLOG_INFO("moonwell: compatibility module ready (stock Wow.exe remains untouched)");
|
||||
wxl::core::log::Flush();
|
||||
}
|
||||
|
||||
DWORD WINAPI FlushRuntimeLog(LPVOID)
|
||||
using RegisterFunctionFn = void(__cdecl*)(const char*, wxl::game::script::Function);
|
||||
using ValidateCallbackFn = void(__cdecl*)(uintptr_t);
|
||||
using GetContextFn = void*(__cdecl*)();
|
||||
RegisterFunctionFn g_nextRegisterFunction = nullptr;
|
||||
ValidateCallbackFn g_nextValidateCallback = nullptr;
|
||||
void* g_registeredState = nullptr;
|
||||
bool g_registeringMoonWell = false;
|
||||
|
||||
bool IsMoonWellCallback(uintptr_t callback)
|
||||
{
|
||||
// Let the remainder of RunAll() and the core-ready line reach the
|
||||
// shared buffered logger, then make startup diagnostics durable.
|
||||
Sleep(1000);
|
||||
wxl::core::log::Flush();
|
||||
return 0;
|
||||
return callback == reinterpret_cast<uintptr_t>(&SetLoginCharacterFlags)
|
||||
|| callback == reinterpret_cast<uintptr_t>(&IsTraitor)
|
||||
|| callback == reinterpret_cast<uintptr_t>(&SetCharacterCreateCamera);
|
||||
}
|
||||
|
||||
void InstallRuntimeLogFlush()
|
||||
void __cdecl ValidateCallbackHook(uintptr_t callback)
|
||||
{
|
||||
HANDLE thread = CreateThread(nullptr, 0, &FlushRuntimeLog, nullptr, 0, nullptr);
|
||||
if (thread) CloseHandle(thread);
|
||||
if (!IsMoonWellCallback(callback) && g_nextValidateCallback)
|
||||
g_nextValidateCallback(callback);
|
||||
}
|
||||
|
||||
struct Registration
|
||||
void RegisterLuaFunctionsForCurrentState()
|
||||
{
|
||||
Registration()
|
||||
{
|
||||
wxl::runtime::lua::RegisterFunction(
|
||||
"MoonWellSetCharacterCreateCamera", &SetCharacterCreateCamera);
|
||||
wxl::runtime::modules::RegisterBoot("moonwell", &InstallBoot);
|
||||
wxl::runtime::modules::Register(
|
||||
"moonwell-character-create-camera", &InstallCharacterCreateCamera);
|
||||
wxl::runtime::modules::Register(
|
||||
"moonwell-encounter-journal-models", &InstallEncounterJournalModelPreview);
|
||||
wxl::runtime::modules::Register("moonwell-log-flush", &InstallRuntimeLogFlush);
|
||||
}
|
||||
} g_registration;
|
||||
if (!g_nextRegisterFunction || g_registeringMoonWell) return;
|
||||
constexpr uintptr_t kGetContext = 0x00817DB0;
|
||||
void* state = reinterpret_cast<GetContextFn>(kGetContext)();
|
||||
if (!state || state == g_registeredState) return;
|
||||
|
||||
g_registeringMoonWell = true;
|
||||
g_nextRegisterFunction("MoonWellSetLoginCharacterFlags", &SetLoginCharacterFlags);
|
||||
g_nextRegisterFunction("MoonWellIsTraitor", &IsTraitor);
|
||||
g_nextRegisterFunction("MoonWellSetCharacterCreateCamera", &SetCharacterCreateCamera);
|
||||
g_registeringMoonWell = false;
|
||||
g_registeredState = state;
|
||||
WLOG_INFO("moonwell: Lua functions registered for state %p", state);
|
||||
}
|
||||
|
||||
void __cdecl RegisterFunctionHook(const char* name, wxl::game::script::Function function)
|
||||
{
|
||||
if (g_nextRegisterFunction) g_nextRegisterFunction(name, function);
|
||||
RegisterLuaFunctionsForCurrentState();
|
||||
}
|
||||
|
||||
bool InstallLuaBridge()
|
||||
{
|
||||
const bool validator = HookByName("Lua.ValidateFunctionPointer", &ValidateCallbackHook,
|
||||
&g_nextValidateCallback);
|
||||
const bool registrar = HookByName("Lua.RegisterFunction", &RegisterFunctionHook,
|
||||
&g_nextRegisterFunction);
|
||||
if (!validator || !registrar)
|
||||
WLOG_ERROR("moonwell: Lua bridge hook installation failed");
|
||||
return validator && registrar;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const WXL_PluginInfo* __cdecl WXL_Query(void)
|
||||
{
|
||||
static const WXL_PluginInfo info = {
|
||||
sizeof(WXL_PluginInfo), WXL_API_VERSION, "MoonWell", 1, WXL_CLIENT_BUILD,
|
||||
};
|
||||
return &info;
|
||||
}
|
||||
|
||||
int __cdecl WXL_Load(const WXL_Api* api)
|
||||
{
|
||||
if (!api || api->apiVersion != WXL_API_VERSION) return 0;
|
||||
moonwell::g_api = api;
|
||||
|
||||
moonwell::InstallBoot();
|
||||
const bool lua = moonwell::InstallLuaBridge();
|
||||
moonwell::InstallCharacterCreateCamera();
|
||||
moonwell::InstallEncounterJournalModelPreview();
|
||||
const bool spells = moonwell::spells::Install(api);
|
||||
const bool ready = lua && spells;
|
||||
api->Log(ready ? WXL_LOG_INFO : WXL_LOG_ERROR, "MoonWell", "%s",
|
||||
ready ? "MoonWell extension loaded" : "MoonWell extension loaded with errors");
|
||||
return ready ? 1 : 0;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,310 @@
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
// Appends compact MoonWell spell overrides to stock 3.3.5 DBC bytes.
|
||||
|
||||
#include "game/Io.hpp"
|
||||
#include "wxl/PluginApi.h"
|
||||
#include "wxl/StorageApi.h"
|
||||
|
||||
#include <cctype>
|
||||
#include <charconv>
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <system_error>
|
||||
#include <vector>
|
||||
|
||||
namespace moonwell::spells
|
||||
{
|
||||
namespace
|
||||
{
|
||||
constexpr std::string_view kOverridesPath = "WXLSpellOverrides.tsv";
|
||||
constexpr std::string_view kSpellPath = "DBFilesClient\\Spell.dbc";
|
||||
constexpr std::string_view kSkillPath = "DBFilesClient\\SkillLineAbility.dbc";
|
||||
constexpr uint32_t kSpellFields = 234;
|
||||
constexpr uint32_t kSpellRecordSize = kSpellFields * 4;
|
||||
constexpr uint32_t kSkillFields = 14;
|
||||
constexpr uint32_t kSkillRecordSize = kSkillFields * 4;
|
||||
|
||||
struct Override
|
||||
{
|
||||
uint32_t spellId = 0;
|
||||
uint32_t templateSpellId = 0;
|
||||
uint32_t creatureEntry = 0;
|
||||
uint32_t skillLineAbilityId = 0;
|
||||
std::string name;
|
||||
};
|
||||
|
||||
std::once_flag g_loadOnce;
|
||||
bool g_ready = false;
|
||||
const WXL_Api* g_api = nullptr;
|
||||
std::vector<Override> g_overrides;
|
||||
|
||||
void Log(int level, const char* message)
|
||||
{
|
||||
if (g_api && g_api->Log) g_api->Log(level, "MoonWellSpells", "%s", message);
|
||||
}
|
||||
|
||||
bool ReadAll(const char* path, std::vector<uint8_t>& out)
|
||||
{
|
||||
void* handle = nullptr;
|
||||
if (!wxl::game::io::FileOpen(path, wxl::game::io::kOpenWholeFile, &handle) || !handle)
|
||||
return false;
|
||||
uint32_t high = 0;
|
||||
const uint32_t size = wxl::game::io::FileSize(handle, &high);
|
||||
if (high != 0)
|
||||
{
|
||||
wxl::game::io::FileClose(handle);
|
||||
return false;
|
||||
}
|
||||
out.resize(size);
|
||||
uint32_t read = 0;
|
||||
const bool ok = (size == 0 || wxl::game::io::FileRead(handle, out.data(), size, &read))
|
||||
&& read == size;
|
||||
wxl::game::io::FileClose(handle);
|
||||
if (!ok) out.clear();
|
||||
return ok;
|
||||
}
|
||||
|
||||
uint32_t ReadU32(const uint8_t* data)
|
||||
{
|
||||
uint32_t value = 0;
|
||||
std::memcpy(&value, data, sizeof(value));
|
||||
return value;
|
||||
}
|
||||
|
||||
void WriteU32(uint8_t* data, uint32_t value)
|
||||
{
|
||||
std::memcpy(data, &value, sizeof(value));
|
||||
}
|
||||
|
||||
std::string_view Trim(std::string_view value)
|
||||
{
|
||||
while (!value.empty() && std::isspace(static_cast<unsigned char>(value.front())))
|
||||
value.remove_prefix(1);
|
||||
while (!value.empty() && std::isspace(static_cast<unsigned char>(value.back())))
|
||||
value.remove_suffix(1);
|
||||
return value;
|
||||
}
|
||||
|
||||
bool ParseU32(std::string_view text, uint32_t& value)
|
||||
{
|
||||
text = Trim(text);
|
||||
const auto parsed = std::from_chars(text.data(), text.data() + text.size(), value);
|
||||
return parsed.ec == std::errc{} && parsed.ptr == text.data() + text.size();
|
||||
}
|
||||
|
||||
bool SamePath(std::string_view left, std::string_view right)
|
||||
{
|
||||
if (left.size() != right.size()) return false;
|
||||
for (size_t i = 0; i < left.size(); ++i)
|
||||
{
|
||||
const unsigned char a = static_cast<unsigned char>(left[i] == '/' ? '\\' : left[i]);
|
||||
const unsigned char b = static_cast<unsigned char>(right[i] == '/' ? '\\' : right[i]);
|
||||
if (std::tolower(a) != std::tolower(b)) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ParseOverrides(const std::vector<uint8_t>& bytes, std::vector<Override>& out)
|
||||
{
|
||||
const std::string_view text(reinterpret_cast<const char*>(bytes.data()), bytes.size());
|
||||
size_t lineStart = 0;
|
||||
while (lineStart < text.size())
|
||||
{
|
||||
size_t lineEnd = text.find('\n', lineStart);
|
||||
if (lineEnd == std::string_view::npos) lineEnd = text.size();
|
||||
std::string_view line = Trim(text.substr(lineStart, lineEnd - lineStart));
|
||||
lineStart = lineEnd + 1;
|
||||
if (line.empty() || line.front() == '#') continue;
|
||||
|
||||
std::string_view fields[5];
|
||||
size_t fieldStart = 0;
|
||||
bool valid = true;
|
||||
for (size_t i = 0; i < 4; ++i)
|
||||
{
|
||||
const size_t tab = line.find('\t', fieldStart);
|
||||
if (tab == std::string_view::npos) { valid = false; break; }
|
||||
fields[i] = line.substr(fieldStart, tab - fieldStart);
|
||||
fieldStart = tab + 1;
|
||||
}
|
||||
if (!valid) return false;
|
||||
fields[4] = Trim(line.substr(fieldStart));
|
||||
|
||||
Override item;
|
||||
if (!ParseU32(fields[0], item.spellId) ||
|
||||
!ParseU32(fields[1], item.templateSpellId) ||
|
||||
!ParseU32(fields[2], item.creatureEntry) ||
|
||||
!ParseU32(fields[3], item.skillLineAbilityId) || fields[4].empty())
|
||||
return false;
|
||||
item.name.assign(fields[4]);
|
||||
out.push_back(std::move(item));
|
||||
}
|
||||
return !out.empty();
|
||||
}
|
||||
|
||||
bool ValidateWdbc(const std::vector<uint8_t>& bytes, uint32_t fields, uint32_t recordSize,
|
||||
uint32_t& count, uint32_t& stringSize, size_t& recordsEnd)
|
||||
{
|
||||
if (bytes.size() < 20 || std::memcmp(bytes.data(), "WDBC", 4) != 0) return false;
|
||||
count = ReadU32(bytes.data() + 4);
|
||||
if (ReadU32(bytes.data() + 8) != fields || ReadU32(bytes.data() + 12) != recordSize)
|
||||
return false;
|
||||
stringSize = ReadU32(bytes.data() + 16);
|
||||
recordsEnd = 20ull + static_cast<size_t>(count) * recordSize;
|
||||
return recordsEnd <= bytes.size() && recordsEnd + stringSize == bytes.size();
|
||||
}
|
||||
|
||||
const uint8_t* FindSpell(const std::vector<uint8_t>& bytes, uint32_t count, uint32_t id)
|
||||
{
|
||||
for (uint32_t i = 0; i < count; ++i)
|
||||
{
|
||||
const uint8_t* row = bytes.data() + 20 + static_cast<size_t>(i) * kSpellRecordSize;
|
||||
if (ReadU32(row) == id) return row;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const uint8_t* FindSkillRow(const std::vector<uint8_t>& bytes, uint32_t count, uint32_t spellId)
|
||||
{
|
||||
for (uint32_t i = 0; i < count; ++i)
|
||||
{
|
||||
const uint8_t* row = bytes.data() + 20 + static_cast<size_t>(i) * kSkillRecordSize;
|
||||
if (ReadU32(row + 4) == 778 && ReadU32(row + 8) == spellId) return row;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool BuildSpellDbc(const std::vector<uint8_t>& base, const std::vector<Override>& overrides,
|
||||
std::vector<uint8_t>& out)
|
||||
{
|
||||
uint32_t count = 0, stringSize = 0;
|
||||
size_t recordsEnd = 0;
|
||||
if (!ValidateWdbc(base, kSpellFields, kSpellRecordSize, count, stringSize, recordsEnd))
|
||||
return false;
|
||||
|
||||
std::vector<uint8_t> records;
|
||||
records.reserve(overrides.size() * kSpellRecordSize);
|
||||
std::vector<uint8_t> strings;
|
||||
for (const Override& item : overrides)
|
||||
{
|
||||
const uint8_t* source = FindSpell(base, count, item.templateSpellId);
|
||||
if (!source) return false;
|
||||
const size_t recordStart = records.size();
|
||||
records.insert(records.end(), source, source + kSpellRecordSize);
|
||||
uint8_t* row = records.data() + recordStart;
|
||||
WriteU32(row, item.spellId);
|
||||
WriteU32(row + 110 * 4, item.creatureEntry);
|
||||
|
||||
const uint32_t nameOffset = stringSize + static_cast<uint32_t>(strings.size());
|
||||
strings.insert(strings.end(), item.name.begin(), item.name.end());
|
||||
strings.push_back(0);
|
||||
const std::string description = "Призывает или отпускает спутника: " + item.name + ".";
|
||||
const uint32_t descriptionOffset = stringSize + static_cast<uint32_t>(strings.size());
|
||||
strings.insert(strings.end(), description.begin(), description.end());
|
||||
strings.push_back(0);
|
||||
for (uint32_t field = 136; field <= 151; ++field) WriteU32(row + field * 4, nameOffset);
|
||||
for (uint32_t field = 170; field <= 185; ++field) WriteU32(row + field * 4, descriptionOffset);
|
||||
for (uint32_t field = 187; field <= 202; ++field) WriteU32(row + field * 4, 0);
|
||||
}
|
||||
|
||||
out.reserve(base.size() + records.size() + strings.size());
|
||||
out.insert(out.end(), base.begin(), base.begin() + 20);
|
||||
WriteU32(out.data() + 4, count + static_cast<uint32_t>(overrides.size()));
|
||||
WriteU32(out.data() + 16, stringSize + static_cast<uint32_t>(strings.size()));
|
||||
out.insert(out.end(), base.begin() + 20, base.begin() + recordsEnd);
|
||||
out.insert(out.end(), records.begin(), records.end());
|
||||
out.insert(out.end(), base.begin() + recordsEnd, base.end());
|
||||
out.insert(out.end(), strings.begin(), strings.end());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool BuildSkillDbc(const std::vector<uint8_t>& base, const std::vector<Override>& overrides,
|
||||
std::vector<uint8_t>& out)
|
||||
{
|
||||
uint32_t count = 0, stringSize = 0;
|
||||
size_t recordsEnd = 0;
|
||||
if (!ValidateWdbc(base, kSkillFields, kSkillRecordSize, count, stringSize, recordsEnd))
|
||||
return false;
|
||||
|
||||
std::vector<uint8_t> records;
|
||||
records.reserve(overrides.size() * kSkillRecordSize);
|
||||
for (const Override& item : overrides)
|
||||
{
|
||||
const uint8_t* source = FindSkillRow(base, count, item.templateSpellId);
|
||||
if (!source) return false;
|
||||
const size_t recordStart = records.size();
|
||||
records.insert(records.end(), source, source + kSkillRecordSize);
|
||||
uint8_t* row = records.data() + recordStart;
|
||||
WriteU32(row, item.skillLineAbilityId);
|
||||
WriteU32(row + 8, item.spellId);
|
||||
}
|
||||
|
||||
out.reserve(base.size() + records.size());
|
||||
out.insert(out.end(), base.begin(), base.begin() + 20);
|
||||
WriteU32(out.data() + 4, count + static_cast<uint32_t>(overrides.size()));
|
||||
out.insert(out.end(), base.begin() + 20, base.begin() + recordsEnd);
|
||||
out.insert(out.end(), records.begin(), records.end());
|
||||
out.insert(out.end(), base.begin() + recordsEnd, base.end());
|
||||
return true;
|
||||
}
|
||||
|
||||
void Load()
|
||||
{
|
||||
std::vector<uint8_t> overrideBytes;
|
||||
if (!ReadAll(kOverridesPath.data(), overrideBytes))
|
||||
return;
|
||||
|
||||
if (!ParseOverrides(overrideBytes, g_overrides))
|
||||
{
|
||||
Log(WXL_LOG_ERROR, "failed to parse WXLSpellOverrides.tsv");
|
||||
return;
|
||||
}
|
||||
g_ready = true;
|
||||
if (g_api && g_api->Log)
|
||||
g_api->Log(WXL_LOG_INFO, "MoonWellSpells", "loaded %zu companion spell override(s)",
|
||||
g_overrides.size());
|
||||
}
|
||||
|
||||
int __cdecl Transform(const char* rawName, const uint8_t* raw, uint32_t rawLen,
|
||||
const WXL_ByteSink* sink)
|
||||
{
|
||||
if (!rawName || !raw || !sink || !sink->Write) return 0;
|
||||
const std::string_view name(rawName);
|
||||
if (!SamePath(name, kSpellPath) && !SamePath(name, kSkillPath)) return false;
|
||||
std::call_once(g_loadOnce, &Load);
|
||||
if (!g_ready) return false;
|
||||
|
||||
const std::vector<uint8_t> base(raw, raw + rawLen);
|
||||
std::vector<uint8_t> out;
|
||||
const bool built = SamePath(name, kSpellPath)
|
||||
? BuildSpellDbc(base, g_overrides, out)
|
||||
: BuildSkillDbc(base, g_overrides, out);
|
||||
if (!built)
|
||||
{
|
||||
Log(WXL_LOG_ERROR, "failed to build custom companion DBC");
|
||||
return 0;
|
||||
}
|
||||
sink->Write(sink->ctx, out.data(), static_cast<uint32_t>(out.size()));
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
bool Install(const WXL_Api* api)
|
||||
{
|
||||
g_api = api;
|
||||
if (!api || !api->GetInterface) return false;
|
||||
auto* storage = static_cast<WXL_StorageApi*>(
|
||||
api->GetInterface("wxl.storage", WXL_STORAGE_API_VERSION));
|
||||
if (!storage || storage->apiVersion != WXL_STORAGE_API_VERSION ||
|
||||
!storage->RegisterClientTransform)
|
||||
{
|
||||
Log(WXL_LOG_ERROR, "wxl.storage v1 is unavailable");
|
||||
return false;
|
||||
}
|
||||
storage->RegisterClientTransform(".dbc", &Transform);
|
||||
Log(WXL_LOG_INFO, "DBC override transform registered");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
struct WXL_Api;
|
||||
|
||||
namespace moonwell::spells
|
||||
{
|
||||
bool Install(const WXL_Api* api);
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
file(GLOB_RECURSE WXL_EXT_SHARED_SRC CONFIGURE_DEPENDS
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/src/engine/assets/shared/textures/blp/*.cpp")
|
||||
@@ -0,0 +1,77 @@
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
// WarcraftXL 1.1 BLP transform extension.
|
||||
|
||||
#include "engine/assets/shared/textures/blp/BlpTranscode.hpp"
|
||||
#include "wxl/ModernBlpApi.h"
|
||||
#include "wxl/PluginApi.h"
|
||||
#include "wxl/StorageApi.h"
|
||||
|
||||
#include <cstdint>
|
||||
#include <span>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
namespace
|
||||
{
|
||||
const WXL_Api* g_api = nullptr;
|
||||
constexpr uint32_t kMaxTextureEdge = 1024;
|
||||
|
||||
int __cdecl Transcode(const char* name, const uint8_t* raw, uint32_t rawLen,
|
||||
const WXL_ByteSink* sink)
|
||||
{
|
||||
if (!raw || !sink || !sink->Write) return 0;
|
||||
namespace blp = wxl::modern::assets::textures::blp;
|
||||
|
||||
const std::span<const uint8_t> input(raw, rawLen);
|
||||
std::vector<uint8_t> capped;
|
||||
const bool didCap = blp::CapBlpMips(input, capped, kMaxTextureEdge);
|
||||
const std::span<const uint8_t> source = didCap
|
||||
? std::span<const uint8_t>(capped.data(), capped.size()) : input;
|
||||
|
||||
std::vector<uint8_t> transcoded;
|
||||
if (blp::TranscodeBlp(source, transcoded))
|
||||
{
|
||||
sink->Write(sink->ctx, transcoded.data(), static_cast<uint32_t>(transcoded.size()));
|
||||
if (g_api && g_api->Log)
|
||||
g_api->Log(WXL_LOG_DEBUG, "wxl-modern-blp", "%s%s BGRA->DXT5",
|
||||
name ? name : "?", didCap ? " capped" : "");
|
||||
return 1;
|
||||
}
|
||||
if (!didCap) return 0;
|
||||
|
||||
sink->Write(sink->ctx, capped.data(), static_cast<uint32_t>(capped.size()));
|
||||
return 1;
|
||||
}
|
||||
|
||||
const WXL_ModernBlpApi g_blpApi = {
|
||||
sizeof(WXL_ModernBlpApi), WXL_MODERN_BLP_API_VERSION, &Transcode,
|
||||
};
|
||||
}
|
||||
|
||||
const WXL_PluginInfo* __cdecl WXL_Query(void)
|
||||
{
|
||||
static const WXL_PluginInfo info = {
|
||||
sizeof(WXL_PluginInfo), WXL_API_VERSION, "wxl-modern-blp", 1, WXL_CLIENT_BUILD,
|
||||
};
|
||||
return &info;
|
||||
}
|
||||
|
||||
int __cdecl WXL_Load(const WXL_Api* api)
|
||||
{
|
||||
if (!api || api->apiVersion != WXL_API_VERSION) return 0;
|
||||
g_api = api;
|
||||
auto* storage = static_cast<WXL_StorageApi*>(
|
||||
api->GetInterface("wxl.storage", WXL_STORAGE_API_VERSION));
|
||||
if (!storage || storage->apiVersion != WXL_STORAGE_API_VERSION ||
|
||||
!storage->RegisterClientTransform)
|
||||
{
|
||||
api->Log(WXL_LOG_ERROR, "wxl-modern-blp", "wxl.storage v1 is unavailable");
|
||||
return 0;
|
||||
}
|
||||
|
||||
storage->RegisterClientTransform(".blp", &Transcode);
|
||||
api->PublishInterface("wxl.modern-blp", WXL_MODERN_BLP_API_VERSION,
|
||||
const_cast<WXL_ModernBlpApi*>(&g_blpApi));
|
||||
api->Log(WXL_LOG_INFO, "wxl-modern-blp", "BLP transcode and mip cap active");
|
||||
return 1;
|
||||
}
|
||||
@@ -37,6 +37,42 @@ if (-not $env:WOW_HOME) {
|
||||
$WOW_HOME = $env:WOW_HOME
|
||||
Write-Host "WOW_HOME = $WOW_HOME"
|
||||
|
||||
function Test-ExistingFileWriteAccess {
|
||||
param([Parameter(Mandatory=$true)][string]$Path)
|
||||
|
||||
try {
|
||||
$stream = [System.IO.File]::Open(
|
||||
$Path,
|
||||
[System.IO.FileMode]::Open,
|
||||
[System.IO.FileAccess]::Write,
|
||||
[System.IO.FileShare]::ReadWrite
|
||||
)
|
||||
$stream.Close()
|
||||
return $true
|
||||
} catch [System.UnauthorizedAccessException] {
|
||||
return $false
|
||||
} catch {
|
||||
# Sharing violations are handled later by Stop-WowRuntime. They do not
|
||||
# indicate that the whole script needs an elevated token.
|
||||
return $true
|
||||
}
|
||||
}
|
||||
|
||||
$installedWarcraftXL = Join-Path $WOW_HOME "WarcraftXL.dll"
|
||||
$isAdministrator = ([Security.Principal.WindowsPrincipal] [Security.Principal.WindowsIdentity]::GetCurrent()).IsInRole(
|
||||
[Security.Principal.WindowsBuiltInRole]::Administrator
|
||||
)
|
||||
|
||||
if ((Test-Path -LiteralPath $installedWarcraftXL -PathType Leaf) -and
|
||||
-not (Test-ExistingFileWriteAccess -Path $installedWarcraftXL) -and
|
||||
-not $isAdministrator) {
|
||||
Write-Host "WarcraftXL.dll requires administrator access. Requesting elevation..."
|
||||
$elevatedProcess = Start-Process -FilePath "powershell.exe" -Verb RunAs -PassThru -Wait `
|
||||
-WorkingDirectory $ROOT `
|
||||
-ArgumentList "-NoProfile", "-ExecutionPolicy", "Bypass", "-File", "`"$($MyInvocation.MyCommand.Path)`"", "-Env", $Env
|
||||
exit $elevatedProcess.ExitCode
|
||||
}
|
||||
|
||||
# --- Paths
|
||||
$SRC_DIR = Join-Path $ROOT "src"
|
||||
$DIST_DIR = Join-Path $ROOT "dist"
|
||||
@@ -44,6 +80,36 @@ $TOOL = Join-Path $ROOT "tool\target\release\tool.exe"
|
||||
$RELOAD_SCRIPT = Join-Path $ROOT "reload_wow.bat"
|
||||
$WXL_BUILD_SCRIPT = Join-Path $ROOT "build-warcraftxl.ps1"
|
||||
|
||||
function Stop-WowRuntime {
|
||||
param([Parameter(Mandatory=$true)][string]$ClientPath)
|
||||
|
||||
$clientRoot = [System.IO.Path]::GetFullPath($ClientPath).TrimEnd('\') + '\'
|
||||
$runtimeProcesses = @(Get-Process -Name "Wow" -ErrorAction SilentlyContinue | Where-Object {
|
||||
try {
|
||||
$_.Path -and $_.Path.StartsWith($clientRoot, [System.StringComparison]::OrdinalIgnoreCase)
|
||||
} catch {
|
||||
$false
|
||||
}
|
||||
})
|
||||
|
||||
if (-not $runtimeProcesses.Count) {
|
||||
return
|
||||
}
|
||||
|
||||
Write-Host "Stopping the running WoW client..."
|
||||
$runtimeProcesses | Stop-Process -Force
|
||||
|
||||
try {
|
||||
$runtimeProcesses | Wait-Process -Timeout 10 -ErrorAction Stop
|
||||
} catch {
|
||||
$stillRunning = @($runtimeProcesses | Where-Object { -not $_.HasExited })
|
||||
if ($stillRunning.Count) {
|
||||
$processNames = ($stillRunning | ForEach-Object { "$($_.ProcessName) (PID $($_.Id))" }) -join ", "
|
||||
throw "Could not stop processes that lock WarcraftXL files: $processNames"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# --- Ensure tool exists
|
||||
if (!(Test-Path $TOOL)) {
|
||||
Write-Host "Building Rust tool..."
|
||||
@@ -68,6 +134,7 @@ if (!(Test-Path (Join-Path $DIST_DIR "Data"))) {
|
||||
|
||||
# --- Build/package/deploy WarcraftXL before the dist sync. The packaged files
|
||||
# are uploaded by upload_to_s3.py and consumed by the launcher manifest.
|
||||
Stop-WowRuntime -ClientPath $WOW_HOME
|
||||
Write-Host "Building and packaging WarcraftXL..."
|
||||
& $WXL_BUILD_SCRIPT -Configuration Release -ClientPath $WOW_HOME `
|
||||
-PackagePath $DIST_DIR -Deploy
|
||||
|
||||
Binary file not shown.
@@ -23,7 +23,7 @@ FACTION_BACKDROP_COLOR_TABLE = {
|
||||
["Alliance"] = {0.5, 0.5, 0.5, 0.09, 0.09, 0.19},
|
||||
["Horde"] = {0.5, 0.2, 0.2, 0.19, 0.05, 0.05},
|
||||
};
|
||||
FRAMES_TO_BACKDROP_COLOR = {
|
||||
FRAMES_TO_BACKDROP_COLOR = {
|
||||
"CharacterCreateCharacterRace",
|
||||
"CharacterCreateCharacterClass",
|
||||
-- "CharacterCreateCharacterFaction",
|
||||
@@ -36,11 +36,11 @@ RACE_ICON_TCOORDS = {
|
||||
["NIGHTELF_MALE"] = {0.126953125, 0.189453125, 0.000000000, 0.125953125},
|
||||
["DRAENEI_MALE"] = {0.255859375, 0.318359375, 0.000000000, 0.125953125},
|
||||
|
||||
["HUMAN_FEMALE"] = {0.000000000, 0.062500000, 0.128906250, 0.253906250},
|
||||
["DWARF_FEMALE"] = {0.063476563, 0.125976563, 0.128906250, 0.253906250},
|
||||
["GNOME_FEMALE"] = {0.192382813, 0.254882813, 0.128906250, 0.253906250},
|
||||
["NIGHTELF_FEMALE"] = {0.127441406, 0.189941406, 0.128906250, 0.253906250},
|
||||
["DRAENEI_FEMALE"] = {0.256347656, 0.318359375, 0.128906250, 0.253906250},
|
||||
["HUMAN_FEMALE"] = {0.000000000, 0.062500000, 0.128906250, 0.253906250},
|
||||
["DWARF_FEMALE"] = {0.063476563, 0.125976563, 0.128906250, 0.253906250},
|
||||
["GNOME_FEMALE"] = {0.192382813, 0.254882813, 0.128906250, 0.253906250},
|
||||
["NIGHTELF_FEMALE"] = {0.127441406, 0.189941406, 0.128906250, 0.253906250},
|
||||
["DRAENEI_FEMALE"] = {0.256347656, 0.318359375, 0.128906250, 0.253906250},
|
||||
|
||||
["ORC_MALE"] = {0.062011719, 0.000000000, 0.262695313, 0.384765625},
|
||||
["SCOURGE_MALE"] = {0.125976563, 0.063964844, 0.262695313, 0.384765625},
|
||||
@@ -48,10 +48,10 @@ RACE_ICON_TCOORDS = {
|
||||
["TROLL_MALE"] = {0.253906250, 0.192382813, 0.262695313, 0.384765625},
|
||||
["BLOODELF_MALE"] = {0.317871094, 0.256835938, 0.262695313, 0.384765625},
|
||||
|
||||
["ORC_FEMALE"] = {0.060546875, 0.000000000, 0.391601563, 0.512695313},
|
||||
["SCOURGE_FEMALE"] = {0.124023438, 0.063476563, 0.391601563, 0.512695313},
|
||||
["TAUREN_FEMALE"] = {0.187988281, 0.127441406, 0.391601563, 0.512695313},
|
||||
["TROLL_FEMALE"] = {0.252441406, 0.191894531, 0.391601563, 0.512695313},
|
||||
["ORC_FEMALE"] = {0.060546875, 0.000000000, 0.391601563, 0.512695313},
|
||||
["SCOURGE_FEMALE"] = {0.124023438, 0.063476563, 0.391601563, 0.512695313},
|
||||
["TAUREN_FEMALE"] = {0.187988281, 0.127441406, 0.391601563, 0.512695313},
|
||||
["TROLL_FEMALE"] = {0.252441406, 0.191894531, 0.391601563, 0.512695313},
|
||||
["BLOODELF_FEMALE"] = {0.316894531, 0.256835938, 0.391601563, 0.512695313},
|
||||
};
|
||||
CLASS_ICON_TCOORDS = {
|
||||
@@ -137,23 +137,23 @@ local function HideAllTooltips()
|
||||
if AllianceTooltip then
|
||||
AllianceTooltip:Hide()
|
||||
end
|
||||
|
||||
|
||||
if HordeTooltip then
|
||||
HordeTooltip:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
local backdrop = {
|
||||
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 4, right = 4, top = 4, bottom = 4 }
|
||||
};
|
||||
|
||||
local Backdrop2 = {
|
||||
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
|
||||
edgeFile = "Interface\\Tooltips\\ui-tooltip-border-maw",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
|
||||
edgeFile = "Interface\\Tooltips\\ui-tooltip-border-maw",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 4, right = 4, top = 4, bottom = 4 }
|
||||
};
|
||||
|
||||
@@ -164,10 +164,10 @@ local function GetOrCreateRaceTooltip(button)
|
||||
tooltip:SetSize(280, 150)
|
||||
tooltip:SetFrameStrata("TOOLTIP")
|
||||
tooltip:SetBackdropColor(0, 0, 0, 1)
|
||||
|
||||
|
||||
local raceID = button:GetID()
|
||||
local faction = _G.GetFactionForRaceID(raceID)
|
||||
|
||||
|
||||
if faction == "Alliance" then
|
||||
tooltip:SetPoint("LEFT", CharacterCreateFrame, "LEFT", 160, 50)
|
||||
elseif faction == "Horde" then
|
||||
@@ -194,7 +194,7 @@ local function GetOrCreateRaceTooltip(button)
|
||||
tooltip.rightClickText:SetPoint("TOP", tooltip.detailsText, "BOTTOM", 0, -10)
|
||||
tooltip.rightClickText:SetTextColor(0.8, 0.8, 0.8)
|
||||
tooltip.rightClickText:SetJustifyH("CENTER")
|
||||
|
||||
|
||||
raceTooltips[button] = tooltip
|
||||
end
|
||||
return raceTooltips[button]
|
||||
@@ -217,7 +217,7 @@ local function UpdateRaceTooltip(button, toggleDetails)
|
||||
|
||||
tooltip.text:ClearAllPoints()
|
||||
tooltip.text:SetPoint("TOPLEFT", tooltip, "TOPLEFT", 10, -5)
|
||||
|
||||
|
||||
tooltip.detailsText:ClearAllPoints()
|
||||
tooltip.detailsText:SetPoint("TOPLEFT", tooltip.text, "BOTTOMLEFT", 0, -5)
|
||||
|
||||
@@ -271,7 +271,7 @@ local function UpdateRaceTooltip(button, toggleDetails)
|
||||
|
||||
local containerHeight = tooltip["spellIcon"..i]:GetHeight() + tooltip["spellDesc"..i]:GetHeight() + 3
|
||||
tooltip["spellContainer"..i]:SetHeight(containerHeight)
|
||||
|
||||
|
||||
lastElement = tooltip["spellContainer"..i]
|
||||
end
|
||||
end
|
||||
@@ -308,10 +308,10 @@ local function UpdateRaceTooltip(button, toggleDetails)
|
||||
end
|
||||
end
|
||||
|
||||
local baseHeight = tooltip.text:GetHeight() +
|
||||
tooltip.detailsText:GetHeight() +
|
||||
local baseHeight = tooltip.text:GetHeight() +
|
||||
tooltip.detailsText:GetHeight() +
|
||||
tooltip.rightClickText:GetHeight() + 25
|
||||
|
||||
|
||||
tooltip:SetHeight(baseHeight + heightToAdd)
|
||||
detailedRaceTooltips[button] = toggleDetails
|
||||
tooltip:ClearAllPoints()
|
||||
@@ -346,7 +346,7 @@ local function GetOrCreateClassTooltip(button)
|
||||
tooltip.Roles:SetWidth(284)
|
||||
tooltip.Roles:SetWordWrap(true)
|
||||
tooltip.Roles:SetJustifyH("LEFT")
|
||||
|
||||
|
||||
classTooltips[button] = tooltip
|
||||
end
|
||||
|
||||
@@ -370,7 +370,7 @@ local function GetValidRacesForClass(classID)
|
||||
table.insert(hordeRaces, raceName)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return allianceRaces, hordeRaces
|
||||
end
|
||||
local function UpdateClassTooltip(button)
|
||||
@@ -382,7 +382,7 @@ local function UpdateClassTooltip(button)
|
||||
|
||||
local buttonX, buttonY = button:GetCenter()
|
||||
local parentX, parentY = CharacterCreateFrame:GetCenter()
|
||||
|
||||
|
||||
if buttonX > parentX then
|
||||
tooltip:SetPoint("BOTTOMRIGHT", button, "TOPRIGHT", 0, 10)
|
||||
else
|
||||
@@ -394,7 +394,7 @@ local function UpdateClassTooltip(button)
|
||||
|
||||
tooltip.text:ClearAllPoints()
|
||||
tooltip.text:SetPoint("TOPLEFT", tooltip, "TOPLEFT", 8, -8)
|
||||
|
||||
|
||||
tooltip.detailsText:ClearAllPoints()
|
||||
tooltip.detailsText:SetPoint("TOPLEFT", tooltip.text, "BOTTOMLEFT", 0, -5)
|
||||
|
||||
@@ -405,7 +405,7 @@ local function UpdateClassTooltip(button)
|
||||
tooltip.RestrictionText = tooltip.RestrictionText or tooltip:CreateFontString(nil, "OVERLAY")
|
||||
tooltip.RestrictionText:SetFont("Fonts\\FRIZQT__.TTF", 12, "OUTLINE")
|
||||
tooltip.RestrictionText:SetJustifyH("LEFT")
|
||||
|
||||
|
||||
tooltip.FactionText = tooltip.FactionText or tooltip:CreateFontString(nil, "OVERLAY")
|
||||
tooltip.FactionText:SetFont("Fonts\\FRIZQT__.TTF", 11)
|
||||
tooltip.FactionText:SetWordWrap(true)
|
||||
@@ -416,12 +416,12 @@ local function UpdateClassTooltip(button)
|
||||
coloredRoles = string.gsub(coloredRoles, "Дальний бой", "|cffff2020Дальний бой|r")
|
||||
coloredRoles = string.gsub(coloredRoles, "Танк", "|cff0070ddТанк|r")
|
||||
coloredRoles = string.gsub(coloredRoles, "Лекарь", "|cff20c000Лекарь|r")
|
||||
|
||||
|
||||
if not tooltip.Roles then
|
||||
tooltip.Roles = tooltip:CreateFontString(nil, "OVERLAY")
|
||||
tooltip.Roles:SetFont("Fonts\\FRIZQT__.TTF", 11)
|
||||
end
|
||||
|
||||
|
||||
tooltip.Roles:SetText("|cFFFFFFFF"..FUNTION_INF.."|r\n\n "..coloredRoles)
|
||||
|
||||
if showRestriction then
|
||||
@@ -435,20 +435,20 @@ local function UpdateClassTooltip(button)
|
||||
tooltip.RestrictionText:Show()
|
||||
|
||||
local allianceRaces, hordeRaces = GetValidRacesForClass(classID)
|
||||
|
||||
|
||||
local factionText = ""
|
||||
|
||||
|
||||
if #allianceRaces > 0 then
|
||||
factionText = ALLIANCE_RACE .. " |cFFFFFFFF" .. table.concat(allianceRaces, ", ") .. "|r"
|
||||
end
|
||||
|
||||
|
||||
if #hordeRaces > 0 then
|
||||
if factionText ~= "" then
|
||||
factionText = factionText .. "\n\n"
|
||||
end
|
||||
factionText = factionText .. "\n" .. HORDE_RACE .. " |cFFFFFFFF" .. table.concat(hordeRaces, ", ") .. "|r"
|
||||
end
|
||||
|
||||
|
||||
tooltip.FactionText:SetPoint("TOPLEFT", tooltip.RestrictionText, "BOTTOMLEFT", 0, -15)
|
||||
tooltip.FactionText:SetTextColor(1, 0.82, 0)
|
||||
tooltip.FactionText:SetText(factionText)
|
||||
@@ -459,18 +459,18 @@ local function UpdateClassTooltip(button)
|
||||
maxWidth = math.max(maxWidth, tooltip.RestrictionText:GetWidth())
|
||||
maxWidth = math.max(maxWidth, tooltip.FactionText:GetWidth())
|
||||
maxWidth = math.max(280, math.min(maxWidth + 16, 400))
|
||||
|
||||
|
||||
tooltip:SetWidth(maxWidth)
|
||||
tooltip.FactionText:SetWidth(maxWidth - 16)
|
||||
|
||||
local restrictionHeight = tooltip.text:GetHeight() +
|
||||
tooltip.detailsText:GetHeight() +
|
||||
|
||||
local restrictionHeight = tooltip.text:GetHeight() +
|
||||
tooltip.detailsText:GetHeight() +
|
||||
tooltip.Roles:GetHeight() +
|
||||
tooltip.RestrictionText:GetHeight() +
|
||||
tooltip.RestrictionText:GetHeight() +
|
||||
tooltip.FactionText:GetHeight() + 80
|
||||
|
||||
|
||||
tooltip:SetHeight(restrictionHeight)
|
||||
|
||||
|
||||
else
|
||||
tooltip.RestrictionText:Hide()
|
||||
tooltip.FactionText:Hide()
|
||||
@@ -484,10 +484,10 @@ local function UpdateClassTooltip(button)
|
||||
maxWidth = math.max(280, math.min(maxWidth + 16, 400))
|
||||
tooltip:SetWidth(maxWidth)
|
||||
|
||||
local baseHeight = tooltip.text:GetHeight() +
|
||||
tooltip.detailsText:GetHeight() +
|
||||
local baseHeight = tooltip.text:GetHeight() +
|
||||
tooltip.detailsText:GetHeight() +
|
||||
tooltip.Roles:GetHeight() + 30
|
||||
|
||||
|
||||
tooltip:SetHeight(baseHeight)
|
||||
end
|
||||
end
|
||||
@@ -498,7 +498,7 @@ function CharacterCreate_MoveTexturesToBackground()
|
||||
if button then
|
||||
local normalTex = _G[button:GetName().."NormalTexture"]
|
||||
local pushedTex = _G[button:GetName().."PushedTexture"]
|
||||
|
||||
|
||||
if normalTex then
|
||||
normalTex:SetDrawLayer("BACKGROUND")
|
||||
end
|
||||
@@ -513,7 +513,7 @@ function CharacterCreate_MoveTexturesToBackground()
|
||||
if button then
|
||||
local normalTex = _G[button:GetName().."NormalTexture"]
|
||||
local pushedTex = _G[button:GetName().."PushedTexture"]
|
||||
|
||||
|
||||
if normalTex then
|
||||
normalTex:SetDrawLayer("BACKGROUND")
|
||||
end
|
||||
@@ -525,12 +525,12 @@ function CharacterCreate_MoveTexturesToBackground()
|
||||
|
||||
local maleButton = CharacterCreateGenderButtonMale
|
||||
local femaleButton = CharacterCreateGenderButtonFemale
|
||||
|
||||
|
||||
if maleButton then
|
||||
_G[maleButton:GetName().."NormalTexture"]:SetDrawLayer("BACKGROUND")
|
||||
_G[maleButton:GetName().."PushedTexture"]:SetDrawLayer("BACKGROUND")
|
||||
end
|
||||
|
||||
|
||||
if femaleButton then
|
||||
_G[femaleButton:GetName().."NormalTexture"]:SetDrawLayer("BACKGROUND")
|
||||
_G[femaleButton:GetName().."PushedTexture"]:SetDrawLayer("BACKGROUND")
|
||||
@@ -558,7 +558,7 @@ local function CreateFactionTooltip(parent, factionName)
|
||||
tooltip.description:SetWordWrap(true)
|
||||
tooltip.description:SetJustifyH("LEFT")
|
||||
tooltip.description:SetTextColor(0.9, 0.9, 0.9)
|
||||
|
||||
|
||||
return tooltip
|
||||
end
|
||||
|
||||
@@ -566,7 +566,7 @@ local function UpdateTooltipSize(tooltip)
|
||||
local titleHeight = tooltip.title:GetHeight()
|
||||
local descHeight = tooltip.description:GetHeight()
|
||||
local totalHeight = titleHeight + descHeight + 30
|
||||
|
||||
|
||||
tooltip:SetHeight(totalHeight)
|
||||
tooltip:SetWidth(300)
|
||||
end
|
||||
@@ -580,7 +580,7 @@ function CharacterCreate_PositionRaceButtons()
|
||||
local button = _G["CharacterCreateRaceButton"..i]
|
||||
if button then
|
||||
button:ClearAllPoints()
|
||||
|
||||
|
||||
if i == 1 then
|
||||
button:SetPoint("TOP", AllianceLogoFrame, "BOTTOM", -horizontalOffset, verticalStart)
|
||||
else
|
||||
@@ -594,7 +594,7 @@ function CharacterCreate_PositionRaceButtons()
|
||||
local button = _G["CharacterCreateRaceButton"..i]
|
||||
if button then
|
||||
button:ClearAllPoints()
|
||||
|
||||
|
||||
if i == 6 then
|
||||
button:SetPoint("TOP", HordeLogoFrame, "BOTTOM", horizontalOffset, verticalStart)
|
||||
else
|
||||
@@ -607,12 +607,12 @@ end
|
||||
|
||||
function CharacterCreate_PositionClassButtons()
|
||||
local buttonSpacing = 80
|
||||
|
||||
|
||||
for i = 1, MAX_CLASSES_PER_RACE do
|
||||
local button = _G["CharacterCreateClassButton"..i]
|
||||
if button then
|
||||
button:ClearAllPoints()
|
||||
|
||||
|
||||
if i == 1 then
|
||||
button:SetPoint("CENTER", CharacterCreateFrame, "BOTTOM", -360, 80)
|
||||
else
|
||||
@@ -624,16 +624,16 @@ function CharacterCreate_PositionClassButtons()
|
||||
end
|
||||
|
||||
function CharacterCreate_PositionGenderButtons()
|
||||
local genderSpacing = 310
|
||||
|
||||
local genderSpacing = 310
|
||||
|
||||
local maleButton = CharacterCreateGenderButtonMale
|
||||
local femaleButton = CharacterCreateGenderButtonFemale
|
||||
|
||||
|
||||
if maleButton then
|
||||
maleButton:ClearAllPoints()
|
||||
maleButton:SetPoint("CENTER", CharacterCreateFrame, "CENTER", -(genderSpacing/2), -250)
|
||||
end
|
||||
|
||||
|
||||
if femaleButton then
|
||||
femaleButton:ClearAllPoints()
|
||||
femaleButton:SetPoint("CENTER", CharacterCreateFrame, "CENTER", (genderSpacing/2), -250)
|
||||
@@ -676,6 +676,44 @@ function CharacterCreate_UpdateGameModeVisibility()
|
||||
end
|
||||
end
|
||||
|
||||
-- The stock creation scene frames each race at a different height. Projection
|
||||
-- zoom therefore needs a per-race vertical target to keep the face in the same
|
||||
-- part of the screen. Values are indexed by GetSelectedSex(): 2 male, 3 female.
|
||||
local CHARACTER_CREATE_CAMERA_PROFILES = {
|
||||
HUMAN = { [2] = -0.28, [3] = -0.20 },
|
||||
ORC = { [2] = -0.50, [3] = -0.30 },
|
||||
DWARF = { [2] = 0.30, [3] = 0.38 },
|
||||
NIGHTELF = { [2] = -0.65, [3] = -0.65 },
|
||||
SCOURGE = { [2] = 0.18, [3] = 0.27 },
|
||||
TAUREN = { [2] = -0.78, [3] = -0.62 },
|
||||
GNOME = { [2] = 0.64, [3] = 0.72 },
|
||||
TROLL = { [2] = -0.70, [3] = -0.55 },
|
||||
BLOODELF = { [2] = -0.30, [3] = -0.22 },
|
||||
DRAENEI = { [2] = -0.62, [3] = -0.55 },
|
||||
};
|
||||
|
||||
local function CharacterCreate_GetCameraProfile()
|
||||
local _, raceFile = GetNameForRace();
|
||||
local raceProfile = raceFile and CHARACTER_CREATE_CAMERA_PROFILES[strupper(raceFile)];
|
||||
local sex = GetSelectedSex();
|
||||
return 2.0, raceProfile and raceProfile[sex] or -0.20;
|
||||
end
|
||||
|
||||
local function CharacterCreate_UpdateCamera(immediate)
|
||||
local showFace = CharacterCreate.personalizationMode and not CharacterCreate.gameModeSelectionMode;
|
||||
local mode = showFace and 1 or 0;
|
||||
if CharacterCreate.cameraMode == mode and not immediate then
|
||||
return;
|
||||
end
|
||||
|
||||
CharacterCreate.cameraMode = mode;
|
||||
CharacterCreate:SetCamera(0);
|
||||
if MoonWellSetCharacterCreateCamera then
|
||||
local zoom, verticalOffset = CharacterCreate_GetCameraProfile();
|
||||
MoonWellSetCharacterCreateCamera(mode, zoom, verticalOffset, immediate and 0 or 500);
|
||||
end
|
||||
end
|
||||
|
||||
-- The stock creation scene frames each race at a different height. Projection
|
||||
-- zoom therefore needs a per-race vertical target to keep the face in frame.
|
||||
-- Values are indexed by GetSelectedSex(): 2 male, 3 female.
|
||||
@@ -818,7 +856,7 @@ function CharacterCreate_OnLoad(self)
|
||||
self:SetSequence(0)
|
||||
self:SetCamera(0)
|
||||
SetCharCustomizeFrame("CharacterCreate")
|
||||
|
||||
|
||||
CharacterCreate.numRaces = 0
|
||||
CharacterCreate.selectedRace = 0
|
||||
CharacterCreate.numClasses = 0
|
||||
@@ -860,7 +898,7 @@ function CharacterCreate_OnLoad(self)
|
||||
AllianceLogoFrame:SetSize(100, 100)
|
||||
AllianceLogoFrame:SetPoint("TOPLEFT", -16, 16)
|
||||
AllianceLogoFrame:EnableMouse(true)
|
||||
|
||||
|
||||
AllianceLogoFrame:SetScript("OnEnter", function(self)
|
||||
AllianceTooltip.title:SetText(ALLIANCE)
|
||||
AllianceTooltip.description:SetText(FACTION_ALLIANCE_DESCRIPTION)
|
||||
@@ -869,7 +907,7 @@ function CharacterCreate_OnLoad(self)
|
||||
AllianceTooltip:SetPoint("TOPLEFT", self, "BOTTOMLEFT", 90, 60)
|
||||
AllianceTooltip:Show()
|
||||
end)
|
||||
|
||||
|
||||
AllianceLogoFrame:SetScript("OnLeave", function(self)
|
||||
AllianceTooltip:Hide()
|
||||
end)
|
||||
@@ -890,7 +928,7 @@ function CharacterCreate_OnLoad(self)
|
||||
HordeLogoFrame:SetSize(100, 100)
|
||||
HordeLogoFrame:SetPoint("TOPRIGHT", 16, 16)
|
||||
HordeLogoFrame:EnableMouse(true)
|
||||
|
||||
|
||||
HordeLogoFrame:SetScript("OnEnter", function(self)
|
||||
HordeTooltip.title:SetText(HORDE)
|
||||
HordeTooltip.description:SetText(FACTION_HORDE_DESCRIPTION)
|
||||
@@ -899,7 +937,7 @@ function CharacterCreate_OnLoad(self)
|
||||
HordeTooltip:SetPoint("TOPRIGHT", self, "BOTTOMRIGHT", -90, 60)
|
||||
HordeTooltip:Show()
|
||||
end)
|
||||
|
||||
|
||||
HordeLogoFrame:SetScript("OnLeave", function(self)
|
||||
HordeTooltip:Hide()
|
||||
end)
|
||||
@@ -913,7 +951,7 @@ function CharacterCreate_SetupCustomButtons()
|
||||
{button = CharCreateRandomizeButton, width = 36, height = 36},
|
||||
{button = CharacterCreateRandomName, width = 30, height = 30}
|
||||
}
|
||||
|
||||
|
||||
local texturePath = "Interface\\Glues\\CharacterCreate\\charactercreate"
|
||||
|
||||
for _, btnInfo in ipairs(buttons) do
|
||||
@@ -1002,7 +1040,7 @@ end)
|
||||
|
||||
function CharacterCreate_OnShow()
|
||||
CharacterCreate.personalizationMode = false;
|
||||
|
||||
|
||||
for i=1, MAX_CLASSES_PER_RACE, 1 do
|
||||
local button = _G["CharacterCreateClassButton"..i];
|
||||
button:Enable();
|
||||
@@ -1026,7 +1064,7 @@ function CharacterCreate_OnShow()
|
||||
CharacterCreate.personalizationMode = false;
|
||||
CharacterCreate.gameModeSelectionMode = false;
|
||||
CharCreateOkayButton:Hide();
|
||||
|
||||
|
||||
for i=1, NUM_CHAR_CUSTOMIZATIONS do
|
||||
_G["CharacterCustomizationButtonFrame"..i]:Hide();
|
||||
end
|
||||
@@ -1113,11 +1151,11 @@ function CharacterCreateEnumerateRaces(...)
|
||||
local raceID = index
|
||||
local faction = _G.GetFactionForRaceID(raceID)
|
||||
local borderColor
|
||||
|
||||
|
||||
if faction == "Alliance" then
|
||||
borderColor = {0.0, 0.4, 1.0}
|
||||
else
|
||||
borderColor = {1.0, 0.0, 0.0}
|
||||
borderColor = {1.0, 0.0, 0.0}
|
||||
end
|
||||
|
||||
if not button.staticTexture then
|
||||
@@ -1155,10 +1193,10 @@ function CharacterCreateEnumerateRaces(...)
|
||||
if not button.texturesMoved then
|
||||
button:SetScript("OnMouseDown", nil);
|
||||
button:SetScript("OnMouseUp", nil);
|
||||
|
||||
|
||||
button.texturesMoved = true;
|
||||
end
|
||||
|
||||
|
||||
button:Show();
|
||||
if ( select(i+2, ...) == 1 ) then
|
||||
button.enable = true;
|
||||
@@ -1180,7 +1218,7 @@ function CharacterCreateEnumerateRaces(...)
|
||||
tooltip:Hide()
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
button:SetScript("OnMouseDown", function(self, clickedButton)
|
||||
if self:IsEnabled() and clickedButton == "RightButton" then
|
||||
local tooltip = GetOrCreateRaceTooltip(self)
|
||||
@@ -1246,7 +1284,7 @@ function CharacterCreateEnumerateClasses(...)
|
||||
button.nameFrame = CreateFrame("Frame", nil, button);
|
||||
button.nameFrame:SetSize(112, 40);
|
||||
button.nameFrame:SetPoint("TOP", button, "BOTTOM", 0, -5);
|
||||
|
||||
|
||||
button.nameFrame.text = button.nameFrame:CreateFontString(nil, "OVERLAY");
|
||||
button.nameFrame.text:SetFont("Fonts\\FRIZQT__.TTF", 10, "OUTLINE");
|
||||
button.nameFrame.text:SetPoint("CENTER", 0, 0);
|
||||
@@ -1261,10 +1299,10 @@ function CharacterCreateEnumerateClasses(...)
|
||||
if not button.texturesMoved then
|
||||
button:SetScript("OnMouseDown", nil);
|
||||
button:SetScript("OnMouseUp", nil);
|
||||
|
||||
|
||||
button.texturesMoved = true;
|
||||
end
|
||||
|
||||
|
||||
button:Show();
|
||||
|
||||
local className = select(i, ...);
|
||||
@@ -1311,7 +1349,7 @@ function CharacterCreateEnumerateClasses(...)
|
||||
tooltip:Hide()
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
button:SetScript("OnMouseDown", function(self, clickedButton)
|
||||
if self:IsEnabled() and clickedButton == "RightButton" then
|
||||
local tooltip = GetOrCreateClassTooltip(self)
|
||||
@@ -1356,14 +1394,14 @@ function CharacterCreate_CreateGenderButtonTextures()
|
||||
maleButton.staticTexture:SetTexture("Interface\\Glues\\CharacterCreate\\IconBorder_F1");
|
||||
maleButton.staticTexture:SetSize(86, 86);
|
||||
maleButton.staticTexture:SetPoint("CENTER", 0, 0);
|
||||
|
||||
|
||||
maleButton.highlightTexture = maleButton:CreateTexture(maleButton:GetName().."HighlightTexture", "HIGHLIGHT");
|
||||
maleButton.highlightTexture:SetTexture("Interface\\Glues\\CharacterCreate\\IconBorder_F1");
|
||||
maleButton.highlightTexture:SetAlpha(0.5);
|
||||
maleButton.highlightTexture:SetBlendMode("ADD");
|
||||
maleButton.highlightTexture:SetSize(86, 86);
|
||||
maleButton.highlightTexture:SetPoint("CENTER", 0, 0);
|
||||
|
||||
|
||||
maleButton.checkedTexture = maleButton:CreateTexture(maleButton:GetName().."CheckedTexture", "OVERLAY");
|
||||
maleButton.checkedTexture:SetDrawLayer("OVERLAY", 7);
|
||||
maleButton.checkedTexture:SetTexture("Interface\\Glues\\CharacterCreate\\IconBorderRace_H");
|
||||
@@ -1382,14 +1420,14 @@ function CharacterCreate_CreateGenderButtonTextures()
|
||||
femaleButton.staticTexture:SetTexture("Interface\\Glues\\CharacterCreate\\IconBorder_F1");
|
||||
femaleButton.staticTexture:SetSize(86, 86);
|
||||
femaleButton.staticTexture:SetPoint("CENTER", 0, 0);
|
||||
|
||||
|
||||
femaleButton.highlightTexture = femaleButton:CreateTexture(femaleButton:GetName().."HighlightTexture", "HIGHLIGHT");
|
||||
femaleButton.highlightTexture:SetTexture("Interface\\Glues\\CharacterCreate\\IconBorder_F1");
|
||||
femaleButton.highlightTexture:SetAlpha(0.5);
|
||||
femaleButton.highlightTexture:SetBlendMode("ADD");
|
||||
femaleButton.highlightTexture:SetSize(86, 86);
|
||||
femaleButton.highlightTexture:SetPoint("CENTER", 0, 0);
|
||||
|
||||
|
||||
femaleButton.checkedTexture = femaleButton:CreateTexture(femaleButton:GetName().."CheckedTexture", "OVERLAY");
|
||||
femaleButton.checkedTexture:SetDrawLayer("OVERLAY", 7);
|
||||
femaleButton.checkedTexture:SetTexture("Interface\\Glues\\CharacterCreate\\IconBorderRace_H");
|
||||
@@ -1480,7 +1518,7 @@ function SetCharacterClass(id)
|
||||
end
|
||||
|
||||
CharacterCreate_UpdateButtonCheckedStates();
|
||||
|
||||
|
||||
local className, classFileName, _, tank, healer, damage = GetSelectedClass();
|
||||
local abilityIndex = 0;
|
||||
local tempText = _G["CLASS_INFO_"..classFileName..abilityIndex];
|
||||
@@ -1493,7 +1531,7 @@ function SetCharacterClass(id)
|
||||
local coords = CLASS_ICON_TCOORDS[classFileName];
|
||||
CharacterCreateClassIcon:SetTexCoord(coords[1], coords[2], coords[3], coords[4]);
|
||||
CharacterCreateClassLabel:SetText(className);
|
||||
CharacterCreateClassRolesText:SetText(abilityText);
|
||||
CharacterCreateClassRolesText:SetText(abilityText);
|
||||
CharacterCreateClassText:SetText(GetFlavorText("CLASS_"..strupper(classFileName), GetSelectedSex()).."|n|n");
|
||||
CharacterCreateClassScrollFrameScrollBar:SetValue(0);
|
||||
end
|
||||
@@ -1529,7 +1567,7 @@ function CharacterCreate_UpdateButtonCheckedStates()
|
||||
|
||||
local maleButton = CharacterCreateGenderButtonMale;
|
||||
local femaleButton = CharacterCreateGenderButtonFemale;
|
||||
|
||||
|
||||
if maleButton and maleButton.checkedTexture then
|
||||
if maleButton:GetChecked() then
|
||||
maleButton.checkedTexture:Show();
|
||||
@@ -1537,7 +1575,7 @@ function CharacterCreate_UpdateButtonCheckedStates()
|
||||
maleButton.checkedTexture:Hide();
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if femaleButton and femaleButton.checkedTexture then
|
||||
if femaleButton:GetChecked() then
|
||||
femaleButton.checkedTexture:Show();
|
||||
@@ -1641,7 +1679,7 @@ function CharacterRace_OnClick(self, id)
|
||||
SetCharacterClass(classIndex);
|
||||
|
||||
CharacterCreate_UpdateHairCustomization();
|
||||
|
||||
|
||||
CharacterChangeFixup();
|
||||
|
||||
CharacterCreate_UpdateButtonCheckedStates();
|
||||
@@ -1666,7 +1704,7 @@ function SetCharacterGender(sex)
|
||||
CharacterCreateEnumerateRaces(GetAvailableRaces());
|
||||
CharacterCreateEnumerateClasses(GetAvailableClasses());
|
||||
SetCharacterRace(GetSelectedRace());
|
||||
|
||||
|
||||
local _,_,classIndex = GetSelectedClass();
|
||||
if ( PAID_SERVICE_TYPE ) then
|
||||
classIndex = PaidChange_GetCurrentClassIndex();
|
||||
@@ -1680,7 +1718,7 @@ function SetCharacterGender(sex)
|
||||
fileString = strupper(fileString);
|
||||
local coords = RACE_ICON_TCOORDS[fileString.."_"..gender];
|
||||
CharacterCreateRaceIcon:SetTexCoord(coords[1], coords[2], coords[3], coords[4]);
|
||||
|
||||
|
||||
CharacterChangeFixup();
|
||||
|
||||
CharacterCreate_UpdateButtonCheckedStates();
|
||||
@@ -1707,7 +1745,7 @@ function CharacterCreate_ResetState(immediate)
|
||||
CharCreatePersonalizeButton:Show();
|
||||
CharCreateOkayButton:Hide();
|
||||
CharacterCreate_UpdateGameModeVisibility();
|
||||
|
||||
|
||||
for i=1, NUM_CHAR_CUSTOMIZATIONS do
|
||||
_G["CharacterCustomizationButtonFrame"..i]:Hide();
|
||||
end
|
||||
@@ -1753,7 +1791,7 @@ end
|
||||
function CharacterCreate_UpdateHairCustomization()
|
||||
CharacterCustomizationButtonFrame3Text:SetText(_G["HAIR_"..GetHairCustomization().."_STYLE"]);
|
||||
CharacterCustomizationButtonFrame4Text:SetText(_G["HAIR_"..GetHairCustomization().."_COLOR"]);
|
||||
CharacterCustomizationButtonFrame5Text:SetText(_G["FACIAL_HAIR_"..GetFacialHairCustomization()]);
|
||||
CharacterCustomizationButtonFrame5Text:SetText(_G["FACIAL_HAIR_"..GetFacialHairCustomization()]);
|
||||
end
|
||||
|
||||
function SetButtonDesaturated(button, desaturated, r, g, b)
|
||||
@@ -1775,7 +1813,7 @@ function SetButtonDesaturated(button, desaturated, r, g, b)
|
||||
g = 0.5;
|
||||
b = 0.5;
|
||||
end
|
||||
|
||||
|
||||
icon:SetVertexColor(r, g, b);
|
||||
end
|
||||
|
||||
|
||||
@@ -1139,6 +1139,12 @@ end
|
||||
function CharacterSelect_EnterWorld()
|
||||
PlaySound("gsCharacterSelectionEnterWorld");
|
||||
StopGlueAmbience();
|
||||
-- Persist the server-provided game-mode bit across the GlueXML -> FrameXML
|
||||
-- Lua-state transition. WarcraftXL owns the value for this Wow.exe process.
|
||||
if ( type(MoonWellSetLoginCharacterFlags) == "function" ) then
|
||||
local info = { GetCharacterInfo(CharacterSelect.selectedIndex) };
|
||||
MoonWellSetLoginCharacterFlags(info[11] or 0);
|
||||
end
|
||||
EnterWorld();
|
||||
end
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
## Author: Rochet2 <https://github.com/Rochet2>
|
||||
## SavedVariables: AIO_sv, AIO_sv_Addons
|
||||
## SavedVariablesPerCharacter: AIO_sv_char
|
||||
## X-Hidden: 1
|
||||
|
||||
#dependencies
|
||||
Dep_LibWindow-1.1\LibStub.lua
|
||||
|
||||
@@ -0,0 +1,110 @@
|
||||
|
||||
-- This file is only there in standalone Ace3 and provides handy dev tool stuff I guess
|
||||
-- for now only /rl to reload your UI :)
|
||||
-- note the complete overkill use of AceAddon and console, ain't it cool?
|
||||
|
||||
-- GLOBALS: next, loadstring, ReloadUI, geterrorhandler
|
||||
-- GLOBALS: BINDING_HEADER_ACE3, BINDING_NAME_RELOADUI, Ace3, LibStub
|
||||
|
||||
-- BINDINGs labels
|
||||
BINDING_HEADER_ACE3 = "Ace3"
|
||||
BINDING_NAME_RELOADUI = "ReloadUI"
|
||||
--
|
||||
|
||||
local gui = LibStub("AceGUI-3.0")
|
||||
local reg = LibStub("AceConfigRegistry-3.0")
|
||||
local dialog = LibStub("AceConfigDialog-3.0")
|
||||
|
||||
Ace3 = LibStub("AceAddon-3.0"):NewAddon("Ace3", "AceConsole-3.0")
|
||||
local Ace3 = Ace3
|
||||
|
||||
local selectedgroup
|
||||
local frame
|
||||
local select
|
||||
local status = {}
|
||||
local configs = {}
|
||||
|
||||
local function frameOnClose()
|
||||
gui:Release(frame)
|
||||
frame = nil
|
||||
end
|
||||
|
||||
local function RefreshConfigs()
|
||||
for name in reg:IterateOptionsTables() do
|
||||
configs[name] = name
|
||||
end
|
||||
end
|
||||
|
||||
local function ConfigSelected(widget, event, value)
|
||||
selectedgroup = value
|
||||
dialog:Open(value, widget)
|
||||
end
|
||||
|
||||
local old_CloseSpecialWindows
|
||||
|
||||
-- GLOBALS: CloseSpecialWindows, next
|
||||
function Ace3:Open()
|
||||
if not old_CloseSpecialWindows then
|
||||
old_CloseSpecialWindows = CloseSpecialWindows
|
||||
CloseSpecialWindows = function()
|
||||
local found = old_CloseSpecialWindows()
|
||||
if frame then
|
||||
frame:Hide()
|
||||
return true
|
||||
end
|
||||
return found
|
||||
end
|
||||
end
|
||||
RefreshConfigs()
|
||||
if next(configs) == nil then
|
||||
self:Print("No Configs are Registered")
|
||||
return
|
||||
end
|
||||
|
||||
if not frame then
|
||||
frame = gui:Create("Frame")
|
||||
frame:ReleaseChildren()
|
||||
frame:SetTitle("Ace3 Options")
|
||||
frame:SetLayout("FILL")
|
||||
frame:SetCallback("OnClose", frameOnClose)
|
||||
|
||||
select = gui:Create("DropdownGroup")
|
||||
select:SetGroupList(configs)
|
||||
select:SetCallback("OnGroupSelected", ConfigSelected)
|
||||
frame:AddChild(select)
|
||||
end
|
||||
if not selectedgroup then
|
||||
selectedgroup = next(configs)
|
||||
end
|
||||
select:SetGroup(selectedgroup)
|
||||
frame:Show()
|
||||
end
|
||||
|
||||
local function RefreshOnUpdate(this)
|
||||
select:SetGroup(selectedgroup)
|
||||
this:SetScript("OnUpdate", nil)
|
||||
end
|
||||
|
||||
function Ace3:ConfigTableChanged(event, appName)
|
||||
if selectedgroup == appName and frame then
|
||||
frame.frame:SetScript("OnUpdate", RefreshOnUpdate)
|
||||
end
|
||||
end
|
||||
|
||||
reg.RegisterCallback(Ace3, "ConfigTableChange", "ConfigTableChanged")
|
||||
|
||||
function Ace3:PrintCmd(input)
|
||||
input = input:trim():match("^(.-);*$")
|
||||
local func, err = loadstring("LibStub(\"AceConsole-3.0\"):Print(" .. input .. ")")
|
||||
if not func then
|
||||
LibStub("AceConsole-3.0"):Print("Error: " .. err)
|
||||
else
|
||||
func()
|
||||
end
|
||||
end
|
||||
|
||||
function Ace3:OnInitialize()
|
||||
self:RegisterChatCommand("ace3", function() self:Open() end)
|
||||
self:RegisterChatCommand("rl", function() ReloadUI() end)
|
||||
self:RegisterChatCommand("print", "PrintCmd")
|
||||
end
|
||||
@@ -0,0 +1,30 @@
|
||||
## Interface: 30300
|
||||
## X-Curse-Packaged-Version: r922
|
||||
## X-Curse-Project-Name: Ace3
|
||||
## X-Curse-Project-ID: ace3
|
||||
## X-Curse-Repository-ID: wow/ace3/mainline
|
||||
|
||||
## Title: Lib: Ace3
|
||||
## Notes: AddOn development framework
|
||||
## Author: Ace3 Development Team
|
||||
## Dependencies: LibStub, CallbackHandler-1.0
|
||||
## X-Website: http://www.wowace.com
|
||||
## X-Category: Library
|
||||
## X-License: Limited BSD
|
||||
|
||||
AceAddon-3.0\AceAddon-3.0.xml
|
||||
AceEvent-3.0\AceEvent-3.0.xml
|
||||
AceTimer-3.0\AceTimer-3.0.xml
|
||||
AceBucket-3.0\AceBucket-3.0.xml
|
||||
AceHook-3.0\AceHook-3.0.xml
|
||||
AceDB-3.0\AceDB-3.0.xml
|
||||
AceDBOptions-3.0\AceDBOptions-3.0.xml
|
||||
AceLocale-3.0\AceLocale-3.0.xml
|
||||
AceConsole-3.0\AceConsole-3.0.xml
|
||||
AceGUI-3.0\AceGUI-3.0.xml
|
||||
AceConfig-3.0\AceConfig-3.0.xml
|
||||
AceComm-3.0\AceComm-3.0.xml
|
||||
AceTab-3.0\AceTab-3.0.xml
|
||||
AceSerializer-3.0\AceSerializer-3.0.xml
|
||||
|
||||
Ace3.lua
|
||||
@@ -0,0 +1,57 @@
|
||||
--- AceConfig-3.0 wrapper library.
|
||||
-- Provides an API to register an options table with the config registry,
|
||||
-- as well as associate it with a slash command.
|
||||
-- @class file
|
||||
-- @name AceConfig-3.0
|
||||
-- @release $Id: AceConfig-3.0.lua 877 2009-11-02 15:56:50Z nevcairiel $
|
||||
|
||||
--[[
|
||||
AceConfig-3.0
|
||||
|
||||
Very light wrapper library that combines all the AceConfig subcomponents into one more easily used whole.
|
||||
|
||||
]]
|
||||
|
||||
local MAJOR, MINOR = "AceConfig-3.0", 2
|
||||
local AceConfig = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceConfig then return end
|
||||
|
||||
local cfgreg = LibStub("AceConfigRegistry-3.0")
|
||||
local cfgcmd = LibStub("AceConfigCmd-3.0")
|
||||
local cfgdlg = LibStub("AceConfigDialog-3.0")
|
||||
--TODO: local cfgdrp = LibStub("AceConfigDropdown-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local pcall, error, type, pairs = pcall, error, type, pairs
|
||||
|
||||
-- -------------------------------------------------------------------
|
||||
-- :RegisterOptionsTable(appName, options, slashcmd, persist)
|
||||
--
|
||||
-- - appName - (string) application name
|
||||
-- - options - table or function ref, see AceConfigRegistry
|
||||
-- - slashcmd - slash command (string) or table with commands, or nil to NOT create a slash command
|
||||
|
||||
--- Register a option table with the AceConfig registry.
|
||||
-- You can supply a slash command (or a table of slash commands) to register with AceConfigCmd directly.
|
||||
-- @paramsig appName, options [, slashcmd]
|
||||
-- @param appName The application name for the config table.
|
||||
-- @param options The option table (or a function to generate one on demand)
|
||||
-- @param slashcmd A slash command to register for the option table, or a table of slash commands.
|
||||
-- @usage
|
||||
-- local AceConfig = LibStub("AceConfig-3.0")
|
||||
-- AceConfig:RegisterOptionsTable("MyAddon", myOptions, {"/myslash", "/my"})
|
||||
function AceConfig:RegisterOptionsTable(appName, options, slashcmd)
|
||||
local ok,msg = pcall(cfgreg.RegisterOptionsTable, self, appName, options)
|
||||
if not ok then error(msg, 2) end
|
||||
|
||||
if slashcmd then
|
||||
if type(slashcmd) == "table" then
|
||||
for _,cmd in pairs(slashcmd) do
|
||||
cfgcmd:CreateChatCommand(cmd, appName)
|
||||
end
|
||||
else
|
||||
cfgcmd:CreateChatCommand(slashcmd, appName)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,8 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Include file="AceConfigRegistry-3.0\AceConfigRegistry-3.0.xml"/>
|
||||
<Include file="AceConfigCmd-3.0\AceConfigCmd-3.0.xml"/>
|
||||
<Include file="AceConfigDialog-3.0\AceConfigDialog-3.0.xml"/>
|
||||
<!--<Include file="AceConfigDropdown-3.0\AceConfigDropdown-3.0.xml"/>-->
|
||||
<Script file="AceConfig-3.0.lua"/>
|
||||
</Ui>
|
||||
+787
@@ -0,0 +1,787 @@
|
||||
--- AceConfigCmd-3.0 handles access to an options table through the "command line" interface via the ChatFrames.
|
||||
-- @class file
|
||||
-- @name AceConfigCmd-3.0
|
||||
-- @release $Id: AceConfigCmd-3.0.lua 904 2009-12-13 11:56:37Z nevcairiel $
|
||||
|
||||
--[[
|
||||
AceConfigCmd-3.0
|
||||
|
||||
Handles commandline optionstable access
|
||||
|
||||
REQUIRES: AceConsole-3.0 for command registration (loaded on demand)
|
||||
|
||||
]]
|
||||
|
||||
-- TODO: plugin args
|
||||
|
||||
|
||||
local MAJOR, MINOR = "AceConfigCmd-3.0", 12
|
||||
local AceConfigCmd = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceConfigCmd then return end
|
||||
|
||||
AceConfigCmd.commands = AceConfigCmd.commands or {}
|
||||
local commands = AceConfigCmd.commands
|
||||
|
||||
local cfgreg = LibStub("AceConfigRegistry-3.0")
|
||||
local AceConsole -- LoD
|
||||
local AceConsoleName = "AceConsole-3.0"
|
||||
|
||||
-- Lua APIs
|
||||
local strsub, strsplit, strlower, strmatch, strtrim = string.sub, string.split, string.lower, string.match, string.trim
|
||||
local format, tonumber, tostring = string.format, tonumber, tostring
|
||||
local tsort, tinsert = table.sort, table.insert
|
||||
local select, pairs, next, type = select, pairs, next, type
|
||||
local error, assert = error, assert
|
||||
|
||||
-- WoW APIs
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: LibStub, SELECTED_CHAT_FRAME, DEFAULT_CHAT_FRAME
|
||||
|
||||
|
||||
local L = setmetatable({}, { -- TODO: replace with proper locale
|
||||
__index = function(self,k) return k end
|
||||
})
|
||||
|
||||
|
||||
|
||||
local function print(msg)
|
||||
(SELECTED_CHAT_FRAME or DEFAULT_CHAT_FRAME):AddMessage(msg)
|
||||
end
|
||||
|
||||
-- constants used by getparam() calls below
|
||||
|
||||
local handlertypes = {["table"]=true}
|
||||
local handlermsg = "expected a table"
|
||||
|
||||
local functypes = {["function"]=true, ["string"]=true}
|
||||
local funcmsg = "expected function or member name"
|
||||
|
||||
|
||||
-- pickfirstset() - picks the first non-nil value and returns it
|
||||
|
||||
local function pickfirstset(...)
|
||||
for i=1,select("#",...) do
|
||||
if select(i,...)~=nil then
|
||||
return select(i,...)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- err() - produce real error() regarding malformed options tables etc
|
||||
|
||||
local function err(info,inputpos,msg )
|
||||
local cmdstr=" "..strsub(info.input, 1, inputpos-1)
|
||||
error(MAJOR..": /" ..info[0] ..cmdstr ..": "..(msg or "malformed options table"), 2)
|
||||
end
|
||||
|
||||
|
||||
-- usererr() - produce chatframe message regarding bad slash syntax etc
|
||||
|
||||
local function usererr(info,inputpos,msg )
|
||||
local cmdstr=strsub(info.input, 1, inputpos-1);
|
||||
print("/" ..info[0] .. " "..cmdstr ..": "..(msg or "malformed options table"))
|
||||
end
|
||||
|
||||
|
||||
-- callmethod() - call a given named method (e.g. "get", "set") with given arguments
|
||||
|
||||
local function callmethod(info, inputpos, tab, methodtype, ...)
|
||||
local method = info[methodtype]
|
||||
if not method then
|
||||
err(info, inputpos, "'"..methodtype.."': not set")
|
||||
end
|
||||
|
||||
info.arg = tab.arg
|
||||
info.option = tab
|
||||
info.type = tab.type
|
||||
|
||||
if type(method)=="function" then
|
||||
return method(info, ...)
|
||||
elseif type(method)=="string" then
|
||||
if type(info.handler[method])~="function" then
|
||||
err(info, inputpos, "'"..methodtype.."': '"..method.."' is not a member function of "..tostring(info.handler))
|
||||
end
|
||||
return info.handler[method](info.handler, info, ...)
|
||||
else
|
||||
assert(false) -- type should have already been checked on read
|
||||
end
|
||||
end
|
||||
|
||||
-- callfunction() - call a given named function (e.g. "name", "desc") with given arguments
|
||||
|
||||
local function callfunction(info, tab, methodtype, ...)
|
||||
local method = tab[methodtype]
|
||||
|
||||
info.arg = tab.arg
|
||||
info.option = tab
|
||||
info.type = tab.type
|
||||
|
||||
if type(method)=="function" then
|
||||
return method(info, ...)
|
||||
else
|
||||
assert(false) -- type should have already been checked on read
|
||||
end
|
||||
end
|
||||
|
||||
-- do_final() - do the final step (set/execute) along with validation and confirmation
|
||||
|
||||
local function do_final(info, inputpos, tab, methodtype, ...)
|
||||
if info.validate then
|
||||
local res = callmethod(info,inputpos,tab,"validate",...)
|
||||
if type(res)=="string" then
|
||||
usererr(info, inputpos, "'"..strsub(info.input, inputpos).."' - "..res)
|
||||
return
|
||||
end
|
||||
end
|
||||
-- console ignores .confirm
|
||||
|
||||
callmethod(info,inputpos,tab,methodtype, ...)
|
||||
end
|
||||
|
||||
|
||||
-- getparam() - used by handle() to retreive and store "handler", "get", "set", etc
|
||||
|
||||
local function getparam(info, inputpos, tab, depth, paramname, types, errormsg)
|
||||
local old,oldat = info[paramname], info[paramname.."_at"]
|
||||
local val=tab[paramname]
|
||||
if val~=nil then
|
||||
if val==false then
|
||||
val=nil
|
||||
elseif not types[type(val)] then
|
||||
err(info, inputpos, "'" .. paramname.. "' - "..errormsg)
|
||||
end
|
||||
info[paramname] = val
|
||||
info[paramname.."_at"] = depth
|
||||
end
|
||||
return old,oldat
|
||||
end
|
||||
|
||||
|
||||
-- iterateargs(tab) - custom iterator that iterates both t.args and t.plugins.*
|
||||
local dummytable={}
|
||||
|
||||
local function iterateargs(tab)
|
||||
if not tab.plugins then
|
||||
return pairs(tab.args)
|
||||
end
|
||||
|
||||
local argtabkey,argtab=next(tab.plugins)
|
||||
local v
|
||||
|
||||
return function(_, k)
|
||||
while argtab do
|
||||
k,v = next(argtab, k)
|
||||
if k then return k,v end
|
||||
if argtab==tab.args then
|
||||
argtab=nil
|
||||
else
|
||||
argtabkey,argtab = next(tab.plugins, argtabkey)
|
||||
if not argtabkey then
|
||||
argtab=tab.args
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function checkhidden(info, inputpos, tab)
|
||||
if tab.cmdHidden~=nil then
|
||||
return tab.cmdHidden
|
||||
end
|
||||
local hidden = tab.hidden
|
||||
if type(hidden) == "function" or type(hidden) == "string" then
|
||||
info.hidden = hidden
|
||||
hidden = callmethod(info, inputpos, tab, 'hidden')
|
||||
info.hidden = nil
|
||||
end
|
||||
return hidden
|
||||
end
|
||||
|
||||
local function showhelp(info, inputpos, tab, depth, noHead)
|
||||
if not noHead then
|
||||
print("|cff33ff99"..info.appName.."|r: Arguments to |cffffff78/"..info[0].."|r "..strsub(info.input,1,inputpos-1)..":")
|
||||
end
|
||||
|
||||
local sortTbl = {} -- [1..n]=name
|
||||
local refTbl = {} -- [name]=tableref
|
||||
|
||||
for k,v in iterateargs(tab) do
|
||||
if not refTbl[k] then -- a plugin overriding something in .args
|
||||
tinsert(sortTbl, k)
|
||||
refTbl[k] = v
|
||||
end
|
||||
end
|
||||
|
||||
tsort(sortTbl, function(one, two)
|
||||
local o1 = refTbl[one].order or 100
|
||||
local o2 = refTbl[two].order or 100
|
||||
if type(o1) == "function" or type(o1) == "string" then
|
||||
info.order = o1
|
||||
info[#info+1] = one
|
||||
o1 = callmethod(info, inputpos, refTbl[one], "order")
|
||||
info[#info] = nil
|
||||
info.order = nil
|
||||
end
|
||||
if type(o2) == "function" or type(o1) == "string" then
|
||||
info.order = o2
|
||||
info[#info+1] = two
|
||||
o2 = callmethod(info, inputpos, refTbl[two], "order")
|
||||
info[#info] = nil
|
||||
info.order = nil
|
||||
end
|
||||
if o1<0 and o2<0 then return o1<o2 end
|
||||
if o2<0 then return true end
|
||||
if o1<0 then return false end
|
||||
if o1==o2 then return tostring(one)<tostring(two) end -- compare names
|
||||
return o1<o2
|
||||
end)
|
||||
|
||||
for i = 1, #sortTbl do
|
||||
local k = sortTbl[i]
|
||||
local v = refTbl[k]
|
||||
if not checkhidden(info, inputpos, v) then
|
||||
if v.type ~= "description" and v.type ~= "header" then
|
||||
-- recursively show all inline groups
|
||||
local name, desc = v.name, v.desc
|
||||
if type(name) == "function" then
|
||||
name = callfunction(info, v, 'name')
|
||||
end
|
||||
if type(desc) == "function" then
|
||||
desc = callfunction(info, v, 'desc')
|
||||
end
|
||||
if v.type == "group" and pickfirstset(v.cmdInline, v.inline, false) then
|
||||
print(" "..(desc or name)..":")
|
||||
local oldhandler,oldhandler_at = getparam(info, inputpos, v, depth, "handler", handlertypes, handlermsg)
|
||||
showhelp(info, inputpos, v, depth, true)
|
||||
info.handler,info.handler_at = oldhandler,oldhandler_at
|
||||
else
|
||||
local key = k:gsub(" ", "_")
|
||||
print(" |cffffff78"..key.."|r - "..(desc or name or ""))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function keybindingValidateFunc(text)
|
||||
if text == nil or text == "NONE" then
|
||||
return nil
|
||||
end
|
||||
text = text:upper()
|
||||
local shift, ctrl, alt
|
||||
local modifier
|
||||
while true do
|
||||
if text == "-" then
|
||||
break
|
||||
end
|
||||
modifier, text = strsplit('-', text, 2)
|
||||
if text then
|
||||
if modifier ~= "SHIFT" and modifier ~= "CTRL" and modifier ~= "ALT" then
|
||||
return false
|
||||
end
|
||||
if modifier == "SHIFT" then
|
||||
if shift then
|
||||
return false
|
||||
end
|
||||
shift = true
|
||||
end
|
||||
if modifier == "CTRL" then
|
||||
if ctrl then
|
||||
return false
|
||||
end
|
||||
ctrl = true
|
||||
end
|
||||
if modifier == "ALT" then
|
||||
if alt then
|
||||
return false
|
||||
end
|
||||
alt = true
|
||||
end
|
||||
else
|
||||
text = modifier
|
||||
break
|
||||
end
|
||||
end
|
||||
if text == "" then
|
||||
return false
|
||||
end
|
||||
if not text:find("^F%d+$") and text ~= "CAPSLOCK" and text:len() ~= 1 and (text:byte() < 128 or text:len() > 4) and not _G["KEY_" .. text] then
|
||||
return false
|
||||
end
|
||||
local s = text
|
||||
if shift then
|
||||
s = "SHIFT-" .. s
|
||||
end
|
||||
if ctrl then
|
||||
s = "CTRL-" .. s
|
||||
end
|
||||
if alt then
|
||||
s = "ALT-" .. s
|
||||
end
|
||||
return s
|
||||
end
|
||||
|
||||
-- handle() - selfrecursing function that processes input->optiontable
|
||||
-- - depth - starts at 0
|
||||
-- - retfalse - return false rather than produce error if a match is not found (used by inlined groups)
|
||||
|
||||
local function handle(info, inputpos, tab, depth, retfalse)
|
||||
|
||||
if not(type(tab)=="table" and type(tab.type)=="string") then err(info,inputpos) end
|
||||
|
||||
-------------------------------------------------------------------
|
||||
-- Grab hold of handler,set,get,func,etc if set (and remember old ones)
|
||||
-- Note that we do NOT validate if method names are correct at this stage,
|
||||
-- the handler may change before they're actually used!
|
||||
|
||||
local oldhandler,oldhandler_at = getparam(info,inputpos,tab,depth,"handler",handlertypes,handlermsg)
|
||||
local oldset,oldset_at = getparam(info,inputpos,tab,depth,"set",functypes,funcmsg)
|
||||
local oldget,oldget_at = getparam(info,inputpos,tab,depth,"get",functypes,funcmsg)
|
||||
local oldfunc,oldfunc_at = getparam(info,inputpos,tab,depth,"func",functypes,funcmsg)
|
||||
local oldvalidate,oldvalidate_at = getparam(info,inputpos,tab,depth,"validate",functypes,funcmsg)
|
||||
--local oldconfirm,oldconfirm_at = getparam(info,inputpos,tab,depth,"confirm",functypes,funcmsg)
|
||||
|
||||
-------------------------------------------------------------------
|
||||
-- Act according to .type of this table
|
||||
|
||||
if tab.type=="group" then
|
||||
------------ group --------------------------------------------
|
||||
|
||||
if type(tab.args)~="table" then err(info, inputpos) end
|
||||
if tab.plugins and type(tab.plugins)~="table" then err(info,inputpos) end
|
||||
|
||||
-- grab next arg from input
|
||||
local _,nextpos,arg = (info.input):find(" *([^ ]+) *", inputpos)
|
||||
if not arg then
|
||||
showhelp(info, inputpos, tab, depth)
|
||||
return
|
||||
end
|
||||
nextpos=nextpos+1
|
||||
|
||||
-- loop .args and try to find a key with a matching name
|
||||
for k,v in iterateargs(tab) do
|
||||
if not(type(k)=="string" and type(v)=="table" and type(v.type)=="string") then err(info,inputpos, "options table child '"..tostring(k).."' is malformed") end
|
||||
|
||||
-- is this child an inline group? if so, traverse into it
|
||||
if v.type=="group" and pickfirstset(v.cmdInline, v.inline, false) then
|
||||
info[depth+1] = k
|
||||
if handle(info, inputpos, v, depth+1, true)==false then
|
||||
info[depth+1] = nil
|
||||
-- wasn't found in there, but that's ok, we just keep looking down here
|
||||
else
|
||||
return -- done, name was found in inline group
|
||||
end
|
||||
-- matching name and not a inline group
|
||||
elseif strlower(arg)==strlower(k:gsub(" ", "_")) then
|
||||
info[depth+1] = k
|
||||
return handle(info,nextpos,v,depth+1)
|
||||
end
|
||||
end
|
||||
|
||||
-- no match
|
||||
if retfalse then
|
||||
-- restore old infotable members and return false to indicate failure
|
||||
info.handler,info.handler_at = oldhandler,oldhandler_at
|
||||
info.set,info.set_at = oldset,oldset_at
|
||||
info.get,info.get_at = oldget,oldget_at
|
||||
info.func,info.func_at = oldfunc,oldfunc_at
|
||||
info.validate,info.validate_at = oldvalidate,oldvalidate_at
|
||||
--info.confirm,info.confirm_at = oldconfirm,oldconfirm_at
|
||||
return false
|
||||
end
|
||||
|
||||
-- couldn't find the command, display error
|
||||
usererr(info, inputpos, "'"..arg.."' - " .. L["unknown argument"])
|
||||
return
|
||||
end
|
||||
|
||||
local str = strsub(info.input,inputpos);
|
||||
|
||||
if tab.type=="execute" then
|
||||
------------ execute --------------------------------------------
|
||||
do_final(info, inputpos, tab, "func")
|
||||
|
||||
|
||||
|
||||
elseif tab.type=="input" then
|
||||
------------ input --------------------------------------------
|
||||
|
||||
local res = true
|
||||
if tab.pattern then
|
||||
if not(type(tab.pattern)=="string") then err(info, inputpos, "'pattern' - expected a string") end
|
||||
if not strmatch(str, tab.pattern) then
|
||||
usererr(info, inputpos, "'"..str.."' - " .. L["invalid input"])
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", str)
|
||||
|
||||
|
||||
|
||||
elseif tab.type=="toggle" then
|
||||
------------ toggle --------------------------------------------
|
||||
local b
|
||||
local str = strtrim(strlower(str))
|
||||
if str=="" then
|
||||
b = callmethod(info, inputpos, tab, "get")
|
||||
|
||||
if tab.tristate then
|
||||
--cycle in true, nil, false order
|
||||
if b then
|
||||
b = nil
|
||||
elseif b == nil then
|
||||
b = false
|
||||
else
|
||||
b = true
|
||||
end
|
||||
else
|
||||
b = not b
|
||||
end
|
||||
|
||||
elseif str==L["on"] then
|
||||
b = true
|
||||
elseif str==L["off"] then
|
||||
b = false
|
||||
elseif tab.tristate and str==L["default"] then
|
||||
b = nil
|
||||
else
|
||||
if tab.tristate then
|
||||
usererr(info, inputpos, format(L["'%s' - expected 'on', 'off' or 'default', or no argument to toggle."], str))
|
||||
else
|
||||
usererr(info, inputpos, format(L["'%s' - expected 'on' or 'off', or no argument to toggle."], str))
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", b)
|
||||
|
||||
|
||||
elseif tab.type=="range" then
|
||||
------------ range --------------------------------------------
|
||||
local val = tonumber(str)
|
||||
if not val then
|
||||
usererr(info, inputpos, "'"..str.."' - "..L["expected number"])
|
||||
return
|
||||
end
|
||||
if type(info.step)=="number" then
|
||||
val = val- (val % info.step)
|
||||
end
|
||||
if type(info.min)=="number" and val<info.min then
|
||||
usererr(info, inputpos, val.." - "..format(L["must be equal to or higher than %s"], tostring(info.min)) )
|
||||
return
|
||||
end
|
||||
if type(info.max)=="number" and val>info.max then
|
||||
usererr(info, inputpos, val.." - "..format(L["must be equal to or lower than %s"], tostring(info.max)) )
|
||||
return
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", val)
|
||||
|
||||
|
||||
elseif tab.type=="select" then
|
||||
------------ select ------------------------------------
|
||||
local str = strtrim(strlower(str))
|
||||
|
||||
local values = tab.values
|
||||
if type(values) == "function" or type(values) == "string" then
|
||||
info.values = values
|
||||
values = callmethod(info, inputpos, tab, "values")
|
||||
info.values = nil
|
||||
end
|
||||
|
||||
if str == "" then
|
||||
local b = callmethod(info, inputpos, tab, "get")
|
||||
local fmt = "|cffffff78- [%s]|r %s"
|
||||
local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
|
||||
print(L["Options for |cffffff78"..info[#info].."|r:"])
|
||||
for k, v in pairs(values) do
|
||||
if b == k then
|
||||
print(fmt_sel:format(k, v))
|
||||
else
|
||||
print(fmt:format(k, v))
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
local ok
|
||||
for k,v in pairs(values) do
|
||||
if strlower(k)==str then
|
||||
str = k -- overwrite with key (in case of case mismatches)
|
||||
ok = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if not ok then
|
||||
usererr(info, inputpos, "'"..str.."' - "..L["unknown selection"])
|
||||
return
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", str)
|
||||
|
||||
elseif tab.type=="multiselect" then
|
||||
------------ multiselect -------------------------------------------
|
||||
local str = strtrim(strlower(str))
|
||||
|
||||
local values = tab.values
|
||||
if type(values) == "function" or type(values) == "string" then
|
||||
info.values = values
|
||||
values = callmethod(info, inputpos, tab, "values")
|
||||
info.values = nil
|
||||
end
|
||||
|
||||
if str == "" then
|
||||
local fmt = "|cffffff78- [%s]|r %s"
|
||||
local fmt_sel = "|cffffff78- [%s]|r %s |cffff0000*|r"
|
||||
print(L["Options for |cffffff78"..info[#info].."|r (multiple possible):"])
|
||||
for k, v in pairs(values) do
|
||||
if callmethod(info, inputpos, tab, "get", k) then
|
||||
print(fmt_sel:format(k, v))
|
||||
else
|
||||
print(fmt:format(k, v))
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
--build a table of the selections, checking that they exist
|
||||
--parse for =on =off =default in the process
|
||||
--table will be key = true for options that should toggle, key = [on|off|default] for options to be set
|
||||
local sels = {}
|
||||
for v in str:gmatch("[^ ]+") do
|
||||
--parse option=on etc
|
||||
local opt, val = v:match('(.+)=(.+)')
|
||||
--get option if toggling
|
||||
if not opt then
|
||||
opt = v
|
||||
end
|
||||
|
||||
--check that the opt is valid
|
||||
local ok
|
||||
for k,v in pairs(values) do
|
||||
if strlower(k)==opt then
|
||||
opt = k -- overwrite with key (in case of case mismatches)
|
||||
ok = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if not ok then
|
||||
usererr(info, inputpos, "'"..opt.."' - "..L["unknown selection"])
|
||||
return
|
||||
end
|
||||
|
||||
--check that if val was supplied it is valid
|
||||
if val then
|
||||
if val == L["on"] or val == L["off"] or (tab.tristate and val == L["default"]) then
|
||||
--val is valid insert it
|
||||
sels[opt] = val
|
||||
else
|
||||
if tab.tristate then
|
||||
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on', 'off' or 'default', or no argument to toggle."], v, val))
|
||||
else
|
||||
usererr(info, inputpos, format(L["'%s' '%s' - expected 'on' or 'off', or no argument to toggle."], v, val))
|
||||
end
|
||||
return
|
||||
end
|
||||
else
|
||||
-- no val supplied, toggle
|
||||
sels[opt] = true
|
||||
end
|
||||
end
|
||||
|
||||
for opt, val in pairs(sels) do
|
||||
local newval
|
||||
|
||||
if (val == true) then
|
||||
--toggle the option
|
||||
local b = callmethod(info, inputpos, tab, "get", opt)
|
||||
|
||||
if tab.tristate then
|
||||
--cycle in true, nil, false order
|
||||
if b then
|
||||
b = nil
|
||||
elseif b == nil then
|
||||
b = false
|
||||
else
|
||||
b = true
|
||||
end
|
||||
else
|
||||
b = not b
|
||||
end
|
||||
newval = b
|
||||
else
|
||||
--set the option as specified
|
||||
if val==L["on"] then
|
||||
newval = true
|
||||
elseif val==L["off"] then
|
||||
newval = false
|
||||
elseif val==L["default"] then
|
||||
newval = nil
|
||||
end
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", opt, newval)
|
||||
end
|
||||
|
||||
|
||||
elseif tab.type=="color" then
|
||||
------------ color --------------------------------------------
|
||||
local str = strtrim(strlower(str))
|
||||
if str == "" then
|
||||
--TODO: Show current value
|
||||
return
|
||||
end
|
||||
|
||||
local r, g, b, a
|
||||
|
||||
if tab.hasAlpha then
|
||||
if str:len() == 8 and str:find("^%x*$") then
|
||||
--parse a hex string
|
||||
r,g,b,a = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255, tonumber(str:sub(7, 8), 16) / 255
|
||||
else
|
||||
--parse seperate values
|
||||
r,g,b,a = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+) ([%d%.]+)$")
|
||||
r,g,b,a = tonumber(r), tonumber(g), tonumber(b), tonumber(a)
|
||||
end
|
||||
if not (r and g and b and a) then
|
||||
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBBAA' or 'r g b a'."], str))
|
||||
return
|
||||
end
|
||||
|
||||
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 and a >= 0.0 and a <= 1.0 then
|
||||
--values are valid
|
||||
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 and a >= 0 and a <= 255 then
|
||||
--values are valid 0..255, convert to 0..1
|
||||
r = r / 255
|
||||
g = g / 255
|
||||
b = b / 255
|
||||
a = a / 255
|
||||
else
|
||||
--values are invalid
|
||||
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0..1 or 0..255."], str))
|
||||
end
|
||||
else
|
||||
a = 1.0
|
||||
if str:len() == 6 and str:find("^%x*$") then
|
||||
--parse a hex string
|
||||
r,g,b = tonumber(str:sub(1, 2), 16) / 255, tonumber(str:sub(3, 4), 16) / 255, tonumber(str:sub(5, 6), 16) / 255
|
||||
else
|
||||
--parse seperate values
|
||||
r,g,b = str:match("^([%d%.]+) ([%d%.]+) ([%d%.]+)$")
|
||||
r,g,b = tonumber(r), tonumber(g), tonumber(b)
|
||||
end
|
||||
if not (r and g and b) then
|
||||
usererr(info, inputpos, format(L["'%s' - expected 'RRGGBB' or 'r g b'."], str))
|
||||
return
|
||||
end
|
||||
if r >= 0.0 and r <= 1.0 and g >= 0.0 and g <= 1.0 and b >= 0.0 and b <= 1.0 then
|
||||
--values are valid
|
||||
elseif r >= 0 and r <= 255 and g >= 0 and g <= 255 and b >= 0 and b <= 255 then
|
||||
--values are valid 0..255, convert to 0..1
|
||||
r = r / 255
|
||||
g = g / 255
|
||||
b = b / 255
|
||||
else
|
||||
--values are invalid
|
||||
usererr(info, inputpos, format(L["'%s' - values must all be either in the range 0-1 or 0-255."], str))
|
||||
end
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", r,g,b,a)
|
||||
|
||||
elseif tab.type=="keybinding" then
|
||||
------------ keybinding --------------------------------------------
|
||||
local str = strtrim(strlower(str))
|
||||
if str == "" then
|
||||
--TODO: Show current value
|
||||
return
|
||||
end
|
||||
local value = keybindingValidateFunc(str:upper())
|
||||
if value == false then
|
||||
usererr(info, inputpos, format(L["'%s' - Invalid Keybinding."], str))
|
||||
return
|
||||
end
|
||||
|
||||
do_final(info, inputpos, tab, "set", value)
|
||||
|
||||
elseif tab.type=="description" then
|
||||
------------ description --------------------
|
||||
-- ignore description, GUI config only
|
||||
else
|
||||
err(info, inputpos, "unknown options table item type '"..tostring(tab.type).."'")
|
||||
end
|
||||
end
|
||||
|
||||
--- Handle the chat command.
|
||||
-- This is usually called from a chat command handler to parse the command input as operations on an aceoptions table.\\
|
||||
-- AceConfigCmd uses this function internally when a slash command is registered with `:CreateChatCommand`
|
||||
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
|
||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||
-- @param input The commandline input (as given by the WoW handler, i.e. without the command itself)
|
||||
-- @usage
|
||||
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("MyAddon", "AceConsole-3.0")
|
||||
-- -- Use AceConsole-3.0 to register a Chat Command
|
||||
-- MyAddon:RegisterChatCommand("mychat", "ChatCommand")
|
||||
--
|
||||
-- -- Show the GUI if no input is supplied, otherwise handle the chat input.
|
||||
-- function MyAddon:ChatCommand(input)
|
||||
-- -- Assuming "MyOptions" is the appName of a valid options table
|
||||
-- if not input or input:trim() == "" then
|
||||
-- LibStub("AceConfigDialog-3.0"):Open("MyOptions")
|
||||
-- else
|
||||
-- LibStub("AceConfigCmd-3.0").HandleCommand(MyAddon, "mychat", "MyOptions", input)
|
||||
-- end
|
||||
-- end
|
||||
function AceConfigCmd:HandleCommand(slashcmd, appName, input)
|
||||
|
||||
local optgetter = cfgreg:GetOptionsTable(appName)
|
||||
if not optgetter then
|
||||
error([[Usage: HandleCommand("slashcmd", "appName", "input"): 'appName' - no options table "]]..tostring(appName)..[[" has been registered]], 2)
|
||||
end
|
||||
local options = assert( optgetter("cmd", MAJOR) )
|
||||
|
||||
local info = { -- Don't try to recycle this, it gets handed off to callbacks and whatnot
|
||||
[0] = slashcmd,
|
||||
appName = appName,
|
||||
options = options,
|
||||
input = input,
|
||||
self = self,
|
||||
handler = self,
|
||||
uiType = "cmd",
|
||||
uiName = MAJOR,
|
||||
}
|
||||
|
||||
handle(info, 1, options, 0) -- (info, inputpos, table, depth)
|
||||
end
|
||||
|
||||
--- Utility function to create a slash command handler.
|
||||
-- Also registers tab completion with AceTab
|
||||
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
|
||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||
function AceConfigCmd:CreateChatCommand(slashcmd, appName)
|
||||
if not AceConsole then
|
||||
AceConsole = LibStub(AceConsoleName)
|
||||
end
|
||||
if AceConsole.RegisterChatCommand(self, slashcmd, function(input)
|
||||
AceConfigCmd.HandleCommand(self, slashcmd, appName, input) -- upgradable
|
||||
end,
|
||||
true) then -- succesfully registered so lets get the command -> app table in
|
||||
commands[slashcmd] = appName
|
||||
end
|
||||
end
|
||||
|
||||
--- Utility function that returns the options table that belongs to a slashcommand.
|
||||
-- Designed to be used for the AceTab interface.
|
||||
-- @param slashcmd The slash command WITHOUT leading slash (only used for error output)
|
||||
-- @return The options table associated with the slash command (or nil if the slash command was not registered)
|
||||
function AceConfigCmd:GetChatCommandOptions(slashcmd)
|
||||
return commands[slashcmd]
|
||||
end
|
||||
+4
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceConfigCmd-3.0.lua"/>
|
||||
</Ui>
|
||||
+1889
File diff suppressed because it is too large
Load Diff
+4
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceConfigDialog-3.0.lua"/>
|
||||
</Ui>
|
||||
+346
@@ -0,0 +1,346 @@
|
||||
--- AceConfigRegistry-3.0 handles central registration of options tables in use by addons and modules.\\
|
||||
-- Options tables can be registered as raw tables, OR as function refs that return a table.\\
|
||||
-- Such functions receive three arguments: "uiType", "uiName", "appName". \\
|
||||
-- * Valid **uiTypes**: "cmd", "dropdown", "dialog". This is verified by the library at call time. \\
|
||||
-- * The **uiName** field is expected to contain the full name of the calling addon, including version, e.g. "FooBar-1.0". This is verified by the library at call time.\\
|
||||
-- * The **appName** field is the options table name as given at registration time \\
|
||||
--
|
||||
-- :IterateOptionsTables() (and :GetOptionsTable() if only given one argument) return a function reference that the requesting config handling addon must call with valid "uiType", "uiName".
|
||||
-- @class file
|
||||
-- @name AceConfigRegistry-3.0
|
||||
-- @release $Id: AceConfigRegistry-3.0.lua 921 2010-05-09 15:49:14Z nevcairiel $
|
||||
local MAJOR, MINOR = "AceConfigRegistry-3.0", 12
|
||||
local AceConfigRegistry = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not AceConfigRegistry then return end
|
||||
|
||||
AceConfigRegistry.tables = AceConfigRegistry.tables or {}
|
||||
|
||||
local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0")
|
||||
|
||||
if not AceConfigRegistry.callbacks then
|
||||
AceConfigRegistry.callbacks = CallbackHandler:New(AceConfigRegistry)
|
||||
end
|
||||
|
||||
-- Lua APIs
|
||||
local tinsert, tconcat = table.insert, table.concat
|
||||
local strfind, strmatch = string.find, string.match
|
||||
local type, tostring, select, pairs = type, tostring, select, pairs
|
||||
local error, assert = error, assert
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
-- Validating options table consistency:
|
||||
|
||||
|
||||
AceConfigRegistry.validated = {
|
||||
-- list of options table names ran through :ValidateOptionsTable automatically.
|
||||
-- CLEARED ON PURPOSE, since newer versions may have newer validators
|
||||
cmd = {},
|
||||
dropdown = {},
|
||||
dialog = {},
|
||||
}
|
||||
|
||||
|
||||
|
||||
local function err(msg, errlvl, ...)
|
||||
local t = {}
|
||||
for i=select("#",...),1,-1 do
|
||||
tinsert(t, (select(i, ...)))
|
||||
end
|
||||
error(MAJOR..":ValidateOptionsTable(): "..tconcat(t,".")..msg, errlvl+2)
|
||||
end
|
||||
|
||||
|
||||
local isstring={["string"]=true, _="string"}
|
||||
local isstringfunc={["string"]=true,["function"]=true, _="string or funcref"}
|
||||
local istable={["table"]=true, _="table"}
|
||||
local ismethodtable={["table"]=true,["string"]=true,["function"]=true, _="methodname, funcref or table"}
|
||||
local optstring={["nil"]=true,["string"]=true, _="string"}
|
||||
local optstringfunc={["nil"]=true,["string"]=true,["function"]=true, _="string or funcref"}
|
||||
local optnumber={["nil"]=true,["number"]=true, _="number"}
|
||||
local optmethod={["nil"]=true,["string"]=true,["function"]=true, _="methodname or funcref"}
|
||||
local optmethodfalse={["nil"]=true,["string"]=true,["function"]=true,["boolean"]={[false]=true}, _="methodname, funcref or false"}
|
||||
local optmethodnumber={["nil"]=true,["string"]=true,["function"]=true,["number"]=true, _="methodname, funcref or number"}
|
||||
local optmethodtable={["nil"]=true,["string"]=true,["function"]=true,["table"]=true, _="methodname, funcref or table"}
|
||||
local optmethodbool={["nil"]=true,["string"]=true,["function"]=true,["boolean"]=true, _="methodname, funcref or boolean"}
|
||||
local opttable={["nil"]=true,["table"]=true, _="table"}
|
||||
local optbool={["nil"]=true,["boolean"]=true, _="boolean"}
|
||||
local optboolnumber={["nil"]=true,["boolean"]=true,["number"]=true, _="boolean or number"}
|
||||
|
||||
local basekeys={
|
||||
type=isstring,
|
||||
name=isstringfunc,
|
||||
desc=optstringfunc,
|
||||
descStyle=optstring,
|
||||
order=optmethodnumber,
|
||||
validate=optmethodfalse,
|
||||
confirm=optmethodbool,
|
||||
confirmText=optstring,
|
||||
disabled=optmethodbool,
|
||||
hidden=optmethodbool,
|
||||
guiHidden=optmethodbool,
|
||||
dialogHidden=optmethodbool,
|
||||
dropdownHidden=optmethodbool,
|
||||
cmdHidden=optmethodbool,
|
||||
icon=optstringfunc,
|
||||
iconCoords=optmethodtable,
|
||||
handler=opttable,
|
||||
get=optmethodfalse,
|
||||
set=optmethodfalse,
|
||||
func=optmethodfalse,
|
||||
arg={["*"]=true},
|
||||
width=optstring,
|
||||
}
|
||||
|
||||
local typedkeys={
|
||||
header={},
|
||||
description={
|
||||
image=optstringfunc,
|
||||
imageCoords=optmethodtable,
|
||||
imageHeight=optnumber,
|
||||
imageWidth=optnumber,
|
||||
fontSize=optstringfunc,
|
||||
},
|
||||
group={
|
||||
args=istable,
|
||||
plugins=opttable,
|
||||
inline=optbool,
|
||||
cmdInline=optbool,
|
||||
guiInline=optbool,
|
||||
dropdownInline=optbool,
|
||||
dialogInline=optbool,
|
||||
childGroups=optstring,
|
||||
},
|
||||
execute={
|
||||
image=optstringfunc,
|
||||
imageCoords=optmethodtable,
|
||||
imageHeight=optnumber,
|
||||
imageWidth=optnumber,
|
||||
},
|
||||
input={
|
||||
pattern=optstring,
|
||||
usage=optstring,
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
multiline=optboolnumber,
|
||||
},
|
||||
toggle={
|
||||
tristate=optbool,
|
||||
image=optstringfunc,
|
||||
imageCoords=optmethodtable,
|
||||
},
|
||||
tristate={
|
||||
},
|
||||
range={
|
||||
min=optnumber,
|
||||
softMin=optnumber,
|
||||
max=optnumber,
|
||||
softMax=optnumber,
|
||||
step=optnumber,
|
||||
bigStep=optnumber,
|
||||
isPercent=optbool,
|
||||
},
|
||||
select={
|
||||
values=ismethodtable,
|
||||
style={
|
||||
["nil"]=true,
|
||||
["string"]={dropdown=true,radio=true},
|
||||
_="string: 'dropdown' or 'radio'"
|
||||
},
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
multiselect={
|
||||
values=ismethodtable,
|
||||
style=optstring,
|
||||
tristate=optbool,
|
||||
control=optstring,
|
||||
dialogControl=optstring,
|
||||
dropdownControl=optstring,
|
||||
},
|
||||
color={
|
||||
hasAlpha=optbool,
|
||||
},
|
||||
keybinding={
|
||||
-- TODO
|
||||
},
|
||||
}
|
||||
|
||||
local function validateKey(k,errlvl,...)
|
||||
errlvl=(errlvl or 0)+1
|
||||
if type(k)~="string" then
|
||||
err("["..tostring(k).."] - key is not a string", errlvl,...)
|
||||
end
|
||||
if strfind(k, "[%c\127]") then
|
||||
err("["..tostring(k).."] - key name contained control characters", errlvl,...)
|
||||
end
|
||||
end
|
||||
|
||||
local function validateVal(v, oktypes, errlvl,...)
|
||||
errlvl=(errlvl or 0)+1
|
||||
local isok=oktypes[type(v)] or oktypes["*"]
|
||||
|
||||
if not isok then
|
||||
err(": expected a "..oktypes._..", got '"..tostring(v).."'", errlvl,...)
|
||||
end
|
||||
if type(isok)=="table" then -- isok was a table containing specific values to be tested for!
|
||||
if not isok[v] then
|
||||
err(": did not expect "..type(v).." value '"..tostring(v).."'", errlvl,...)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function validate(options,errlvl,...)
|
||||
errlvl=(errlvl or 0)+1
|
||||
-- basic consistency
|
||||
if type(options)~="table" then
|
||||
err(": expected a table, got a "..type(options), errlvl,...)
|
||||
end
|
||||
if type(options.type)~="string" then
|
||||
err(".type: expected a string, got a "..type(options.type), errlvl,...)
|
||||
end
|
||||
|
||||
-- get type and 'typedkeys' member
|
||||
local tk = typedkeys[options.type]
|
||||
if not tk then
|
||||
err(".type: unknown type '"..options.type.."'", errlvl,...)
|
||||
end
|
||||
|
||||
-- make sure that all options[] are known parameters
|
||||
for k,v in pairs(options) do
|
||||
if not (tk[k] or basekeys[k]) then
|
||||
err(": unknown parameter", errlvl,tostring(k),...)
|
||||
end
|
||||
end
|
||||
|
||||
-- verify that required params are there, and that everything is the right type
|
||||
for k,oktypes in pairs(basekeys) do
|
||||
validateVal(options[k], oktypes, errlvl,k,...)
|
||||
end
|
||||
for k,oktypes in pairs(tk) do
|
||||
validateVal(options[k], oktypes, errlvl,k,...)
|
||||
end
|
||||
|
||||
-- extra logic for groups
|
||||
if options.type=="group" then
|
||||
for k,v in pairs(options.args) do
|
||||
validateKey(k,errlvl,"args",...)
|
||||
validate(v, errlvl,k,"args",...)
|
||||
end
|
||||
if options.plugins then
|
||||
for plugname,plugin in pairs(options.plugins) do
|
||||
if type(plugin)~="table" then
|
||||
err(": expected a table, got '"..tostring(plugin).."'", errlvl,tostring(plugname),"plugins",...)
|
||||
end
|
||||
for k,v in pairs(plugin) do
|
||||
validateKey(k,errlvl,tostring(plugname),"plugins",...)
|
||||
validate(v, errlvl,k,tostring(plugname),"plugins",...)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Validates basic structure and integrity of an options table \\
|
||||
-- Does NOT verify that get/set etc actually exist, since they can be defined at any depth
|
||||
-- @param options The table to be validated
|
||||
-- @param name The name of the table to be validated (shown in any error message)
|
||||
-- @param errlvl (optional number) error level offset, default 0 (=errors point to the function calling :ValidateOptionsTable)
|
||||
function AceConfigRegistry:ValidateOptionsTable(options,name,errlvl)
|
||||
errlvl=(errlvl or 0)+1
|
||||
name = name or "Optionstable"
|
||||
if not options.name then
|
||||
options.name=name -- bit of a hack, the root level doesn't really need a .name :-/
|
||||
end
|
||||
validate(options,errlvl,name)
|
||||
end
|
||||
|
||||
--- Fires a "ConfigTableChange" callback for those listening in on it, allowing config GUIs to refresh.
|
||||
-- You should call this function if your options table changed from any outside event, like a game event
|
||||
-- or a timer.
|
||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||
function AceConfigRegistry:NotifyChange(appName)
|
||||
if not AceConfigRegistry.tables[appName] then return end
|
||||
AceConfigRegistry.callbacks:Fire("ConfigTableChange", appName)
|
||||
end
|
||||
|
||||
-- -------------------------------------------------------------------
|
||||
-- Registering and retreiving options tables:
|
||||
|
||||
|
||||
-- validateGetterArgs: helper function for :GetOptionsTable (or, rather, the getter functions returned by it)
|
||||
|
||||
local function validateGetterArgs(uiType, uiName, errlvl)
|
||||
errlvl=(errlvl or 0)+2
|
||||
if uiType~="cmd" and uiType~="dropdown" and uiType~="dialog" then
|
||||
error(MAJOR..": Requesting options table: 'uiType' - invalid configuration UI type, expected 'cmd', 'dropdown' or 'dialog'", errlvl)
|
||||
end
|
||||
if not strmatch(uiName, "[A-Za-z]%-[0-9]") then -- Expecting e.g. "MyLib-1.2"
|
||||
error(MAJOR..": Requesting options table: 'uiName' - badly formatted or missing version number. Expected e.g. 'MyLib-1.2'", errlvl)
|
||||
end
|
||||
end
|
||||
|
||||
--- Register an options table with the config registry.
|
||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||
-- @param options The options table, OR a function reference that generates it on demand. \\
|
||||
-- See the top of the page for info on arguments passed to such functions.
|
||||
function AceConfigRegistry:RegisterOptionsTable(appName, options)
|
||||
if type(options)=="table" then
|
||||
if options.type~="group" then -- quick sanity checker
|
||||
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - missing type='group' member in root group", 2)
|
||||
end
|
||||
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
|
||||
errlvl=(errlvl or 0)+1
|
||||
validateGetterArgs(uiType, uiName, errlvl)
|
||||
if not AceConfigRegistry.validated[uiType][appName] then
|
||||
AceConfigRegistry:ValidateOptionsTable(options, appName, errlvl) -- upgradable
|
||||
AceConfigRegistry.validated[uiType][appName] = true
|
||||
end
|
||||
return options
|
||||
end
|
||||
elseif type(options)=="function" then
|
||||
AceConfigRegistry.tables[appName] = function(uiType, uiName, errlvl)
|
||||
errlvl=(errlvl or 0)+1
|
||||
validateGetterArgs(uiType, uiName, errlvl)
|
||||
local tab = assert(options(uiType, uiName, appName))
|
||||
if not AceConfigRegistry.validated[uiType][appName] then
|
||||
AceConfigRegistry:ValidateOptionsTable(tab, appName, errlvl) -- upgradable
|
||||
AceConfigRegistry.validated[uiType][appName] = true
|
||||
end
|
||||
return tab
|
||||
end
|
||||
else
|
||||
error(MAJOR..": RegisterOptionsTable(appName, options): 'options' - expected table or function reference", 2)
|
||||
end
|
||||
end
|
||||
|
||||
--- Returns an iterator of ["appName"]=funcref pairs
|
||||
function AceConfigRegistry:IterateOptionsTables()
|
||||
return pairs(AceConfigRegistry.tables)
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--- Query the registry for a specific options table.
|
||||
-- If only appName is given, a function is returned which you
|
||||
-- can call with (uiType,uiName) to get the table.\\
|
||||
-- If uiType&uiName are given, the table is returned.
|
||||
-- @param appName The application name as given to `:RegisterOptionsTable()`
|
||||
-- @param uiType The type of UI to get the table for, one of "cmd", "dropdown", "dialog"
|
||||
-- @param uiName The name of the library/addon querying for the table, e.g. "MyLib-1.0"
|
||||
function AceConfigRegistry:GetOptionsTable(appName, uiType, uiName)
|
||||
local f = AceConfigRegistry.tables[appName]
|
||||
if not f then
|
||||
return nil
|
||||
end
|
||||
|
||||
if uiType then
|
||||
return f(uiType,uiName,1) -- get the table for us
|
||||
else
|
||||
return f -- return the function
|
||||
end
|
||||
end
|
||||
+4
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceConfigRegistry-3.0.lua"/>
|
||||
</Ui>
|
||||
+6
-6
@@ -39,8 +39,8 @@
|
||||
-- end
|
||||
-- @class file
|
||||
-- @name AceDB-3.0.lua
|
||||
-- @release $Id: AceDB-3.0.lua 940 2010-06-19 08:01:47Z nevcairiel $
|
||||
local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 21
|
||||
-- @release $Id: AceDB-3.0.lua 914 2010-03-08 12:09:22Z nevcairiel $
|
||||
local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 20
|
||||
local AceDB, oldminor = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR)
|
||||
|
||||
if not AceDB then return end -- No upgrade needed
|
||||
@@ -507,11 +507,11 @@ function DBObjectLib:DeleteProfile(name, silent)
|
||||
error("Cannot delete the active profile in an AceDBObject.", 2)
|
||||
end
|
||||
|
||||
if not rawget(self.profiles, name) and not silent then
|
||||
if not rawget(self.sv.profiles, name) and not silent then
|
||||
error("Cannot delete profile '" .. name .. "'. It does not exist.", 2)
|
||||
end
|
||||
|
||||
self.profiles[name] = nil
|
||||
self.sv.profiles[name] = nil
|
||||
|
||||
-- populate to child namespaces
|
||||
if self.children then
|
||||
@@ -537,7 +537,7 @@ function DBObjectLib:CopyProfile(name, silent)
|
||||
error("Cannot have the same source and destination profiles.", 2)
|
||||
end
|
||||
|
||||
if not rawget(self.profiles, name) and not silent then
|
||||
if not rawget(self.sv.profiles, name) and not silent then
|
||||
error("Cannot copy profile '" .. name .. "'. It does not exist.", 2)
|
||||
end
|
||||
|
||||
@@ -545,7 +545,7 @@ function DBObjectLib:CopyProfile(name, silent)
|
||||
DBObjectLib.ResetProfile(self, nil, true)
|
||||
|
||||
local profile = self.profile
|
||||
local source = self.profiles[name]
|
||||
local source = self.sv.profiles[name]
|
||||
|
||||
copyTable(source, profile)
|
||||
|
||||
+420
@@ -0,0 +1,420 @@
|
||||
--- AceDBOptions-3.0 provides a universal AceConfig options screen for managing AceDB-3.0 profiles.
|
||||
-- @class file
|
||||
-- @name AceDBOptions-3.0
|
||||
-- @release $Id: AceDBOptions-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
|
||||
local ACEDBO_MAJOR, ACEDBO_MINOR = "AceDBOptions-3.0", 11
|
||||
local AceDBOptions, oldminor = LibStub:NewLibrary(ACEDBO_MAJOR, ACEDBO_MINOR)
|
||||
|
||||
if not AceDBOptions then return end -- No upgrade needed
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, next = pairs, next
|
||||
|
||||
-- WoW APIs
|
||||
local UnitClass = UnitClass
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: NORMAL_FONT_COLOR_CODE, FONT_COLOR_CODE_CLOSE
|
||||
|
||||
AceDBOptions.optionTables = AceDBOptions.optionTables or {}
|
||||
AceDBOptions.handlers = AceDBOptions.handlers or {}
|
||||
|
||||
--[[
|
||||
Localization of AceDBOptions-3.0
|
||||
]]
|
||||
|
||||
local L = {
|
||||
default = "Default",
|
||||
intro = "You can change the active database profile, so you can have different settings for every character.",
|
||||
reset_desc = "Reset the current profile back to its default values, in case your configuration is broken, or you simply want to start over.",
|
||||
reset = "Reset Profile",
|
||||
reset_sub = "Reset the current profile to the default",
|
||||
choose_desc = "You can either create a new profile by entering a name in the editbox, or choose one of the already exisiting profiles.",
|
||||
new = "New",
|
||||
new_sub = "Create a new empty profile.",
|
||||
choose = "Existing Profiles",
|
||||
choose_sub = "Select one of your currently available profiles.",
|
||||
copy_desc = "Copy the settings from one existing profile into the currently active profile.",
|
||||
copy = "Copy From",
|
||||
delete_desc = "Delete existing and unused profiles from the database to save space, and cleanup the SavedVariables file.",
|
||||
delete = "Delete a Profile",
|
||||
delete_sub = "Deletes a profile from the database.",
|
||||
delete_confirm = "Are you sure you want to delete the selected profile?",
|
||||
profiles = "Profiles",
|
||||
profiles_sub = "Manage Profiles",
|
||||
current = "Current Profile:",
|
||||
}
|
||||
|
||||
local LOCALE = GetLocale()
|
||||
if LOCALE == "deDE" then
|
||||
L["default"] = "Standard"
|
||||
L["intro"] = "Hier kannst du das aktive Datenbankprofile \195\164ndern, damit du verschiedene Einstellungen f\195\188r jeden Charakter erstellen kannst, wodurch eine sehr flexible Konfiguration m\195\182glich wird."
|
||||
L["reset_desc"] = "Setzt das momentane Profil auf Standardwerte zur\195\188ck, f\195\188r den Fall das mit der Konfiguration etwas schief lief oder weil du einfach neu starten willst."
|
||||
L["reset"] = "Profil zur\195\188cksetzen"
|
||||
L["reset_sub"] = "Das aktuelle Profil auf Standard zur\195\188cksetzen."
|
||||
L["choose_desc"] = "Du kannst ein neues Profil erstellen, indem du einen neuen Namen in der Eingabebox 'Neu' eingibst, oder w\195\164hle eines der vorhandenen Profile aus."
|
||||
L["new"] = "Neu"
|
||||
L["new_sub"] = "Ein neues Profil erstellen."
|
||||
L["choose"] = "Vorhandene Profile"
|
||||
L["choose_sub"] = "W\195\164hlt ein bereits vorhandenes Profil aus."
|
||||
L["copy_desc"] = "Kopiere die Einstellungen von einem vorhandenen Profil in das aktive Profil."
|
||||
L["copy"] = "Kopieren von..."
|
||||
L["delete_desc"] = "L\195\182sche vorhandene oder unbenutzte Profile aus der Datenbank um Platz zu sparen und um die SavedVariables Datei 'sauber' zu halten."
|
||||
L["delete"] = "Profil l\195\182schen"
|
||||
L["delete_sub"] = "L\195\182scht ein Profil aus der Datenbank."
|
||||
L["delete_confirm"] = "Willst du das ausgew\195\164hlte Profil wirklich l\195\182schen?"
|
||||
L["profiles"] = "Profile"
|
||||
L["profiles_sub"] = "Profile verwalten"
|
||||
--L["current"] = "Current Profile:"
|
||||
elseif LOCALE == "frFR" then
|
||||
L["default"] = "D\195\169faut"
|
||||
L["intro"] = "Vous pouvez changer le profil actuel afin d'avoir des param\195\168tres diff\195\169rents pour chaque personnage, permettant ainsi d'avoir une configuration tr\195\168s flexible."
|
||||
L["reset_desc"] = "R\195\169initialise le profil actuel au cas o\195\185 votre configuration est corrompue ou si vous voulez tout simplement faire table rase."
|
||||
L["reset"] = "R\195\169initialiser le profil"
|
||||
L["reset_sub"] = "R\195\169initialise le profil actuel avec les param\195\168tres par d\195\169faut."
|
||||
L["choose_desc"] = "Vous pouvez cr\195\169er un nouveau profil en entrant un nouveau nom dans la bo\195\174te de saisie, ou en choississant un des profils d\195\169j\195\160 existants."
|
||||
L["new"] = "Nouveau"
|
||||
L["new_sub"] = "Cr\195\169\195\169e un nouveau profil vierge."
|
||||
L["choose"] = "Profils existants"
|
||||
L["choose_sub"] = "Permet de choisir un des profils d\195\169j\195\160 disponibles."
|
||||
L["copy_desc"] = "Copie les param\195\168tres d'un profil d\195\169j\195\160 existant dans le profil actuellement actif."
|
||||
L["copy"] = "Copier \195\160 partir de"
|
||||
L["delete_desc"] = "Supprime les profils existants inutilis\195\169s de la base de donn\195\169es afin de gagner de la place et de nettoyer le fichier SavedVariables."
|
||||
L["delete"] = "Supprimer un profil"
|
||||
L["delete_sub"] = "Supprime un profil de la base de donn\195\169es."
|
||||
L["delete_confirm"] = "Etes-vous s\195\187r de vouloir supprimer le profil s\195\169lectionn\195\169 ?"
|
||||
L["profiles"] = "Profils"
|
||||
L["profiles_sub"] = "Gestion des profils"
|
||||
--L["current"] = "Current Profile:"
|
||||
elseif LOCALE == "koKR" then
|
||||
L["default"] = "기본값"
|
||||
L["intro"] = "모든 캐릭터의 다양한 설정과 사용중인 데이터베이스 프로필, 어느것이던지 매우 다루기 쉽게 바꿀수 있습니다."
|
||||
L["reset_desc"] = "단순히 다시 새롭게 구성을 원하는 경우, 현재 프로필을 기본값으로 초기화 합니다."
|
||||
L["reset"] = "프로필 초기화"
|
||||
L["reset_sub"] = "현재의 프로필을 기본값으로 초기화 합니다"
|
||||
L["choose_desc"] = "새로운 이름을 입력하거나, 이미 있는 프로필중 하나를 선택하여 새로운 프로필을 만들 수 있습니다."
|
||||
L["new"] = "새로운 프로필"
|
||||
L["new_sub"] = "새로운 프로필을 만듭니다."
|
||||
L["choose"] = "프로필 선택"
|
||||
L["choose_sub"] = "당신이 현재 이용할수 있는 프로필을 선택합니다."
|
||||
L["copy_desc"] = "현재 사용중인 프로필에, 선택한 프로필의 설정을 복사합니다."
|
||||
L["copy"] = "복사"
|
||||
L["delete_desc"] = "데이터베이스에 사용중이거나 저장된 프로파일 삭제로 SavedVariables 파일의 정리와 공간 절약이 됩니다."
|
||||
L["delete"] = "프로필 삭제"
|
||||
L["delete_sub"] = "데이터베이스의 프로필을 삭제합니다."
|
||||
L["delete_confirm"] = "정말로 선택한 프로필의 삭제를 원하십니까?"
|
||||
L["profiles"] = "프로필"
|
||||
L["profiles_sub"] = "프로필 설정"
|
||||
--L["current"] = "Current Profile:"
|
||||
elseif LOCALE == "esES" or LOCALE == "esMX" then
|
||||
L["default"] = "Por defecto"
|
||||
L["intro"] = "Puedes cambiar el perfil activo de tal manera que cada personaje tenga diferentes configuraciones."
|
||||
L["reset_desc"] = "Reinicia el perfil actual a los valores por defectos, en caso de que se haya estropeado la configuración o quieras volver a empezar de nuevo."
|
||||
L["reset"] = "Reiniciar Perfil"
|
||||
L["reset_sub"] = "Reinicar el perfil actual al de por defecto"
|
||||
L["choose_desc"] = "Puedes crear un nuevo perfil introduciendo un nombre en el recuadro o puedes seleccionar un perfil de los ya existentes."
|
||||
L["new"] = "Nuevo"
|
||||
L["new_sub"] = "Crear un nuevo perfil vacio."
|
||||
L["choose"] = "Perfiles existentes"
|
||||
L["choose_sub"] = "Selecciona uno de los perfiles disponibles."
|
||||
L["copy_desc"] = "Copia los ajustes de un perfil existente al perfil actual."
|
||||
L["copy"] = "Copiar de"
|
||||
L["delete_desc"] = "Borra los perfiles existentes y sin uso de la base de datos para ganar espacio y limpiar el archivo SavedVariables."
|
||||
L["delete"] = "Borrar un Perfil"
|
||||
L["delete_sub"] = "Borra un perfil de la base de datos."
|
||||
L["delete_confirm"] = "¿Estas seguro que quieres borrar el perfil seleccionado?"
|
||||
L["profiles"] = "Perfiles"
|
||||
L["profiles_sub"] = "Manejar Perfiles"
|
||||
--L["current"] = "Current Profile:"
|
||||
elseif LOCALE == "zhTW" then
|
||||
L["default"] = "預設"
|
||||
L["intro"] = "你可以選擇一個活動的資料設定檔,這樣你的每個角色就可以擁有不同的設定值,可以給你的插件設定帶來極大的靈活性。"
|
||||
L["reset_desc"] = "將當前的設定檔恢復到它的預設值,用於你的設定檔損壞,或者你只是想重來的情況。"
|
||||
L["reset"] = "重置設定檔"
|
||||
L["reset_sub"] = "將當前的設定檔恢復為預設值"
|
||||
L["choose_desc"] = "你可以通過在文本框內輸入一個名字創立一個新的設定檔,也可以選擇一個已經存在的設定檔。"
|
||||
L["new"] = "新建"
|
||||
L["new_sub"] = "新建一個空的設定檔。"
|
||||
L["choose"] = "現有的設定檔"
|
||||
L["choose_sub"] = "從當前可用的設定檔裏面選擇一個。"
|
||||
L["copy_desc"] = "從當前某個已保存的設定檔複製到當前正使用的設定檔。"
|
||||
L["copy"] = "複製自"
|
||||
L["delete_desc"] = "從資料庫裏刪除不再使用的設定檔,以節省空間,並且清理SavedVariables檔。"
|
||||
L["delete"] = "刪除一個設定檔"
|
||||
L["delete_sub"] = "從資料庫裏刪除一個設定檔。"
|
||||
L["delete_confirm"] = "你確定要刪除所選擇的設定檔嗎?"
|
||||
L["profiles"] = "設定檔"
|
||||
L["profiles_sub"] = "管理設定檔"
|
||||
--L["current"] = "Current Profile:"
|
||||
elseif LOCALE == "zhCN" then
|
||||
L["default"] = "默认"
|
||||
L["intro"] = "你可以选择一个活动的数据配置文件,这样你的每个角色就可以拥有不同的设置值,可以给你的插件配置带来极大的灵活性。"
|
||||
L["reset_desc"] = "将当前的配置文件恢复到它的默认值,用于你的配置文件损坏,或者你只是想重来的情况。"
|
||||
L["reset"] = "重置配置文件"
|
||||
L["reset_sub"] = "将当前的配置文件恢复为默认值"
|
||||
L["choose_desc"] = "你可以通过在文本框内输入一个名字创立一个新的配置文件,也可以选择一个已经存在的配置文件。"
|
||||
L["new"] = "新建"
|
||||
L["new_sub"] = "新建一个空的配置文件。"
|
||||
L["choose"] = "现有的配置文件"
|
||||
L["choose_sub"] = "从当前可用的配置文件里面选择一个。"
|
||||
L["copy_desc"] = "从当前某个已保存的配置文件复制到当前正使用的配置文件。"
|
||||
L["copy"] = "复制自"
|
||||
L["delete_desc"] = "从数据库里删除不再使用的配置文件,以节省空间,并且清理SavedVariables文件。"
|
||||
L["delete"] = "删除一个配置文件"
|
||||
L["delete_sub"] = "从数据库里删除一个配置文件。"
|
||||
L["delete_confirm"] = "你确定要删除所选择的配置文件么?"
|
||||
L["profiles"] = "配置文件"
|
||||
L["profiles_sub"] = "管理配置文件"
|
||||
--L["current"] = "Current Profile:"
|
||||
elseif LOCALE == "ruRU" then
|
||||
L["default"] = "По умолчанию"
|
||||
L["intro"] = "Изменяя активный профиль, вы можете задать различные настройки модификаций для каждого персонажа."
|
||||
L["reset_desc"] = "Если ваша конфигурации испорчена или если вы хотите настроить всё заново - сбросьте текущий профиль на стандартные значения."
|
||||
L["reset"] = "Сброс профиля"
|
||||
L["reset_sub"] = "Сброс текущего профиля на стандартный"
|
||||
L["choose_desc"] = "Вы можете создать новый профиль, введя название в поле ввода, или выбрать один из уже существующих профилей."
|
||||
L["new"] = "Новый"
|
||||
L["new_sub"] = "Создать новый чистый профиль"
|
||||
L["choose"] = "Существующие профили"
|
||||
L["choose_sub"] = "Выбор одиного из уже доступных профилей"
|
||||
L["copy_desc"] = "Скопировать настройки из выбранного профиля в активный."
|
||||
L["copy"] = "Скопировать из"
|
||||
L["delete_desc"] = "Удалить существующий и неиспользуемый профиль из БД для сохранения места, и очистить SavedVariables файл."
|
||||
L["delete"] = "Удалить профиль"
|
||||
L["delete_sub"] = "Удаление профиля из БД"
|
||||
L["delete_confirm"] = "Вы уверены, что вы хотите удалить выбранный профиль?"
|
||||
L["profiles"] = "Профили"
|
||||
L["profiles_sub"] = "Управление профилями"
|
||||
--L["current"] = "Current Profile:"
|
||||
end
|
||||
|
||||
local defaultProfiles
|
||||
local tmpprofiles = {}
|
||||
|
||||
-- Get a list of available profiles for the specified database.
|
||||
-- You can specify which profiles to include/exclude in the list using the two boolean parameters listed below.
|
||||
-- @param db The db object to retrieve the profiles from
|
||||
-- @param common If true, getProfileList will add the default profiles to the return list, even if they have not been created yet
|
||||
-- @param nocurrent If true, then getProfileList will not display the current profile in the list
|
||||
-- @return Hashtable of all profiles with the internal name as keys and the display name as value.
|
||||
local function getProfileList(db, common, nocurrent)
|
||||
local profiles = {}
|
||||
|
||||
-- copy existing profiles into the table
|
||||
local currentProfile = db:GetCurrentProfile()
|
||||
for i,v in pairs(db:GetProfiles(tmpprofiles)) do
|
||||
if not (nocurrent and v == currentProfile) then
|
||||
profiles[v] = v
|
||||
end
|
||||
end
|
||||
|
||||
-- add our default profiles to choose from ( or rename existing profiles)
|
||||
for k,v in pairs(defaultProfiles) do
|
||||
if (common or profiles[k]) and not (nocurrent and k == currentProfile) then
|
||||
profiles[k] = v
|
||||
end
|
||||
end
|
||||
|
||||
return profiles
|
||||
end
|
||||
|
||||
--[[
|
||||
OptionsHandlerPrototype
|
||||
prototype class for handling the options in a sane way
|
||||
]]
|
||||
local OptionsHandlerPrototype = {}
|
||||
|
||||
--[[ Reset the profile ]]
|
||||
function OptionsHandlerPrototype:Reset()
|
||||
self.db:ResetProfile()
|
||||
end
|
||||
|
||||
--[[ Set the profile to value ]]
|
||||
function OptionsHandlerPrototype:SetProfile(info, value)
|
||||
self.db:SetProfile(value)
|
||||
end
|
||||
|
||||
--[[ returns the currently active profile ]]
|
||||
function OptionsHandlerPrototype:GetCurrentProfile()
|
||||
return self.db:GetCurrentProfile()
|
||||
end
|
||||
|
||||
--[[
|
||||
List all active profiles
|
||||
you can control the output with the .arg variable
|
||||
currently four modes are supported
|
||||
|
||||
(empty) - return all available profiles
|
||||
"nocurrent" - returns all available profiles except the currently active profile
|
||||
"common" - returns all avaialble profiles + some commonly used profiles ("char - realm", "realm", "class", "Default")
|
||||
"both" - common except the active profile
|
||||
]]
|
||||
function OptionsHandlerPrototype:ListProfiles(info)
|
||||
local arg = info.arg
|
||||
local profiles
|
||||
if arg == "common" and not self.noDefaultProfiles then
|
||||
profiles = getProfileList(self.db, true, nil)
|
||||
elseif arg == "nocurrent" then
|
||||
profiles = getProfileList(self.db, nil, true)
|
||||
elseif arg == "both" then -- currently not used
|
||||
profiles = getProfileList(self.db, (not self.noDefaultProfiles) and true, true)
|
||||
else
|
||||
profiles = getProfileList(self.db)
|
||||
end
|
||||
|
||||
return profiles
|
||||
end
|
||||
|
||||
function OptionsHandlerPrototype:HasNoProfiles(info)
|
||||
local profiles = self:ListProfiles(info)
|
||||
return ((not next(profiles)) and true or false)
|
||||
end
|
||||
|
||||
--[[ Copy a profile ]]
|
||||
function OptionsHandlerPrototype:CopyProfile(info, value)
|
||||
self.db:CopyProfile(value)
|
||||
end
|
||||
|
||||
--[[ Delete a profile from the db ]]
|
||||
function OptionsHandlerPrototype:DeleteProfile(info, value)
|
||||
self.db:DeleteProfile(value)
|
||||
end
|
||||
|
||||
--[[ fill defaultProfiles with some generic values ]]
|
||||
local function generateDefaultProfiles(db)
|
||||
defaultProfiles = {
|
||||
["Default"] = L["default"],
|
||||
[db.keys.char] = db.keys.char,
|
||||
[db.keys.realm] = db.keys.realm,
|
||||
[db.keys.class] = UnitClass("player")
|
||||
}
|
||||
end
|
||||
|
||||
--[[ create and return a handler object for the db, or upgrade it if it already existed ]]
|
||||
local function getOptionsHandler(db, noDefaultProfiles)
|
||||
if not defaultProfiles then
|
||||
generateDefaultProfiles(db)
|
||||
end
|
||||
|
||||
local handler = AceDBOptions.handlers[db] or { db = db, noDefaultProfiles = noDefaultProfiles }
|
||||
|
||||
for k,v in pairs(OptionsHandlerPrototype) do
|
||||
handler[k] = v
|
||||
end
|
||||
|
||||
AceDBOptions.handlers[db] = handler
|
||||
return handler
|
||||
end
|
||||
|
||||
--[[
|
||||
the real options table
|
||||
]]
|
||||
local optionsTable = {
|
||||
desc = {
|
||||
order = 1,
|
||||
type = "description",
|
||||
name = L["intro"] .. "\n",
|
||||
},
|
||||
descreset = {
|
||||
order = 9,
|
||||
type = "description",
|
||||
name = L["reset_desc"],
|
||||
},
|
||||
reset = {
|
||||
order = 10,
|
||||
type = "execute",
|
||||
name = L["reset"],
|
||||
desc = L["reset_sub"],
|
||||
func = "Reset",
|
||||
},
|
||||
current = {
|
||||
order = 11,
|
||||
type = "description",
|
||||
name = function(info) return L["current"] .. " " .. NORMAL_FONT_COLOR_CODE .. info.handler:GetCurrentProfile() .. FONT_COLOR_CODE_CLOSE end,
|
||||
width = "default",
|
||||
},
|
||||
choosedesc = {
|
||||
order = 20,
|
||||
type = "description",
|
||||
name = "\n" .. L["choose_desc"],
|
||||
},
|
||||
new = {
|
||||
name = L["new"],
|
||||
desc = L["new_sub"],
|
||||
type = "input",
|
||||
order = 30,
|
||||
get = false,
|
||||
set = "SetProfile",
|
||||
},
|
||||
choose = {
|
||||
name = L["choose"],
|
||||
desc = L["choose_sub"],
|
||||
type = "select",
|
||||
order = 40,
|
||||
get = "GetCurrentProfile",
|
||||
set = "SetProfile",
|
||||
values = "ListProfiles",
|
||||
arg = "common",
|
||||
},
|
||||
copydesc = {
|
||||
order = 50,
|
||||
type = "description",
|
||||
name = "\n" .. L["copy_desc"],
|
||||
},
|
||||
copyfrom = {
|
||||
order = 60,
|
||||
type = "select",
|
||||
name = L["copy"],
|
||||
desc = L["copy_desc"],
|
||||
get = false,
|
||||
set = "CopyProfile",
|
||||
values = "ListProfiles",
|
||||
disabled = "HasNoProfiles",
|
||||
arg = "nocurrent",
|
||||
},
|
||||
deldesc = {
|
||||
order = 70,
|
||||
type = "description",
|
||||
name = "\n" .. L["delete_desc"],
|
||||
},
|
||||
delete = {
|
||||
order = 80,
|
||||
type = "select",
|
||||
name = L["delete"],
|
||||
desc = L["delete_sub"],
|
||||
get = false,
|
||||
set = "DeleteProfile",
|
||||
values = "ListProfiles",
|
||||
disabled = "HasNoProfiles",
|
||||
arg = "nocurrent",
|
||||
confirm = true,
|
||||
confirmText = L["delete_confirm"],
|
||||
},
|
||||
}
|
||||
|
||||
--- Get/Create a option table that you can use in your addon to control the profiles of AceDB-3.0.
|
||||
-- @param db The database object to create the options table for.
|
||||
-- @return The options table to be used in AceConfig-3.0
|
||||
-- @usage
|
||||
-- -- Assuming `options` is your top-level options table and `self.db` is your database:
|
||||
-- options.args.profiles = LibStub("AceDBOptions-3.0"):GetOptionsTable(self.db)
|
||||
function AceDBOptions:GetOptionsTable(db, noDefaultProfiles)
|
||||
local tbl = AceDBOptions.optionTables[db] or {
|
||||
type = "group",
|
||||
name = L["profiles"],
|
||||
desc = L["profiles_sub"],
|
||||
}
|
||||
|
||||
tbl.handler = getOptionsHandler(db, noDefaultProfiles)
|
||||
tbl.args = optionsTable
|
||||
|
||||
AceDBOptions.optionTables[db] = tbl
|
||||
return tbl
|
||||
end
|
||||
|
||||
-- upgrade existing tables
|
||||
for db,tbl in pairs(AceDBOptions.optionTables) do
|
||||
tbl.handler = getOptionsHandler(db)
|
||||
tbl.args = optionsTable
|
||||
end
|
||||
@@ -0,0 +1,4 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceDBOptions-3.0.lua"/>
|
||||
</Ui>
|
||||
@@ -0,0 +1,876 @@
|
||||
--- **AceGUI-3.0** provides access to numerous widgets which can be used to create GUIs.
|
||||
-- AceGUI is used by AceConfigDialog to create the option GUIs, but you can use it by itself
|
||||
-- to create any custom GUI. There are more extensive examples in the test suite in the Ace3
|
||||
-- stand-alone distribution.
|
||||
--
|
||||
-- **Note**: When using AceGUI-3.0 directly, please do not modify the frames of the widgets directly,
|
||||
-- as any "unknown" change to the widgets will cause addons that get your widget out of the widget pool
|
||||
-- to misbehave. If you think some part of a widget should be modifiable, please open a ticket, and we'll
|
||||
-- implement a proper API to modify it.
|
||||
-- @usage
|
||||
-- local AceGUI = LibStub("AceGUI-3.0")
|
||||
-- -- Create a container frame
|
||||
-- local f = AceGUI:Create("Frame")
|
||||
-- f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end)
|
||||
-- f:SetTitle("AceGUI-3.0 Example")
|
||||
-- f:SetStatusText("Status Bar")
|
||||
-- f:SetLayout("Flow")
|
||||
-- -- Create a button
|
||||
-- local btn = AceGUI:Create("Button")
|
||||
-- btn:SetWidth(170)
|
||||
-- btn:SetText("Button !")
|
||||
-- btn:SetCallback("OnClick", function() print("Click!") end)
|
||||
-- -- Add the button to the container
|
||||
-- f:AddChild(btn)
|
||||
-- @class file
|
||||
-- @name AceGUI-3.0
|
||||
-- @release $Id: AceGUI-3.0.lua 919 2010-05-09 11:36:03Z nevcairiel $
|
||||
local ACEGUI_MAJOR, ACEGUI_MINOR = "AceGUI-3.0", 31
|
||||
local AceGUI, oldminor = LibStub:NewLibrary(ACEGUI_MAJOR, ACEGUI_MINOR)
|
||||
|
||||
if not AceGUI then return end -- No upgrade needed
|
||||
|
||||
-- Lua APIs
|
||||
local tconcat, tremove, tinsert = table.concat, table.remove, table.insert
|
||||
local select, pairs, next, type = select, pairs, next, type
|
||||
local error, assert, loadstring = error, assert, loadstring
|
||||
local setmetatable, rawget, rawset = setmetatable, rawget, rawset
|
||||
local math_max = math.max
|
||||
|
||||
-- WoW APIs
|
||||
local UIParent = UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: geterrorhandler, LibStub
|
||||
|
||||
--local con = LibStub("AceConsole-3.0",true)
|
||||
|
||||
AceGUI.WidgetRegistry = AceGUI.WidgetRegistry or {}
|
||||
AceGUI.LayoutRegistry = AceGUI.LayoutRegistry or {}
|
||||
AceGUI.WidgetBase = AceGUI.WidgetBase or {}
|
||||
AceGUI.WidgetContainerBase = AceGUI.WidgetContainerBase or {}
|
||||
AceGUI.WidgetVersions = AceGUI.WidgetVersions or {}
|
||||
|
||||
-- local upvalues
|
||||
local WidgetRegistry = AceGUI.WidgetRegistry
|
||||
local LayoutRegistry = AceGUI.LayoutRegistry
|
||||
local WidgetVersions = AceGUI.WidgetVersions
|
||||
|
||||
--[[
|
||||
xpcall safecall implementation
|
||||
]]
|
||||
local xpcall = xpcall
|
||||
|
||||
local function errorhandler(err)
|
||||
return geterrorhandler()(err)
|
||||
end
|
||||
|
||||
local function CreateDispatcher(argCount)
|
||||
local code = [[
|
||||
local xpcall, eh = ...
|
||||
local method, ARGS
|
||||
local function call() return method(ARGS) end
|
||||
|
||||
local function dispatch(func, ...)
|
||||
method = func
|
||||
if not method then return end
|
||||
ARGS = ...
|
||||
return xpcall(call, eh)
|
||||
end
|
||||
|
||||
return dispatch
|
||||
]]
|
||||
|
||||
local ARGS = {}
|
||||
for i = 1, argCount do ARGS[i] = "arg"..i end
|
||||
code = code:gsub("ARGS", tconcat(ARGS, ", "))
|
||||
return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
|
||||
end
|
||||
|
||||
local Dispatchers = setmetatable({}, {__index=function(self, argCount)
|
||||
local dispatcher = CreateDispatcher(argCount)
|
||||
rawset(self, argCount, dispatcher)
|
||||
return dispatcher
|
||||
end})
|
||||
Dispatchers[0] = function(func)
|
||||
return xpcall(func, errorhandler)
|
||||
end
|
||||
|
||||
local function safecall(func, ...)
|
||||
return Dispatchers[select('#', ...)](func, ...)
|
||||
end
|
||||
|
||||
-- Recycling functions
|
||||
local newWidget, delWidget
|
||||
do
|
||||
-- Version Upgrade in Minor 29
|
||||
-- Internal Storage of the objects changed, from an array table
|
||||
-- to a hash table, and additionally we introduced versioning on
|
||||
-- the widgets which would discard all widgets from a pre-29 version
|
||||
-- anyway, so we just clear the storage now, and don't try to
|
||||
-- convert the storage tables to the new format.
|
||||
-- This should generally not cause *many* widgets to end up in trash,
|
||||
-- since once dialogs are opened, all addons should be loaded already
|
||||
-- and AceGUI should be on the latest version available on the users
|
||||
-- setup.
|
||||
-- -- nevcairiel - Nov 2nd, 2009
|
||||
if oldminor and oldminor < 29 and AceGUI.objPools then
|
||||
AceGUI.objPools = nil
|
||||
end
|
||||
|
||||
AceGUI.objPools = AceGUI.objPools or {}
|
||||
local objPools = AceGUI.objPools
|
||||
--Returns a new instance, if none are available either returns a new table or calls the given contructor
|
||||
function newWidget(type)
|
||||
if not WidgetRegistry[type] then
|
||||
error("Attempt to instantiate unknown widget type", 2)
|
||||
end
|
||||
|
||||
if not objPools[type] then
|
||||
objPools[type] = {}
|
||||
end
|
||||
|
||||
local newObj = next(objPools[type])
|
||||
if not newObj then
|
||||
newObj = WidgetRegistry[type]()
|
||||
newObj.AceGUIWidgetVersion = WidgetVersions[type]
|
||||
else
|
||||
objPools[type][newObj] = nil
|
||||
-- if the widget is older then the latest, don't even try to reuse it
|
||||
-- just forget about it, and grab a new one.
|
||||
if not newObj.AceGUIWidgetVersion or newObj.AceGUIWidgetVersion < WidgetVersions[type] then
|
||||
return newWidget(type)
|
||||
end
|
||||
end
|
||||
return newObj
|
||||
end
|
||||
-- Releases an instance to the Pool
|
||||
function delWidget(obj,type)
|
||||
if not objPools[type] then
|
||||
objPools[type] = {}
|
||||
end
|
||||
if objPools[type][obj] then
|
||||
error("Attempt to Release Widget that is already released", 2)
|
||||
end
|
||||
objPools[type][obj] = true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-------------------
|
||||
-- API Functions --
|
||||
-------------------
|
||||
|
||||
-- Gets a widget Object
|
||||
|
||||
--- Create a new Widget of the given type.
|
||||
-- This function will instantiate a new widget (or use one from the widget pool), and call the
|
||||
-- OnAcquire function on it, before returning.
|
||||
-- @param type The type of the widget.
|
||||
-- @return The newly created widget.
|
||||
function AceGUI:Create(type)
|
||||
if WidgetRegistry[type] then
|
||||
local widget = newWidget(type)
|
||||
|
||||
if rawget(widget,'Acquire') then
|
||||
widget.OnAcquire = widget.Acquire
|
||||
widget.Acquire = nil
|
||||
elseif rawget(widget,'Aquire') then
|
||||
widget.OnAcquire = widget.Aquire
|
||||
widget.Aquire = nil
|
||||
end
|
||||
|
||||
if rawget(widget,'Release') then
|
||||
widget.OnRelease = rawget(widget,'Release')
|
||||
widget.Release = nil
|
||||
end
|
||||
|
||||
if widget.OnAcquire then
|
||||
widget:OnAcquire()
|
||||
else
|
||||
error(("Widget type %s doesn't supply an OnAcquire Function"):format(type))
|
||||
end
|
||||
-- Set the default Layout ('List')
|
||||
safecall(widget.SetLayout, widget, 'List')
|
||||
safecall(widget.ResumeLayout, widget)
|
||||
return widget
|
||||
end
|
||||
end
|
||||
|
||||
--- Releases a widget Object.
|
||||
-- This function calls OnRelease on the widget and places it back in the widget pool.
|
||||
-- Any data on the widget is being erased, and the widget will be hidden.\\
|
||||
-- If this widget is a Container-Widget, all of its Child-Widgets will be releases as well.
|
||||
-- @param widget The widget to release
|
||||
function AceGUI:Release(widget)
|
||||
safecall( widget.PauseLayout, widget )
|
||||
widget:Fire("OnRelease")
|
||||
safecall( widget.ReleaseChildren, widget )
|
||||
|
||||
if widget.OnRelease then
|
||||
widget:OnRelease()
|
||||
else
|
||||
error(("Widget type %s doesn't supply an OnRelease Function"):format(widget.type))
|
||||
end
|
||||
for k in pairs(widget.userdata) do
|
||||
widget.userdata[k] = nil
|
||||
end
|
||||
for k in pairs(widget.events) do
|
||||
widget.events[k] = nil
|
||||
end
|
||||
widget.width = nil
|
||||
widget.relWidth = nil
|
||||
widget.height = nil
|
||||
widget.relHeight = nil
|
||||
widget.noAutoHeight = nil
|
||||
widget.frame:ClearAllPoints()
|
||||
widget.frame:Hide()
|
||||
widget.frame:SetParent(UIParent)
|
||||
widget.frame.width = nil
|
||||
widget.frame.height = nil
|
||||
if widget.content then
|
||||
widget.content.width = nil
|
||||
widget.content.height = nil
|
||||
end
|
||||
delWidget(widget, widget.type)
|
||||
end
|
||||
|
||||
-----------
|
||||
-- Focus --
|
||||
-----------
|
||||
|
||||
|
||||
--- Called when a widget has taken focus.
|
||||
-- e.g. Dropdowns opening, Editboxes gaining kb focus
|
||||
-- @param widget The widget that should be focused
|
||||
function AceGUI:SetFocus(widget)
|
||||
if self.FocusedWidget and self.FocusedWidget ~= widget then
|
||||
safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
|
||||
end
|
||||
self.FocusedWidget = widget
|
||||
end
|
||||
|
||||
|
||||
--- Called when something has happened that could cause widgets with focus to drop it
|
||||
-- e.g. titlebar of a frame being clicked
|
||||
function AceGUI:ClearFocus()
|
||||
if self.FocusedWidget then
|
||||
safecall(self.FocusedWidget.ClearFocus, self.FocusedWidget)
|
||||
self.FocusedWidget = nil
|
||||
end
|
||||
end
|
||||
|
||||
-------------
|
||||
-- Widgets --
|
||||
-------------
|
||||
--[[
|
||||
Widgets must provide the following functions
|
||||
OnAcquire() - Called when the object is acquired, should set everything to a default hidden state
|
||||
OnRelease() - Called when the object is Released, should remove any anchors and hide the Widget
|
||||
|
||||
And the following members
|
||||
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
|
||||
type - the type of the object, same as the name given to :RegisterWidget()
|
||||
|
||||
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
|
||||
It will be cleared automatically when a widget is released
|
||||
Placing values directly into a widget object should be avoided
|
||||
|
||||
If the Widget can act as a container for other Widgets the following
|
||||
content - frame or derivitive that children will be anchored to
|
||||
|
||||
The Widget can supply the following Optional Members
|
||||
:OnWidthSet(width) - Called when the width of the widget is changed
|
||||
:OnHeightSet(height) - Called when the height of the widget is changed
|
||||
Widgets should not use the OnSizeChanged events of thier frame or content members, use these methods instead
|
||||
AceGUI already sets a handler to the event
|
||||
:LayoutFinished(width, height) - called after a layout has finished, the width and height will be the width and height of the
|
||||
area used for controls. These can be nil if the layout used the existing size to layout the controls.
|
||||
|
||||
]]
|
||||
|
||||
--------------------------
|
||||
-- Widget Base Template --
|
||||
--------------------------
|
||||
do
|
||||
local function fixlevels(parent,...)
|
||||
local i = 1
|
||||
local child = select(i, ...)
|
||||
while child do
|
||||
child:SetFrameLevel(parent:GetFrameLevel()+1)
|
||||
fixlevels(child, child:GetChildren())
|
||||
i = i + 1
|
||||
child = select(i, ...)
|
||||
end
|
||||
end
|
||||
|
||||
local WidgetBase = AceGUI.WidgetBase
|
||||
|
||||
WidgetBase.SetParent = function(self, parent)
|
||||
local frame = self.frame
|
||||
frame:SetParent(nil)
|
||||
frame:SetParent(parent.content)
|
||||
self.parent = parent
|
||||
--fixlevels(parent.frame,parent.frame:GetChildren())
|
||||
end
|
||||
|
||||
WidgetBase.SetCallback = function(self, name, func)
|
||||
if type(func) == "function" then
|
||||
self.events[name] = func
|
||||
end
|
||||
end
|
||||
|
||||
WidgetBase.Fire = function(self, name, ...)
|
||||
if self.events[name] then
|
||||
local success, ret = safecall(self.events[name], self, name, ...)
|
||||
if success then
|
||||
return ret
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
WidgetBase.SetWidth = function(self, width)
|
||||
self.frame:SetWidth(width)
|
||||
self.frame.width = width
|
||||
if self.OnWidthSet then
|
||||
self:OnWidthSet(width)
|
||||
end
|
||||
end
|
||||
|
||||
WidgetBase.SetRelativeWidth = function(self, width)
|
||||
if width <= 0 or width > 1 then
|
||||
error(":SetRelativeWidth(width): Invalid relative width.", 2)
|
||||
end
|
||||
self.relWidth = width
|
||||
self.width = "relative"
|
||||
end
|
||||
|
||||
WidgetBase.SetHeight = function(self, height)
|
||||
self.frame:SetHeight(height)
|
||||
self.frame.height = height
|
||||
if self.OnHeightSet then
|
||||
self:OnHeightSet(height)
|
||||
end
|
||||
end
|
||||
|
||||
--[[ WidgetBase.SetRelativeHeight = function(self, height)
|
||||
if height <= 0 or height > 1 then
|
||||
error(":SetRelativeHeight(height): Invalid relative height.", 2)
|
||||
end
|
||||
self.relHeight = height
|
||||
self.height = "relative"
|
||||
end ]]
|
||||
|
||||
WidgetBase.IsVisible = function(self)
|
||||
return self.frame:IsVisible()
|
||||
end
|
||||
|
||||
WidgetBase.IsShown= function(self)
|
||||
return self.frame:IsShown()
|
||||
end
|
||||
|
||||
WidgetBase.Release = function(self)
|
||||
AceGUI:Release(self)
|
||||
end
|
||||
|
||||
WidgetBase.SetPoint = function(self, ...)
|
||||
return self.frame:SetPoint(...)
|
||||
end
|
||||
|
||||
WidgetBase.ClearAllPoints = function(self)
|
||||
return self.frame:ClearAllPoints()
|
||||
end
|
||||
|
||||
WidgetBase.GetNumPoints = function(self)
|
||||
return self.frame:GetNumPoints()
|
||||
end
|
||||
|
||||
WidgetBase.GetPoint = function(self, ...)
|
||||
return self.frame:GetPoint(...)
|
||||
end
|
||||
|
||||
WidgetBase.GetUserDataTable = function(self)
|
||||
return self.userdata
|
||||
end
|
||||
|
||||
WidgetBase.SetUserData = function(self, key, value)
|
||||
self.userdata[key] = value
|
||||
end
|
||||
|
||||
WidgetBase.GetUserData = function(self, key)
|
||||
return self.userdata[key]
|
||||
end
|
||||
|
||||
WidgetBase.IsFullHeight = function(self)
|
||||
return self.height == "fill"
|
||||
end
|
||||
|
||||
WidgetBase.SetFullHeight = function(self, isFull)
|
||||
if isFull then
|
||||
self.height = "fill"
|
||||
else
|
||||
self.height = nil
|
||||
end
|
||||
end
|
||||
|
||||
WidgetBase.IsFullWidth = function(self)
|
||||
return self.width == "fill"
|
||||
end
|
||||
|
||||
WidgetBase.SetFullWidth = function(self, isFull)
|
||||
if isFull then
|
||||
self.width = "fill"
|
||||
else
|
||||
self.width = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- local function LayoutOnUpdate(this)
|
||||
-- this:SetScript("OnUpdate",nil)
|
||||
-- this.obj:PerformLayout()
|
||||
-- end
|
||||
|
||||
local WidgetContainerBase = AceGUI.WidgetContainerBase
|
||||
|
||||
WidgetContainerBase.PauseLayout = function(self)
|
||||
self.LayoutPaused = true
|
||||
end
|
||||
|
||||
WidgetContainerBase.ResumeLayout = function(self)
|
||||
self.LayoutPaused = nil
|
||||
end
|
||||
|
||||
WidgetContainerBase.PerformLayout = function(self)
|
||||
if self.LayoutPaused then
|
||||
return
|
||||
end
|
||||
safecall(self.LayoutFunc,self.content, self.children)
|
||||
end
|
||||
|
||||
--call this function to layout, makes sure layed out objects get a frame to get sizes etc
|
||||
WidgetContainerBase.DoLayout = function(self)
|
||||
self:PerformLayout()
|
||||
-- if not self.parent then
|
||||
-- self.frame:SetScript("OnUpdate", LayoutOnUpdate)
|
||||
-- end
|
||||
end
|
||||
|
||||
WidgetContainerBase.AddChild = function(self, child, beforeWidget)
|
||||
if beforeWidget then
|
||||
local siblingIndex = 1
|
||||
for _, widget in pairs(self.children) do
|
||||
if widget == beforeWidget then
|
||||
break
|
||||
end
|
||||
siblingIndex = siblingIndex + 1
|
||||
end
|
||||
tinsert(self.children, siblingIndex, child)
|
||||
else
|
||||
tinsert(self.children, child)
|
||||
end
|
||||
child:SetParent(self)
|
||||
child.frame:Show()
|
||||
self:DoLayout()
|
||||
end
|
||||
|
||||
WidgetContainerBase.AddChildren = function(self, ...)
|
||||
for i = 1, select("#", ...) do
|
||||
local child = select(i, ...)
|
||||
tinsert(self.children, child)
|
||||
child:SetParent(self)
|
||||
child.frame:Show()
|
||||
end
|
||||
self:DoLayout()
|
||||
end
|
||||
|
||||
WidgetContainerBase.ReleaseChildren = function(self)
|
||||
local children = self.children
|
||||
for i = 1,#children do
|
||||
AceGUI:Release(children[i])
|
||||
children[i] = nil
|
||||
end
|
||||
end
|
||||
|
||||
WidgetContainerBase.SetLayout = function(self, Layout)
|
||||
self.LayoutFunc = AceGUI:GetLayout(Layout)
|
||||
end
|
||||
|
||||
WidgetContainerBase.SetAutoAdjustHeight = function(self, adjust)
|
||||
if adjust then
|
||||
self.noAutoHeight = nil
|
||||
else
|
||||
self.noAutoHeight = true
|
||||
end
|
||||
end
|
||||
|
||||
local function FrameResize(this)
|
||||
local self = this.obj
|
||||
if this:GetWidth() and this:GetHeight() then
|
||||
if self.OnWidthSet then
|
||||
self:OnWidthSet(this:GetWidth())
|
||||
end
|
||||
if self.OnHeightSet then
|
||||
self:OnHeightSet(this:GetHeight())
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function ContentResize(this)
|
||||
if this:GetWidth() and this:GetHeight() then
|
||||
this.width = this:GetWidth()
|
||||
this.height = this:GetHeight()
|
||||
this.obj:DoLayout()
|
||||
end
|
||||
end
|
||||
|
||||
setmetatable(WidgetContainerBase,{__index=WidgetBase})
|
||||
|
||||
--One of these function should be called on each Widget Instance as part of its creation process
|
||||
|
||||
--- Register a widget-class as a container for newly created widgets.
|
||||
-- @param widget The widget class
|
||||
function AceGUI:RegisterAsContainer(widget)
|
||||
widget.children = {}
|
||||
widget.userdata = {}
|
||||
widget.events = {}
|
||||
widget.base = WidgetContainerBase
|
||||
widget.content.obj = widget
|
||||
widget.frame.obj = widget
|
||||
widget.content:SetScript("OnSizeChanged",ContentResize)
|
||||
widget.frame:SetScript("OnSizeChanged",FrameResize)
|
||||
setmetatable(widget,{__index=WidgetContainerBase})
|
||||
widget:SetLayout("List")
|
||||
end
|
||||
|
||||
--- Register a widget-class as a widget.
|
||||
-- @param widget The widget class
|
||||
function AceGUI:RegisterAsWidget(widget)
|
||||
widget.userdata = {}
|
||||
widget.events = {}
|
||||
widget.base = WidgetBase
|
||||
widget.frame.obj = widget
|
||||
widget.frame:SetScript("OnSizeChanged",FrameResize)
|
||||
setmetatable(widget,{__index=WidgetBase})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
------------------
|
||||
-- Widget API --
|
||||
------------------
|
||||
|
||||
--- Registers a widget Constructor, this function returns a new instance of the Widget
|
||||
-- @param Name The name of the widget
|
||||
-- @param Constructor The widget constructor function
|
||||
-- @param Version The version of the widget
|
||||
function AceGUI:RegisterWidgetType(Name, Constructor, Version)
|
||||
assert(type(Constructor) == "function")
|
||||
assert(type(Version) == "number")
|
||||
|
||||
local oldVersion = WidgetVersions[Name]
|
||||
if oldVersion and oldVersion >= Version then return end
|
||||
|
||||
WidgetVersions[Name] = Version
|
||||
WidgetRegistry[Name] = Constructor
|
||||
end
|
||||
|
||||
--- Registers a Layout Function
|
||||
-- @param Name The name of the layout
|
||||
-- @param LayoutFunc Reference to the layout function
|
||||
function AceGUI:RegisterLayout(Name, LayoutFunc)
|
||||
assert(type(LayoutFunc) == "function")
|
||||
if type(Name) == "string" then
|
||||
Name = Name:upper()
|
||||
end
|
||||
LayoutRegistry[Name] = LayoutFunc
|
||||
end
|
||||
|
||||
--- Get a Layout Function from the registry
|
||||
-- @param Name The name of the layout
|
||||
function AceGUI:GetLayout(Name)
|
||||
if type(Name) == "string" then
|
||||
Name = Name:upper()
|
||||
end
|
||||
return LayoutRegistry[Name]
|
||||
end
|
||||
|
||||
AceGUI.counts = AceGUI.counts or {}
|
||||
|
||||
--- A type-based counter to count the number of widgets created.
|
||||
-- This is used by widgets that require a named frame, e.g. when a Blizzard
|
||||
-- Template requires it.
|
||||
-- @param type The widget type
|
||||
function AceGUI:GetNextWidgetNum(type)
|
||||
if not self.counts[type] then
|
||||
self.counts[type] = 0
|
||||
end
|
||||
self.counts[type] = self.counts[type] + 1
|
||||
return self.counts[type]
|
||||
end
|
||||
|
||||
--- Return the number of created widgets for this type.
|
||||
-- In contrast to GetNextWidgetNum, the number is not incremented.
|
||||
-- @param type The widget type
|
||||
function AceGUI:GetWidgetCount(type)
|
||||
return self.counts[type] or 0
|
||||
end
|
||||
|
||||
--- Return the version of the currently registered widget type.
|
||||
-- @param type The widget type
|
||||
function AceGUI:GetWidgetVersion(type)
|
||||
return WidgetVersions[type]
|
||||
end
|
||||
|
||||
--[[ Widget Template
|
||||
|
||||
--------------------------
|
||||
-- Widget Name --
|
||||
--------------------------
|
||||
do
|
||||
local Type = "Type"
|
||||
|
||||
local function OnAcquire(self)
|
||||
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = Type
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
|
||||
--Container Support
|
||||
--local content = CreateFrame("Frame",nil,frame)
|
||||
--self.content = content
|
||||
|
||||
--AceGUI:RegisterAsContainer(self)
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor)
|
||||
end
|
||||
|
||||
|
||||
]]
|
||||
|
||||
-------------
|
||||
-- Layouts --
|
||||
-------------
|
||||
|
||||
--[[
|
||||
A Layout is a func that takes 2 parameters
|
||||
content - the frame that widgets will be placed inside
|
||||
children - a table containing the widgets to layout
|
||||
|
||||
]]
|
||||
|
||||
-- Very simple Layout, Children are stacked on top of each other down the left side
|
||||
AceGUI:RegisterLayout("List",
|
||||
function(content, children)
|
||||
|
||||
local height = 0
|
||||
local width = content.width or content:GetWidth() or 0
|
||||
for i = 1, #children do
|
||||
local child = children[i]
|
||||
|
||||
local frame = child.frame
|
||||
frame:ClearAllPoints()
|
||||
frame:Show()
|
||||
if i == 1 then
|
||||
frame:SetPoint("TOPLEFT",content,"TOPLEFT",0,0)
|
||||
else
|
||||
frame:SetPoint("TOPLEFT",children[i-1].frame,"BOTTOMLEFT",0,0)
|
||||
end
|
||||
|
||||
if child.width == "fill" then
|
||||
child:SetWidth(width)
|
||||
frame:SetPoint("RIGHT",content,"RIGHT")
|
||||
if child.OnWidthSet then
|
||||
child:OnWidthSet(content.width or content:GetWidth())
|
||||
end
|
||||
if child.DoLayout then
|
||||
child:DoLayout()
|
||||
end
|
||||
elseif child.width == "relative" then
|
||||
child:SetWidth(width * child.relWidth)
|
||||
if child.OnWidthSet then
|
||||
child:OnWidthSet(content.width or content:GetWidth())
|
||||
end
|
||||
if child.DoLayout then
|
||||
child:DoLayout()
|
||||
end
|
||||
end
|
||||
|
||||
height = height + (frame.height or frame:GetHeight() or 0)
|
||||
end
|
||||
safecall( content.obj.LayoutFinished, content.obj, nil, height )
|
||||
end
|
||||
)
|
||||
|
||||
-- A single control fills the whole content area
|
||||
AceGUI:RegisterLayout("Fill",
|
||||
function(content, children)
|
||||
if children[1] then
|
||||
children[1]:SetWidth(content:GetWidth() or 0)
|
||||
children[1]:SetHeight(content:GetHeight() or 0)
|
||||
children[1].frame:SetAllPoints(content)
|
||||
children[1].frame:Show()
|
||||
safecall( content.obj.LayoutFinished, content.obj, nil, children[1].frame:GetHeight() )
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
AceGUI:RegisterLayout("Flow",
|
||||
function(content, children)
|
||||
--used height so far
|
||||
local height = 0
|
||||
--width used in the current row
|
||||
local usedwidth = 0
|
||||
--height of the current row
|
||||
local rowheight = 0
|
||||
local rowoffset = 0
|
||||
local lastrowoffset
|
||||
|
||||
local width = content.width or content:GetWidth() or 0
|
||||
|
||||
--control at the start of the row
|
||||
local rowstart
|
||||
local rowstartoffset
|
||||
local lastrowstart
|
||||
local isfullheight
|
||||
|
||||
local frameoffset
|
||||
local lastframeoffset
|
||||
local oversize
|
||||
for i = 1, #children do
|
||||
local child = children[i]
|
||||
oversize = nil
|
||||
local frame = child.frame
|
||||
local frameheight = frame.height or frame:GetHeight() or 0
|
||||
local framewidth = frame.width or frame:GetWidth() or 0
|
||||
lastframeoffset = frameoffset
|
||||
-- HACK: Why did we set a frameoffset of (frameheight / 2) ?
|
||||
-- That was moving all widgets half the widgets size down, is that intended?
|
||||
-- Actually, it seems to be neccessary for many cases, we'll leave it in for now.
|
||||
-- If widgets seem to anchor weirdly with this, provide a valid alignoffset for them.
|
||||
-- TODO: Investigate moar!
|
||||
frameoffset = child.alignoffset or (frameheight / 2)
|
||||
|
||||
if child.width == "relative" then
|
||||
framewidth = width * child.relWidth
|
||||
end
|
||||
|
||||
frame:Show()
|
||||
frame:ClearAllPoints()
|
||||
if i == 1 then
|
||||
-- anchor the first control to the top left
|
||||
frame:SetPoint("TOPLEFT",content,"TOPLEFT",0,0)
|
||||
rowheight = frameheight
|
||||
rowoffset = frameoffset
|
||||
rowstart = frame
|
||||
rowstartoffset = frameoffset
|
||||
usedwidth = framewidth
|
||||
if usedwidth > width then
|
||||
oversize = true
|
||||
end
|
||||
else
|
||||
-- if there isn't available width for the control start a new row
|
||||
-- if a control is "fill" it will be on a row of its own full width
|
||||
if usedwidth == 0 or ((framewidth) + usedwidth > width) or child.width == "fill" then
|
||||
if isfullheight then
|
||||
-- a previous row has already filled the entire height, there's nothing we can usefully do anymore
|
||||
-- (maybe error/warn about this?)
|
||||
break
|
||||
end
|
||||
--anchor the previous row, we will now know its height and offset
|
||||
rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-(height+(rowoffset-rowstartoffset)+3))
|
||||
height = height + rowheight + 3
|
||||
--save this as the rowstart so we can anchor it after the row is complete and we have the max height and offset of controls in it
|
||||
rowstart = frame
|
||||
rowstartoffset = frameoffset
|
||||
rowheight = frameheight
|
||||
rowoffset = frameoffset
|
||||
usedwidth = framewidth
|
||||
if usedwidth > width then
|
||||
oversize = true
|
||||
end
|
||||
-- put the control on the current row, adding it to the width and checking if the height needs to be increased
|
||||
else
|
||||
--handles cases where the new height is higher than either control because of the offsets
|
||||
--math.max(rowheight-rowoffset+frameoffset, frameheight-frameoffset+rowoffset)
|
||||
|
||||
--offset is always the larger of the two offsets
|
||||
rowoffset = math_max(rowoffset, frameoffset)
|
||||
|
||||
rowheight = math_max(rowheight,rowoffset+(frameheight/2))
|
||||
--print("type:", child.type, "offset:",frameoffset-lastframeoffset)
|
||||
frame:SetPoint("TOPLEFT",children[i-1].frame,"TOPRIGHT",0,frameoffset-lastframeoffset)
|
||||
usedwidth = framewidth + usedwidth
|
||||
end
|
||||
end
|
||||
|
||||
if child.width == "fill" then
|
||||
child:SetWidth(width)
|
||||
frame:SetPoint("RIGHT",content,"RIGHT",0,0)
|
||||
|
||||
usedwidth = 0
|
||||
rowstart = frame
|
||||
rowstartoffset = frameoffset
|
||||
|
||||
if child.OnWidthSet then
|
||||
child:OnWidthSet(width)
|
||||
end
|
||||
if child.DoLayout then
|
||||
child:DoLayout()
|
||||
end
|
||||
rowheight = frame.height or frame:GetHeight() or 0
|
||||
rowoffset = child.alignoffset or (rowheight / 2)
|
||||
rowstartoffset = rowoffset
|
||||
elseif child.width == "relative" then
|
||||
child:SetWidth(width * child.relWidth)
|
||||
|
||||
if child.OnWidthSet then
|
||||
child:OnWidthSet(width)
|
||||
end
|
||||
|
||||
if child.DoLayout then
|
||||
child:DoLayout()
|
||||
end
|
||||
elseif oversize then
|
||||
if width > 1 then
|
||||
frame:SetPoint("RIGHT",content,"RIGHT",0,0)
|
||||
end
|
||||
end
|
||||
|
||||
if child.height == "fill" then
|
||||
frame:SetPoint("BOTTOM",content,"BOTTOM")
|
||||
isfullheight = true
|
||||
end
|
||||
end
|
||||
|
||||
--anchor the last row, if its full height needs a special case since its height has just been changed by the anchor
|
||||
if isfullheight then
|
||||
rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-height)
|
||||
elseif rowstart then
|
||||
rowstart:SetPoint("TOPLEFT",content,"TOPLEFT",0,-(height+(rowoffset-rowstartoffset)+3))
|
||||
end
|
||||
|
||||
height = height + rowheight + 3
|
||||
safecall( content.obj.LayoutFinished, content.obj, nil, height )
|
||||
end
|
||||
)
|
||||
@@ -0,0 +1,26 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/
|
||||
..\FrameXML\UI.xsd">
|
||||
<Script file="AceGUI-3.0.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Button.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-CheckBox.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-ColorPicker.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-DropDownGroup.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-DropDown.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-DropDown-Items.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-EditBox.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Frame.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Window.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Heading.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-InlineGroup.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Keybinding.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-ScrollFrame.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-SimpleGroup.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Slider.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-TabGroup.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-TreeGroup.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Label.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-MultiLineEditBox.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-BlizOptionsGroup.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-InteractiveLabel.lua"/>
|
||||
<Script file="widgets\AceGUIWidget-Icon.lua"/>
|
||||
</Ui>
|
||||
+153
@@ -0,0 +1,153 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
|
||||
-------------
|
||||
-- Widgets --
|
||||
-------------
|
||||
--[[
|
||||
Widgets must provide the following functions
|
||||
Acquire() - Called when the object is aquired, should set everything to a default hidden state
|
||||
Release() - Called when the object is Released, should remove any anchors and hide the Widget
|
||||
|
||||
And the following members
|
||||
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
|
||||
type - the type of the object, same as the name given to :RegisterWidget()
|
||||
|
||||
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
|
||||
It will be cleared automatically when a widget is released
|
||||
Placing values directly into a widget object should be avoided
|
||||
|
||||
If the Widget can act as a container for other Widgets the following
|
||||
content - frame or derivitive that children will be anchored to
|
||||
|
||||
The Widget can supply the following Optional Members
|
||||
|
||||
|
||||
]]
|
||||
|
||||
----------------------------------
|
||||
-- Blizzard Options Group --
|
||||
----------------------------------
|
||||
--[[
|
||||
Group Designed to be added to the bliz interface options panel
|
||||
]]
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame = CreateFrame
|
||||
|
||||
do
|
||||
local Type = "BlizOptionsGroup"
|
||||
local Version = 10
|
||||
|
||||
local function OnAcquire(self)
|
||||
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
self:SetName()
|
||||
end
|
||||
|
||||
local function okay(this)
|
||||
this.obj:Fire("okay")
|
||||
end
|
||||
|
||||
local function cancel(this)
|
||||
this.obj:Fire("cancel")
|
||||
end
|
||||
|
||||
local function defaults(this)
|
||||
this.obj:Fire("defaults")
|
||||
end
|
||||
|
||||
local function SetName(self, name, parent)
|
||||
self.frame.name = name
|
||||
self.frame.parent = parent
|
||||
end
|
||||
|
||||
local function OnShow(this)
|
||||
this.obj:Fire("OnShow")
|
||||
end
|
||||
|
||||
local function OnHide(this)
|
||||
this.obj:Fire("OnHide")
|
||||
end
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 63
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end
|
||||
|
||||
|
||||
local function OnHeightSet(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 26
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end
|
||||
|
||||
local function SetTitle(self, title)
|
||||
local content = self.content
|
||||
content:ClearAllPoints()
|
||||
if not title or title == "" then
|
||||
content:SetPoint("TOPLEFT",self.frame,"TOPLEFT",10,-10)
|
||||
self.label:SetText("")
|
||||
else
|
||||
content:SetPoint("TOPLEFT",self.frame,"TOPLEFT",10,-40)
|
||||
self.label:SetText(title)
|
||||
end
|
||||
content:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",-10,10)
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame")
|
||||
local self = {}
|
||||
self.type = Type
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.frame = frame
|
||||
self.SetName = SetName
|
||||
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.OnHeightSet = OnHeightSet
|
||||
self.SetTitle = SetTitle
|
||||
|
||||
frame.obj = self
|
||||
frame.okay = okay
|
||||
frame.cancel = cancel
|
||||
frame.defaults = defaults
|
||||
|
||||
frame:Hide()
|
||||
frame:SetScript("OnHide",OnHide)
|
||||
frame:SetScript("OnShow",OnShow)
|
||||
|
||||
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalLarge")
|
||||
self.label = label
|
||||
label:SetPoint("TOPLEFT", frame, "TOPLEFT", 10, -15)
|
||||
label:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", 10, -45)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetJustifyV("TOP")
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame",nil,frame)
|
||||
self.content = content
|
||||
content.obj = self
|
||||
content:SetPoint("TOPLEFT",frame,"TOPLEFT",15,-10)
|
||||
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-10,10)
|
||||
|
||||
AceGUI:RegisterAsContainer(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
+106
@@ -0,0 +1,106 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- WoW APIs
|
||||
local _G = _G
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
--------------------------
|
||||
-- Button --
|
||||
--------------------------
|
||||
do
|
||||
local Type = "Button"
|
||||
local Version = 13
|
||||
|
||||
local function OnAcquire(self)
|
||||
-- restore default values
|
||||
self:SetHeight(24)
|
||||
self:SetWidth(200)
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
self:SetDisabled(false)
|
||||
end
|
||||
|
||||
local function Button_OnClick(this, ...)
|
||||
PlaySound("igMainMenuOption")
|
||||
this.obj:Fire("OnClick", ...)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function Button_OnEnter(this)
|
||||
this.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Button_OnLeave(this)
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function SetText(self, text)
|
||||
self.text:SetText(text or "")
|
||||
end
|
||||
|
||||
local function SetDisabled(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:Disable()
|
||||
else
|
||||
self.frame:Enable()
|
||||
end
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local num = AceGUI:GetNextWidgetNum(Type)
|
||||
local name = "AceGUI30Button"..num
|
||||
local frame = CreateFrame("Button",name,UIParent,"UIPanelButtonTemplate2")
|
||||
local self = {}
|
||||
self.num = num
|
||||
self.type = Type
|
||||
self.frame = frame
|
||||
|
||||
local left = _G[name .. "Left"]
|
||||
local right = _G[name .. "Right"]
|
||||
local middle = _G[name .. "Middle"]
|
||||
|
||||
left:SetPoint("TOP", frame, "TOP", 0, 0)
|
||||
left:SetPoint("BOTTOM", frame, "BOTTOM", 0, 0)
|
||||
|
||||
right:SetPoint("TOP", frame, "TOP", 0, 0)
|
||||
right:SetPoint("BOTTOM", frame, "BOTTOM", 0, 0)
|
||||
|
||||
middle:SetPoint("TOP", frame, "TOP", 0, 0)
|
||||
middle:SetPoint("BOTTOM", frame, "BOTTOM", 0, 0)
|
||||
|
||||
local text = frame:GetFontString()
|
||||
self.text = text
|
||||
text:ClearAllPoints()
|
||||
text:SetPoint("TOPLEFT",frame,"TOPLEFT", 15, -1)
|
||||
text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT", -15, 1)
|
||||
text:SetJustifyV("MIDDLE")
|
||||
|
||||
frame:SetScript("OnClick",Button_OnClick)
|
||||
frame:SetScript("OnEnter",Button_OnEnter)
|
||||
frame:SetScript("OnLeave",Button_OnLeave)
|
||||
|
||||
self.SetText = SetText
|
||||
self.SetDisabled = SetDisabled
|
||||
|
||||
frame:EnableMouse(true)
|
||||
|
||||
frame:SetHeight(24)
|
||||
frame:SetWidth(200)
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
+309
@@ -0,0 +1,309 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local select = select
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: SetDesaturation, GameFontHighlight
|
||||
|
||||
--------------------------
|
||||
-- Check Box --
|
||||
--------------------------
|
||||
--[[
|
||||
Events :
|
||||
OnValueChanged
|
||||
|
||||
]]
|
||||
do
|
||||
local Type = "CheckBox"
|
||||
local Version = 16
|
||||
|
||||
local function OnAcquire(self)
|
||||
self:SetValue(false)
|
||||
self.tristate = nil
|
||||
self:SetHeight(24)
|
||||
self:SetWidth(200)
|
||||
self:SetImage()
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
self.check:Hide()
|
||||
self.highlight:Hide()
|
||||
self.down = nil
|
||||
self.checked = nil
|
||||
self:SetType()
|
||||
self:SetDisabled(false)
|
||||
self:SetDescription(nil)
|
||||
end
|
||||
|
||||
local function CheckBox_OnEnter(this)
|
||||
local self = this.obj
|
||||
self.highlight:Show()
|
||||
self:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function CheckBox_OnLeave(this)
|
||||
local self = this.obj
|
||||
self.highlight:Hide()
|
||||
self:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function CheckBox_OnMouseUp(this)
|
||||
local self = this.obj
|
||||
if not self.disabled then
|
||||
self:ToggleChecked()
|
||||
|
||||
if self.checked then
|
||||
PlaySound("igMainMenuOptionCheckBoxOn")
|
||||
else -- for both nil and false (tristate)
|
||||
PlaySound("igMainMenuOptionCheckBoxOff")
|
||||
end
|
||||
|
||||
self:Fire("OnValueChanged",self.checked)
|
||||
self.text:SetPoint("LEFT",self.check,"RIGHT",0,0)
|
||||
end
|
||||
self.down = nil
|
||||
end
|
||||
|
||||
local function CheckBox_OnMouseDown(this)
|
||||
local self = this.obj
|
||||
if not self.disabled then
|
||||
self.text:SetPoint("LEFT",self.check,"RIGHT",1,-1)
|
||||
self.down = true
|
||||
end
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function SetDisabled(self,disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:Disable()
|
||||
self.text:SetTextColor(0.5,0.5,0.5)
|
||||
SetDesaturation(self.check, true)
|
||||
else
|
||||
self.frame:Enable()
|
||||
self.text:SetTextColor(1,1,1)
|
||||
if self.tristate and self.checked == nil then
|
||||
SetDesaturation(self.check, true)
|
||||
else
|
||||
SetDesaturation(self.check, false)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function SetValue(self,value)
|
||||
local check = self.check
|
||||
self.checked = value
|
||||
if value then
|
||||
SetDesaturation(self.check, false)
|
||||
self.check:Show()
|
||||
else
|
||||
--Nil is the unknown tristate value
|
||||
if self.tristate and value == nil then
|
||||
SetDesaturation(self.check, true)
|
||||
self.check:Show()
|
||||
else
|
||||
SetDesaturation(self.check, false)
|
||||
self.check:Hide()
|
||||
end
|
||||
end
|
||||
SetDisabled(self, self.disabled)
|
||||
end
|
||||
|
||||
local function SetTriState(self, enabled)
|
||||
self.tristate = enabled
|
||||
self:SetValue(self:GetValue())
|
||||
end
|
||||
|
||||
local function GetValue(self)
|
||||
return self.checked
|
||||
end
|
||||
|
||||
local function SetType(self, type)
|
||||
local checkbg = self.checkbg
|
||||
local check = self.check
|
||||
local highlight = self.highlight
|
||||
|
||||
if type == "radio" then
|
||||
checkbg:SetHeight(16)
|
||||
checkbg:SetWidth(16)
|
||||
checkbg:SetTexture("Interface\\Buttons\\UI-RadioButton")
|
||||
checkbg:SetTexCoord(0,0.25,0,1)
|
||||
check:SetHeight(16)
|
||||
check:SetWidth(16)
|
||||
check:SetTexture("Interface\\Buttons\\UI-RadioButton")
|
||||
check:SetTexCoord(0.25,0.5,0,1)
|
||||
check:SetBlendMode("ADD")
|
||||
highlight:SetTexture("Interface\\Buttons\\UI-RadioButton")
|
||||
highlight:SetTexCoord(0.5,0.75,0,1)
|
||||
else
|
||||
checkbg:SetHeight(24)
|
||||
checkbg:SetWidth(24)
|
||||
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
|
||||
checkbg:SetTexCoord(0,1,0,1)
|
||||
check:SetHeight(24)
|
||||
check:SetWidth(24)
|
||||
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||
check:SetTexCoord(0,1,0,1)
|
||||
check:SetBlendMode("BLEND")
|
||||
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
|
||||
highlight:SetTexCoord(0,1,0,1)
|
||||
end
|
||||
end
|
||||
|
||||
local function ToggleChecked(self)
|
||||
local value = self:GetValue()
|
||||
if self.tristate then
|
||||
--cycle in true, nil, false order
|
||||
if value then
|
||||
self:SetValue(nil)
|
||||
elseif value == nil then
|
||||
self:SetValue(false)
|
||||
else
|
||||
self:SetValue(true)
|
||||
end
|
||||
else
|
||||
self:SetValue(not self:GetValue())
|
||||
end
|
||||
end
|
||||
|
||||
local function SetLabel(self, label)
|
||||
self.text:SetText(label)
|
||||
end
|
||||
|
||||
local function SetDescription(self, desc)
|
||||
if desc then
|
||||
if not self.desc then
|
||||
local desc = self.frame:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
|
||||
desc:ClearAllPoints()
|
||||
desc:SetPoint("TOPLEFT", self.check, "TOPRIGHT", 5, -21)
|
||||
desc:SetWidth(self.frame.width - 30)
|
||||
desc:SetJustifyH("LEFT")
|
||||
desc:SetJustifyV("TOP")
|
||||
self.desc = desc
|
||||
end
|
||||
self.desc:Show()
|
||||
--self.text:SetFontObject(GameFontNormal)
|
||||
self.desc:SetText(desc)
|
||||
self:SetHeight(28 + self.desc:GetHeight())
|
||||
else
|
||||
if self.desc then
|
||||
self.desc:SetText("")
|
||||
self.desc:Hide()
|
||||
end
|
||||
self.text:SetFontObject(GameFontHighlight)
|
||||
self:SetHeight(24)
|
||||
end
|
||||
end
|
||||
|
||||
local function SetImage(self, path, ...)
|
||||
local image = self.image
|
||||
image:SetTexture(path)
|
||||
|
||||
if image:GetTexture() then
|
||||
local n = select('#', ...)
|
||||
if n == 4 or n == 8 then
|
||||
image:SetTexCoord(...)
|
||||
else
|
||||
image:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
end
|
||||
self:AlignImage()
|
||||
end
|
||||
|
||||
local function AlignImage(self)
|
||||
local img = self.image:GetTexture()
|
||||
self.text:ClearAllPoints()
|
||||
if not img then
|
||||
self.text:SetPoint("LEFT", self.check, "RIGHT", 0, 0)
|
||||
self.text:SetPoint("RIGHT", self.frame, "RIGHT", 0, 0)
|
||||
else
|
||||
self.text:SetPoint("LEFT", self.image,"RIGHT", 1, 0)
|
||||
self.text:SetPoint("RIGHT", self.frame,"RIGHT", 0, 0)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
if self.desc and self.desc:GetText() ~= "" and self.desc:GetText() ~= nil then
|
||||
self.desc:SetWidth(width - 30)
|
||||
self:SetHeight(28 + self.desc:GetHeight())
|
||||
end
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Button",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = Type
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
|
||||
self.SetValue = SetValue
|
||||
self.GetValue = GetValue
|
||||
self.SetDisabled = SetDisabled
|
||||
self.SetType = SetType
|
||||
self.ToggleChecked = ToggleChecked
|
||||
self.SetLabel = SetLabel
|
||||
self.SetTriState = SetTriState
|
||||
self.SetDescription = SetDescription
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.SetImage = SetImage
|
||||
self.AlignImage = AlignImage
|
||||
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
|
||||
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
|
||||
self.text = text
|
||||
|
||||
frame:SetScript("OnEnter",CheckBox_OnEnter)
|
||||
frame:SetScript("OnLeave",CheckBox_OnLeave)
|
||||
frame:SetScript("OnMouseUp",CheckBox_OnMouseUp)
|
||||
frame:SetScript("OnMouseDown",CheckBox_OnMouseDown)
|
||||
frame:EnableMouse()
|
||||
local checkbg = frame:CreateTexture(nil,"ARTWORK")
|
||||
self.checkbg = checkbg
|
||||
checkbg:SetWidth(24)
|
||||
checkbg:SetHeight(24)
|
||||
checkbg:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
checkbg:SetTexture("Interface\\Buttons\\UI-CheckBox-Up")
|
||||
local check = frame:CreateTexture(nil,"OVERLAY")
|
||||
self.check = check
|
||||
check:SetWidth(24)
|
||||
check:SetHeight(24)
|
||||
check:SetPoint("CENTER",checkbg,"CENTER",0,0)
|
||||
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||
|
||||
local highlight = frame:CreateTexture(nil, "OVERLAY")
|
||||
self.highlight = highlight
|
||||
highlight:SetTexture("Interface\\Buttons\\UI-CheckBox-Highlight")
|
||||
highlight:SetBlendMode("ADD")
|
||||
highlight:SetAllPoints(checkbg)
|
||||
highlight:Hide()
|
||||
|
||||
local image = frame:CreateTexture(nil, "OVERLAY")
|
||||
self.image = image
|
||||
image:SetHeight(16)
|
||||
image:SetWidth(16)
|
||||
image:SetPoint("LEFT", check, "RIGHT", 1, 0)
|
||||
|
||||
text:SetJustifyH("LEFT")
|
||||
frame:SetHeight(24)
|
||||
frame:SetWidth(200)
|
||||
text:SetHeight(18)
|
||||
text:SetPoint("LEFT",check,"RIGHT",0,0)
|
||||
text:SetPoint("RIGHT",frame,"RIGHT",0,0)
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
+181
@@ -0,0 +1,181 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: ShowUIPanel, HideUIPanel, ColorPickerFrame, OpacitySliderFrame
|
||||
|
||||
--------------------------
|
||||
-- ColorPicker --
|
||||
--------------------------
|
||||
do
|
||||
local Type = "ColorPicker"
|
||||
local Version = 11
|
||||
|
||||
local function OnAcquire(self)
|
||||
self.HasAlpha = false
|
||||
self:SetColor(0,0,0,1)
|
||||
self:SetHeight(24)
|
||||
self:SetWidth(200)
|
||||
end
|
||||
|
||||
local function SetLabel(self, text)
|
||||
self.text:SetText(text)
|
||||
end
|
||||
|
||||
local function SetColor(self,r,g,b,a)
|
||||
self.r = r
|
||||
self.g = g
|
||||
self.b = b
|
||||
self.a = a or 1
|
||||
self.colorSwatch:SetVertexColor(r,g,b,a)
|
||||
end
|
||||
|
||||
local function Control_OnEnter(this)
|
||||
this.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(this)
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function SetHasAlpha(self, HasAlpha)
|
||||
self.HasAlpha = HasAlpha
|
||||
end
|
||||
|
||||
local function ColorCallback(self,r,g,b,a,isAlpha)
|
||||
if not self.HasAlpha then
|
||||
a = 1
|
||||
end
|
||||
self:SetColor(r,g,b,a)
|
||||
if ColorPickerFrame:IsVisible() then
|
||||
--colorpicker is still open
|
||||
|
||||
self:Fire("OnValueChanged",r,g,b,a)
|
||||
else
|
||||
--colorpicker is closed, color callback is first, ignore it,
|
||||
--alpha callback is the final call after it closes so confirm now
|
||||
if isAlpha then
|
||||
self:Fire("OnValueConfirmed",r,g,b,a)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function ColorSwatch_OnClick(this)
|
||||
HideUIPanel(ColorPickerFrame)
|
||||
local self = this.obj
|
||||
if not self.disabled then
|
||||
ColorPickerFrame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
ColorPickerFrame.func = function()
|
||||
local r,g,b = ColorPickerFrame:GetColorRGB()
|
||||
local a = 1 - OpacitySliderFrame:GetValue()
|
||||
ColorCallback(self,r,g,b,a)
|
||||
end
|
||||
|
||||
ColorPickerFrame.hasOpacity = self.HasAlpha
|
||||
ColorPickerFrame.opacityFunc = function()
|
||||
local r,g,b = ColorPickerFrame:GetColorRGB()
|
||||
local a = 1 - OpacitySliderFrame:GetValue()
|
||||
ColorCallback(self,r,g,b,a,true)
|
||||
end
|
||||
local r, g, b, a = self.r, self.g, self.b, self.a
|
||||
if self.HasAlpha then
|
||||
ColorPickerFrame.opacity = 1 - (a or 0)
|
||||
end
|
||||
ColorPickerFrame:SetColorRGB(r, g, b)
|
||||
|
||||
ColorPickerFrame.cancelFunc = function()
|
||||
ColorCallback(self,r,g,b,a,true)
|
||||
end
|
||||
ShowUIPanel(ColorPickerFrame)
|
||||
end
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
local function SetDisabled(self, disabled)
|
||||
self.disabled = disabled
|
||||
if self.disabled then
|
||||
self.frame:Disable()
|
||||
self.text:SetTextColor(0.5,0.5,0.5)
|
||||
else
|
||||
self.frame:Enable()
|
||||
self.text:SetTextColor(1,1,1)
|
||||
end
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Button",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = Type
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
|
||||
self.SetLabel = SetLabel
|
||||
self.SetColor = SetColor
|
||||
self.SetDisabled = SetDisabled
|
||||
self.SetHasAlpha = SetHasAlpha
|
||||
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
|
||||
local text = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
|
||||
self.text = text
|
||||
text:SetJustifyH("LEFT")
|
||||
text:SetTextColor(1,1,1)
|
||||
frame:SetHeight(24)
|
||||
frame:SetWidth(200)
|
||||
text:SetHeight(24)
|
||||
frame:SetScript("OnClick", ColorSwatch_OnClick)
|
||||
frame:SetScript("OnEnter",Control_OnEnter)
|
||||
frame:SetScript("OnLeave",Control_OnLeave)
|
||||
|
||||
local colorSwatch = frame:CreateTexture(nil, "OVERLAY")
|
||||
self.colorSwatch = colorSwatch
|
||||
colorSwatch:SetWidth(19)
|
||||
colorSwatch:SetHeight(19)
|
||||
colorSwatch:SetTexture("Interface\\ChatFrame\\ChatFrameColorSwatch")
|
||||
local texture = frame:CreateTexture(nil, "BACKGROUND")
|
||||
colorSwatch.texture = texture
|
||||
texture:SetWidth(16)
|
||||
texture:SetHeight(16)
|
||||
texture:SetTexture(1,1,1)
|
||||
texture:Show()
|
||||
|
||||
local checkers = frame:CreateTexture(nil, "BACKGROUND")
|
||||
colorSwatch.checkers = checkers
|
||||
checkers:SetTexture("Tileset\\Generic\\Checkers")
|
||||
checkers:SetDesaturated(true)
|
||||
checkers:SetVertexColor(1,1,1,0.75)
|
||||
checkers:SetTexCoord(.25,0,0.5,.25)
|
||||
checkers:SetWidth(14)
|
||||
checkers:SetHeight(14)
|
||||
checkers:Show()
|
||||
|
||||
local highlight = frame:CreateTexture(nil, "BACKGROUND")
|
||||
self.highlight = highlight
|
||||
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
|
||||
highlight:SetBlendMode("ADD")
|
||||
highlight:SetAllPoints(frame)
|
||||
highlight:Hide()
|
||||
|
||||
texture:SetPoint("CENTER", colorSwatch, "CENTER")
|
||||
checkers:SetPoint("CENTER", colorSwatch, "CENTER")
|
||||
colorSwatch:SetPoint("LEFT", frame, "LEFT", 0, 0)
|
||||
text:SetPoint("LEFT",colorSwatch,"RIGHT",2,0)
|
||||
text:SetPoint("RIGHT",frame,"RIGHT")
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
+465
@@ -0,0 +1,465 @@
|
||||
--[[ $Id: AceGUIWidget-DropDown-Items.lua 916 2010-03-15 12:24:36Z nevcairiel $ ]]--
|
||||
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local select, assert = select, assert
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame = CreateFrame
|
||||
|
||||
local function fixlevels(parent,...)
|
||||
local i = 1
|
||||
local child = select(i, ...)
|
||||
while child do
|
||||
child:SetFrameLevel(parent:GetFrameLevel()+1)
|
||||
fixlevels(child, child:GetChildren())
|
||||
i = i + 1
|
||||
child = select(i, ...)
|
||||
end
|
||||
end
|
||||
|
||||
local function fixstrata(strata, parent, ...)
|
||||
local i = 1
|
||||
local child = select(i, ...)
|
||||
parent:SetFrameStrata(strata)
|
||||
while child do
|
||||
fixstrata(strata, child, child:GetChildren())
|
||||
i = i + 1
|
||||
child = select(i, ...)
|
||||
end
|
||||
end
|
||||
|
||||
-- ItemBase is the base "class" for all dropdown items.
|
||||
-- Each item has to use ItemBase.Create(widgetType) to
|
||||
-- create an initial 'self' value.
|
||||
-- ItemBase will add common functions and ui event handlers.
|
||||
-- Be sure to keep basic usage when you override functions.
|
||||
|
||||
local ItemBase = {
|
||||
-- NOTE: The ItemBase version is added to each item's version number
|
||||
-- to ensure proper updates on ItemBase changes.
|
||||
-- Use at least 1000er steps.
|
||||
version = 1000,
|
||||
counter = 0,
|
||||
}
|
||||
|
||||
function ItemBase.Frame_OnEnter(this)
|
||||
local self = this.obj
|
||||
|
||||
if self.useHighlight then
|
||||
self.highlight:Show()
|
||||
end
|
||||
self:Fire("OnEnter")
|
||||
|
||||
if self.specialOnEnter then
|
||||
self.specialOnEnter(self)
|
||||
end
|
||||
end
|
||||
|
||||
function ItemBase.Frame_OnLeave(this)
|
||||
local self = this.obj
|
||||
|
||||
self.highlight:Hide()
|
||||
self:Fire("OnLeave")
|
||||
|
||||
if self.specialOnLeave then
|
||||
self.specialOnLeave(self)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported, AceGUI callback
|
||||
function ItemBase.OnAcquire(self)
|
||||
self.frame:SetToplevel(true)
|
||||
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
end
|
||||
|
||||
-- exported, AceGUI callback
|
||||
function ItemBase.OnRelease(self)
|
||||
self:SetDisabled(false)
|
||||
self.pullout = nil
|
||||
self.frame:SetParent(nil)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
-- exported
|
||||
-- NOTE: this is called by a Dropdown-Pullout.
|
||||
-- Do not call this method directly
|
||||
function ItemBase.SetPullout(self, pullout)
|
||||
self.pullout = pullout
|
||||
|
||||
self.frame:SetParent(nil)
|
||||
self.frame:SetParent(pullout.itemFrame)
|
||||
self.parent = pullout.itemFrame
|
||||
fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
|
||||
end
|
||||
|
||||
-- exported
|
||||
function ItemBase.SetText(self, text)
|
||||
self.text:SetText(text or "")
|
||||
end
|
||||
|
||||
-- exported
|
||||
function ItemBase.GetText(self)
|
||||
return self.text:GetText()
|
||||
end
|
||||
|
||||
-- exported
|
||||
function ItemBase.SetPoint(self, ...)
|
||||
self.frame:SetPoint(...)
|
||||
end
|
||||
|
||||
-- exported
|
||||
function ItemBase.Show(self)
|
||||
self.frame:Show()
|
||||
end
|
||||
|
||||
-- exported
|
||||
function ItemBase.Hide(self)
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
-- exported
|
||||
function ItemBase.SetDisabled(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.useHighlight = false
|
||||
self.text:SetTextColor(.5, .5, .5)
|
||||
else
|
||||
self.useHighlight = true
|
||||
self.text:SetTextColor(1, 1, 1)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
-- NOTE: this is called by a Dropdown-Pullout.
|
||||
-- Do not call this method directly
|
||||
function ItemBase.SetOnLeave(self, func)
|
||||
self.specialOnLeave = func
|
||||
end
|
||||
|
||||
-- exported
|
||||
-- NOTE: this is called by a Dropdown-Pullout.
|
||||
-- Do not call this method directly
|
||||
function ItemBase.SetOnEnter(self, func)
|
||||
self.specialOnEnter = func
|
||||
end
|
||||
|
||||
function ItemBase.Create(type)
|
||||
-- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
|
||||
local count = AceGUI:GetNextWidgetNum(type)
|
||||
local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
|
||||
local self = {}
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
self.type = type
|
||||
|
||||
self.useHighlight = true
|
||||
|
||||
frame:SetHeight(17)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
|
||||
text:SetTextColor(1,1,1)
|
||||
text:SetJustifyH("LEFT")
|
||||
text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
|
||||
text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
|
||||
self.text = text
|
||||
|
||||
local highlight = frame:CreateTexture(nil, "OVERLAY")
|
||||
highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
|
||||
highlight:SetBlendMode("ADD")
|
||||
highlight:SetHeight(14)
|
||||
highlight:ClearAllPoints()
|
||||
highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
|
||||
highlight:SetPoint("LEFT",frame,"LEFT",5,0)
|
||||
highlight:Hide()
|
||||
self.highlight = highlight
|
||||
|
||||
local check = frame:CreateTexture("OVERLAY")
|
||||
check:SetWidth(16)
|
||||
check:SetHeight(16)
|
||||
check:SetPoint("LEFT",frame,"LEFT",3,-1)
|
||||
check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
|
||||
check:Hide()
|
||||
self.check = check
|
||||
|
||||
local sub = frame:CreateTexture("OVERLAY")
|
||||
sub:SetWidth(16)
|
||||
sub:SetHeight(16)
|
||||
sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
|
||||
sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
|
||||
sub:Hide()
|
||||
self.sub = sub
|
||||
|
||||
frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
|
||||
frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
|
||||
|
||||
self.OnAcquire = ItemBase.OnAcquire
|
||||
self.OnRelease = ItemBase.OnRelease
|
||||
|
||||
self.SetPullout = ItemBase.SetPullout
|
||||
self.GetText = ItemBase.GetText
|
||||
self.SetText = ItemBase.SetText
|
||||
self.SetDisabled = ItemBase.SetDisabled
|
||||
|
||||
self.SetPoint = ItemBase.SetPoint
|
||||
self.Show = ItemBase.Show
|
||||
self.Hide = ItemBase.Hide
|
||||
|
||||
self.SetOnLeave = ItemBase.SetOnLeave
|
||||
self.SetOnEnter = ItemBase.SetOnEnter
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--[[
|
||||
Template for items:
|
||||
|
||||
-- Item:
|
||||
--
|
||||
do
|
||||
local widgetType = "Dropdown-Item-"
|
||||
local widgetVersion = 1
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
--]]
|
||||
|
||||
-- Item: Header
|
||||
-- A single text entry.
|
||||
-- Special: Different text color and no highlight
|
||||
do
|
||||
local widgetType = "Dropdown-Item-Header"
|
||||
local widgetVersion = 1
|
||||
|
||||
local function OnEnter(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnEnter")
|
||||
|
||||
if self.specialOnEnter then
|
||||
self.specialOnEnter(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnLeave(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnLeave")
|
||||
|
||||
if self.specialOnLeave then
|
||||
self.specialOnLeave(self)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported, override
|
||||
local function SetDisabled(self, disabled)
|
||||
ItemBase.SetDisabled(self, disabled)
|
||||
if not disabled then
|
||||
self.text:SetTextColor(1, 1, 0)
|
||||
end
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
self.SetDisabled = SetDisabled
|
||||
|
||||
self.frame:SetScript("OnEnter", OnEnter)
|
||||
self.frame:SetScript("OnLeave", OnLeave)
|
||||
|
||||
self.text:SetTextColor(1, 1, 0)
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
|
||||
-- Item: Execute
|
||||
-- A simple button
|
||||
do
|
||||
local widgetType = "Dropdown-Item-Execute"
|
||||
local widgetVersion = 1
|
||||
|
||||
local function Frame_OnClick(this, button)
|
||||
local self = this.obj
|
||||
if self.disabled then return end
|
||||
self:Fire("OnClick")
|
||||
if self.pullout then
|
||||
self.pullout:Close()
|
||||
end
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
self.frame:SetScript("OnClick", Frame_OnClick)
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
|
||||
-- Item: Toggle
|
||||
-- Some sort of checkbox for dropdown menus.
|
||||
-- Does not close the pullout on click.
|
||||
do
|
||||
local widgetType = "Dropdown-Item-Toggle"
|
||||
local widgetVersion = 3
|
||||
|
||||
local function UpdateToggle(self)
|
||||
if self.value then
|
||||
self.check:Show()
|
||||
else
|
||||
self.check:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
ItemBase.OnRelease(self)
|
||||
self:SetValue(nil)
|
||||
end
|
||||
|
||||
local function Frame_OnClick(this, button)
|
||||
local self = this.obj
|
||||
if self.disabled then return end
|
||||
self.value = not self.value
|
||||
if self.value then
|
||||
PlaySound("igMainMenuOptionCheckBoxOn")
|
||||
else
|
||||
PlaySound("igMainMenuOptionCheckBoxOff")
|
||||
end
|
||||
UpdateToggle(self)
|
||||
self:Fire("OnValueChanged", self.value)
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetValue(self, value)
|
||||
self.value = value
|
||||
UpdateToggle(self)
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function GetValue(self)
|
||||
return self.value
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
self.frame:SetScript("OnClick", Frame_OnClick)
|
||||
|
||||
self.SetValue = SetValue
|
||||
self.GetValue = GetValue
|
||||
self.OnRelease = OnRelease
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
|
||||
-- Item: Menu
|
||||
-- Shows a submenu on mouse over
|
||||
-- Does not close the pullout on click
|
||||
do
|
||||
local widgetType = "Dropdown-Item-Menu"
|
||||
local widgetVersion = 2
|
||||
|
||||
local function OnEnter(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnEnter")
|
||||
|
||||
if self.specialOnEnter then
|
||||
self.specialOnEnter(self)
|
||||
end
|
||||
|
||||
self.highlight:Show()
|
||||
|
||||
if not self.disabled and self.submenu then
|
||||
self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnHide(this)
|
||||
local self = this.obj
|
||||
if self.submenu then
|
||||
self.submenu:Close()
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetMenu(self, menu)
|
||||
assert(menu.type == "Dropdown-Pullout")
|
||||
self.submenu = menu
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function CloseMenu(self)
|
||||
self.submenu:Close()
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
self.sub:Show()
|
||||
|
||||
self.frame:SetScript("OnEnter", OnEnter)
|
||||
self.frame:SetScript("OnHide", OnHide)
|
||||
|
||||
self.SetMenu = SetMenu
|
||||
self.CloseMenu = CloseMenu
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
|
||||
-- Item: Separator
|
||||
-- A single line to separate items
|
||||
do
|
||||
local widgetType = "Dropdown-Item-Separator"
|
||||
local widgetVersion = 1
|
||||
|
||||
-- exported, override
|
||||
local function SetDisabled(self, disabled)
|
||||
ItemBase.SetDisabled(self, disabled)
|
||||
self.useHighlight = false
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local self = ItemBase.Create(widgetType)
|
||||
|
||||
self.SetDisabled = SetDisabled
|
||||
|
||||
local line = self.frame:CreateTexture(nil, "OVERLAY")
|
||||
line:SetHeight(1)
|
||||
line:SetTexture(.5, .5, .5)
|
||||
line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
|
||||
line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
|
||||
|
||||
self.text:Hide()
|
||||
|
||||
self.useHighlight = false
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
|
||||
end
|
||||
+707
@@ -0,0 +1,707 @@
|
||||
--[[ $Id: AceGUIWidget-DropDown.lua 916 2010-03-15 12:24:36Z nevcairiel $ ]]--
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local min, max, floor = math.min, math.max, math.floor
|
||||
local select, pairs, ipairs = select, pairs, ipairs
|
||||
local tsort = table.sort
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local UIParent, CreateFrame = UIParent, CreateFrame
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: CLOSE
|
||||
|
||||
local function fixlevels(parent,...)
|
||||
local i = 1
|
||||
local child = select(i, ...)
|
||||
while child do
|
||||
child:SetFrameLevel(parent:GetFrameLevel()+1)
|
||||
fixlevels(child, child:GetChildren())
|
||||
i = i + 1
|
||||
child = select(i, ...)
|
||||
end
|
||||
end
|
||||
|
||||
local function fixstrata(strata, parent, ...)
|
||||
local i = 1
|
||||
local child = select(i, ...)
|
||||
parent:SetFrameStrata(strata)
|
||||
while child do
|
||||
fixstrata(strata, child, child:GetChildren())
|
||||
i = i + 1
|
||||
child = select(i, ...)
|
||||
end
|
||||
end
|
||||
|
||||
do
|
||||
local widgetType = "Dropdown-Pullout"
|
||||
local widgetVersion = 3
|
||||
|
||||
--[[ Static data ]]--
|
||||
|
||||
local backdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
|
||||
edgeSize = 32,
|
||||
tileSize = 32,
|
||||
tile = true,
|
||||
insets = { left = 11, right = 12, top = 12, bottom = 11 },
|
||||
}
|
||||
local sliderBackdrop = {
|
||||
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
|
||||
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
|
||||
tile = true, tileSize = 8, edgeSize = 8,
|
||||
insets = { left = 3, right = 3, top = 3, bottom = 3 }
|
||||
}
|
||||
|
||||
local defaultWidth = 200
|
||||
local defaultMaxHeight = 600
|
||||
|
||||
--[[ UI Event Handlers ]]--
|
||||
|
||||
-- HACK: This should be no part of the pullout, but there
|
||||
-- is no other 'clean' way to response to any item-OnEnter
|
||||
-- Used to close Submenus when an other item is entered
|
||||
local function OnEnter(item)
|
||||
local self = item.pullout
|
||||
for k, v in ipairs(self.items) do
|
||||
if v.CloseMenu and v ~= item then
|
||||
v:CloseMenu()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- See the note in Constructor() for each scroll related function
|
||||
local function OnMouseWheel(this, value)
|
||||
this.obj:MoveScroll(value)
|
||||
end
|
||||
|
||||
local function OnScrollValueChanged(this, value)
|
||||
this.obj:SetScroll(value)
|
||||
end
|
||||
|
||||
local function OnSizeChanged(this)
|
||||
this.obj:FixScroll()
|
||||
end
|
||||
|
||||
--[[ Exported methods ]]--
|
||||
|
||||
-- exported
|
||||
local function SetScroll(self, value)
|
||||
local status = self.scrollStatus
|
||||
local frame, child = self.scrollFrame, self.itemFrame
|
||||
local height, viewheight = frame:GetHeight(), child:GetHeight()
|
||||
|
||||
local offset
|
||||
if height > viewheight then
|
||||
offset = 0
|
||||
else
|
||||
offset = floor((viewheight - height) / 1000 * value)
|
||||
end
|
||||
child:ClearAllPoints()
|
||||
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
|
||||
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", self.slider:IsShown() and -12 or 0, offset)
|
||||
status.offset = offset
|
||||
status.scrollvalue = value
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function MoveScroll(self, value)
|
||||
local status = self.scrollStatus
|
||||
local frame, child = self.scrollFrame, self.itemFrame
|
||||
local height, viewheight = frame:GetHeight(), child:GetHeight()
|
||||
|
||||
if height > viewheight then
|
||||
self.slider:Hide()
|
||||
else
|
||||
self.slider:Show()
|
||||
local diff = height - viewheight
|
||||
local delta = 1
|
||||
if value < 0 then
|
||||
delta = -1
|
||||
end
|
||||
self.slider:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function FixScroll(self)
|
||||
local status = self.scrollStatus
|
||||
local frame, child = self.scrollFrame, self.itemFrame
|
||||
local height, viewheight = frame:GetHeight(), child:GetHeight()
|
||||
local offset = status.offset or 0
|
||||
|
||||
if viewheight < height then
|
||||
self.slider:Hide()
|
||||
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, offset)
|
||||
self.slider:SetValue(0)
|
||||
else
|
||||
self.slider:Show()
|
||||
local value = (offset / (viewheight - height) * 1000)
|
||||
if value > 1000 then value = 1000 end
|
||||
self.slider:SetValue(value)
|
||||
self:SetScroll(value)
|
||||
if value < 1000 then
|
||||
child:ClearAllPoints()
|
||||
child:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, offset)
|
||||
child:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -12, offset)
|
||||
status.offset = offset
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- exported, AceGUI callback
|
||||
local function OnAcquire(self)
|
||||
self.frame:SetParent(UIParent)
|
||||
--self.itemFrame:SetToplevel(true)
|
||||
end
|
||||
|
||||
-- exported, AceGUI callback
|
||||
local function OnRelease(self)
|
||||
self:Clear()
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function AddItem(self, item)
|
||||
self.items[#self.items + 1] = item
|
||||
|
||||
local h = #self.items * 16
|
||||
self.itemFrame:SetHeight(h)
|
||||
self.frame:SetHeight(min(h + 34, self.maxHeight)) -- +34: 20 for scrollFrame placement (10 offset) and +14 for item placement
|
||||
|
||||
item.frame:SetPoint("LEFT", self.itemFrame, "LEFT")
|
||||
item.frame:SetPoint("RIGHT", self.itemFrame, "RIGHT")
|
||||
|
||||
item:SetPullout(self)
|
||||
item:SetOnEnter(OnEnter)
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function Open(self, point, relFrame, relPoint, x, y)
|
||||
local items = self.items
|
||||
local frame = self.frame
|
||||
local itemFrame = self.itemFrame
|
||||
|
||||
frame:SetPoint(point, relFrame, relPoint, x, y)
|
||||
|
||||
|
||||
local height = 8
|
||||
for i, item in pairs(items) do
|
||||
if i == 1 then
|
||||
item:SetPoint("TOP", itemFrame, "TOP", 0, -2)
|
||||
else
|
||||
item:SetPoint("TOP", items[i-1].frame, "BOTTOM", 0, 1)
|
||||
end
|
||||
|
||||
item:Show()
|
||||
|
||||
height = height + 16
|
||||
end
|
||||
itemFrame:SetHeight(height)
|
||||
fixstrata("TOOLTIP", frame, frame:GetChildren())
|
||||
frame:Show()
|
||||
self:Fire("OnOpen")
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function Close(self)
|
||||
self.frame:Hide()
|
||||
self:Fire("OnClose")
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function Clear(self)
|
||||
local items = self.items
|
||||
for i, item in pairs(items) do
|
||||
AceGUI:Release(item)
|
||||
items[i] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function IterateItems(self)
|
||||
return ipairs(self.items)
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetHideOnLeave(self, val)
|
||||
self.hideOnLeave = val
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetMaxHeight(self, height)
|
||||
self.maxHeight = height or defaultMaxHeight
|
||||
if self.frame:GetHeight() > height then
|
||||
self.frame:SetHeight(height)
|
||||
elseif (self.itemFrame:GetHeight() + 34) < height then
|
||||
self.frame:SetHeight(self.itemFrame:GetHeight() + 34) -- see :AddItem
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function GetRightBorderWidth(self)
|
||||
return 6 + (self.slider:IsShown() and 12 or 0)
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function GetLeftBorderWidth(self)
|
||||
return 6
|
||||
end
|
||||
|
||||
--[[ Constructor ]]--
|
||||
|
||||
local function Constructor()
|
||||
local count = AceGUI:GetNextWidgetNum(widgetType)
|
||||
local frame = CreateFrame("Frame", "AceGUI30Pullout"..count, UIParent)
|
||||
local self = {}
|
||||
self.count = count
|
||||
self.type = widgetType
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
|
||||
self.OnAcquire = OnAcquire
|
||||
self.OnRelease = OnRelease
|
||||
|
||||
self.AddItem = AddItem
|
||||
self.Open = Open
|
||||
self.Close = Close
|
||||
self.Clear = Clear
|
||||
self.IterateItems = IterateItems
|
||||
self.SetHideOnLeave = SetHideOnLeave
|
||||
|
||||
self.SetScroll = SetScroll
|
||||
self.MoveScroll = MoveScroll
|
||||
self.FixScroll = FixScroll
|
||||
|
||||
self.SetMaxHeight = SetMaxHeight
|
||||
self.GetRightBorderWidth = GetRightBorderWidth
|
||||
self.GetLeftBorderWidth = GetLeftBorderWidth
|
||||
|
||||
self.items = {}
|
||||
|
||||
self.scrollStatus = {
|
||||
scrollvalue = 0,
|
||||
}
|
||||
|
||||
self.maxHeight = defaultMaxHeight
|
||||
|
||||
frame:SetBackdrop(backdrop)
|
||||
frame:SetBackdropColor(0, 0, 0)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
frame:SetClampedToScreen(true)
|
||||
frame:SetWidth(defaultWidth)
|
||||
frame:SetHeight(self.maxHeight)
|
||||
--frame:SetToplevel(true)
|
||||
|
||||
-- NOTE: The whole scroll frame code is copied from the AceGUI-3.0 widget ScrollFrame
|
||||
local scrollFrame = CreateFrame("ScrollFrame", nil, frame)
|
||||
local itemFrame = CreateFrame("Frame", nil, scrollFrame)
|
||||
|
||||
self.scrollFrame = scrollFrame
|
||||
self.itemFrame = itemFrame
|
||||
|
||||
scrollFrame.obj = self
|
||||
itemFrame.obj = self
|
||||
|
||||
local slider = CreateFrame("Slider", "AceGUI30PulloutScrollbar"..count, scrollFrame)
|
||||
slider:SetOrientation("VERTICAL")
|
||||
slider:SetHitRectInsets(0, 0, -10, 0)
|
||||
slider:SetBackdrop(sliderBackdrop)
|
||||
slider:SetWidth(8)
|
||||
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Vertical")
|
||||
slider:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
self.slider = slider
|
||||
slider.obj = self
|
||||
|
||||
scrollFrame:SetScrollChild(itemFrame)
|
||||
scrollFrame:SetPoint("TOPLEFT", frame, "TOPLEFT", 6, -12)
|
||||
scrollFrame:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", -6, 12)
|
||||
scrollFrame:EnableMouseWheel(true)
|
||||
scrollFrame:SetScript("OnMouseWheel", OnMouseWheel)
|
||||
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
|
||||
scrollFrame:SetToplevel(true)
|
||||
scrollFrame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
itemFrame:SetPoint("TOPLEFT", scrollFrame, "TOPLEFT", 0, 0)
|
||||
itemFrame:SetPoint("TOPRIGHT", scrollFrame, "TOPRIGHT", -12, 0)
|
||||
itemFrame:SetHeight(400)
|
||||
itemFrame:SetToplevel(true)
|
||||
itemFrame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
slider:SetPoint("TOPLEFT", scrollFrame, "TOPRIGHT", -16, 0)
|
||||
slider:SetPoint("BOTTOMLEFT", scrollFrame, "BOTTOMRIGHT", -16, 0)
|
||||
slider:SetScript("OnValueChanged", OnScrollValueChanged)
|
||||
slider:SetMinMaxValues(0, 1000)
|
||||
slider:SetValueStep(1)
|
||||
slider:SetValue(0)
|
||||
|
||||
scrollFrame:Show()
|
||||
itemFrame:Show()
|
||||
slider:Hide()
|
||||
|
||||
self:FixScroll()
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
|
||||
end
|
||||
|
||||
do
|
||||
local widgetType = "Dropdown"
|
||||
local widgetVersion = 22
|
||||
|
||||
--[[ Static data ]]--
|
||||
|
||||
--[[ UI event handler ]]--
|
||||
|
||||
local function Control_OnEnter(this)
|
||||
this.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(this)
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function Dropdown_OnHide(this)
|
||||
local self = this.obj
|
||||
if self.open then
|
||||
self.pullout:Close()
|
||||
end
|
||||
end
|
||||
|
||||
local function Dropdown_TogglePullout(this)
|
||||
local self = this.obj
|
||||
PlaySound("igMainMenuOptionCheckBoxOn") -- missleading name, but the Blizzard code uses this sound
|
||||
if self.open then
|
||||
self.open = nil
|
||||
self.pullout:Close()
|
||||
AceGUI:ClearFocus()
|
||||
else
|
||||
self.open = true
|
||||
self.pullout:SetWidth(self.frame:GetWidth())
|
||||
self.pullout:Open("TOPLEFT", self.frame, "BOTTOMLEFT", 0, self.label:IsShown() and -2 or 0)
|
||||
AceGUI:SetFocus(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnPulloutOpen(this)
|
||||
local self = this.userdata.obj
|
||||
local value = self.value
|
||||
|
||||
if not self.multiselect then
|
||||
for i, item in this:IterateItems() do
|
||||
item:SetValue(item.userdata.value == value)
|
||||
end
|
||||
end
|
||||
|
||||
self.open = true
|
||||
end
|
||||
|
||||
local function OnPulloutClose(this)
|
||||
local self = this.userdata.obj
|
||||
self.open = nil
|
||||
self:Fire("OnClosed")
|
||||
end
|
||||
|
||||
local function ShowMultiText(self)
|
||||
local text
|
||||
for i, widget in self.pullout:IterateItems() do
|
||||
if widget.type == "Dropdown-Item-Toggle" then
|
||||
if widget:GetValue() then
|
||||
if text then
|
||||
text = text..", "..widget:GetText()
|
||||
else
|
||||
text = widget:GetText()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self:SetText(text)
|
||||
end
|
||||
|
||||
local function OnItemValueChanged(this, event, checked)
|
||||
local self = this.userdata.obj
|
||||
|
||||
if self.multiselect then
|
||||
self:Fire("OnValueChanged", this.userdata.value, checked)
|
||||
ShowMultiText(self)
|
||||
else
|
||||
if checked then
|
||||
self:SetValue(this.userdata.value)
|
||||
self:Fire("OnValueChanged", this.userdata.value)
|
||||
else
|
||||
this:SetValue(true)
|
||||
end
|
||||
if self.open then
|
||||
self.pullout:Close()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--[[ Exported methods ]]--
|
||||
|
||||
-- exported, AceGUI callback
|
||||
local function OnAcquire(self)
|
||||
local pullout = AceGUI:Create("Dropdown-Pullout")
|
||||
self.pullout = pullout
|
||||
pullout.userdata.obj = self
|
||||
pullout:SetCallback("OnClose", OnPulloutClose)
|
||||
pullout:SetCallback("OnOpen", OnPulloutOpen)
|
||||
self.pullout.frame:SetFrameLevel(self.frame:GetFrameLevel() + 1)
|
||||
fixlevels(self.pullout.frame, self.pullout.frame:GetChildren())
|
||||
|
||||
self:SetHeight(44)
|
||||
self:SetWidth(200)
|
||||
end
|
||||
|
||||
-- exported, AceGUI callback
|
||||
local function OnRelease(self)
|
||||
if self.open then
|
||||
self.pullout:Close()
|
||||
end
|
||||
AceGUI:Release(self.pullout)
|
||||
self.pullout = nil
|
||||
|
||||
self:SetText("")
|
||||
self:SetLabel("")
|
||||
self:SetDisabled(false)
|
||||
self:SetMultiselect(false)
|
||||
|
||||
self.value = nil
|
||||
self.list = nil
|
||||
self.open = nil
|
||||
self.hasClose = nil
|
||||
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetDisabled(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.text:SetTextColor(0.5,0.5,0.5)
|
||||
self.button:Disable()
|
||||
self.label:SetTextColor(0.5,0.5,0.5)
|
||||
else
|
||||
self.button:Enable()
|
||||
self.label:SetTextColor(1,.82,0)
|
||||
self.text:SetTextColor(1,1,1)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function ClearFocus(self)
|
||||
if self.open then
|
||||
self.pullout:Close()
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetText(self, text)
|
||||
self.text:SetText(text or "")
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetLabel(self, text)
|
||||
if text and text ~= "" then
|
||||
self.label:SetText(text)
|
||||
self.label:Show()
|
||||
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,-18)
|
||||
self.frame:SetHeight(44)
|
||||
else
|
||||
self.label:SetText("")
|
||||
self.label:Hide()
|
||||
self.dropdown:SetPoint("TOPLEFT",self.frame,"TOPLEFT",-15,0)
|
||||
self.frame:SetHeight(26)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetValue(self, value)
|
||||
if self.list then
|
||||
self:SetText(self.list[value] or "")
|
||||
end
|
||||
self.value = value
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function GetValue(self)
|
||||
return self.value
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetItemValue(self, item, value)
|
||||
if not self.multiselect then return end
|
||||
for i, widget in self.pullout:IterateItems() do
|
||||
if widget.userdata.value == item then
|
||||
if widget.SetValue then
|
||||
widget:SetValue(value)
|
||||
end
|
||||
end
|
||||
end
|
||||
ShowMultiText(self)
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetItemDisabled(self, item, disabled)
|
||||
for i, widget in self.pullout:IterateItems() do
|
||||
if widget.userdata.value == item then
|
||||
widget:SetDisabled(disabled)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function AddListItem(self, value, text)
|
||||
local item = AceGUI:Create("Dropdown-Item-Toggle")
|
||||
item:SetText(text)
|
||||
item.userdata.obj = self
|
||||
item.userdata.value = value
|
||||
item:SetCallback("OnValueChanged", OnItemValueChanged)
|
||||
self.pullout:AddItem(item)
|
||||
end
|
||||
|
||||
local function AddCloseButton(self)
|
||||
if not self.hasClose then
|
||||
local close = AceGUI:Create("Dropdown-Item-Execute")
|
||||
close:SetText(CLOSE)
|
||||
self.pullout:AddItem(close)
|
||||
self.hasClose = true
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local sortlist = {}
|
||||
local function SetList(self, list)
|
||||
self.list = list
|
||||
self.pullout:Clear()
|
||||
self.hasClose = nil
|
||||
if not list then return end
|
||||
|
||||
for v in pairs(list) do
|
||||
sortlist[#sortlist + 1] = v
|
||||
end
|
||||
tsort(sortlist)
|
||||
|
||||
for i, value in pairs(sortlist) do
|
||||
AddListItem(self, value, list[value])
|
||||
sortlist[i] = nil
|
||||
end
|
||||
if self.multiselect then
|
||||
ShowMultiText(self)
|
||||
AddCloseButton(self)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function AddItem(self, value, text)
|
||||
if self.list then
|
||||
self.list[value] = text
|
||||
AddListItem(self, value, text)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function SetMultiselect(self, multi)
|
||||
self.multiselect = multi
|
||||
if multi then
|
||||
ShowMultiText(self)
|
||||
AddCloseButton(self)
|
||||
end
|
||||
end
|
||||
|
||||
-- exported
|
||||
local function GetMultiselect(self)
|
||||
return self.multiselect
|
||||
end
|
||||
|
||||
--[[ Constructor ]]--
|
||||
|
||||
local function Constructor()
|
||||
local count = AceGUI:GetNextWidgetNum(widgetType)
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
local dropdown = CreateFrame("Frame", "AceGUI30DropDown"..count, frame, "UIDropDownMenuTemplate")
|
||||
|
||||
local self = {}
|
||||
self.type = widgetType
|
||||
self.frame = frame
|
||||
self.dropdown = dropdown
|
||||
self.count = count
|
||||
frame.obj = self
|
||||
dropdown.obj = self
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
|
||||
self.ClearFocus = ClearFocus
|
||||
|
||||
self.SetText = SetText
|
||||
self.SetValue = SetValue
|
||||
self.GetValue = GetValue
|
||||
self.SetList = SetList
|
||||
self.SetLabel = SetLabel
|
||||
self.SetDisabled = SetDisabled
|
||||
self.AddItem = AddItem
|
||||
self.SetMultiselect = SetMultiselect
|
||||
self.GetMultiselect = GetMultiselect
|
||||
self.SetItemValue = SetItemValue
|
||||
self.SetItemDisabled = SetItemDisabled
|
||||
|
||||
self.alignoffset = 31
|
||||
|
||||
frame:SetHeight(44)
|
||||
frame:SetWidth(200)
|
||||
frame:SetScript("OnHide",Dropdown_OnHide)
|
||||
|
||||
dropdown:ClearAllPoints()
|
||||
dropdown:SetPoint("TOPLEFT",frame,"TOPLEFT",-15,0)
|
||||
dropdown:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",17,0)
|
||||
dropdown:SetScript("OnHide", nil)
|
||||
|
||||
local left = _G[dropdown:GetName() .. "Left"]
|
||||
local middle = _G[dropdown:GetName() .. "Middle"]
|
||||
local right = _G[dropdown:GetName() .. "Right"]
|
||||
|
||||
middle:ClearAllPoints()
|
||||
right:ClearAllPoints()
|
||||
|
||||
middle:SetPoint("LEFT", left, "RIGHT", 0, 0)
|
||||
middle:SetPoint("RIGHT", right, "LEFT", 0, 0)
|
||||
right:SetPoint("TOPRIGHT", dropdown, "TOPRIGHT", 0, 17)
|
||||
|
||||
local button = _G[dropdown:GetName() .. "Button"]
|
||||
self.button = button
|
||||
button.obj = self
|
||||
button:SetScript("OnEnter",Control_OnEnter)
|
||||
button:SetScript("OnLeave",Control_OnLeave)
|
||||
button:SetScript("OnClick",Dropdown_TogglePullout)
|
||||
|
||||
local text = _G[dropdown:GetName() .. "Text"]
|
||||
self.text = text
|
||||
text.obj = self
|
||||
text:ClearAllPoints()
|
||||
text:SetPoint("RIGHT", right, "RIGHT" ,-43, 2)
|
||||
text:SetPoint("LEFT", left, "LEFT", 25, 2)
|
||||
|
||||
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
|
||||
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetHeight(18)
|
||||
label:Hide()
|
||||
self.label = label
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion)
|
||||
end
|
||||
+178
@@ -0,0 +1,178 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local assert, pairs, type = assert, pairs, type
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame = CreateFrame
|
||||
|
||||
--[[
|
||||
Selection Group controls all have an interface to select a group for thier contents
|
||||
None of them will auto size to thier contents, and should usually be used with a scrollframe
|
||||
unless you know that the controls will fit inside
|
||||
]]
|
||||
|
||||
--------------------------
|
||||
-- Dropdown Group --
|
||||
--------------------------
|
||||
--[[
|
||||
Events :
|
||||
OnGroupSelected
|
||||
|
||||
]]
|
||||
do
|
||||
local Type = "DropdownGroup"
|
||||
local Version = 13
|
||||
|
||||
local function OnAcquire(self)
|
||||
self.dropdown:SetText("")
|
||||
self:SetDropdownWidth(200)
|
||||
self:SetTitle("")
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
self.dropdown.list = nil
|
||||
self.status = nil
|
||||
for k in pairs(self.localstatus) do
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
end
|
||||
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local function SetTitle(self,title)
|
||||
self.titletext:SetText(title)
|
||||
self.dropdown.frame:ClearAllPoints()
|
||||
if title and title ~= "" then
|
||||
self.dropdown.frame:SetPoint("TOPRIGHT", self.frame, "TOPRIGHT", -2, 0)
|
||||
else
|
||||
self.dropdown.frame:SetPoint("TOPLEFT", self.frame, "TOPLEFT", -1, 0)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function SelectedGroup(self,event,value)
|
||||
local group = self.parentgroup
|
||||
local status = group.status or group.localstatus
|
||||
status.selected = value
|
||||
self.parentgroup:Fire("OnGroupSelected", value)
|
||||
end
|
||||
|
||||
local function SetGroupList(self,list)
|
||||
self.dropdown:SetList(list)
|
||||
end
|
||||
|
||||
-- called to set an external table to store status in
|
||||
local function SetStatusTable(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
end
|
||||
|
||||
local function SetGroup(self,group)
|
||||
self.dropdown:SetValue(group)
|
||||
local status = self.status or self.localstatus
|
||||
status.selected = group
|
||||
self:Fire("OnGroupSelected", group)
|
||||
end
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 26
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end
|
||||
|
||||
|
||||
local function OnHeightSet(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 63
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end
|
||||
|
||||
local function LayoutFinished(self, width, height)
|
||||
self:SetHeight((height or 0) + 63)
|
||||
end
|
||||
|
||||
local function SetDropdownWidth(self, width)
|
||||
self.dropdown:SetWidth(width)
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame")
|
||||
local self = {}
|
||||
self.type = Type
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
|
||||
self.SetTitle = SetTitle
|
||||
self.SetGroupList = SetGroupList
|
||||
self.SetGroup = SetGroup
|
||||
self.SetStatusTable = SetStatusTable
|
||||
self.SetDropdownWidth = SetDropdownWidth
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.OnHeightSet = OnHeightSet
|
||||
self.LayoutFinished = LayoutFinished
|
||||
|
||||
self.localstatus = {}
|
||||
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
|
||||
frame:SetHeight(100)
|
||||
frame:SetWidth(100)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
local titletext = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
titletext:SetPoint("TOPLEFT", frame, "TOPLEFT", 4, -5)
|
||||
titletext:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -4, -5)
|
||||
titletext:SetJustifyH("LEFT")
|
||||
titletext:SetHeight(18)
|
||||
self.titletext = titletext
|
||||
|
||||
local dropdown = AceGUI:Create("Dropdown")
|
||||
self.dropdown = dropdown
|
||||
dropdown.frame:SetParent(frame)
|
||||
dropdown.frame:SetFrameLevel(dropdown.frame:GetFrameLevel() + 2)
|
||||
dropdown.parentgroup = self
|
||||
dropdown:SetCallback("OnValueChanged",SelectedGroup)
|
||||
dropdown.frame:SetPoint("TOPLEFT",frame,"TOPLEFT", -1, 0)
|
||||
dropdown.frame:Show()
|
||||
dropdown:SetLabel("")
|
||||
|
||||
local border = CreateFrame("Frame",nil,frame)
|
||||
self.border = border
|
||||
border:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-26)
|
||||
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,3)
|
||||
|
||||
border:SetBackdrop(PaneBackdrop)
|
||||
border:SetBackdropColor(0.1,0.1,0.1,0.5)
|
||||
border:SetBackdropBorderColor(0.4,0.4,0.4)
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame",nil,border)
|
||||
self.content = content
|
||||
content.obj = self
|
||||
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
|
||||
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
|
||||
|
||||
AceGUI:RegisterAsContainer(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
+235
@@ -0,0 +1,235 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local tostring = tostring
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local GetCursorInfo, ClearCursor, GetSpellName = GetCursorInfo, ClearCursor, GetSpellName
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: AceGUIEditBoxInsertLink, ChatFontNormal, OKAY
|
||||
|
||||
local Type = "EditBox"
|
||||
local Version = 14
|
||||
|
||||
if not AceGUIEditBoxInsertLink then
|
||||
-- upgradeable hook
|
||||
hooksecurefunc("ChatEdit_InsertLink", function(...) return _G.AceGUIEditBoxInsertLink(...) end)
|
||||
end
|
||||
|
||||
function _G.AceGUIEditBoxInsertLink(text)
|
||||
for i = 1, AceGUI:GetNextWidgetNum(Type)-1 do
|
||||
local editbox = _G["AceGUI-3.0EditBox"..i]
|
||||
if editbox and editbox:IsVisible() and editbox:HasFocus() then
|
||||
editbox:Insert(text)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--------------------------
|
||||
-- Edit box --
|
||||
--------------------------
|
||||
--[[
|
||||
Events :
|
||||
OnTextChanged
|
||||
OnEnterPressed
|
||||
|
||||
]]
|
||||
do
|
||||
local function OnAcquire(self)
|
||||
self:SetHeight(26)
|
||||
self:SetWidth(200)
|
||||
self:SetDisabled(false)
|
||||
self:SetLabel()
|
||||
self.showbutton = true
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
self:SetDisabled(false)
|
||||
self:SetText()
|
||||
end
|
||||
|
||||
local function Control_OnEnter(this)
|
||||
this.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(this)
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function EditBox_OnEscapePressed(this)
|
||||
this:ClearFocus()
|
||||
end
|
||||
|
||||
local function ShowButton(self)
|
||||
if self.showbutton then
|
||||
self.button:Show()
|
||||
self.editbox:SetTextInsets(0,20,3,3)
|
||||
end
|
||||
end
|
||||
|
||||
local function HideButton(self)
|
||||
self.button:Hide()
|
||||
self.editbox:SetTextInsets(0,0,3,3)
|
||||
end
|
||||
|
||||
local function EditBox_OnEnterPressed(this)
|
||||
local self = this.obj
|
||||
local value = this:GetText()
|
||||
local cancel = self:Fire("OnEnterPressed",value)
|
||||
if not cancel then
|
||||
PlaySound("igMainMenuOptionCheckBoxOn")
|
||||
HideButton(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function Button_OnClick(this)
|
||||
local editbox = this.obj.editbox
|
||||
editbox:ClearFocus()
|
||||
EditBox_OnEnterPressed(editbox)
|
||||
end
|
||||
|
||||
local function EditBox_OnReceiveDrag(this)
|
||||
local self = this.obj
|
||||
local type, id, info = GetCursorInfo()
|
||||
if type == "item" then
|
||||
self:SetText(info)
|
||||
self:Fire("OnEnterPressed",info)
|
||||
ClearCursor()
|
||||
elseif type == "spell" then
|
||||
local name, rank = GetSpellName(id, info)
|
||||
if rank and rank:match("%d") then
|
||||
name = name.."("..rank..")"
|
||||
end
|
||||
self:SetText(name)
|
||||
self:Fire("OnEnterPressed",name)
|
||||
ClearCursor()
|
||||
end
|
||||
HideButton(self)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function EditBox_OnTextChanged(this)
|
||||
local self = this.obj
|
||||
local value = this:GetText()
|
||||
if tostring(value) ~= tostring(self.lasttext) then
|
||||
self:Fire("OnTextChanged",value)
|
||||
self.lasttext = value
|
||||
ShowButton(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function SetDisabled(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.editbox:EnableMouse(false)
|
||||
self.editbox:ClearFocus()
|
||||
self.editbox:SetTextColor(0.5,0.5,0.5)
|
||||
self.label:SetTextColor(0.5,0.5,0.5)
|
||||
else
|
||||
self.editbox:EnableMouse(true)
|
||||
self.editbox:SetTextColor(1,1,1)
|
||||
self.label:SetTextColor(1,.82,0)
|
||||
end
|
||||
end
|
||||
|
||||
local function SetText(self, text)
|
||||
self.lasttext = text or ""
|
||||
self.editbox:SetText(text or "")
|
||||
self.editbox:SetCursorPosition(0)
|
||||
HideButton(self)
|
||||
end
|
||||
|
||||
local function SetLabel(self, text)
|
||||
if text and text ~= "" then
|
||||
self.label:SetText(text)
|
||||
self.label:Show()
|
||||
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,-18)
|
||||
self:SetHeight(44)
|
||||
self.alignoffset = 30
|
||||
else
|
||||
self.label:SetText("")
|
||||
self.label:Hide()
|
||||
self.editbox:SetPoint("TOPLEFT",self.frame,"TOPLEFT",7,0)
|
||||
self:SetHeight(26)
|
||||
self.alignoffset = 12
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function Constructor()
|
||||
local num = AceGUI:GetNextWidgetNum(Type)
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local editbox = CreateFrame("EditBox","AceGUI-3.0EditBox"..num,frame,"InputBoxTemplate")
|
||||
|
||||
local self = {}
|
||||
self.type = Type
|
||||
self.num = num
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
|
||||
self.SetDisabled = SetDisabled
|
||||
self.SetText = SetText
|
||||
self.SetLabel = SetLabel
|
||||
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
self.editbox = editbox
|
||||
editbox.obj = self
|
||||
|
||||
self.alignoffset = 30
|
||||
|
||||
frame:SetHeight(44)
|
||||
frame:SetWidth(200)
|
||||
|
||||
editbox:SetScript("OnEnter",Control_OnEnter)
|
||||
editbox:SetScript("OnLeave",Control_OnLeave)
|
||||
|
||||
editbox:SetAutoFocus(false)
|
||||
editbox:SetFontObject(ChatFontNormal)
|
||||
editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed)
|
||||
editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed)
|
||||
editbox:SetScript("OnTextChanged",EditBox_OnTextChanged)
|
||||
editbox:SetScript("OnReceiveDrag", EditBox_OnReceiveDrag)
|
||||
editbox:SetScript("OnMouseDown", EditBox_OnReceiveDrag)
|
||||
|
||||
editbox:SetTextInsets(0,0,3,3)
|
||||
editbox:SetMaxLetters(256)
|
||||
|
||||
editbox:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",6,0)
|
||||
editbox:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
|
||||
editbox:SetHeight(19)
|
||||
|
||||
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
|
||||
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-2)
|
||||
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,-2)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetHeight(18)
|
||||
self.label = label
|
||||
|
||||
local button = CreateFrame("Button",nil,editbox,"UIPanelButtonTemplate")
|
||||
button:SetWidth(40)
|
||||
button:SetHeight(20)
|
||||
button:SetPoint("RIGHT",editbox,"RIGHT",-2,0)
|
||||
button:SetText(OKAY)
|
||||
button:SetScript("OnClick", Button_OnClick)
|
||||
button:Hide()
|
||||
|
||||
self.button = button
|
||||
button.obj = self
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
+308
@@ -0,0 +1,308 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, assert, type = pairs, assert, type
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: CLOSE
|
||||
|
||||
----------------
|
||||
-- Main Frame --
|
||||
----------------
|
||||
--[[
|
||||
Events :
|
||||
OnClose
|
||||
|
||||
]]
|
||||
do
|
||||
local Type = "Frame"
|
||||
local Version = 11
|
||||
|
||||
local FrameBackdrop = {
|
||||
bgFile="Interface\\DialogFrame\\UI-DialogBox-Background",
|
||||
edgeFile="Interface\\DialogFrame\\UI-DialogBox-Border",
|
||||
tile = true, tileSize = 32, edgeSize = 32,
|
||||
insets = { left = 8, right = 8, top = 8, bottom = 8 }
|
||||
}
|
||||
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local function frameOnClose(this)
|
||||
this.obj:Fire("OnClose")
|
||||
end
|
||||
|
||||
local function closeOnClick(this)
|
||||
PlaySound("gsTitleOptionExit")
|
||||
this.obj:Hide()
|
||||
end
|
||||
|
||||
local function frameOnMouseDown(this)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function titleOnMouseDown(this)
|
||||
this:GetParent():StartMoving()
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function frameOnMouseUp(this)
|
||||
local frame = this:GetParent()
|
||||
frame:StopMovingOrSizing()
|
||||
local self = frame.obj
|
||||
local status = self.status or self.localstatus
|
||||
status.width = frame:GetWidth()
|
||||
status.height = frame:GetHeight()
|
||||
status.top = frame:GetTop()
|
||||
status.left = frame:GetLeft()
|
||||
end
|
||||
|
||||
local function sizerseOnMouseDown(this)
|
||||
this:GetParent():StartSizing("BOTTOMRIGHT")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function sizersOnMouseDown(this)
|
||||
this:GetParent():StartSizing("BOTTOM")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function sizereOnMouseDown(this)
|
||||
this:GetParent():StartSizing("RIGHT")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function SetTitle(self,title)
|
||||
self.titletext:SetText(title)
|
||||
end
|
||||
|
||||
local function SetStatusText(self,text)
|
||||
self.statustext:SetText(text)
|
||||
end
|
||||
|
||||
local function Hide(self)
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
local function Show(self)
|
||||
self.frame:Show()
|
||||
end
|
||||
|
||||
local function OnAcquire(self)
|
||||
self.frame:SetParent(UIParent)
|
||||
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
self:ApplyStatus()
|
||||
self:Show()
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.status = nil
|
||||
for k in pairs(self.localstatus) do
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- called to set an external table to store status in
|
||||
local function SetStatusTable(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
self:ApplyStatus()
|
||||
end
|
||||
|
||||
local function ApplyStatus(self)
|
||||
local status = self.status or self.localstatus
|
||||
local frame = self.frame
|
||||
self:SetWidth(status.width or 700)
|
||||
self:SetHeight(status.height or 500)
|
||||
if status.top and status.left then
|
||||
frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
|
||||
frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
|
||||
else
|
||||
frame:SetPoint("CENTER",UIParent,"CENTER")
|
||||
end
|
||||
end
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 34
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end
|
||||
|
||||
|
||||
local function OnHeightSet(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 57
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = "Frame"
|
||||
|
||||
self.Hide = Hide
|
||||
self.Show = Show
|
||||
self.SetTitle = SetTitle
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.SetStatusText = SetStatusText
|
||||
self.SetStatusTable = SetStatusTable
|
||||
self.ApplyStatus = ApplyStatus
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.OnHeightSet = OnHeightSet
|
||||
|
||||
self.localstatus = {}
|
||||
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
frame:SetWidth(700)
|
||||
frame:SetHeight(500)
|
||||
frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
|
||||
frame:EnableMouse()
|
||||
frame:SetMovable(true)
|
||||
frame:SetResizable(true)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
frame:SetScript("OnMouseDown", frameOnMouseDown)
|
||||
|
||||
frame:SetBackdrop(FrameBackdrop)
|
||||
frame:SetBackdropColor(0,0,0,1)
|
||||
frame:SetScript("OnHide",frameOnClose)
|
||||
frame:SetMinResize(400,200)
|
||||
frame:SetToplevel(true)
|
||||
|
||||
local closebutton = CreateFrame("Button",nil,frame,"UIPanelButtonTemplate")
|
||||
closebutton:SetScript("OnClick", closeOnClick)
|
||||
closebutton:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-27,17)
|
||||
closebutton:SetHeight(20)
|
||||
closebutton:SetWidth(100)
|
||||
closebutton:SetText(CLOSE)
|
||||
|
||||
self.closebutton = closebutton
|
||||
closebutton.obj = self
|
||||
|
||||
local statusbg = CreateFrame("Frame",nil,frame)
|
||||
statusbg:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",15,15)
|
||||
statusbg:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-132,15)
|
||||
statusbg:SetHeight(24)
|
||||
statusbg:SetBackdrop(PaneBackdrop)
|
||||
statusbg:SetBackdropColor(0.1,0.1,0.1)
|
||||
statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
|
||||
self.statusbg = statusbg
|
||||
|
||||
local statustext = statusbg:CreateFontString(nil,"OVERLAY","GameFontNormal")
|
||||
self.statustext = statustext
|
||||
statustext:SetPoint("TOPLEFT",statusbg,"TOPLEFT",7,-2)
|
||||
statustext:SetPoint("BOTTOMRIGHT",statusbg,"BOTTOMRIGHT",-7,2)
|
||||
statustext:SetHeight(20)
|
||||
statustext:SetJustifyH("LEFT")
|
||||
statustext:SetText("")
|
||||
|
||||
local title = CreateFrame("Frame",nil,frame)
|
||||
self.title = title
|
||||
title:EnableMouse()
|
||||
title:SetScript("OnMouseDown",titleOnMouseDown)
|
||||
title:SetScript("OnMouseUp", frameOnMouseUp)
|
||||
|
||||
|
||||
local titlebg = frame:CreateTexture(nil,"OVERLAY")
|
||||
titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
|
||||
titlebg:SetTexCoord(0.31,0.67,0,0.63)
|
||||
titlebg:SetPoint("TOP",frame,"TOP",0,12)
|
||||
titlebg:SetWidth(100)
|
||||
titlebg:SetHeight(40)
|
||||
|
||||
local titlebg_l = frame:CreateTexture(nil,"OVERLAY")
|
||||
titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
|
||||
titlebg_l:SetTexCoord(0.21,0.31,0,0.63)
|
||||
titlebg_l:SetPoint("RIGHT",titlebg,"LEFT",0,0)
|
||||
titlebg_l:SetWidth(30)
|
||||
titlebg_l:SetHeight(40)
|
||||
|
||||
local titlebg_right = frame:CreateTexture(nil,"OVERLAY")
|
||||
titlebg_right:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
|
||||
titlebg_right:SetTexCoord(0.67,0.77,0,0.63)
|
||||
titlebg_right:SetPoint("LEFT",titlebg,"RIGHT",0,0)
|
||||
titlebg_right:SetWidth(30)
|
||||
titlebg_right:SetHeight(40)
|
||||
|
||||
title:SetAllPoints(titlebg)
|
||||
local titletext = title:CreateFontString(nil,"OVERLAY","GameFontNormal")
|
||||
titletext:SetPoint("TOP",titlebg,"TOP",0,-14)
|
||||
|
||||
self.titletext = titletext
|
||||
|
||||
local sizer_se = CreateFrame("Frame",nil,frame)
|
||||
sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
|
||||
sizer_se:SetWidth(25)
|
||||
sizer_se:SetHeight(25)
|
||||
sizer_se:EnableMouse()
|
||||
sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
|
||||
sizer_se:SetScript("OnMouseUp", frameOnMouseUp)
|
||||
self.sizer_se = sizer_se
|
||||
|
||||
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
|
||||
self.line1 = line1
|
||||
line1:SetWidth(14)
|
||||
line1:SetHeight(14)
|
||||
line1:SetPoint("BOTTOMRIGHT", -8, 8)
|
||||
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
local x = 0.1 * 14/17
|
||||
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
||||
|
||||
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
|
||||
self.line2 = line2
|
||||
line2:SetWidth(8)
|
||||
line2:SetHeight(8)
|
||||
line2:SetPoint("BOTTOMRIGHT", -8, 8)
|
||||
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
local x = 0.1 * 8/17
|
||||
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
||||
|
||||
local sizer_s = CreateFrame("Frame",nil,frame)
|
||||
sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
|
||||
sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
|
||||
sizer_s:SetHeight(25)
|
||||
sizer_s:EnableMouse()
|
||||
sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
|
||||
sizer_s:SetScript("OnMouseUp", frameOnMouseUp)
|
||||
self.sizer_s = sizer_s
|
||||
|
||||
local sizer_e = CreateFrame("Frame",nil,frame)
|
||||
sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
|
||||
sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
|
||||
sizer_e:SetWidth(25)
|
||||
sizer_e:EnableMouse()
|
||||
sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
|
||||
sizer_e:SetScript("OnMouseUp", frameOnMouseUp)
|
||||
self.sizer_e = sizer_e
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame",nil,frame)
|
||||
self.content = content
|
||||
content.obj = self
|
||||
content:SetPoint("TOPLEFT",frame,"TOPLEFT",17,-27)
|
||||
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-17,40)
|
||||
|
||||
AceGUI:RegisterAsContainer(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
+76
@@ -0,0 +1,76 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
--------------------------
|
||||
-- Heading --
|
||||
--------------------------
|
||||
do
|
||||
local Type = "Heading"
|
||||
local Version = 5
|
||||
|
||||
local function OnAcquire(self)
|
||||
self:SetText("")
|
||||
self:SetFullWidth()
|
||||
self:SetHeight(18)
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
local function SetText(self, text)
|
||||
self.label:SetText(text or "")
|
||||
if (text or "") == "" then
|
||||
self.left:SetPoint("RIGHT",self.frame,"RIGHT",-3,0)
|
||||
self.right:Hide()
|
||||
else
|
||||
self.left:SetPoint("RIGHT",self.label,"LEFT",-5,0)
|
||||
self.right:Show()
|
||||
end
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = Type
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.SetText = SetText
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
|
||||
frame:SetHeight(18)
|
||||
|
||||
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontNormal")
|
||||
label:SetPoint("TOP",frame,"TOP",0,0)
|
||||
label:SetPoint("BOTTOM",frame,"BOTTOM",0,0)
|
||||
label:SetJustifyH("CENTER")
|
||||
label:SetHeight(18)
|
||||
self.label = label
|
||||
|
||||
local left = frame:CreateTexture(nil, "BACKGROUND")
|
||||
self.left = left
|
||||
left:SetHeight(8)
|
||||
left:SetPoint("LEFT",frame,"LEFT",3,0)
|
||||
left:SetPoint("RIGHT",label,"LEFT",-5,0)
|
||||
left:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
left:SetTexCoord(0.81, 0.94, 0.5, 1)
|
||||
|
||||
local right = frame:CreateTexture(nil, "BACKGROUND")
|
||||
self.right = right
|
||||
right:SetHeight(8)
|
||||
right:SetPoint("RIGHT",frame,"RIGHT",-3,0)
|
||||
right:SetPoint("LEFT",label,"RIGHT",5,0)
|
||||
right:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
right:SetTexCoord(0.81, 0.94, 0.5, 1)
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
+149
@@ -0,0 +1,149 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local select = select
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
--------------------------
|
||||
-- Label --
|
||||
--------------------------
|
||||
do
|
||||
local Type = "Icon"
|
||||
local Version = 12
|
||||
|
||||
local function OnAcquire(self)
|
||||
self:SetHeight(110)
|
||||
self:SetWidth(110)
|
||||
self:SetLabel("")
|
||||
self:SetImage(nil)
|
||||
self:SetImageSize(64, 64)
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
self:SetDisabled(false)
|
||||
end
|
||||
|
||||
local function SetLabel(self, text)
|
||||
if text and text ~= "" then
|
||||
self.label:Show()
|
||||
self.label:SetText(text)
|
||||
self:SetHeight(self.image:GetHeight() + 25)
|
||||
else
|
||||
self.label:Hide()
|
||||
self:SetHeight(self.image:GetHeight() + 10)
|
||||
end
|
||||
end
|
||||
|
||||
local function SetImage(self, path, ...)
|
||||
local image = self.image
|
||||
image:SetTexture(path)
|
||||
|
||||
if image:GetTexture() then
|
||||
self.imageshown = true
|
||||
local n = select('#', ...)
|
||||
if n == 4 or n == 8 then
|
||||
image:SetTexCoord(...)
|
||||
else
|
||||
image:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
else
|
||||
self.imageshown = nil
|
||||
end
|
||||
end
|
||||
|
||||
local function SetImageSize(self, width, height)
|
||||
self.image:SetWidth(width)
|
||||
self.image:SetHeight(height)
|
||||
--self.frame:SetWidth(width + 30)
|
||||
if self.label:IsShown() then
|
||||
self:SetHeight(height + 25)
|
||||
else
|
||||
self:SetHeight(height + 10)
|
||||
end
|
||||
end
|
||||
|
||||
local function SetDisabled(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:Disable()
|
||||
self.label:SetTextColor(0.5,0.5,0.5)
|
||||
self.image:SetVertexColor(0.5, 0.5, 0.5, 0.5)
|
||||
else
|
||||
self.frame:Enable()
|
||||
self.label:SetTextColor(1,1,1)
|
||||
self.image:SetVertexColor(1, 1, 1)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnClick(this, button)
|
||||
this.obj:Fire("OnClick", button)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function OnEnter(this)
|
||||
this.obj.highlight:Show()
|
||||
this.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function OnLeave(this)
|
||||
this.obj.highlight:Hide()
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Button",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = Type
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.SetLabel = SetLabel
|
||||
self.frame = frame
|
||||
self.SetImage = SetImage
|
||||
self.SetImageSize = SetImageSize
|
||||
|
||||
-- SetText should be deprecated along the way
|
||||
self.SetText = SetLabel
|
||||
self.SetDisabled = SetDisabled
|
||||
|
||||
frame.obj = self
|
||||
|
||||
frame:SetHeight(110)
|
||||
frame:SetWidth(110)
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnClick", OnClick)
|
||||
frame:SetScript("OnLeave", OnLeave)
|
||||
frame:SetScript("OnEnter", OnEnter)
|
||||
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlight")
|
||||
label:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
|
||||
label:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
|
||||
label:SetJustifyH("CENTER")
|
||||
label:SetJustifyV("TOP")
|
||||
label:SetHeight(18)
|
||||
self.label = label
|
||||
|
||||
local image = frame:CreateTexture(nil,"BACKGROUND")
|
||||
self.image = image
|
||||
image:SetWidth(64)
|
||||
image:SetHeight(64)
|
||||
image:SetPoint("TOP",frame,"TOP",0,-5)
|
||||
|
||||
local highlight = frame:CreateTexture(nil,"OVERLAY")
|
||||
self.highlight = highlight
|
||||
highlight:SetAllPoints(image)
|
||||
highlight:SetTexture("Interface\\PaperDollInfoFrame\\UI-Character-Tab-Highlight")
|
||||
highlight:SetTexCoord(0,1,0.23,0.77)
|
||||
highlight:SetBlendMode("ADD")
|
||||
highlight:Hide()
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
|
||||
+138
@@ -0,0 +1,138 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-------------
|
||||
-- Widgets --
|
||||
-------------
|
||||
--[[
|
||||
Widgets must provide the following functions
|
||||
Acquire() - Called when the object is aquired, should set everything to a default hidden state
|
||||
Release() - Called when the object is Released, should remove any anchors and hide the Widget
|
||||
|
||||
And the following members
|
||||
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
|
||||
type - the type of the object, same as the name given to :RegisterWidget()
|
||||
|
||||
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
|
||||
It will be cleared automatically when a widget is released
|
||||
Placing values directly into a widget object should be avoided
|
||||
|
||||
If the Widget can act as a container for other Widgets the following
|
||||
content - frame or derivitive that children will be anchored to
|
||||
|
||||
The Widget can supply the following Optional Members
|
||||
|
||||
|
||||
]]
|
||||
|
||||
--------------------------
|
||||
-- Inline Group --
|
||||
--------------------------
|
||||
--[[
|
||||
This is a simple grouping container, no selection
|
||||
It will resize automatically to the height of the controls added to it
|
||||
]]
|
||||
|
||||
do
|
||||
local Type = "InlineGroup"
|
||||
local Version = 6
|
||||
|
||||
local function OnAcquire(self)
|
||||
self:SetWidth(300)
|
||||
self:SetHeight(100)
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local function SetTitle(self,title)
|
||||
self.titletext:SetText(title)
|
||||
end
|
||||
|
||||
|
||||
local function LayoutFinished(self, width, height)
|
||||
if self.noAutoHeight then return end
|
||||
self:SetHeight((height or 0) + 40)
|
||||
end
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 20
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end
|
||||
|
||||
|
||||
local function OnHeightSet(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 20
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = Type
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.SetTitle = SetTitle
|
||||
self.frame = frame
|
||||
self.LayoutFinished = LayoutFinished
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.OnHeightSet = OnHeightSet
|
||||
|
||||
frame.obj = self
|
||||
|
||||
frame:SetHeight(100)
|
||||
frame:SetWidth(100)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
|
||||
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0)
|
||||
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0)
|
||||
titletext:SetJustifyH("LEFT")
|
||||
titletext:SetHeight(18)
|
||||
|
||||
self.titletext = titletext
|
||||
|
||||
local border = CreateFrame("Frame",nil,frame)
|
||||
self.border = border
|
||||
border:SetPoint("TOPLEFT",frame,"TOPLEFT",0,-17)
|
||||
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-1,3)
|
||||
|
||||
border:SetBackdrop(PaneBackdrop)
|
||||
border:SetBackdropColor(0.1,0.1,0.1,0.5)
|
||||
border:SetBackdropBorderColor(0.4,0.4,0.4)
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame",nil,border)
|
||||
self.content = content
|
||||
content.obj = self
|
||||
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
|
||||
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
|
||||
|
||||
AceGUI:RegisterAsContainer(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
+219
@@ -0,0 +1,219 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local select, max = select, math.max
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GameFontHighlightSmall
|
||||
|
||||
--------------------------
|
||||
-- Label --
|
||||
--------------------------
|
||||
do
|
||||
local Type = "InteractiveLabel"
|
||||
local Version = 6
|
||||
|
||||
local function OnAcquire(self)
|
||||
self:SetHeight(18)
|
||||
self:SetWidth(200)
|
||||
self:SetText("")
|
||||
self:SetImage(nil)
|
||||
self:SetColor()
|
||||
self:SetFontObject()
|
||||
self:SetHighlight()
|
||||
self:SetHighlightTexCoord()
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self:SetDisabled(false)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
local function UpdateImageAnchor(self)
|
||||
local width = self.frame.width or self.frame:GetWidth() or 0
|
||||
local image = self.image
|
||||
local label = self.label
|
||||
local frame = self.frame
|
||||
local height
|
||||
|
||||
label:ClearAllPoints()
|
||||
image:ClearAllPoints()
|
||||
|
||||
if self.imageshown then
|
||||
local imagewidth = image:GetWidth()
|
||||
if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
|
||||
--image goes on top centered when less than 200 width for the text, or if there is no text
|
||||
image:SetPoint("TOP",frame,"TOP",0,0)
|
||||
label:SetPoint("TOP",image,"BOTTOM",0,0)
|
||||
label:SetPoint("LEFT",frame,"LEFT",0,0)
|
||||
label:SetWidth(width)
|
||||
height = image:GetHeight() + label:GetHeight()
|
||||
else
|
||||
--image on the left
|
||||
local imageheight = image:GetHeight()
|
||||
local labelheight = label:GetHeight()
|
||||
--center image with label
|
||||
if imageheight > labelheight then
|
||||
image:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
label:SetPoint("LEFT",image,"RIGHT",0,0)
|
||||
else
|
||||
label:SetPoint("TOPLEFT",frame,"TOPLEFT",imagewidth,0)
|
||||
image:SetPoint("RIGHT",label,"LEFT",0,0)
|
||||
end
|
||||
label:SetWidth(width - imagewidth)
|
||||
height = max(imageheight, labelheight)
|
||||
end
|
||||
else
|
||||
--no image shown
|
||||
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
label:SetWidth(width)
|
||||
height = self.label:GetHeight()
|
||||
end
|
||||
|
||||
self.resizing = true
|
||||
self.frame:SetHeight(height)
|
||||
self.frame.height = height
|
||||
self.resizing = nil
|
||||
end
|
||||
|
||||
local function SetText(self, text)
|
||||
self.label:SetText(text or "")
|
||||
UpdateImageAnchor(self)
|
||||
end
|
||||
|
||||
local function SetColor(self, r, g, b)
|
||||
if not (r and g and b) then
|
||||
r, g, b = 1, 1, 1
|
||||
end
|
||||
self.label:SetVertexColor(r, g, b)
|
||||
end
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
if self.resizing then return end
|
||||
UpdateImageAnchor(self)
|
||||
end
|
||||
|
||||
local function SetImage(self, path, ...)
|
||||
local image = self.image
|
||||
image:SetTexture(path)
|
||||
|
||||
if image:GetTexture() then
|
||||
self.imageshown = true
|
||||
local n = select('#', ...)
|
||||
if n == 4 or n == 8 then
|
||||
image:SetTexCoord(...)
|
||||
end
|
||||
else
|
||||
self.imageshown = nil
|
||||
end
|
||||
UpdateImageAnchor(self)
|
||||
end
|
||||
|
||||
local function SetFont(self, font, height, flags)
|
||||
self.label:SetFont(font, height, flags)
|
||||
end
|
||||
|
||||
local function SetFontObject(self, font)
|
||||
self.label:SetFontObject(font or GameFontHighlightSmall)
|
||||
end
|
||||
|
||||
local function SetImageSize(self, width, height)
|
||||
self.image:SetWidth(width)
|
||||
self.image:SetHeight(height)
|
||||
UpdateImageAnchor(self)
|
||||
end
|
||||
|
||||
local function SetHighlight(self, ...)
|
||||
self.highlight:SetTexture(...)
|
||||
end
|
||||
|
||||
local function SetHighlightTexCoord(self, ...)
|
||||
if select('#', ...) >= 1 then
|
||||
self.highlight:SetTexCoord(...)
|
||||
else
|
||||
self.highlight:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
end
|
||||
|
||||
local function SetDisabled(self,disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.frame:EnableMouse(false)
|
||||
self.label:SetTextColor(0.5, 0.5, 0.5)
|
||||
else
|
||||
self.frame:EnableMouse(true)
|
||||
self.label:SetTextColor(1, 1, 1)
|
||||
end
|
||||
end
|
||||
|
||||
local function OnEnter(this)
|
||||
this.obj.highlight:Show()
|
||||
this.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function OnLeave(this)
|
||||
this.obj.highlight:Hide()
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function OnClick(this, ...)
|
||||
this.obj:Fire("OnClick", ...)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = Type
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnEnter", OnEnter)
|
||||
frame:SetScript("OnLeave", OnLeave)
|
||||
frame:SetScript("OnMouseDown", OnClick)
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.SetText = SetText
|
||||
self.SetColor = SetColor
|
||||
self.frame = frame
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.SetImage = SetImage
|
||||
self.SetImageSize = SetImageSize
|
||||
self.SetFont = SetFont
|
||||
self.SetFontObject = SetFontObject
|
||||
self.SetHighlight = SetHighlight
|
||||
self.SetHighlightTexCoord = SetHighlightTexCoord
|
||||
self.SetDisabled = SetDisabled
|
||||
frame.obj = self
|
||||
|
||||
frame:SetHeight(18)
|
||||
frame:SetWidth(200)
|
||||
local label = frame:CreateFontString(nil,"BACKGROUND","GameFontHighlightSmall")
|
||||
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
label:SetWidth(200)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetJustifyV("TOP")
|
||||
self.label = label
|
||||
|
||||
local highlight = frame:CreateTexture(nil, "OVERLAY")
|
||||
highlight:SetTexture(nil)
|
||||
highlight:SetAllPoints()
|
||||
highlight:SetBlendMode("ADD")
|
||||
highlight:Hide()
|
||||
self.highlight = highlight
|
||||
|
||||
local image = frame:CreateTexture(nil,"BACKGROUND")
|
||||
self.image = image
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
|
||||
+230
@@ -0,0 +1,230 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
|
||||
-- WoW APIs
|
||||
local IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown = IsShiftKeyDown, IsControlKeyDown, IsAltKeyDown
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: NOT_BOUND
|
||||
|
||||
--------------------------
|
||||
-- Keybinding --
|
||||
--------------------------
|
||||
|
||||
do
|
||||
local Type = "Keybinding"
|
||||
local Version = 13
|
||||
|
||||
local ControlBackdrop = {
|
||||
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 3, bottom = 3 }
|
||||
}
|
||||
|
||||
local function Control_OnEnter(this)
|
||||
this.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(this)
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function keybindingMsgFixWidth(this)
|
||||
this:SetWidth(this.msg:GetWidth()+10)
|
||||
this:SetScript("OnUpdate",nil)
|
||||
end
|
||||
|
||||
local function Keybinding_OnClick(this, button)
|
||||
if button == "LeftButton" or button == "RightButton" then
|
||||
local self = this.obj
|
||||
if self.waitingForKey then
|
||||
this:EnableKeyboard(false)
|
||||
self.msgframe:Hide()
|
||||
this:UnlockHighlight()
|
||||
self.waitingForKey = nil
|
||||
else
|
||||
this:EnableKeyboard(true)
|
||||
self.msgframe:Show()
|
||||
this:LockHighlight()
|
||||
self.waitingForKey = true
|
||||
end
|
||||
end
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local ignoreKeys = nil
|
||||
local function Keybinding_OnKeyDown(this, key)
|
||||
local self = this.obj
|
||||
if self.waitingForKey then
|
||||
local keyPressed = key
|
||||
if keyPressed == "ESCAPE" then
|
||||
keyPressed = ""
|
||||
else
|
||||
if not ignoreKeys then
|
||||
ignoreKeys = {
|
||||
["BUTTON1"] = true, ["BUTTON2"] = true,
|
||||
["UNKNOWN"] = true,
|
||||
["LSHIFT"] = true, ["LCTRL"] = true, ["LALT"] = true,
|
||||
["RSHIFT"] = true, ["RCTRL"] = true, ["RALT"] = true,
|
||||
}
|
||||
end
|
||||
if ignoreKeys[keyPressed] then return end
|
||||
if IsShiftKeyDown() then
|
||||
keyPressed = "SHIFT-"..keyPressed
|
||||
end
|
||||
if IsControlKeyDown() then
|
||||
keyPressed = "CTRL-"..keyPressed
|
||||
end
|
||||
if IsAltKeyDown() then
|
||||
keyPressed = "ALT-"..keyPressed
|
||||
end
|
||||
end
|
||||
|
||||
this:EnableKeyboard(false)
|
||||
self.msgframe:Hide()
|
||||
this:UnlockHighlight()
|
||||
self.waitingForKey = nil
|
||||
|
||||
if not self.disabled then
|
||||
self:SetKey(keyPressed)
|
||||
self:Fire("OnKeyChanged",keyPressed)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function Keybinding_OnMouseDown(this, button)
|
||||
if button == "LeftButton" or button == "RightButton" then
|
||||
return
|
||||
elseif button == "MiddleButton" then
|
||||
button = "BUTTON3"
|
||||
elseif button == "Button4" then
|
||||
button = "BUTTON4"
|
||||
elseif button == "Button5" then
|
||||
button = "BUTTON5"
|
||||
end
|
||||
Keybinding_OnKeyDown(this, button)
|
||||
end
|
||||
|
||||
local function OnAcquire(self)
|
||||
self:SetWidth(200)
|
||||
self:SetHeight(44)
|
||||
self:SetLabel("")
|
||||
self:SetKey("")
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
self.waitingForKey = nil
|
||||
self.msgframe:Hide()
|
||||
self:SetDisabled(false)
|
||||
end
|
||||
|
||||
local function SetDisabled(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.button:Disable()
|
||||
self.label:SetTextColor(0.5,0.5,0.5)
|
||||
else
|
||||
self.button:Enable()
|
||||
self.label:SetTextColor(1,1,1)
|
||||
end
|
||||
end
|
||||
|
||||
local function SetKey(self, key)
|
||||
if (key or "") == "" then
|
||||
self.button:SetText(NOT_BOUND)
|
||||
self.button:SetNormalFontObject("GameFontNormal")
|
||||
else
|
||||
self.button:SetText(key)
|
||||
self.button:SetNormalFontObject("GameFontHighlight")
|
||||
end
|
||||
end
|
||||
|
||||
local function SetLabel(self, label)
|
||||
self.label:SetText(label or "")
|
||||
if (label or "") == "" then
|
||||
self.alignoffset = nil
|
||||
self:SetHeight(24)
|
||||
else
|
||||
self.alignoffset = 30
|
||||
self:SetHeight(44)
|
||||
end
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local num = AceGUI:GetNextWidgetNum(Type)
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
|
||||
local button = CreateFrame("Button","AceGUI-3.0 KeybindingButton"..num,frame,"UIPanelButtonTemplate2")
|
||||
|
||||
local self = {}
|
||||
self.type = Type
|
||||
self.num = num
|
||||
|
||||
local text = button:GetFontString()
|
||||
text:SetPoint("LEFT",button,"LEFT",7,0)
|
||||
text:SetPoint("RIGHT",button,"RIGHT",-7,0)
|
||||
|
||||
button:SetScript("OnClick",Keybinding_OnClick)
|
||||
button:SetScript("OnKeyDown",Keybinding_OnKeyDown)
|
||||
button:SetScript("OnEnter",Control_OnEnter)
|
||||
button:SetScript("OnLeave",Control_OnLeave)
|
||||
button:SetScript("OnMouseDown",Keybinding_OnMouseDown)
|
||||
button:RegisterForClicks("AnyDown")
|
||||
button:EnableMouse()
|
||||
|
||||
button:SetHeight(24)
|
||||
button:SetWidth(200)
|
||||
button:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT",0,0)
|
||||
button:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
|
||||
|
||||
frame:SetWidth(200)
|
||||
frame:SetHeight(44)
|
||||
|
||||
self.alignoffset = 30
|
||||
|
||||
self.button = button
|
||||
|
||||
local label = frame:CreateFontString(nil,"OVERLAY","GameFontHighlight")
|
||||
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
|
||||
label:SetJustifyH("CENTER")
|
||||
label:SetHeight(18)
|
||||
self.label = label
|
||||
|
||||
local msgframe = CreateFrame("Frame",nil,UIParent)
|
||||
msgframe:SetHeight(30)
|
||||
msgframe:SetBackdrop(ControlBackdrop)
|
||||
msgframe:SetBackdropColor(0,0,0)
|
||||
msgframe:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
msgframe:SetFrameLevel(1000)
|
||||
self.msgframe = msgframe
|
||||
local msg = msgframe:CreateFontString(nil,"OVERLAY","GameFontNormal")
|
||||
msg:SetText("Press a key to bind, ESC to clear the binding or click the button again to cancel")
|
||||
msgframe.msg = msg
|
||||
msg:SetPoint("TOPLEFT",msgframe,"TOPLEFT",5,-5)
|
||||
msgframe:SetScript("OnUpdate", keybindingMsgFixWidth)
|
||||
msgframe:SetPoint("BOTTOM",button,"TOP",0,0)
|
||||
msgframe:Hide()
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.SetLabel = SetLabel
|
||||
self.SetDisabled = SetDisabled
|
||||
self.SetKey = SetKey
|
||||
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
button.obj = self
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
+158
@@ -0,0 +1,158 @@
|
||||
local Type, Version = "Label", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
-- Lua APIs
|
||||
local max, select = math.max, select
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GameFontHighlightSmall
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
|
||||
local function UpdateImageAnchor(self)
|
||||
local frame = self.frame
|
||||
local width = frame.width or frame:GetWidth() or 0
|
||||
local image = self.image
|
||||
local label = self.label
|
||||
local height
|
||||
|
||||
label:ClearAllPoints()
|
||||
image:ClearAllPoints()
|
||||
|
||||
if self.imageshown then
|
||||
local imagewidth = image:GetWidth()
|
||||
if (width - imagewidth) < 200 or (label:GetText() or "") == "" then
|
||||
-- image goes on top centered when less than 200 width for the text, or if there is no text
|
||||
image:SetPoint("TOP", frame, "TOP", 0, 0)
|
||||
label:SetPoint("TOP", image, "BOTTOM", 0, 0)
|
||||
label:SetPoint("LEFT", frame, "LEFT", 0, 0)
|
||||
label:SetPoint("RIGHT", frame, "RIGHT", 0, 0)
|
||||
height = image:GetHeight() + label:GetHeight()
|
||||
else
|
||||
-- image on the left
|
||||
image:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, 0)
|
||||
label:SetPoint("TOPLEFT", image, "TOPRIGHT", 4, 0)
|
||||
label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, 0)
|
||||
height = max(image:GetHeight(), label:GetHeight())
|
||||
end
|
||||
else
|
||||
-- no image shown
|
||||
label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, 0)
|
||||
label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, 0)
|
||||
height = label:GetHeight()
|
||||
end
|
||||
|
||||
self.resizing = true
|
||||
frame:SetHeight(height)
|
||||
frame.height = height
|
||||
self.resizing = nil
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["OnAcquire"] = function(self)
|
||||
self:SetHeight(18)
|
||||
self:SetWidth(200)
|
||||
self:SetText("")
|
||||
self:SetImage(nil)
|
||||
self:SetImageSize(16, 16)
|
||||
self:SetColor()
|
||||
self.label:SetFontObject(nil)
|
||||
self.label:SetFont(GameFontHighlightSmall:GetFont())
|
||||
end,
|
||||
|
||||
["OnRelease"] = function(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end,
|
||||
|
||||
["SetText"] = function(self, text)
|
||||
self.label:SetText(text or "")
|
||||
UpdateImageAnchor(self)
|
||||
end,
|
||||
|
||||
["SetColor"] = function(self, r, g, b)
|
||||
if not (r and g and b) then
|
||||
r, g, b = 1, 1, 1
|
||||
end
|
||||
self.label:SetVertexColor(r, g, b)
|
||||
end,
|
||||
|
||||
["OnWidthSet"] = function(self, width)
|
||||
if self.resizing then return end
|
||||
UpdateImageAnchor(self)
|
||||
end,
|
||||
|
||||
["SetImage"] = function(self, path, ...)
|
||||
local image = self.image
|
||||
image:SetTexture(path)
|
||||
|
||||
if image:GetTexture() then
|
||||
self.imageshown = true
|
||||
local n = select('#', ...)
|
||||
if n == 4 or n == 8 then
|
||||
image:SetTexCoord(...)
|
||||
else
|
||||
image:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
else
|
||||
self.imageshown = nil
|
||||
end
|
||||
UpdateImageAnchor(self)
|
||||
end,
|
||||
|
||||
["SetFont"] = function(self, font, height, flags)
|
||||
self.label:SetFont(font, height, flags)
|
||||
end,
|
||||
|
||||
["SetFontObject"] = function(self, font)
|
||||
self.label:SetFontObject(font or GameFontHighlightSmall)
|
||||
end,
|
||||
|
||||
["SetImageSize"] = function(self, width, height)
|
||||
self.image:SetWidth(width)
|
||||
self.image:SetHeight(height)
|
||||
UpdateImageAnchor(self)
|
||||
end,
|
||||
}
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
local label = frame:CreateFontString(nil, "BACKGROUND", "GameFontHighlightSmall")
|
||||
label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, 0)
|
||||
label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, 0)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetJustifyV("TOP")
|
||||
|
||||
local image = frame:CreateTexture(nil, "BACKGROUND")
|
||||
|
||||
-- create widget
|
||||
local widget = {
|
||||
label = label,
|
||||
image = image,
|
||||
frame = frame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
frame.obj, label.obj, image.obj = widget, widget, widget
|
||||
|
||||
AceGUI:RegisterAsWidget(widget)
|
||||
return widget
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
+266
@@ -0,0 +1,266 @@
|
||||
local Type, Version = "MultiLineEditBox", 20
|
||||
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
|
||||
if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Scripts
|
||||
-------------------------------------------------------------------------------]]
|
||||
local function OnClick(self) -- Button
|
||||
self = self.obj
|
||||
self.editBox:ClearFocus()
|
||||
if not self:Fire("OnEnterPressed", self.editBox:GetText()) then
|
||||
self.button:Disable()
|
||||
end
|
||||
end
|
||||
|
||||
local function OnCursorChanged(self, _, y, _, cursorHeight) -- EditBox
|
||||
self, y = self.obj.scrollFrame, -y
|
||||
local offset = self:GetVerticalScroll()
|
||||
if y < offset then
|
||||
self:SetVerticalScroll(y)
|
||||
else
|
||||
y = y + cursorHeight - self:GetHeight()
|
||||
if y > offset then
|
||||
self:SetVerticalScroll(y)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function OnEditFocusLost(self) -- EditBox
|
||||
self:HighlightText(0, 0)
|
||||
end
|
||||
|
||||
local function OnEnter(self) -- EditBox / ScrollFrame
|
||||
self = self.obj
|
||||
if not self.entered then
|
||||
self.entered = true
|
||||
self:Fire("OnEnter")
|
||||
end
|
||||
end
|
||||
|
||||
local function OnLeave(self) -- EditBox / ScrollFrame
|
||||
self = self.obj
|
||||
if self.entered then
|
||||
self.entered = nil
|
||||
self:Fire("OnLeave")
|
||||
end
|
||||
end
|
||||
|
||||
local function OnMouseUp(self) -- ScrollFrame
|
||||
self = self.obj.editBox
|
||||
self:SetFocus()
|
||||
self:SetCursorPosition(self:GetNumLetters())
|
||||
end
|
||||
|
||||
local function OnReceiveDrag(self) -- EditBox / ScrollFrame
|
||||
local type, id, info = GetCursorInfo()
|
||||
if type == "spell" then
|
||||
info, id = GetSpellName(id, info)
|
||||
if id and id:match("%d") then
|
||||
info = info .. "(" .. id .. ")"
|
||||
end
|
||||
elseif type ~= "item" then
|
||||
return
|
||||
end
|
||||
ClearCursor()
|
||||
self = self.obj
|
||||
local editBox = self.editBox
|
||||
if not editBox:HasFocus() then
|
||||
editBox:SetFocus()
|
||||
editBox:SetCursorPosition(editBox:GetNumLetters())
|
||||
end
|
||||
editBox:Insert(info)
|
||||
self.button:Enable()
|
||||
end
|
||||
|
||||
local function OnSizeChanged(self, width, height) -- ScrollFrame
|
||||
self.obj.editBox:SetWidth(width)
|
||||
end
|
||||
|
||||
local function OnTextChanged(self, userInput) -- EditBox
|
||||
if userInput then
|
||||
self = self.obj
|
||||
self:Fire("OnTextChanged", self.editBox:GetText())
|
||||
self.button:Enable()
|
||||
end
|
||||
end
|
||||
|
||||
local function OnTextSet(self) -- EditBox
|
||||
self:HighlightText(0, 0)
|
||||
self:SetCursorPosition(self:GetNumLetters())
|
||||
self:SetCursorPosition(0)
|
||||
self.obj.button:Disable()
|
||||
end
|
||||
|
||||
function OnVerticalScroll(self, offset) -- ScrollFrame
|
||||
local editBox = self.obj.editBox
|
||||
editBox:SetHitRectInsets(0, 0, offset, editBox:GetHeight() - offset - self:GetHeight())
|
||||
end
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Methods
|
||||
-------------------------------------------------------------------------------]]
|
||||
local methods = {
|
||||
["GetText"] = function(self)
|
||||
return self.editBox:GetText()
|
||||
end,
|
||||
|
||||
["OnAcquire"] = function(self)
|
||||
self.editBox:SetText("")
|
||||
self:SetDisabled(false)
|
||||
self:SetWidth(200)
|
||||
self:SetNumLines()
|
||||
self.entered = nil
|
||||
end,
|
||||
|
||||
["OnRelease"] = function(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end,
|
||||
|
||||
["SetDisabled"] = function(self, disabled)
|
||||
local editBox = self.editBox
|
||||
if disabled then
|
||||
editBox:ClearFocus()
|
||||
editBox:EnableMouse(false)
|
||||
editBox:SetTextColor(0.5, 0.5, 0.5)
|
||||
self.label:SetTextColor(0.5, 0.5, 0.5)
|
||||
self.scrollFrame:EnableMouse(false)
|
||||
self.button:Disable()
|
||||
else
|
||||
editBox:EnableMouse(true)
|
||||
editBox:SetTextColor(1, 1, 1)
|
||||
self.label:SetTextColor(1, 0.82, 0)
|
||||
self.scrollFrame:EnableMouse(true)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetLabel"] = function(self, text)
|
||||
if text and text ~= "" then
|
||||
self.label:SetText(text)
|
||||
if self.labelHeight ~= 10 then
|
||||
self.labelHeight = 10
|
||||
self.scrollBar:SetPoint("TOP", self.label, "BOTTOM", 0, -19)
|
||||
self:SetHeight(self.frame.height + 10)
|
||||
self.label:Show()
|
||||
end
|
||||
elseif self.labelHeight ~= 0 then
|
||||
self.labelHeight = 0
|
||||
self.label:Hide()
|
||||
self.scrollBar:SetPoint("TOP", self.frame, "TOP", 0, -23)
|
||||
self:SetHeight(self.frame.height - 10)
|
||||
end
|
||||
end,
|
||||
|
||||
["SetNumLines"] = function(self, value)
|
||||
if not value or value < 4 then
|
||||
value = 4
|
||||
end
|
||||
self:SetHeight(value * 14 + 41 + self.labelHeight)
|
||||
end,
|
||||
|
||||
["SetText"] = function(self, text)
|
||||
self.editBox:SetText(text)
|
||||
end
|
||||
}
|
||||
|
||||
--[[-----------------------------------------------------------------------------
|
||||
Constructor
|
||||
-------------------------------------------------------------------------------]]
|
||||
local backdrop = {
|
||||
bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
|
||||
edgeFile = [[Interface\Tooltips\UI-Tooltip-Border]], edgeSize = 16,
|
||||
insets = { left = 4, right = 3, top = 4, bottom = 3 }
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
frame:Hide()
|
||||
|
||||
local widgetNum = AceGUI:GetNextWidgetNum(Type)
|
||||
|
||||
local label = frame:CreateFontString(nil, "OVERLAY", "GameFontNormalSmall")
|
||||
label:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, -4)
|
||||
label:SetPoint("TOPRIGHT", frame, "TOPRIGHT", 0, -4)
|
||||
label:SetJustifyH("LEFT")
|
||||
label:SetText(ACCEPT)
|
||||
label:SetHeight(10)
|
||||
|
||||
local button = CreateFrame("Button", ("%s%dButton"):format(Type, widgetNum), frame, "UIPanelButtonTemplate2")
|
||||
button:SetPoint("BOTTOMLEFT", frame, "BOTTOMLEFT", 0, 4)
|
||||
button:SetHeight(22)
|
||||
button:SetWidth(label:GetStringWidth() + 24)
|
||||
button:SetText(ACCEPT)
|
||||
button:SetScript("OnClick", OnClick)
|
||||
button:Disable()
|
||||
|
||||
local text = button:GetFontString()
|
||||
text:ClearAllPoints()
|
||||
text:SetPoint("TOPLEFT", button, "TOPLEFT", 5, -5)
|
||||
text:SetPoint("BOTTOMRIGHT", button, "BOTTOMRIGHT", -5, 1)
|
||||
text:SetJustifyV("MIDDLE")
|
||||
|
||||
local scrollBG = CreateFrame("Frame", nil, frame)
|
||||
scrollBG:SetBackdrop(backdrop)
|
||||
scrollBG:SetBackdropColor(0, 0, 0)
|
||||
scrollBG:SetBackdropBorderColor(0.4, 0.4, 0.4)
|
||||
|
||||
local scrollFrame = CreateFrame("ScrollFrame", ("%s%dScrollFrame"):format(Type, widgetNum), frame, "UIPanelScrollFrameTemplate")
|
||||
|
||||
local scrollBar = _G[scrollFrame:GetName() .. "ScrollBar"]
|
||||
scrollBar:ClearAllPoints()
|
||||
scrollBar:SetPoint("TOP", label, "BOTTOM", 0, -19)
|
||||
scrollBar:SetPoint("BOTTOM", button, "TOP", 0, 18)
|
||||
scrollBar:SetPoint("RIGHT", frame, "RIGHT")
|
||||
|
||||
scrollBG:SetPoint("TOPRIGHT", scrollBar, "TOPLEFT", 0, 19)
|
||||
scrollBG:SetPoint("BOTTOMLEFT", button, "TOPLEFT")
|
||||
|
||||
scrollFrame:SetPoint("TOPLEFT", scrollBG, "TOPLEFT", 5, -6)
|
||||
scrollFrame:SetPoint("BOTTOMRIGHT", scrollBG, "BOTTOMRIGHT", -4, 4)
|
||||
scrollFrame:SetScript("OnEnter", OnEnter)
|
||||
scrollFrame:SetScript("OnLeave", OnLeave)
|
||||
scrollFrame:SetScript("OnMouseUp", OnMouseUp)
|
||||
scrollFrame:SetScript("OnReceiveDrag", OnReceiveDrag)
|
||||
scrollFrame:SetScript("OnSizeChanged", OnSizeChanged)
|
||||
scrollFrame:HookScript("OnVerticalScroll", OnVerticalScroll)
|
||||
|
||||
local editBox = CreateFrame("EditBox", nil, scrollFrame)
|
||||
editBox:SetAllPoints()
|
||||
editBox:SetFontObject(ChatFontNormal)
|
||||
editBox:SetMultiLine(true)
|
||||
editBox:EnableMouse(true)
|
||||
editBox:SetAutoFocus(false)
|
||||
editBox:SetCountInvisibleLetters(false)
|
||||
editBox:SetScript("OnCursorChanged", OnCursorChanged)
|
||||
editBox:SetScript("OnEditFocusLost", OnEditFocusLost)
|
||||
editBox:SetScript("OnEnter", OnEnter)
|
||||
editBox:SetScript("OnEscapePressed", editBox.ClearFocus)
|
||||
editBox:SetScript("OnLeave", OnLeave)
|
||||
editBox:SetScript("OnMouseDown", OnReceiveDrag)
|
||||
editBox:SetScript("OnReceiveDrag", OnReceiveDrag)
|
||||
editBox:SetScript("OnTextChanged", OnTextChanged)
|
||||
editBox:SetScript("OnTextSet", OnTextSet)
|
||||
|
||||
scrollFrame:SetScrollChild(editBox)
|
||||
|
||||
local widget = {
|
||||
button = button,
|
||||
editBox = editBox,
|
||||
frame = frame,
|
||||
label = label,
|
||||
labelHeight = 10,
|
||||
scrollBar = scrollBar,
|
||||
scrollFrame = scrollFrame,
|
||||
type = Type
|
||||
}
|
||||
for method, func in pairs(methods) do
|
||||
widget[method] = func
|
||||
end
|
||||
button.obj, editBox.obj, scrollFrame.obj = widget, widget, widget
|
||||
|
||||
AceGUI:RegisterAsWidget(widget)
|
||||
return widget
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type, Constructor, Version)
|
||||
+241
@@ -0,0 +1,241 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, assert, type = pairs, assert, type
|
||||
local min, max, floor = math.min, math.max, math.floor
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
|
||||
-------------
|
||||
-- Widgets --
|
||||
-------------
|
||||
--[[
|
||||
Widgets must provide the following functions
|
||||
Acquire() - Called when the object is aquired, should set everything to a default hidden state
|
||||
Release() - Called when the object is Released, should remove any anchors and hide the Widget
|
||||
|
||||
And the following members
|
||||
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
|
||||
type - the type of the object, same as the name given to :RegisterWidget()
|
||||
|
||||
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
|
||||
It will be cleared automatically when a widget is released
|
||||
Placing values directly into a widget object should be avoided
|
||||
|
||||
If the Widget can act as a container for other Widgets the following
|
||||
content - frame or derivitive that children will be anchored to
|
||||
|
||||
The Widget can supply the following Optional Members
|
||||
|
||||
|
||||
]]
|
||||
|
||||
--------------------------
|
||||
-- Scroll Frame --
|
||||
--------------------------
|
||||
do
|
||||
local Type = "ScrollFrame"
|
||||
local Version = 9
|
||||
|
||||
local function OnAcquire(self)
|
||||
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
self.status = nil
|
||||
-- do SetScroll after niling status, but before clearing localstatus
|
||||
-- so the scroll value isnt populated back into status, but not kept in localstatus either
|
||||
self:SetScroll(0)
|
||||
for k in pairs(self.localstatus) do
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0)
|
||||
self.scrollbar:Hide()
|
||||
self.scrollBarShown = nil
|
||||
self.content.height, self.content.width = nil, nil
|
||||
end
|
||||
|
||||
local function SetScroll(self, value)
|
||||
local status = self.status or self.localstatus
|
||||
local viewheight = self.scrollframe:GetHeight()
|
||||
local height = self.content:GetHeight()
|
||||
local offset
|
||||
|
||||
if viewheight > height then
|
||||
offset = 0
|
||||
else
|
||||
offset = floor((height - viewheight) / 1000.0 * value)
|
||||
end
|
||||
self.content:ClearAllPoints()
|
||||
self.content:SetPoint("TOPLEFT", self.scrollframe, "TOPLEFT", 0, offset)
|
||||
self.content:SetPoint("TOPRIGHT", self.scrollframe, "TOPRIGHT", 0, offset)
|
||||
status.offset = offset
|
||||
status.scrollvalue = value
|
||||
end
|
||||
|
||||
local function MoveScroll(self, value)
|
||||
local status = self.status or self.localstatus
|
||||
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
|
||||
|
||||
if height > viewheight then
|
||||
self.scrollbar:Hide()
|
||||
else
|
||||
self.scrollbar:Show()
|
||||
local diff = height - viewheight
|
||||
local delta = 1
|
||||
if value < 0 then
|
||||
delta = -1
|
||||
end
|
||||
self.scrollbar:SetValue(min(max(status.scrollvalue + delta*(1000/(diff/45)),0), 1000))
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function FixScroll(self)
|
||||
if self.updateLock then return end
|
||||
self.updateLock = true
|
||||
local status = self.status or self.localstatus
|
||||
local height, viewheight = self.scrollframe:GetHeight(), self.content:GetHeight()
|
||||
local offset = status.offset or 0
|
||||
local curvalue = self.scrollbar:GetValue()
|
||||
if viewheight < height then
|
||||
if self.scrollBarShown then
|
||||
self.scrollBarShown = nil
|
||||
self.scrollbar:Hide()
|
||||
self.scrollbar:SetValue(0)
|
||||
self.scrollframe:SetPoint("BOTTOMRIGHT",self.frame,"BOTTOMRIGHT",0,0)
|
||||
self:DoLayout()
|
||||
end
|
||||
else
|
||||
if not self.scrollBarShown then
|
||||
self.scrollBarShown = true
|
||||
self.scrollbar:Show()
|
||||
self.scrollframe:SetPoint("BOTTOMRIGHT", self.frame,"BOTTOMRIGHT",-20,0)
|
||||
self:DoLayout()
|
||||
end
|
||||
local value = (offset / (viewheight - height) * 1000)
|
||||
if value > 1000 then value = 1000 end
|
||||
self.scrollbar:SetValue(value)
|
||||
self:SetScroll(value)
|
||||
if value < 1000 then
|
||||
self.content:ClearAllPoints()
|
||||
self.content:SetPoint("TOPLEFT", self.scrollframe, "TOPLEFT", 0, offset)
|
||||
self.content:SetPoint("TOPRIGHT", self.scrollframe, "TOPRIGHT", 0, offset)
|
||||
status.offset = offset
|
||||
end
|
||||
end
|
||||
self.updateLock = nil
|
||||
end
|
||||
|
||||
local function OnMouseWheel(this, value)
|
||||
this.obj:MoveScroll(value)
|
||||
end
|
||||
|
||||
local function OnScrollValueChanged(this, value)
|
||||
this.obj:SetScroll(value)
|
||||
end
|
||||
|
||||
local function FixScrollOnUpdate(this)
|
||||
this:SetScript("OnUpdate", nil)
|
||||
this.obj:FixScroll()
|
||||
end
|
||||
|
||||
local function OnSizeChanged(this)
|
||||
this:SetScript("OnUpdate", FixScrollOnUpdate)
|
||||
end
|
||||
|
||||
local function LayoutFinished(self, width, height)
|
||||
self.content:SetHeight(height or 0 + 20)
|
||||
self.scrollframe:SetScript("OnUpdate", FixScrollOnUpdate)
|
||||
end
|
||||
|
||||
-- called to set an external table to store status in
|
||||
local function SetStatusTable(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
if not status.scrollvalue then
|
||||
status.scrollvalue = 0
|
||||
end
|
||||
end
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
local content = self.content
|
||||
content.width = width
|
||||
end
|
||||
|
||||
|
||||
local function OnHeightSet(self, height)
|
||||
local content = self.content
|
||||
content.height = height
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame", nil, UIParent)
|
||||
local self = {}
|
||||
self.type = Type
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
|
||||
self.MoveScroll = MoveScroll
|
||||
self.FixScroll = FixScroll
|
||||
self.SetScroll = SetScroll
|
||||
self.LayoutFinished = LayoutFinished
|
||||
self.SetStatusTable = SetStatusTable
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.OnHeightSet = OnHeightSet
|
||||
|
||||
self.localstatus = {}
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
|
||||
--Container Support
|
||||
local scrollframe = CreateFrame("ScrollFrame", nil, frame)
|
||||
scrollframe.obj = self
|
||||
scrollframe:SetPoint("TOPLEFT", frame, "TOPLEFT", 0, 0)
|
||||
scrollframe:SetPoint("BOTTOMRIGHT", frame, "BOTTOMRIGHT", 0, 0)
|
||||
scrollframe:EnableMouseWheel(true)
|
||||
scrollframe:SetScript("OnMouseWheel", OnMouseWheel)
|
||||
scrollframe:SetScript("OnSizeChanged", OnSizeChanged)
|
||||
self.scrollframe = scrollframe
|
||||
|
||||
local content = CreateFrame("Frame", nil, scrollframe)
|
||||
content.obj = self
|
||||
content:SetPoint("TOPLEFT", scrollframe, "TOPLEFT", 0, 0)
|
||||
content:SetPoint("TOPRIGHT", scrollframe, "TOPRIGHT", 0, 0)
|
||||
content:SetHeight(400)
|
||||
self.content = content
|
||||
scrollframe:SetScrollChild(content)
|
||||
|
||||
local num = AceGUI:GetNextWidgetNum(Type)
|
||||
local name = ("AceConfigDialogScrollFrame%dScrollBar"):format(num)
|
||||
local scrollbar = CreateFrame("Slider", name, scrollframe, "UIPanelScrollBarTemplate")
|
||||
scrollbar.obj = self
|
||||
scrollbar:SetPoint("TOPLEFT", scrollframe, "TOPRIGHT", 4, -16)
|
||||
scrollbar:SetPoint("BOTTOMLEFT", scrollframe, "BOTTOMRIGHT", 4, 16)
|
||||
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
|
||||
scrollbar:SetMinMaxValues(0, 1000)
|
||||
scrollbar:SetValueStep(1)
|
||||
scrollbar:SetValue(0)
|
||||
scrollbar:SetWidth(16)
|
||||
scrollbar:Hide()
|
||||
self.scrollbar = scrollbar
|
||||
|
||||
local scrollbg = scrollbar:CreateTexture(nil, "BACKGROUND")
|
||||
scrollbg:SetAllPoints(scrollbar)
|
||||
scrollbg:SetTexture(0, 0, 0, 0.4)
|
||||
|
||||
self.localstatus.scrollvalue = 0
|
||||
|
||||
--self:FixScroll()
|
||||
AceGUI:RegisterAsContainer(self)
|
||||
--AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
+99
@@ -0,0 +1,99 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-------------
|
||||
-- Widgets --
|
||||
-------------
|
||||
--[[
|
||||
Widgets must provide the following functions
|
||||
Acquire() - Called when the object is aquired, should set everything to a default hidden state
|
||||
Release() - Called when the object is Released, should remove any anchors and hide the Widget
|
||||
|
||||
And the following members
|
||||
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
|
||||
type - the type of the object, same as the name given to :RegisterWidget()
|
||||
|
||||
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
|
||||
It will be cleared automatically when a widget is released
|
||||
Placing values directly into a widget object should be avoided
|
||||
|
||||
If the Widget can act as a container for other Widgets the following
|
||||
content - frame or derivitive that children will be anchored to
|
||||
|
||||
The Widget can supply the following Optional Members
|
||||
|
||||
|
||||
]]
|
||||
|
||||
--------------------------
|
||||
-- Simple Group --
|
||||
--------------------------
|
||||
--[[
|
||||
This is a simple grouping container, no selection, no borders
|
||||
It will resize automatically to the height of the controls added to it
|
||||
]]
|
||||
|
||||
do
|
||||
local Type = "SimpleGroup"
|
||||
local Version = 5
|
||||
|
||||
local function OnAcquire(self)
|
||||
self:SetWidth(300)
|
||||
self:SetHeight(100)
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
local function LayoutFinished(self, width, height)
|
||||
if self.noAutoHeight then return end
|
||||
self:SetHeight(height or 0)
|
||||
end
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
local content = self.content
|
||||
content:SetWidth(width)
|
||||
content.width = width
|
||||
end
|
||||
|
||||
local function OnHeightSet(self, height)
|
||||
local content = self.content
|
||||
content:SetHeight(height)
|
||||
content.height = height
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = Type
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.frame = frame
|
||||
self.LayoutFinished = LayoutFinished
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.OnHeightSet = OnHeightSet
|
||||
|
||||
frame.obj = self
|
||||
|
||||
frame:SetHeight(100)
|
||||
frame:SetWidth(100)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame",nil,frame)
|
||||
self.content = content
|
||||
content.obj = self
|
||||
content:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
|
||||
|
||||
AceGUI:RegisterAsContainer(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
+284
@@ -0,0 +1,284 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local min, max, floor = math.min, math.max, math.floor
|
||||
local tonumber = tonumber
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GameFontHighlightSmall
|
||||
|
||||
--------------------------
|
||||
-- Slider --
|
||||
--------------------------
|
||||
do
|
||||
local Type = "Slider"
|
||||
local Version = 10
|
||||
|
||||
local function OnAcquire(self)
|
||||
self:SetWidth(200)
|
||||
self:SetHeight(44)
|
||||
self:SetDisabled(false)
|
||||
self:SetIsPercent(nil)
|
||||
self:SetSliderValues(0,100,1)
|
||||
self:SetValue(0)
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
self.slider:EnableMouseWheel(false)
|
||||
self:SetDisabled(false)
|
||||
end
|
||||
|
||||
local function Control_OnEnter(this)
|
||||
this.obj:Fire("OnEnter")
|
||||
end
|
||||
|
||||
local function Control_OnLeave(this)
|
||||
this.obj:Fire("OnLeave")
|
||||
end
|
||||
|
||||
local function UpdateText(self)
|
||||
local value = self.value or 0
|
||||
if self.ispercent then
|
||||
self.editbox:SetText(("%s%%"):format(floor(value*1000+0.5)/10))
|
||||
else
|
||||
self.editbox:SetText(floor(value*100+0.5)/100)
|
||||
end
|
||||
end
|
||||
|
||||
local function UpdateLabels(self)
|
||||
local min, max = (self.min or 0), (self.max or 100)
|
||||
if self.ispercent then
|
||||
self.lowtext:SetFormattedText("%s%%",(min * 100))
|
||||
self.hightext:SetFormattedText("%s%%",(max * 100))
|
||||
else
|
||||
self.lowtext:SetText(min)
|
||||
self.hightext:SetText(max)
|
||||
end
|
||||
end
|
||||
|
||||
local function Slider_OnValueChanged(this)
|
||||
local self = this.obj
|
||||
if not this.setup then
|
||||
local newvalue
|
||||
newvalue = this:GetValue()
|
||||
if newvalue ~= self.value and not self.disabled then
|
||||
self.value = newvalue
|
||||
self:Fire("OnValueChanged", newvalue)
|
||||
end
|
||||
if self.value then
|
||||
local value = self.value
|
||||
UpdateText(self)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function Slider_OnMouseUp(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnMouseUp",this:GetValue())
|
||||
end
|
||||
|
||||
local function Slider_OnMouseWheel(this, v)
|
||||
local self = this.obj
|
||||
if not self.disabled then
|
||||
local value = self.value
|
||||
if v > 0 then
|
||||
value = min(value + (self.step or 1),self.max)
|
||||
else
|
||||
value = max(value - (self.step or 1), self.min)
|
||||
end
|
||||
self.slider:SetValue(value)
|
||||
end
|
||||
end
|
||||
|
||||
local function SetDisabled(self, disabled)
|
||||
self.disabled = disabled
|
||||
if disabled then
|
||||
self.slider:EnableMouse(false)
|
||||
self.label:SetTextColor(.5,.5,.5)
|
||||
self.hightext:SetTextColor(.5,.5,.5)
|
||||
self.lowtext:SetTextColor(.5,.5,.5)
|
||||
--self.valuetext:SetTextColor(.5,.5,.5)
|
||||
self.editbox:SetTextColor(.5,.5,.5)
|
||||
self.editbox:EnableMouse(false)
|
||||
self.editbox:ClearFocus()
|
||||
else
|
||||
self.slider:EnableMouse(true)
|
||||
self.label:SetTextColor(1,.82,0)
|
||||
self.hightext:SetTextColor(1,1,1)
|
||||
self.lowtext:SetTextColor(1,1,1)
|
||||
--self.valuetext:SetTextColor(1,1,1)
|
||||
self.editbox:SetTextColor(1,1,1)
|
||||
self.editbox:EnableMouse(true)
|
||||
end
|
||||
end
|
||||
|
||||
local function SetValue(self, value)
|
||||
self.slider.setup = true
|
||||
self.slider:SetValue(value)
|
||||
self.value = value
|
||||
UpdateText(self)
|
||||
self.slider.setup = nil
|
||||
end
|
||||
|
||||
local function SetLabel(self, text)
|
||||
self.label:SetText(text)
|
||||
end
|
||||
|
||||
local function SetSliderValues(self, min, max, step)
|
||||
local frame = self.slider
|
||||
frame.setup = true
|
||||
self.min = min
|
||||
self.max = max
|
||||
self.step = step
|
||||
frame:SetMinMaxValues(min or 0,max or 100)
|
||||
UpdateLabels(self)
|
||||
frame:SetValueStep(step or 1)
|
||||
if self.value then
|
||||
frame:SetValue(self.value)
|
||||
end
|
||||
frame.setup = nil
|
||||
end
|
||||
|
||||
local function EditBox_OnEscapePressed(this)
|
||||
this:ClearFocus()
|
||||
end
|
||||
|
||||
local function EditBox_OnEnterPressed(this)
|
||||
local self = this.obj
|
||||
local value = this:GetText()
|
||||
if self.ispercent then
|
||||
value = value:gsub('%%','')
|
||||
value = tonumber(value) / 100
|
||||
else
|
||||
value = tonumber(value)
|
||||
end
|
||||
|
||||
if value then
|
||||
PlaySound("igMainMenuOptionCheckBoxOn")
|
||||
self:Fire("OnMouseUp",value)
|
||||
end
|
||||
end
|
||||
|
||||
local function EditBox_OnEnter(this)
|
||||
this:SetBackdropBorderColor(0.5,0.5,0.5,1)
|
||||
end
|
||||
|
||||
local function EditBox_OnLeave(this)
|
||||
this:SetBackdropBorderColor(0.3,0.3,0.3,0.8)
|
||||
end
|
||||
|
||||
local function SetIsPercent(self, value)
|
||||
self.ispercent = value
|
||||
UpdateLabels(self)
|
||||
UpdateText(self)
|
||||
end
|
||||
|
||||
local function FrameOnMouseDown(this)
|
||||
this.obj.slider:EnableMouseWheel(true)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local SliderBackdrop = {
|
||||
bgFile = "Interface\\Buttons\\UI-SliderBar-Background",
|
||||
edgeFile = "Interface\\Buttons\\UI-SliderBar-Border",
|
||||
tile = true, tileSize = 8, edgeSize = 8,
|
||||
insets = { left = 3, right = 3, top = 6, bottom = 6 }
|
||||
}
|
||||
|
||||
local ManualBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
tile = true, edgeSize = 1, tileSize = 5,
|
||||
}
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = Type
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
|
||||
self.SetDisabled = SetDisabled
|
||||
self.SetValue = SetValue
|
||||
self.SetSliderValues = SetSliderValues
|
||||
self.SetLabel = SetLabel
|
||||
self.SetIsPercent = SetIsPercent
|
||||
|
||||
self.alignoffset = 25
|
||||
|
||||
frame:EnableMouse(true)
|
||||
frame:SetScript("OnMouseDown",FrameOnMouseDown)
|
||||
self.slider = CreateFrame("Slider",nil,frame)
|
||||
local slider = self.slider
|
||||
slider:SetScript("OnEnter",Control_OnEnter)
|
||||
slider:SetScript("OnLeave",Control_OnLeave)
|
||||
slider:SetScript("OnMouseUp", Slider_OnMouseUp)
|
||||
slider.obj = self
|
||||
slider:SetOrientation("HORIZONTAL")
|
||||
slider:SetHeight(15)
|
||||
slider:SetHitRectInsets(0,0,-10,0)
|
||||
slider:SetBackdrop(SliderBackdrop)
|
||||
--slider:EnableMouseWheel(true)
|
||||
slider:SetScript("OnMouseWheel", Slider_OnMouseWheel)
|
||||
|
||||
local label = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
|
||||
label:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
label:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
|
||||
label:SetJustifyH("CENTER")
|
||||
label:SetHeight(15)
|
||||
self.label = label
|
||||
|
||||
self.lowtext = slider:CreateFontString(nil,"ARTWORK","GameFontHighlightSmall")
|
||||
self.lowtext:SetPoint("TOPLEFT",slider,"BOTTOMLEFT",2,3)
|
||||
|
||||
self.hightext = slider:CreateFontString(nil,"ARTWORK","GameFontHighlightSmall")
|
||||
self.hightext:SetPoint("TOPRIGHT",slider,"BOTTOMRIGHT",-2,3)
|
||||
|
||||
|
||||
local editbox = CreateFrame("EditBox",nil,frame)
|
||||
editbox:SetAutoFocus(false)
|
||||
editbox:SetFontObject(GameFontHighlightSmall)
|
||||
editbox:SetPoint("TOP",slider,"BOTTOM",0,0)
|
||||
editbox:SetHeight(14)
|
||||
editbox:SetWidth(70)
|
||||
editbox:SetJustifyH("CENTER")
|
||||
editbox:EnableMouse(true)
|
||||
editbox:SetScript("OnEscapePressed",EditBox_OnEscapePressed)
|
||||
editbox:SetScript("OnEnterPressed",EditBox_OnEnterPressed)
|
||||
editbox:SetScript("OnEnter",EditBox_OnEnter)
|
||||
editbox:SetScript("OnLeave",EditBox_OnLeave)
|
||||
editbox:SetBackdrop(ManualBackdrop)
|
||||
editbox:SetBackdropColor(0,0,0,0.5)
|
||||
editbox:SetBackdropBorderColor(0.3,0.3,0.30,0.80)
|
||||
self.editbox = editbox
|
||||
editbox.obj = self
|
||||
|
||||
slider:SetThumbTexture("Interface\\Buttons\\UI-SliderBar-Button-Horizontal")
|
||||
|
||||
frame:SetWidth(200)
|
||||
frame:SetHeight(44)
|
||||
slider:SetPoint("TOP",label,"BOTTOM",0,0)
|
||||
slider:SetPoint("LEFT",frame,"LEFT",3,0)
|
||||
slider:SetPoint("RIGHT",frame,"RIGHT",-3,0)
|
||||
|
||||
|
||||
slider:SetValue(self.value or 0)
|
||||
slider:SetScript("OnValueChanged",Slider_OnValueChanged)
|
||||
|
||||
AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
+389
@@ -0,0 +1,389 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, ipairs, assert, type = pairs, ipairs, assert, type
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
local _G = _G
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
|
||||
|
||||
-------------
|
||||
-- Widgets --
|
||||
-------------
|
||||
--[[
|
||||
Widgets must provide the following functions
|
||||
Acquire() - Called when the object is aquired, should set everything to a default hidden state
|
||||
Release() - Called when the object is Released, should remove any anchors and hide the Widget
|
||||
|
||||
And the following members
|
||||
frame - the frame or derivitive object that will be treated as the widget for size and anchoring purposes
|
||||
type - the type of the object, same as the name given to :RegisterWidget()
|
||||
|
||||
Widgets contain a table called userdata, this is a safe place to store data associated with the wigdet
|
||||
It will be cleared automatically when a widget is released
|
||||
Placing values directly into a widget object should be avoided
|
||||
|
||||
If the Widget can act as a container for other Widgets the following
|
||||
content - frame or derivitive that children will be anchored to
|
||||
|
||||
The Widget can supply the following Optional Members
|
||||
|
||||
|
||||
]]
|
||||
|
||||
--------------------------
|
||||
-- Tab Group --
|
||||
--------------------------
|
||||
|
||||
do
|
||||
local Type = "TabGroup"
|
||||
local Version = 25
|
||||
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local function OnAcquire(self)
|
||||
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
self.status = nil
|
||||
for k in pairs(self.localstatus) do
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
self.tablist = nil
|
||||
for _, tab in pairs(self.tabs) do
|
||||
tab:Hide()
|
||||
end
|
||||
self:SetTitle()
|
||||
end
|
||||
|
||||
local function Tab_SetText(self, text)
|
||||
self:_SetText(text)
|
||||
local width = self.obj.frame.width or self.obj.frame:GetWidth() or 0
|
||||
PanelTemplates_TabResize(self, 0, nil, width)
|
||||
end
|
||||
|
||||
local function UpdateTabLook(self)
|
||||
if self.disabled then
|
||||
PanelTemplates_SetDisabledTabState(self)
|
||||
elseif self.selected then
|
||||
PanelTemplates_SelectTab(self)
|
||||
else
|
||||
PanelTemplates_DeselectTab(self)
|
||||
end
|
||||
end
|
||||
|
||||
local function Tab_SetSelected(self, selected)
|
||||
self.selected = selected
|
||||
UpdateTabLook(self)
|
||||
end
|
||||
|
||||
local function Tab_OnClick(self)
|
||||
if not (self.selected or self.disabled) then
|
||||
PlaySound("igCharacterInfoTab")
|
||||
self.obj:SelectTab(self.value)
|
||||
end
|
||||
end
|
||||
|
||||
local function Tab_SetDisabled(self, disabled)
|
||||
self.disabled = disabled
|
||||
UpdateTabLook(self)
|
||||
end
|
||||
|
||||
local function Tab_OnEnter(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnTabEnter", self.tabs[this.id].value, this)
|
||||
end
|
||||
|
||||
local function Tab_OnLeave(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnTabLeave", self.tabs[this.id].value, this)
|
||||
end
|
||||
|
||||
local function Tab_OnShow(this)
|
||||
_G[this:GetName().."HighlightTexture"]:SetWidth(this:GetTextWidth() + 30)
|
||||
end
|
||||
|
||||
local function CreateTab(self, id)
|
||||
local tabname = "AceGUITabGroup"..self.num.."Tab"..id
|
||||
local tab = CreateFrame("Button",tabname,self.border,"OptionsFrameTabButtonTemplate")
|
||||
tab.obj = self
|
||||
tab.id = id
|
||||
|
||||
tab.text = _G[tabname .. "Text"]
|
||||
tab.text:ClearAllPoints()
|
||||
tab.text:SetPoint("LEFT", tab, "LEFT", 14, -3)
|
||||
tab.text:SetPoint("RIGHT", tab, "RIGHT", -12, -3)
|
||||
|
||||
tab:SetScript("OnClick",Tab_OnClick)
|
||||
tab:SetScript("OnEnter",Tab_OnEnter)
|
||||
tab:SetScript("OnLeave",Tab_OnLeave)
|
||||
tab:SetScript("OnShow", Tab_OnShow)
|
||||
|
||||
tab._SetText = tab.SetText
|
||||
tab.SetText = Tab_SetText
|
||||
tab.SetSelected = Tab_SetSelected
|
||||
tab.SetDisabled = Tab_SetDisabled
|
||||
|
||||
return tab
|
||||
end
|
||||
|
||||
local function SetTitle(self, text)
|
||||
self.titletext:SetText(text or "")
|
||||
if text and text ~= "" then
|
||||
self.alignoffset = 25
|
||||
else
|
||||
self.alignoffset = 18
|
||||
end
|
||||
self:BuildTabs()
|
||||
end
|
||||
|
||||
-- called to set an external table to store status in
|
||||
local function SetStatusTable(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
end
|
||||
|
||||
local function SelectTab(self, value)
|
||||
local status = self.status or self.localstatus
|
||||
|
||||
local found
|
||||
for i, v in ipairs(self.tabs) do
|
||||
if v.value == value then
|
||||
v:SetSelected(true)
|
||||
found = true
|
||||
else
|
||||
v:SetSelected(false)
|
||||
end
|
||||
end
|
||||
status.selected = value
|
||||
if found then
|
||||
self:Fire("OnGroupSelected",value)
|
||||
end
|
||||
end
|
||||
|
||||
local function SetTabs(self, tabs)
|
||||
self.tablist = tabs
|
||||
self:BuildTabs()
|
||||
end
|
||||
|
||||
|
||||
local widths = {}
|
||||
local rowwidths = {}
|
||||
local rowends = {}
|
||||
local function BuildTabs(self)
|
||||
local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
|
||||
local status = self.status or self.localstatus
|
||||
local tablist = self.tablist
|
||||
local tabs = self.tabs
|
||||
|
||||
if not tablist then return end
|
||||
|
||||
local width = self.frame.width or self.frame:GetWidth() or 0
|
||||
|
||||
for i = #widths, 1, -1 do
|
||||
widths[i] = nil
|
||||
end
|
||||
for i = #rowwidths, 1, -1 do
|
||||
rowwidths[i] = nil
|
||||
end
|
||||
for i = #rowends, 1, -1 do
|
||||
rowends[i] = nil
|
||||
end
|
||||
|
||||
--Place Text into tabs and get thier initial width
|
||||
for i, v in ipairs(tablist) do
|
||||
local tab = tabs[i]
|
||||
if not tab then
|
||||
tab = self:CreateTab(i)
|
||||
tabs[i] = tab
|
||||
end
|
||||
|
||||
tab:Show()
|
||||
tab:SetText(v.text)
|
||||
tab:SetDisabled(v.disabled)
|
||||
tab.value = v.value
|
||||
|
||||
widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
|
||||
end
|
||||
|
||||
for i = (#tablist)+1, #tabs, 1 do
|
||||
tabs[i]:Hide()
|
||||
end
|
||||
|
||||
--First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
|
||||
local numtabs = #tablist
|
||||
local numrows = 1
|
||||
local usedwidth = 0
|
||||
|
||||
for i = 1, #tablist do
|
||||
--If this is not the first tab of a row and there isn't room for it
|
||||
if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
|
||||
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
|
||||
rowends[numrows] = i - 1
|
||||
numrows = numrows + 1
|
||||
usedwidth = 0
|
||||
end
|
||||
usedwidth = usedwidth + widths[i]
|
||||
end
|
||||
rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
|
||||
rowends[numrows] = #tablist
|
||||
|
||||
--Fix for single tabs being left on the last row, move a tab from the row above if applicable
|
||||
if numrows > 1 then
|
||||
--if the last row has only one tab
|
||||
if rowends[numrows-1] == numtabs-1 then
|
||||
--if there are more than 2 tabs in the 2nd last row
|
||||
if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
|
||||
--move 1 tab from the second last row to the last, if there is enough space
|
||||
if (rowwidths[numrows] + widths[numtabs-1]) <= width then
|
||||
rowends[numrows-1] = rowends[numrows-1] - 1
|
||||
rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
|
||||
rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--anchor the rows as defined and resize tabs to fill thier row
|
||||
local starttab = 1
|
||||
for row, endtab in ipairs(rowends) do
|
||||
local first = true
|
||||
for tabno = starttab, endtab do
|
||||
local tab = tabs[tabno]
|
||||
tab:ClearAllPoints()
|
||||
if first then
|
||||
tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
|
||||
first = false
|
||||
else
|
||||
tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
|
||||
end
|
||||
end
|
||||
|
||||
-- equal padding for each tab to fill the available width,
|
||||
-- if the used space is above 75% already
|
||||
local padding = 0
|
||||
if not (numrows == 1 and rowwidths[1] < width*0.75) then
|
||||
padding = (width - rowwidths[row]) / (endtab - starttab+1)
|
||||
end
|
||||
|
||||
for i = starttab, endtab do
|
||||
PanelTemplates_TabResize(tabs[i], padding + 4, nil, width)
|
||||
end
|
||||
starttab = endtab + 1
|
||||
end
|
||||
|
||||
self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
|
||||
self.border:SetPoint("TOPLEFT",self.frame,"TOPLEFT",1,-self.borderoffset)
|
||||
end
|
||||
|
||||
local function BuildTabsOnUpdate(this)
|
||||
BuildTabs(this.obj)
|
||||
this:SetScript("OnUpdate", nil)
|
||||
end
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 60
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
BuildTabs(self)
|
||||
self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
|
||||
end
|
||||
|
||||
|
||||
local function OnHeightSet(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - (self.borderoffset + 23)
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end
|
||||
|
||||
local function LayoutFinished(self, width, height)
|
||||
if self.noAutoHeight then return end
|
||||
self:SetHeight((height or 0) + (self.borderoffset + 23))
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = Type
|
||||
|
||||
self.num = AceGUI:GetNextWidgetNum(Type)
|
||||
|
||||
self.localstatus = {}
|
||||
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.SetTitle = SetTitle
|
||||
self.CreateTab = CreateTab
|
||||
self.SelectTab = SelectTab
|
||||
self.BuildTabs = BuildTabs
|
||||
self.SetStatusTable = SetStatusTable
|
||||
self.SetTabs = SetTabs
|
||||
self.LayoutFinished = LayoutFinished
|
||||
self.frame = frame
|
||||
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.OnHeightSet = OnHeightSet
|
||||
|
||||
frame.obj = self
|
||||
|
||||
frame:SetHeight(100)
|
||||
frame:SetWidth(100)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
|
||||
self.alignoffset = 18
|
||||
|
||||
local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
|
||||
titletext:SetPoint("TOPLEFT",frame,"TOPLEFT",14,0)
|
||||
titletext:SetPoint("TOPRIGHT",frame,"TOPRIGHT",-14,0)
|
||||
titletext:SetJustifyH("LEFT")
|
||||
titletext:SetHeight(18)
|
||||
titletext:SetText("")
|
||||
|
||||
self.titletext = titletext
|
||||
|
||||
local border = CreateFrame("Frame",nil,frame)
|
||||
self.border = border
|
||||
self.borderoffset = 27
|
||||
border:SetPoint("TOPLEFT",frame,"TOPLEFT",1,-27)
|
||||
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-1,3)
|
||||
|
||||
border:SetBackdrop(PaneBackdrop)
|
||||
border:SetBackdropColor(0.1,0.1,0.1,0.5)
|
||||
border:SetBackdropBorderColor(0.4,0.4,0.4)
|
||||
|
||||
self.tabs = {}
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame",nil,border)
|
||||
self.content = content
|
||||
content.obj = self
|
||||
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-7)
|
||||
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,7)
|
||||
|
||||
AceGUI:RegisterAsContainer(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
+746
@@ -0,0 +1,746 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local next, pairs, ipairs, assert, type = next, pairs, ipairs, assert, type
|
||||
local math_min, math_max, floor = math.min, math.max, floor
|
||||
local select, tremove, unpack = select, table.remove, unpack
|
||||
|
||||
-- WoW APIs
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GameTooltip, FONT_COLOR_CODE_CLOSE
|
||||
|
||||
-- Recycling functions
|
||||
local new, del
|
||||
do
|
||||
local pool = setmetatable({},{__mode='k'})
|
||||
function new()
|
||||
local t = next(pool)
|
||||
if t then
|
||||
pool[t] = nil
|
||||
return t
|
||||
else
|
||||
return {}
|
||||
end
|
||||
end
|
||||
function del(t)
|
||||
for k in pairs(t) do
|
||||
t[k] = nil
|
||||
end
|
||||
pool[t] = true
|
||||
end
|
||||
end
|
||||
|
||||
--------------
|
||||
-- TreeView --
|
||||
--------------
|
||||
|
||||
do
|
||||
local Type = "TreeGroup"
|
||||
local Version = 23
|
||||
|
||||
local DEFAULT_TREE_WIDTH = 175
|
||||
local DEFAULT_TREE_SIZABLE = true
|
||||
|
||||
local PaneBackdrop = {
|
||||
bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
|
||||
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
|
||||
tile = true, tileSize = 16, edgeSize = 16,
|
||||
insets = { left = 3, right = 3, top = 5, bottom = 3 }
|
||||
}
|
||||
|
||||
local DraggerBackdrop = {
|
||||
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
|
||||
edgeFile = nil,
|
||||
tile = true, tileSize = 16, edgeSize = 0,
|
||||
insets = { left = 3, right = 3, top = 7, bottom = 7 }
|
||||
}
|
||||
|
||||
local function OnAcquire(self)
|
||||
self:SetTreeWidth(DEFAULT_TREE_WIDTH,DEFAULT_TREE_SIZABLE)
|
||||
self:EnableButtonTooltips(true)
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
|
||||
self.frame:ClearAllPoints()
|
||||
self.frame:Hide()
|
||||
self.status = nil
|
||||
for k, v in pairs(self.localstatus) do
|
||||
if k == "groups" then
|
||||
for k2 in pairs(v) do
|
||||
v[k2] = nil
|
||||
end
|
||||
else
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
end
|
||||
self.localstatus.scrollvalue = 0
|
||||
self.localstatus.treewidth = DEFAULT_TREE_WIDTH
|
||||
self.localstatus.treesizable = DEFAULT_TREE_SIZABLE
|
||||
end
|
||||
|
||||
local function GetButtonParents(line)
|
||||
local parent = line.parent
|
||||
if parent and parent.value then
|
||||
return parent.value, GetButtonParents(parent)
|
||||
end
|
||||
end
|
||||
|
||||
local function GetButtonUniqueValue(line)
|
||||
local parent = line.parent
|
||||
if parent and parent.value then
|
||||
return GetButtonUniqueValue(parent).."\001"..line.value
|
||||
else
|
||||
return line.value
|
||||
end
|
||||
end
|
||||
|
||||
local function ButtonOnClick(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnClick",this.uniquevalue, this.selected)
|
||||
if not this.selected then
|
||||
self:SetSelected(this.uniquevalue)
|
||||
this.selected = true
|
||||
this:LockHighlight()
|
||||
self:RefreshTree()
|
||||
end
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function ExpandOnClick(this)
|
||||
local button = this.button
|
||||
local self = button.obj
|
||||
local status = (self.status or self.localstatus).groups
|
||||
status[button.uniquevalue] = not status[button.uniquevalue]
|
||||
self:RefreshTree()
|
||||
end
|
||||
|
||||
local function ButtonOnDoubleClick(button)
|
||||
local self = button.obj
|
||||
local status = self.status or self.localstatus
|
||||
local status = (self.status or self.localstatus).groups
|
||||
status[button.uniquevalue] = not status[button.uniquevalue]
|
||||
self:RefreshTree()
|
||||
end
|
||||
|
||||
local function EnableButtonTooltips(self, enable)
|
||||
self.enabletooltips = enable
|
||||
end
|
||||
|
||||
local function Button_OnEnter(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnButtonEnter", this.uniquevalue, this)
|
||||
|
||||
if self.enabletooltips then
|
||||
GameTooltip:SetOwner(this, "ANCHOR_NONE")
|
||||
GameTooltip:SetPoint("LEFT",this,"RIGHT")
|
||||
GameTooltip:SetText(this.text:GetText() or "", 1, .82, 0, 1)
|
||||
|
||||
GameTooltip:Show()
|
||||
end
|
||||
end
|
||||
|
||||
local function Button_OnLeave(this)
|
||||
local self = this.obj
|
||||
self:Fire("OnButtonLeave", this.uniquevalue, this)
|
||||
|
||||
if self.enabletooltips then
|
||||
GameTooltip:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local buttoncount = 1
|
||||
local function CreateButton(self)
|
||||
local button = CreateFrame("Button",("AceGUI30TreeButton%d"):format(buttoncount),self.treeframe, "OptionsListButtonTemplate")
|
||||
buttoncount = buttoncount + 1
|
||||
button.obj = self
|
||||
|
||||
local icon = button:CreateTexture(nil, "OVERLAY")
|
||||
icon:SetWidth(14)
|
||||
icon:SetHeight(14)
|
||||
button.icon = icon
|
||||
|
||||
button:SetScript("OnClick",ButtonOnClick)
|
||||
button:SetScript("OnDoubleClick", ButtonOnDoubleClick)
|
||||
button:SetScript("OnEnter",Button_OnEnter)
|
||||
button:SetScript("OnLeave",Button_OnLeave)
|
||||
|
||||
button.toggle.button = button
|
||||
button.toggle:SetScript("OnClick",ExpandOnClick)
|
||||
|
||||
return button
|
||||
end
|
||||
|
||||
local function UpdateButton(button, treeline, selected, canExpand, isExpanded)
|
||||
local self = button.obj
|
||||
local toggle = button.toggle
|
||||
local frame = self.frame
|
||||
local text = treeline.text or ""
|
||||
local icon = treeline.icon
|
||||
local iconCoords = treeline.iconCoords
|
||||
local level = treeline.level
|
||||
local value = treeline.value
|
||||
local uniquevalue = treeline.uniquevalue
|
||||
local disabled = treeline.disabled
|
||||
|
||||
button.treeline = treeline
|
||||
button.value = value
|
||||
button.uniquevalue = uniquevalue
|
||||
if selected then
|
||||
button:LockHighlight()
|
||||
button.selected = true
|
||||
else
|
||||
button:UnlockHighlight()
|
||||
button.selected = false
|
||||
end
|
||||
local normalTexture = button:GetNormalTexture()
|
||||
local line = button.line
|
||||
button.level = level
|
||||
if ( level == 1 ) then
|
||||
button:SetNormalFontObject("GameFontNormal")
|
||||
button:SetHighlightFontObject("GameFontHighlight")
|
||||
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8, 2)
|
||||
else
|
||||
button:SetNormalFontObject("GameFontHighlightSmall")
|
||||
button:SetHighlightFontObject("GameFontHighlightSmall")
|
||||
button.text:SetPoint("LEFT", (icon and 16 or 0) + 8 * level, 2)
|
||||
end
|
||||
|
||||
if disabled then
|
||||
button:EnableMouse(false)
|
||||
button.text:SetText("|cff808080"..text..FONT_COLOR_CODE_CLOSE)
|
||||
else
|
||||
button.text:SetText(text)
|
||||
button:EnableMouse(true)
|
||||
end
|
||||
|
||||
if icon then
|
||||
button.icon:SetTexture(icon)
|
||||
button.icon:SetPoint("LEFT", button, "LEFT", 8 * level, (level == 1) and 0 or 1)
|
||||
else
|
||||
button.icon:SetTexture(nil)
|
||||
end
|
||||
|
||||
if iconCoords then
|
||||
button.icon:SetTexCoord(unpack(iconCoords))
|
||||
else
|
||||
button.icon:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
|
||||
if canExpand then
|
||||
if not isExpanded then
|
||||
toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-UP")
|
||||
toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-DOWN")
|
||||
else
|
||||
toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-UP")
|
||||
toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-DOWN")
|
||||
end
|
||||
toggle:Show()
|
||||
else
|
||||
toggle:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function OnScrollValueChanged(this, value)
|
||||
if this.obj.noupdate then return end
|
||||
local self = this.obj
|
||||
local status = self.status or self.localstatus
|
||||
status.scrollvalue = value
|
||||
self:RefreshTree()
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
-- called to set an external table to store status in
|
||||
local function SetStatusTable(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
if not status.groups then
|
||||
status.groups = {}
|
||||
end
|
||||
if not status.scrollvalue then
|
||||
status.scrollvalue = 0
|
||||
end
|
||||
if not status.treewidth then
|
||||
status.treewidth = DEFAULT_TREE_WIDTH
|
||||
end
|
||||
if not status.treesizable then
|
||||
status.treesizable = DEFAULT_TREE_SIZABLE
|
||||
end
|
||||
self:SetTreeWidth(status.treewidth,status.treesizable)
|
||||
self:RefreshTree()
|
||||
end
|
||||
|
||||
--sets the tree to be displayed
|
||||
--[[
|
||||
example tree
|
||||
|
||||
Alpha
|
||||
Bravo
|
||||
-Charlie
|
||||
-Delta
|
||||
-Echo
|
||||
Foxtrot
|
||||
|
||||
tree = {
|
||||
{
|
||||
value = "A",
|
||||
text = "Alpha"
|
||||
},
|
||||
{
|
||||
value = "B",
|
||||
text = "Bravo",
|
||||
children = {
|
||||
{
|
||||
value = "C",
|
||||
text = "Charlie"
|
||||
},
|
||||
{
|
||||
value = "D",
|
||||
text = "Delta"
|
||||
children = {
|
||||
{
|
||||
value = "E",
|
||||
text = "Echo"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
value = "F",
|
||||
text = "Foxtrot"
|
||||
},
|
||||
}
|
||||
]]
|
||||
local function SetTree(self, tree, filter)
|
||||
self.filter = filter
|
||||
if tree then
|
||||
assert(type(tree) == "table")
|
||||
end
|
||||
self.tree = tree
|
||||
self:RefreshTree()
|
||||
end
|
||||
|
||||
local function ShouldDisplayLevel(tree)
|
||||
local result = false
|
||||
for k, v in ipairs(tree) do
|
||||
if v.children == nil and v.visible ~= false then
|
||||
result = true
|
||||
elseif v.children then
|
||||
result = result or ShouldDisplayLevel(v.children)
|
||||
end
|
||||
if result then return result end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local function addLine(self, v, tree, level, parent)
|
||||
local line = new()
|
||||
line.value = v.value
|
||||
line.text = v.text
|
||||
line.icon = v.icon
|
||||
line.iconCoords = v.iconCoords
|
||||
line.disabled = v.disabled
|
||||
line.tree = tree
|
||||
line.level = level
|
||||
line.parent = parent
|
||||
line.visible = v.visible
|
||||
line.uniquevalue = GetButtonUniqueValue(line)
|
||||
if v.children then
|
||||
line.hasChildren = true
|
||||
else
|
||||
line.hasChildren = nil
|
||||
end
|
||||
self.lines[#self.lines+1] = line
|
||||
return line
|
||||
end
|
||||
|
||||
local function BuildLevel(self, tree, level, parent)
|
||||
local groups = (self.status or self.localstatus).groups
|
||||
local hasChildren = self.hasChildren
|
||||
|
||||
for i, v in ipairs(tree) do
|
||||
if v.children then
|
||||
if not self.filter or ShouldDisplayLevel(v.children) then
|
||||
local line = addLine(self, v, tree, level, parent)
|
||||
if groups[line.uniquevalue] then
|
||||
self:BuildLevel(v.children, level+1, line)
|
||||
end
|
||||
end
|
||||
elseif v.visible ~= false or not self.filter then
|
||||
addLine(self, v, tree, level, parent)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--fire an update after one frame to catch the treeframes height
|
||||
local function FirstFrameUpdate(this)
|
||||
local self = this.obj
|
||||
this:SetScript("OnUpdate",nil)
|
||||
self:RefreshTree()
|
||||
end
|
||||
|
||||
local function ResizeUpdate(this)
|
||||
this.obj:RefreshTree()
|
||||
end
|
||||
|
||||
local function RefreshTree(self)
|
||||
local buttons = self.buttons
|
||||
local lines = self.lines
|
||||
|
||||
for i, v in ipairs(buttons) do
|
||||
v:Hide()
|
||||
end
|
||||
while lines[1] do
|
||||
local t = tremove(lines)
|
||||
for k in pairs(t) do
|
||||
t[k] = nil
|
||||
end
|
||||
del(t)
|
||||
end
|
||||
|
||||
if not self.tree then return end
|
||||
--Build the list of visible entries from the tree and status tables
|
||||
local status = self.status or self.localstatus
|
||||
local groupstatus = status.groups
|
||||
local tree = self.tree
|
||||
|
||||
local treeframe = self.treeframe
|
||||
|
||||
self:BuildLevel(tree, 1)
|
||||
|
||||
local numlines = #lines
|
||||
|
||||
local maxlines = (floor(((self.treeframe:GetHeight()or 0) - 20 ) / 18))
|
||||
|
||||
local first, last
|
||||
|
||||
if numlines <= maxlines then
|
||||
--the whole tree fits in the frame
|
||||
status.scrollvalue = 0
|
||||
self:ShowScroll(false)
|
||||
first, last = 1, numlines
|
||||
else
|
||||
self:ShowScroll(true)
|
||||
--scrolling will be needed
|
||||
self.noupdate = true
|
||||
self.scrollbar:SetMinMaxValues(0, numlines - maxlines)
|
||||
--check if we are scrolled down too far
|
||||
if numlines - status.scrollvalue < maxlines then
|
||||
status.scrollvalue = numlines - maxlines
|
||||
self.scrollbar:SetValue(status.scrollvalue)
|
||||
end
|
||||
self.noupdate = nil
|
||||
first, last = status.scrollvalue+1, status.scrollvalue + maxlines
|
||||
end
|
||||
|
||||
local buttonnum = 1
|
||||
for i = first, last do
|
||||
local line = lines[i]
|
||||
local button = buttons[buttonnum]
|
||||
if not button then
|
||||
button = self:CreateButton()
|
||||
|
||||
buttons[buttonnum] = button
|
||||
button:SetParent(treeframe)
|
||||
button:SetFrameLevel(treeframe:GetFrameLevel()+1)
|
||||
button:ClearAllPoints()
|
||||
if i == 1 then
|
||||
if self.showscroll then
|
||||
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
|
||||
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10)
|
||||
else
|
||||
button:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
|
||||
button:SetPoint("TOPLEFT", self.treeframe, "TOPLEFT", 0, -10)
|
||||
end
|
||||
else
|
||||
button:SetPoint("TOPRIGHT", buttons[buttonnum-1], "BOTTOMRIGHT",0,0)
|
||||
button:SetPoint("TOPLEFT", buttons[buttonnum-1], "BOTTOMLEFT",0,0)
|
||||
end
|
||||
end
|
||||
|
||||
UpdateButton(button, line, status.selected == line.uniquevalue, line.hasChildren, groupstatus[line.uniquevalue] )
|
||||
button:Show()
|
||||
buttonnum = buttonnum + 1
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local function SetSelected(self, value)
|
||||
local status = self.status or self.localstatus
|
||||
if status.selected ~= value then
|
||||
status.selected = value
|
||||
self:Fire("OnGroupSelected", value)
|
||||
end
|
||||
end
|
||||
|
||||
local function BuildUniqueValue(...)
|
||||
local n = select('#', ...)
|
||||
if n == 1 then
|
||||
return ...
|
||||
else
|
||||
return (...).."\001"..BuildUniqueValue(select(2,...))
|
||||
end
|
||||
end
|
||||
|
||||
local function Select(self, uniquevalue, ...)
|
||||
self.filter = false
|
||||
local status = self.status or self.localstatus
|
||||
local groups = status.groups
|
||||
for i = 1, select('#', ...) do
|
||||
groups[BuildUniqueValue(select(i, ...))] = true
|
||||
end
|
||||
status.selected = uniquevalue
|
||||
self:RefreshTree()
|
||||
self:Fire("OnGroupSelected", uniquevalue)
|
||||
end
|
||||
|
||||
local function SelectByPath(self, ...)
|
||||
self:Select(BuildUniqueValue(...), ...)
|
||||
end
|
||||
|
||||
--Selects a tree node by UniqueValue
|
||||
local function SelectByValue(self, uniquevalue)
|
||||
self:Select(uniquevalue, ("\001"):split(uniquevalue))
|
||||
end
|
||||
|
||||
|
||||
local function ShowScroll(self, show)
|
||||
self.showscroll = show
|
||||
if show then
|
||||
self.scrollbar:Show()
|
||||
if self.buttons[1] then
|
||||
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",-22,-10)
|
||||
end
|
||||
else
|
||||
self.scrollbar:Hide()
|
||||
if self.buttons[1] then
|
||||
self.buttons[1]:SetPoint("TOPRIGHT", self.treeframe,"TOPRIGHT",0,-10)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
local content = self.content
|
||||
local treeframe = self.treeframe
|
||||
local status = self.status or self.localstatus
|
||||
status.fullwidth = width
|
||||
|
||||
local contentwidth = width - status.treewidth - 20
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
|
||||
local maxtreewidth = math_min(400, width - 50)
|
||||
|
||||
if maxtreewidth > 100 and status.treewidth > maxtreewidth then
|
||||
self:SetTreeWidth(maxtreewidth, status.treesizable)
|
||||
end
|
||||
treeframe:SetMaxResize(maxtreewidth,1600)
|
||||
end
|
||||
|
||||
|
||||
local function OnHeightSet(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 20
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end
|
||||
|
||||
|
||||
local function TreeOnMouseWheel(this, delta)
|
||||
local self = this.obj
|
||||
if self.showscroll then
|
||||
local scrollbar = self.scrollbar
|
||||
local min, max = scrollbar:GetMinMaxValues()
|
||||
local value = scrollbar:GetValue()
|
||||
local newvalue = math_min(max,math_max(min,value - delta))
|
||||
if value ~= newvalue then
|
||||
scrollbar:SetValue(newvalue)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function SetTreeWidth(self, treewidth, resizable)
|
||||
if not resizable then
|
||||
if type(treewidth) == 'number' then
|
||||
resizable = false
|
||||
elseif type(treewidth) == 'boolean' then
|
||||
resizable = treewidth
|
||||
treewidth = DEFAULT_TREE_WIDTH
|
||||
else
|
||||
resizable = false
|
||||
treewidth = DEFAULT_TREE_WIDTH
|
||||
end
|
||||
end
|
||||
self.treeframe:SetWidth(treewidth)
|
||||
self.dragger:EnableMouse(resizable)
|
||||
|
||||
local status = self.status or self.localstatus
|
||||
status.treewidth = treewidth
|
||||
status.treesizable = resizable
|
||||
|
||||
-- recalculate the content width
|
||||
if status.fullwidth then
|
||||
self:OnWidthSet(status.fullwidth)
|
||||
end
|
||||
end
|
||||
|
||||
local function draggerLeave(this)
|
||||
this:SetBackdropColor(1, 1, 1, 0)
|
||||
end
|
||||
|
||||
local function draggerEnter(this)
|
||||
this:SetBackdropColor(1, 1, 1, 0.8)
|
||||
end
|
||||
|
||||
local function draggerDown(this)
|
||||
local treeframe = this:GetParent()
|
||||
treeframe:StartSizing("RIGHT")
|
||||
end
|
||||
|
||||
local function draggerUp(this)
|
||||
local treeframe = this:GetParent()
|
||||
local self = treeframe.obj
|
||||
local frame = treeframe:GetParent()
|
||||
treeframe:StopMovingOrSizing()
|
||||
--treeframe:SetScript("OnUpdate", nil)
|
||||
treeframe:SetUserPlaced(false)
|
||||
--Without this :GetHeight will get stuck on the current height, causing the tree contents to not resize
|
||||
treeframe:SetHeight(0)
|
||||
treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
|
||||
|
||||
local status = self.status or self.localstatus
|
||||
status.treewidth = treeframe:GetWidth()
|
||||
|
||||
treeframe.obj:Fire("OnTreeResize",treeframe:GetWidth())
|
||||
-- recalculate the content width
|
||||
treeframe.obj:OnWidthSet(status.fullwidth)
|
||||
-- update the layout of the content
|
||||
treeframe.obj:DoLayout()
|
||||
end
|
||||
|
||||
local function LayoutFinished(self, width, height)
|
||||
if self.noAutoHeight then return end
|
||||
self:SetHeight((height or 0) + 20)
|
||||
end
|
||||
|
||||
local createdcount = 0
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = Type
|
||||
self.lines = {}
|
||||
self.levels = {}
|
||||
self.buttons = {}
|
||||
self.hasChildren = {}
|
||||
self.localstatus = {}
|
||||
self.localstatus.groups = {}
|
||||
self.filter = false
|
||||
|
||||
local treeframe = CreateFrame("Frame",nil,frame)
|
||||
treeframe.obj = self
|
||||
treeframe:SetPoint("TOPLEFT",frame,"TOPLEFT",0,0)
|
||||
treeframe:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
|
||||
treeframe:SetWidth(DEFAULT_TREE_WIDTH)
|
||||
treeframe:SetScript("OnUpdate",FirstFrameUpdate)
|
||||
treeframe:SetScript("OnSizeChanged",ResizeUpdate)
|
||||
|
||||
treeframe:EnableMouseWheel(true)
|
||||
treeframe:SetScript("OnMouseWheel", TreeOnMouseWheel)
|
||||
treeframe:SetBackdrop(PaneBackdrop)
|
||||
treeframe:SetBackdropColor(0.1,0.1,0.1,0.5)
|
||||
treeframe:SetBackdropBorderColor(0.4,0.4,0.4)
|
||||
|
||||
treeframe:SetResizable(true)
|
||||
treeframe:SetMinResize(100, 1)
|
||||
treeframe:SetMaxResize(400,1600)
|
||||
local dragger = CreateFrame("Frame", nil, treeframe)
|
||||
dragger:SetWidth(8)
|
||||
dragger:SetPoint("TOP", treeframe, "TOPRIGHT")
|
||||
dragger:SetPoint("BOTTOM", treeframe, "BOTTOMRIGHT")
|
||||
dragger:SetBackdrop(DraggerBackdrop)
|
||||
dragger:SetBackdropColor(1, 1, 1, 0)
|
||||
dragger:SetScript("OnMouseDown", draggerDown)
|
||||
dragger:SetScript("OnMouseUp", draggerUp)
|
||||
dragger:SetScript("OnEnter", draggerEnter)
|
||||
dragger:SetScript("OnLeave", draggerLeave)
|
||||
|
||||
self.dragger = dragger
|
||||
self.treeframe = treeframe
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
|
||||
self.SetTree = SetTree
|
||||
self.SetTreeWidth = SetTreeWidth
|
||||
self.RefreshTree = RefreshTree
|
||||
self.SetStatusTable = SetStatusTable
|
||||
self.BuildLevel = BuildLevel
|
||||
self.CreateButton = CreateButton
|
||||
self.SetSelected = SetSelected
|
||||
self.ShowScroll = ShowScroll
|
||||
self.SetStatusTable = SetStatusTable
|
||||
self.Select = Select
|
||||
self.SelectByValue = SelectByValue
|
||||
self.SelectByPath = SelectByPath
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.OnHeightSet = OnHeightSet
|
||||
self.EnableButtonTooltips = EnableButtonTooltips
|
||||
--self.Filter = Filter
|
||||
self.LayoutFinished = LayoutFinished
|
||||
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
|
||||
createdcount = createdcount + 1
|
||||
local scrollbar = CreateFrame("Slider",("AceConfigDialogTreeGroup%dScrollBar"):format(createdcount),treeframe,"UIPanelScrollBarTemplate")
|
||||
self.scrollbar = scrollbar
|
||||
local scrollbg = scrollbar:CreateTexture(nil,"BACKGROUND")
|
||||
scrollbg:SetAllPoints(scrollbar)
|
||||
scrollbg:SetTexture(0,0,0,0.4)
|
||||
scrollbar.obj = self
|
||||
self.noupdate = true
|
||||
scrollbar:SetPoint("TOPRIGHT",treeframe,"TOPRIGHT",-10,-26)
|
||||
scrollbar:SetPoint("BOTTOMRIGHT",treeframe,"BOTTOMRIGHT",-10,26)
|
||||
scrollbar:SetScript("OnValueChanged", OnScrollValueChanged)
|
||||
scrollbar:SetMinMaxValues(0,0)
|
||||
self.localstatus.scrollvalue = 0
|
||||
scrollbar:SetValueStep(1)
|
||||
scrollbar:SetValue(0)
|
||||
scrollbar:SetWidth(16)
|
||||
self.noupdate = nil
|
||||
|
||||
local border = CreateFrame("Frame",nil,frame)
|
||||
self.border = border
|
||||
border:SetPoint("TOPLEFT",treeframe,"TOPRIGHT", 0,0)
|
||||
border:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
|
||||
|
||||
border:SetBackdrop(PaneBackdrop)
|
||||
border:SetBackdropColor(0.1,0.1,0.1,0.5)
|
||||
border:SetBackdropBorderColor(0.4,0.4,0.4)
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame",nil,border)
|
||||
self.content = content
|
||||
content.obj = self
|
||||
content:SetPoint("TOPLEFT",border,"TOPLEFT",10,-10)
|
||||
content:SetPoint("BOTTOMRIGHT",border,"BOTTOMRIGHT",-10,10)
|
||||
|
||||
AceGUI:RegisterAsContainer(self)
|
||||
--AceGUI:RegisterAsWidget(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
+331
@@ -0,0 +1,331 @@
|
||||
local AceGUI = LibStub("AceGUI-3.0")
|
||||
|
||||
-- Lua APIs
|
||||
local pairs, assert, type = pairs, assert, type
|
||||
|
||||
-- WoW APIs
|
||||
local PlaySound = PlaySound
|
||||
local CreateFrame, UIParent = CreateFrame, UIParent
|
||||
|
||||
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
|
||||
-- List them here for Mikk's FindGlobals script
|
||||
-- GLOBALS: GameFontNormal
|
||||
|
||||
----------------
|
||||
-- Main Frame --
|
||||
----------------
|
||||
--[[
|
||||
Events :
|
||||
OnClose
|
||||
|
||||
]]
|
||||
do
|
||||
local Type = "Window"
|
||||
local Version = 4
|
||||
|
||||
local function frameOnClose(this)
|
||||
this.obj:Fire("OnClose")
|
||||
end
|
||||
|
||||
local function closeOnClick(this)
|
||||
PlaySound("gsTitleOptionExit")
|
||||
this.obj:Hide()
|
||||
end
|
||||
|
||||
local function frameOnMouseDown(this)
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function titleOnMouseDown(this)
|
||||
this:GetParent():StartMoving()
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function frameOnMouseUp(this)
|
||||
local frame = this:GetParent()
|
||||
frame:StopMovingOrSizing()
|
||||
local self = frame.obj
|
||||
local status = self.status or self.localstatus
|
||||
status.width = frame:GetWidth()
|
||||
status.height = frame:GetHeight()
|
||||
status.top = frame:GetTop()
|
||||
status.left = frame:GetLeft()
|
||||
end
|
||||
|
||||
local function sizerseOnMouseDown(this)
|
||||
this:GetParent():StartSizing("BOTTOMRIGHT")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function sizersOnMouseDown(this)
|
||||
this:GetParent():StartSizing("BOTTOM")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function sizereOnMouseDown(this)
|
||||
this:GetParent():StartSizing("RIGHT")
|
||||
AceGUI:ClearFocus()
|
||||
end
|
||||
|
||||
local function sizerOnMouseUp(this)
|
||||
this:GetParent():StopMovingOrSizing()
|
||||
end
|
||||
|
||||
local function SetTitle(self,title)
|
||||
self.titletext:SetText(title)
|
||||
end
|
||||
|
||||
local function SetStatusText(self,text)
|
||||
-- self.statustext:SetText(text)
|
||||
end
|
||||
|
||||
local function Hide(self)
|
||||
self.frame:Hide()
|
||||
end
|
||||
|
||||
local function Show(self)
|
||||
self.frame:Show()
|
||||
end
|
||||
|
||||
local function OnAcquire(self)
|
||||
self.frame:SetParent(UIParent)
|
||||
self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
self:ApplyStatus()
|
||||
self:EnableResize(true)
|
||||
self:Show()
|
||||
end
|
||||
|
||||
local function OnRelease(self)
|
||||
self.status = nil
|
||||
for k in pairs(self.localstatus) do
|
||||
self.localstatus[k] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- called to set an external table to store status in
|
||||
local function SetStatusTable(self, status)
|
||||
assert(type(status) == "table")
|
||||
self.status = status
|
||||
self:ApplyStatus()
|
||||
end
|
||||
|
||||
local function ApplyStatus(self)
|
||||
local status = self.status or self.localstatus
|
||||
local frame = self.frame
|
||||
self:SetWidth(status.width or 700)
|
||||
self:SetHeight(status.height or 500)
|
||||
if status.top and status.left then
|
||||
frame:SetPoint("TOP",UIParent,"BOTTOM",0,status.top)
|
||||
frame:SetPoint("LEFT",UIParent,"LEFT",status.left,0)
|
||||
else
|
||||
frame:SetPoint("CENTER",UIParent,"CENTER")
|
||||
end
|
||||
end
|
||||
|
||||
local function OnWidthSet(self, width)
|
||||
local content = self.content
|
||||
local contentwidth = width - 34
|
||||
if contentwidth < 0 then
|
||||
contentwidth = 0
|
||||
end
|
||||
content:SetWidth(contentwidth)
|
||||
content.width = contentwidth
|
||||
end
|
||||
|
||||
|
||||
local function OnHeightSet(self, height)
|
||||
local content = self.content
|
||||
local contentheight = height - 57
|
||||
if contentheight < 0 then
|
||||
contentheight = 0
|
||||
end
|
||||
content:SetHeight(contentheight)
|
||||
content.height = contentheight
|
||||
end
|
||||
|
||||
local function EnableResize(self, state)
|
||||
local func = state and "Show" or "Hide"
|
||||
self.sizer_se[func](self.sizer_se)
|
||||
self.sizer_s[func](self.sizer_s)
|
||||
self.sizer_e[func](self.sizer_e)
|
||||
end
|
||||
|
||||
local function Constructor()
|
||||
local frame = CreateFrame("Frame",nil,UIParent)
|
||||
local self = {}
|
||||
self.type = "Window"
|
||||
|
||||
self.Hide = Hide
|
||||
self.Show = Show
|
||||
self.SetTitle = SetTitle
|
||||
self.OnRelease = OnRelease
|
||||
self.OnAcquire = OnAcquire
|
||||
self.SetStatusText = SetStatusText
|
||||
self.SetStatusTable = SetStatusTable
|
||||
self.ApplyStatus = ApplyStatus
|
||||
self.OnWidthSet = OnWidthSet
|
||||
self.OnHeightSet = OnHeightSet
|
||||
self.EnableResize = EnableResize
|
||||
|
||||
self.localstatus = {}
|
||||
|
||||
self.frame = frame
|
||||
frame.obj = self
|
||||
frame:SetWidth(700)
|
||||
frame:SetHeight(500)
|
||||
frame:SetPoint("CENTER",UIParent,"CENTER",0,0)
|
||||
frame:EnableMouse()
|
||||
frame:SetMovable(true)
|
||||
frame:SetResizable(true)
|
||||
frame:SetFrameStrata("FULLSCREEN_DIALOG")
|
||||
frame:SetScript("OnMouseDown", frameOnMouseDown)
|
||||
|
||||
frame:SetScript("OnHide",frameOnClose)
|
||||
frame:SetMinResize(240,240)
|
||||
frame:SetToplevel(true)
|
||||
|
||||
local titlebg = frame:CreateTexture(nil, "BACKGROUND")
|
||||
titlebg:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Title-Background]])
|
||||
titlebg:SetPoint("TOPLEFT", 9, -6)
|
||||
titlebg:SetPoint("BOTTOMRIGHT", frame, "TOPRIGHT", -28, -24)
|
||||
|
||||
local dialogbg = frame:CreateTexture(nil, "BACKGROUND")
|
||||
dialogbg:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]])
|
||||
dialogbg:SetPoint("TOPLEFT", 8, -24)
|
||||
dialogbg:SetPoint("BOTTOMRIGHT", -6, 8)
|
||||
dialogbg:SetVertexColor(0, 0, 0, .75)
|
||||
|
||||
local topleft = frame:CreateTexture(nil, "BORDER")
|
||||
topleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
topleft:SetWidth(64)
|
||||
topleft:SetHeight(64)
|
||||
topleft:SetPoint("TOPLEFT")
|
||||
topleft:SetTexCoord(0.501953125, 0.625, 0, 1)
|
||||
|
||||
local topright = frame:CreateTexture(nil, "BORDER")
|
||||
topright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
topright:SetWidth(64)
|
||||
topright:SetHeight(64)
|
||||
topright:SetPoint("TOPRIGHT")
|
||||
topright:SetTexCoord(0.625, 0.75, 0, 1)
|
||||
|
||||
local top = frame:CreateTexture(nil, "BORDER")
|
||||
top:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
top:SetHeight(64)
|
||||
top:SetPoint("TOPLEFT", topleft, "TOPRIGHT")
|
||||
top:SetPoint("TOPRIGHT", topright, "TOPLEFT")
|
||||
top:SetTexCoord(0.25, 0.369140625, 0, 1)
|
||||
|
||||
local bottomleft = frame:CreateTexture(nil, "BORDER")
|
||||
bottomleft:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
bottomleft:SetWidth(64)
|
||||
bottomleft:SetHeight(64)
|
||||
bottomleft:SetPoint("BOTTOMLEFT")
|
||||
bottomleft:SetTexCoord(0.751953125, 0.875, 0, 1)
|
||||
|
||||
local bottomright = frame:CreateTexture(nil, "BORDER")
|
||||
bottomright:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
bottomright:SetWidth(64)
|
||||
bottomright:SetHeight(64)
|
||||
bottomright:SetPoint("BOTTOMRIGHT")
|
||||
bottomright:SetTexCoord(0.875, 1, 0, 1)
|
||||
|
||||
local bottom = frame:CreateTexture(nil, "BORDER")
|
||||
bottom:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
bottom:SetHeight(64)
|
||||
bottom:SetPoint("BOTTOMLEFT", bottomleft, "BOTTOMRIGHT")
|
||||
bottom:SetPoint("BOTTOMRIGHT", bottomright, "BOTTOMLEFT")
|
||||
bottom:SetTexCoord(0.376953125, 0.498046875, 0, 1)
|
||||
|
||||
local left = frame:CreateTexture(nil, "BORDER")
|
||||
left:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
left:SetWidth(64)
|
||||
left:SetPoint("TOPLEFT", topleft, "BOTTOMLEFT")
|
||||
left:SetPoint("BOTTOMLEFT", bottomleft, "TOPLEFT")
|
||||
left:SetTexCoord(0.001953125, 0.125, 0, 1)
|
||||
|
||||
local right = frame:CreateTexture(nil, "BORDER")
|
||||
right:SetTexture([[Interface\PaperDollInfoFrame\UI-GearManager-Border]])
|
||||
right:SetWidth(64)
|
||||
right:SetPoint("TOPRIGHT", topright, "BOTTOMRIGHT")
|
||||
right:SetPoint("BOTTOMRIGHT", bottomright, "TOPRIGHT")
|
||||
right:SetTexCoord(0.1171875, 0.2421875, 0, 1)
|
||||
|
||||
local close = CreateFrame("Button", nil, frame, "UIPanelCloseButton")
|
||||
close:SetPoint("TOPRIGHT", 2, 1)
|
||||
close:SetScript("OnClick", closeOnClick)
|
||||
self.closebutton = close
|
||||
close.obj = self
|
||||
|
||||
local titletext = frame:CreateFontString(nil, "ARTWORK")
|
||||
titletext:SetFontObject(GameFontNormal)
|
||||
titletext:SetPoint("TOPLEFT", 12, -8)
|
||||
titletext:SetPoint("TOPRIGHT", -32, -8)
|
||||
self.titletext = titletext
|
||||
|
||||
local title = CreateFrame("Button", nil, frame)
|
||||
title:SetPoint("TOPLEFT", titlebg)
|
||||
title:SetPoint("BOTTOMRIGHT", titlebg)
|
||||
title:EnableMouse()
|
||||
title:SetScript("OnMouseDown",titleOnMouseDown)
|
||||
title:SetScript("OnMouseUp", frameOnMouseUp)
|
||||
self.title = title
|
||||
|
||||
local sizer_se = CreateFrame("Frame",nil,frame)
|
||||
sizer_se:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,0)
|
||||
sizer_se:SetWidth(25)
|
||||
sizer_se:SetHeight(25)
|
||||
sizer_se:EnableMouse()
|
||||
sizer_se:SetScript("OnMouseDown",sizerseOnMouseDown)
|
||||
sizer_se:SetScript("OnMouseUp", sizerOnMouseUp)
|
||||
self.sizer_se = sizer_se
|
||||
|
||||
local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
|
||||
self.line1 = line1
|
||||
line1:SetWidth(14)
|
||||
line1:SetHeight(14)
|
||||
line1:SetPoint("BOTTOMRIGHT", -8, 8)
|
||||
line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
local x = 0.1 * 14/17
|
||||
line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
||||
|
||||
local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
|
||||
self.line2 = line2
|
||||
line2:SetWidth(8)
|
||||
line2:SetHeight(8)
|
||||
line2:SetPoint("BOTTOMRIGHT", -8, 8)
|
||||
line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
|
||||
local x = 0.1 * 8/17
|
||||
line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
|
||||
|
||||
local sizer_s = CreateFrame("Frame",nil,frame)
|
||||
sizer_s:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-25,0)
|
||||
sizer_s:SetPoint("BOTTOMLEFT",frame,"BOTTOMLEFT",0,0)
|
||||
sizer_s:SetHeight(25)
|
||||
sizer_s:EnableMouse()
|
||||
sizer_s:SetScript("OnMouseDown",sizersOnMouseDown)
|
||||
sizer_s:SetScript("OnMouseUp", sizerOnMouseUp)
|
||||
self.sizer_s = sizer_s
|
||||
|
||||
local sizer_e = CreateFrame("Frame",nil,frame)
|
||||
sizer_e:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",0,25)
|
||||
sizer_e:SetPoint("TOPRIGHT",frame,"TOPRIGHT",0,0)
|
||||
sizer_e:SetWidth(25)
|
||||
sizer_e:EnableMouse()
|
||||
sizer_e:SetScript("OnMouseDown",sizereOnMouseDown)
|
||||
sizer_e:SetScript("OnMouseUp", sizerOnMouseUp)
|
||||
self.sizer_e = sizer_e
|
||||
|
||||
--Container Support
|
||||
local content = CreateFrame("Frame",nil,frame)
|
||||
self.content = content
|
||||
content.obj = self
|
||||
content:SetPoint("TOPLEFT",frame,"TOPLEFT",12,-32)
|
||||
content:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-12,13)
|
||||
|
||||
AceGUI:RegisterAsContainer(self)
|
||||
return self
|
||||
end
|
||||
|
||||
AceGUI:RegisterWidgetType(Type,Constructor,Version)
|
||||
end
|
||||
+9
-18
@@ -2,15 +2,13 @@
|
||||
-- Note: This library is not yet finalized.
|
||||
-- @class file
|
||||
-- @name AceTab-3.0
|
||||
-- @release $Id: AceTab-3.0.lua 947 2010-06-29 16:44:48Z nevcairiel $
|
||||
-- @release $Id: AceTab-3.0.lua 905 2009-12-15 16:48:32Z nevcairiel $
|
||||
|
||||
local ACETAB_MAJOR, ACETAB_MINOR = 'AceTab-3.0', 8
|
||||
local ACETAB_MAJOR, ACETAB_MINOR = 'AceTab-3.0', 5
|
||||
local AceTab, oldminor = LibStub:NewLibrary(ACETAB_MAJOR, ACETAB_MINOR)
|
||||
|
||||
if not AceTab then return end -- No upgrade needed
|
||||
|
||||
local is335 = GetBuildInfo() >= "3.3.5"
|
||||
|
||||
AceTab.registry = AceTab.registry or {}
|
||||
|
||||
-- local upvalues
|
||||
@@ -38,11 +36,11 @@ end
|
||||
local function hookFrame(f)
|
||||
if f.hookedByAceTab3 then return end
|
||||
f.hookedByAceTab3 = true
|
||||
if f == (is335 and ChatEdit_GetActiveWindow() or ChatFrameEditBox) then
|
||||
if f == ChatFrameEditBox then
|
||||
local origCTP = ChatEdit_CustomTabPressed
|
||||
function ChatEdit_CustomTabPressed(...)
|
||||
function ChatEdit_CustomTabPressed()
|
||||
if AceTab:OnTabPressed(f) then
|
||||
return origCTP(...)
|
||||
return origCTP()
|
||||
else
|
||||
return true
|
||||
end
|
||||
@@ -52,9 +50,9 @@ local function hookFrame(f)
|
||||
if type(origOTP) ~= 'function' then
|
||||
origOTP = function() end
|
||||
end
|
||||
f:SetScript('OnTabPressed', function(...)
|
||||
f:SetScript('OnTabPressed', function()
|
||||
if AceTab:OnTabPressed(f) then
|
||||
return origOTP(...)
|
||||
return origOTP()
|
||||
end
|
||||
end)
|
||||
end
|
||||
@@ -119,14 +117,7 @@ function AceTab:RegisterTabCompletion(descriptor, prematches, wordlist, usagefun
|
||||
|
||||
-- Make listenframes into a one-element table if it was not passed a table of frames.
|
||||
if not listenframes then -- default
|
||||
if is335 then
|
||||
listenframes = {}
|
||||
for i = 1, NUM_CHAT_WINDOWS do
|
||||
listenframes[i] = _G["ChatFrame"..i.."EditBox"]
|
||||
end
|
||||
else
|
||||
listenframes = { ChatFrameEditBox }
|
||||
end
|
||||
listenframes = { ChatFrameEditBox }
|
||||
elseif type(listenframes) ~= 'table' or type(listenframes[0]) == 'userdata' and type(listenframes.IsObjectType) == 'function' then -- single frame or framename
|
||||
listenframes = { listenframes }
|
||||
end
|
||||
@@ -320,7 +311,7 @@ function AceTab:OnTabPressed(this)
|
||||
if this:GetText() == '' then return true end
|
||||
|
||||
-- allow Blizzard to handle slash commands, themselves
|
||||
if this == (is335 and ChatEdit_GetActiveWindow() or ChatFrameEditBox) then
|
||||
if this == ChatFrameEditBox then
|
||||
local command = this:GetText()
|
||||
if strfind(command, "^/[%a%d_]+$") then
|
||||
return true
|
||||
@@ -0,0 +1,5 @@
|
||||
<Bindings>
|
||||
<Binding name="RELOADUI" description="Reloads the UI." header="ACE3">
|
||||
ReloadUI()
|
||||
</Binding>
|
||||
</Bindings>
|
||||
@@ -0,0 +1,44 @@
|
||||
------------------------------------------------------------------------
|
||||
r922 | nevcairiel | 2010-05-13 09:40:08 +0000 (Thu, 13 May 2010) | 1 line
|
||||
Changed paths:
|
||||
M /trunk/AceGUI-3.0/widgets/AceGUIWidget-Label.lua
|
||||
|
||||
AceGUI-3.0: Cleanup and refactoring of the Label widget. It'll properly reset its font now (Ticket #108)
|
||||
------------------------------------------------------------------------
|
||||
r921 | nevcairiel | 2010-05-09 15:49:14 +0000 (Sun, 09 May 2010) | 1 line
|
||||
Changed paths:
|
||||
M /trunk/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
|
||||
M /trunk/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua
|
||||
|
||||
AceConfigDialog-3.0: Implement "softMin" and "softMax", allowing for a UI-specific minimum/maximum for range controls, while allowing manual input of values in the old min/max range. (Ticket #123)
|
||||
------------------------------------------------------------------------
|
||||
r920 | nevcairiel | 2010-05-09 11:56:42 +0000 (Sun, 09 May 2010) | 1 line
|
||||
Changed paths:
|
||||
M /trunk/AceGUI-3.0/widgets/AceGUIWidget-MultiLineEditBox.lua
|
||||
|
||||
AceGUI-3.0: Rewrite of the MultiLineEditBox based on the code by Vexxilus (Ticket #68) - Needs Testing!
|
||||
------------------------------------------------------------------------
|
||||
r919 | nevcairiel | 2010-05-09 11:36:03 +0000 (Sun, 09 May 2010) | 4 lines
|
||||
Changed paths:
|
||||
M /trunk/AceGUI-3.0/AceGUI-3.0.lua
|
||||
|
||||
AceGUI-3.0:
|
||||
- Fix a error when showing the "Widget has no OnRelease" error message (Ticket #130)
|
||||
- Added GetWidgetCount API (Ticket #128)
|
||||
- Added GetWidgetVersion API (Ticket #127)
|
||||
------------------------------------------------------------------------
|
||||
r918 | nevcairiel | 2010-05-09 11:31:27 +0000 (Sun, 09 May 2010) | 4 lines
|
||||
Changed paths:
|
||||
M /trunk/AceConfig-3.0/AceConfigDialog-3.0/AceConfigDialog-3.0.lua
|
||||
|
||||
AceConfigDialog-3.0:
|
||||
- Removed an unused table (Ticket #124)
|
||||
- Simplified FeedOptions for multiline editboxes (Ticket #129)
|
||||
|
||||
------------------------------------------------------------------------
|
||||
r917 | ammo | 2010-03-16 14:09:34 +0000 (Tue, 16 Mar 2010) | 1 line
|
||||
Changed paths:
|
||||
M /trunk/AceGUI-3.0/widgets/AceGUIWidget-CheckBox.lua
|
||||
|
||||
AceGUI-3.0: CheckBox: check for self.desc:GetText() being nil as well as "" to prevent setting the wrong height on the checkbox causing bouncing checkboxes
|
||||
------------------------------------------------------------------------
|
||||
@@ -0,0 +1,29 @@
|
||||
Copyright (c) 2007, Ace3 Development Team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* Redistribution of a stand alone version is strictly prohibited without
|
||||
prior written authorization from the Lead of the Ace3 Development Team.
|
||||
* Neither the name of the Ace3 Development Team nor the names of its contributors
|
||||
may be used to endorse or promote products derived from this software without
|
||||
specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
@@ -0,0 +1,240 @@
|
||||
Ace3 Release - Revision r907 (December 16th, 2009)
|
||||
---------------------------------------------------
|
||||
- AceGUI-3.0: Frame: Properly save the width in the status table.
|
||||
- AceConfigCmd-3.0: Properly handle help output of inline groups with a different handler. (Ticket #101)
|
||||
- AceConfigDialog-3.0: Don't bail out and error when a dialogControl was invalid, instead show the error and fallback to the default control for that type.
|
||||
- AceConfigDialog-3.0: Fix a hickup with the OnUpdate script not getting upgraded properly in some situations.
|
||||
|
||||
Ace3 Release - Revision r900 (December 8th, 2009)
|
||||
--------------------------------------------------
|
||||
- AceGUI-3.0: Alot of visual fixes regarding margins and general widget styles.
|
||||
- AceGUI-3.0: Ability to accept links for EditBox Widget (Ticket #21)
|
||||
- AceGUI-3.0: ScrollFrame: Hide the scrollbar when there is no overflowing content, and allow the Layout functions to use that space for widgets.
|
||||
- AceGUI-3.0: DropDown: Added a GetValue() API to the Widget (Ticket #69)
|
||||
- AceGUI-3.0: Button: Pass the arguments of the OnClick handler to the OnClick callback (Ticket #57)
|
||||
- AceGUI-3.0: add a Window container, basically a plain window with close button
|
||||
- AceGUI-3.0: Add support for inline descriptions to the checkbox widget.
|
||||
- AceGUI-3.0: Added an API to the Window container to disable the user-resizing of the same. (Ticket #80)
|
||||
- AceGUI-3.0: TreeGroup: Allow iconCoords to be passed for the tree elements. (Ticket #59)
|
||||
- AceGUI-3.0: Slider: Add a more visible backdrop/border around the manual input area (Ticket #98, #46)
|
||||
- AceGUI-3.0: Allow displaying a image in front of the checkbox label. (Ticket #82)
|
||||
- AceConfig-3.0: Added an experimental "descStyle" member to all option table nodes that allows you to control the way the description is presented.
|
||||
Supported values are "tooltip" for the old behaviour, and "inline" for a inline display of the description, pending support in AceGUI-3.0 widgets.
|
||||
- AceConfigCmd-3.0: Properly parse functions and methods supplied for the "hidden" option table member. (Ticket #96)
|
||||
- AceConfigDialog-3.0: Fix the unpacking of the basepath arguments when internally calling :Open (Ticket #90)
|
||||
- AceConfigDialog-3.0: Properly refresh BlizOptions Windows which are registered with a path on NotifyChange. (Ticket #93)
|
||||
- AceConfigDialog-3.0: Allow image/imageCoords on toogle elements (Note that the width/height of the image on the toggle cannot be changed) (Ticket #82)
|
||||
- AceConfigDialog-3.0: Pass the groups "name" tag to DropDownGroups as the title. (Ticket #79)
|
||||
- AceDB-3.0: Remove the metatable from the DB before removing defaults, so we don't accidentally invoke it in the process. (Ticket #66)
|
||||
- AceDB-3.0: Don't save the profileKeys for namespaces, since we use the profile of the parent DB anyway. This will cut down on SV complexity when using alot of namespaces.
|
||||
- AceDB-3.0: Don't fire the OnProfileReset callback when copying a profile.
|
||||
- AceDBOptions-3.0: Show the current profile on the dialog. (Ticket #56)
|
||||
- AceComm-3.0: Add callbacks for message chunks going out the wire (via CTL). Useful for displaying progress for very large messages.
|
||||
- AceConsole-3.0: Add :Printf() so you don't have to do Print(format())
|
||||
|
||||
Ace3 Beta - Revision 820 (August 7th, 2009)
|
||||
--------------------------------------------
|
||||
- AceComm-3.0: Updated ChatThrottleLib to v21
|
||||
- AceGUI-3.0: Fixed a glitch in the TabGroup code that caused tabs to be unresponsive under rare conditions. (Ticket #38)
|
||||
- AceGUI-3.0: Consistent "disabled" behaviour of all widgets. (Ticket #47)
|
||||
- AceGUI-3.0: Changed the way widgets are handled on release to avoid a crash in the game client. (Ticket #49)
|
||||
- AceGUI-3.0: Fixed a glitch in the button graphics. (Ticket #58)
|
||||
- AceGUI-3.0: Localized the "Close" Text on the Frame widget.
|
||||
|
||||
Ace3 Beta - Revision 803 (April 14th, 2009)
|
||||
--------------------------------------------
|
||||
- AceConfig-3.0: Allow spaces in the keys of config tables. Spaces will be changed on the fly to underscores in AceConfigCmd-3.0 - there is no collision check in place, yet.
|
||||
- AceConfig-3.0: Support a "fontSize" attribute to the description type. Possible values are "small" (default), "medium" and "large".
|
||||
- AceConfigDialog-3.0: Fixed an error that would occur when calling InterfaceOptionsFrame_OpenToCategory from within an event handler in a Blizzard Options integrated frame. (Ticket #33)
|
||||
- AceConfigDialog-3.0: The "execute" type does now recognize the "image" attributes, and will display a clickable icon instead of the button when an image is supplied. (Ticket #35)
|
||||
- AceConfigDialog-3.0: Pass icons defined in the option table to the TreeGroup widget (Ticket #20)
|
||||
- AceConfigDialog-3.0: Fixed a bug that caused an empty group widget to be drawn if all groups were hidden.
|
||||
- AceConfigCmd-3.0: Improved the behaviour of select and multiselect elements. (Ticket #26)
|
||||
- AceDB-3.0: Add a GetNamespace function to the DB Objects which returns an existing namespace from the DB object.
|
||||
- AceGUI-3.0 Slider Widget: Properly show percentage values as min/max if isPercent is true. (Ticket #32)
|
||||
- AceGUI-3.0: Fixed an error in the TreeGroup Widget that caused execution to stop if no name was provided.
|
||||
- AceGUI-3.0: Fixed the behaviour of the MultiLineEditbox Widget (Accept button not clickable). (Ticket #28)
|
||||
- AceGUI-3.0: TabGroup: Set a maximum width for tabs based on the size of the widget. (Ticket #34)
|
||||
- AceGUI-3.0: Added a new InteractiveLabel with OnEnter/OnLeave/OnClick callbacks and a highlight texture
|
||||
- AceGUI-3.0: Add SetFont and SetFontObject functions to the Label widget (and the new InteractiveLabel)
|
||||
- AceGUI-3.0: Support icons in the TreeGroup display. (Ticket #20)
|
||||
- AceGUI-3.0: Added a new :SetRelativeWidth Widget-API that allows you to set the width of widgets relative to their container.
|
||||
- AceGUI-3.0: Alot of fixes, tweaks and consistency changes.
|
||||
|
||||
Ace3 Beta - Revision 741 (Feb 15th, 2009)
|
||||
--------------------------------------------
|
||||
- AceDBOptions-3.0: Disable the "Copy From" and "Delete" dropdowns if there are no profiles to choose from. (Ticket #19)
|
||||
- AceGUI-3.0: Improve TabGroup visual style - only stretch them to the full width if they would use more then 75% of the exisiting space.
|
||||
- AceGUI-3.0: Added a third optional argument to <container>:AddChild() to specify the position for the new widget. (Ticket #22)
|
||||
- AceConfigCmd-3.0: Improve help output when viewing groups.
|
||||
- AceConfigDialog-3.0: Refresh the Options Panel after a confirmation is canceled to reset the value to its previous value. (Ticket #23)
|
||||
- AceDB-3.0: Fix a data inconsistency when using false as a table key. (Ticket #25)
|
||||
|
||||
Ace3 Beta - Revision 722 (Jan 4th, 2009)
|
||||
--------------------------------------------
|
||||
- AceHook-3.0: Fix :SecureHookScript to not fail on previously empty scripts since frame:HookScript does nothing at all in that case. (Ticket #16)
|
||||
- AceLocale-3.0: Implement 'silent' option for :NewLocale to disable the warnings on unknown entrys (Ticket #18)
|
||||
- AceTimer-3.0: Implement :TimeLeft(handle) function (Ticket #10)
|
||||
- AceGUI-3.0: Fix TabGroup tab resizing to be consistent
|
||||
- AceGUI-3.0: Fixed EditBox alignment when the label is disabled (Ticket #13)
|
||||
- AceDB-3.0: Implement OnProfileShutdown callback (Ticket #7)
|
||||
- AceDBOptions-3.0: Updated esES and ruRU locale
|
||||
|
||||
Ace3 Beta - Revision 706 (Oct 18th, 2008)
|
||||
--------------------------------------------
|
||||
- First Beta release after WoWAce move
|
||||
- Removed WoW 2.4.x compat layer
|
||||
- AceGUI-3.0: Fix disabling of the Multiline Editbox
|
||||
- AceGUI-3.0: Improvements to the Keybinding Widget
|
||||
|
||||
Ace3 Beta - Revision 81437 (Sept 6th, 2008)
|
||||
--------------------------------------------
|
||||
- AceConfigDialog-3.0: the confirm callback will now receive the new value that is being set (same signature as the validate callback)
|
||||
- AceConfigDialog-3.0: :Close and :CloseAll are now safe to call from within callbacks.
|
||||
- AceGUI-3.0: Added new methods to the widget base table, see ACE-205 for full reference
|
||||
- AceGUI-3.0: Various fixes to Widgets and recycling process
|
||||
- Now compatible with WoW 3.0 (compat layer is to be removed upon 3.0 release)
|
||||
|
||||
|
||||
Ace3 Beta - Revision 76325 (June 9th, 2008)
|
||||
--------------------------------------------
|
||||
- AceGUI-3.0: Finish Multiselect support for the Dropdown widget (nargiddley)
|
||||
- AceGUI-3.0: Re-write TabGroup layouting (nargiddley)
|
||||
- AceGUI-3.0: TreeGroup: Add :EnableButtonTooltips(enable) to make the default tooltips on the tree optional, enabled by default. (nargiddley)
|
||||
- AceGUI-3.0: TabGroup: Add OnTabEnter and OnTabLeave Callbacks (nargiddley)
|
||||
- AceConfigDialog-3.0: Add :SelectGroup(appName, ...) - Selects the group given by the path specified then refreshes open windows. (nargiddley)
|
||||
- AceConfigDialog-3.0: :Open now accepts an optional path, when given will open the window with only the given group and its children visible (nargiddley)
|
||||
- AceConfigDialog-3.0: :AddToBlizOptions now accepts an optional path, this will add the config page to display the specified group and its children only. (nargiddley)
|
||||
- AceConfigDialog-3.0: ACE-189: allow multiselect to be shown as a dropdown by setting dialogControl = "Dropdown" (nargiddley)
|
||||
- AceConfigDialog-3.0: Add Custom tooltips to the TreeGroup and TabGroup, shows both name and desc for the group. (nargiddley)
|
||||
- AceConfigCmd-3.0: ACE-195: Remove unneeded references to .confirm, will no longer error when .confirm is a boolean (nargiddley)
|
||||
- AceAddon-3.0: Allow for an optional first argument to NewAddon to be a table to be used as the base for the addon. (ammo)
|
||||
|
||||
Ace3 Beta - Revision 74633 (May 19th, 2008)
|
||||
--------------------------------------------
|
||||
- AceTimer-3.0: ACE-173: don't error on nil handle for CancelTimer(), just bail out early. (ammo)
|
||||
- AceGUI-3.0: ACE-161, ACE-180, ACE-181: New and improved DropDown widget (originally coded by Borlox) (nargiddley,nevcairiel)
|
||||
- AceGUI-3.0: AceGUI will call OnWidthSet and OnHeightSet as frames resize (nargiddley)
|
||||
- AceGUI-3.0: TabGroup: Use OptionsFrameTabButtonTemplate for tabs (nargiddley)
|
||||
- AceGUI-3.0: TabGroup: Tabs now span multiple lines when there are too many to fit in the width of the frame (nargiddley)
|
||||
- AceGUI-3.0: TreeGroup: Tree is now sizable by dragging, orig patch by yssaril (nargiddley)
|
||||
- AceGUI-3.0: Flow layout will now reduce widgets width to fit rather than leaving them sticking out the side of container widgets (nargiddley)
|
||||
- AceGUI-3.0: Dropdowns will no longer be left open in the background when the frame is clicked or other widgets are activated (nargiddley)
|
||||
- AceGUI-3.0: ACE-159: Rename Release to OnRelease and Acquire to OnAcquire for widgets. (nargiddley)
|
||||
- AceGUI-3.0: ACE-171: add IsVisible and IsShown methods to the widget metatable (nargiddley)
|
||||
- AceGUI-3.0: ACE-164: add tooltips to tree to show full text of childs that got clipped (ammo)
|
||||
- AceGUI-3.0: ACE-174: make buttons in AceGUI-3.0 locale independant (ammo)
|
||||
- AceGUI-3.0: ACE-166: fix treegroup visual bug (ammo)
|
||||
- AceGUI-3.0: ACE-184: make numeric entry for slider more intuitive (ammo)
|
||||
- AceConfigCmd-3.0: ACE-172 - ignore description in cmd (ammo)
|
||||
- AceConsole-3.0: nolonger check for existance of slashcommands, overwrite where needed. Last one wins, this enables AddonLoader to X-LoadOn-Slash and override the slashcommand from AddonLoader slashcommand with an Ace3 one. (Ammo)
|
||||
|
||||
Ace3 Beta - Revision 69509 (April 13th, 2008)
|
||||
---------------------------------------------
|
||||
- AceComm-3.0: turn off error messages when receiving invalid multi-part messages (its happening on login etc) (nevcairiel)
|
||||
- AceDBOptions-3.0: shorten info text at top to prevent scrollbars. (nevcairiel)
|
||||
- AceHook-3.0: ACE-162: fix unhooking of objects that were not actually hooked (nevcairiel)
|
||||
- AceDB-3.0: fire the DB callbacks after the namespaces changed their profile as well (nevcairiel)
|
||||
- AceDB-3.0: namespaces can now be individually reset using :ResetProfile() on the namespace directly (nevcairiel)
|
||||
- AceDB-3.0: added a optional argument to :ResetProfile to not populate the reset to all namespaces (so the main profile can reset individually without reseting all namespaces too) (nevcairiel)
|
||||
|
||||
Ace3 Beta - Revision 66329 (March 27th, 2008)
|
||||
---------------------------------------------
|
||||
- Overall 2.4 clean ups - removing 2.4 checks and work arounds (nevcairiel)
|
||||
- AceBucket-3.0: clear the timer reference when unregistering a bucket to prevent a error when unregistering a bucket that was never fired (nevcairiel)
|
||||
- AceAddon-3.0: Bugfix when enabling/disabling modules from the parents OnEnable after disabling / enabling the parent addon. (ammo)
|
||||
- AceGUI-3.0: Don't parent the BlizOptionsGroup widget to UIParent and Hide it by default. Fixes stray controls on the screen. (nargiddley)
|
||||
- AceConfigDialog-3.0: Config windows without a default size won't incorrectly get a default size from a previously open window. (nargiddley)
|
||||
- AceDBOptions-3.0: added zhCN and zhTW locale (nevcairiel)
|
||||
|
||||
Ace3 Beta - Revision 65665 (March 25th, 2008)
|
||||
---------------------------------------------
|
||||
- AceGUI-3.0: ACE-139: Changed all Widgets to resemble the Blizzard 2.4 Options Style (nevcairiel)
|
||||
- AceGUI-3.0: Fixed "List"-Layout not reporting new width to "fill"-mode widgets (mikk)
|
||||
- AceGUI-3.0: added :SetColor to the Label widget (nevcairiel)
|
||||
- AceGUI-3.0: ACE-132: ColorPicker: added checkers texture for better alpha channel display, and fixed "white"-texture bug (nevcairiel,nargiddley,ammo)
|
||||
- AceConfig-3.0: ACE-113: Added uiName, uiType, handler, option, type to the info table (nevcairiel,nargiddley)
|
||||
- AceConfigDialog-3.0: ACE-139: Adjusted for 2.4 options panels (nevcairiel)
|
||||
- AceConfigDialog-3.0: Use "width" parameter for the description widget (if present) (nevcairiel)
|
||||
- AceConfigDialog-3.0: ACE-135: Add support for specifying a rowcount for multiline editboxes (nargiddley)
|
||||
- AceConfigDialog-3.0: :AddToBlizOptions will return the frame registered so you can use it in InterfaceOptionsFrame_OpenToFrame (nevcairiel)
|
||||
- AceConfigCmd-3.0: handle "hidden" in help-output (nevcairiel)
|
||||
- AceHook-3.0: fix unhooking of secure hooks (nevcairiel)
|
||||
- AceDBOptions-3.0: add optional argument to GetOptionsTable(db[, noDefaultProfiles]) - if set to true will not show the default profiles in the profile selection (nevcairiel)
|
||||
- AceDBOptions-3.0: added koKR locale (nevcairiel)
|
||||
- Ace3 Standalone: Removed the "Ace3" Category from the 2.4 options panel (nevcairiel)
|
||||
|
||||
Ace3 Beta - Revision 64176 (March 10th, 2008)
|
||||
---------------------------------------------
|
||||
- AceGUI-3.0: Improve Alpha handling for the ColorPicker widget, ColorPicker widget closes the ColorPickerFrame before opening to prevent values getting carried over (nargiddley)
|
||||
- AceGUI-3.0: The Slider widget will only react to the mousewheel after it has been clicked (anywhere including the label) to prevent accidental changes to the value when trying to scroll the container it is in (nargiddley)
|
||||
- AceGUI-3.0: The TreeGroup widget is scrollable with the mousewheel (nargiddley)
|
||||
- AceGUI-3.0: ACE-154: Fix frame levels in more cases to prevent widgets ending up behind their containers (nargiddley)
|
||||
- AceConfigDialog: Color picker obeys hasAlpha on the color type (nargiddley)
|
||||
- AceConfigDialog-3.0: ACE-155: Make sure that the selected group is type='group' when checking if it exists (nargiddley)
|
||||
- AceDBOptions-3.0: added frFR locale (nevcairiel)
|
||||
|
||||
Ace3 Beta - Revision 63886 (March 8th, 2008)
|
||||
---------------------------------------------
|
||||
- AceDBOptions-3.0: new library to provide a Ace3Options table to control the AceDB-3.0 profiles (nevcairiel)
|
||||
- AceDB-3.0: add "silent" option to DeleteProfile and CopyProfile when we deal with namespaces (nevcairiel)
|
||||
- AceDB-3.0: implement library upgrade path (nevcairiel)
|
||||
- AceDB-3.0: ACE-146: fix problem with non-table values overruling ['*']-type defaults (nevcairiel)
|
||||
- AceConsole-3.0: treat |T|t texture links similar to |H|h|h links. (ammo)
|
||||
- AceGUI-3.0: Use Blizzard Templates for the EditBox and DropDown widget (nevcairiel)
|
||||
- AceBucket-3.0: ACE-150: callback is now optional, if not supplied will use the eventname as method name (only possible if one event is supplied, and not a event table) (nevcairiel)
|
||||
- tests: adjust tests for AceGUI and AceConsole changes (nevcairiel)
|
||||
|
||||
Ace3 Beta - Revision 63220 (Feb 29th, 2008)
|
||||
---------------------------------------------
|
||||
- AceTimer-3.0: CancelAllTimers() now cancels silent (elkano)
|
||||
- AceConfigDialog: Add :SetDefaultSize(appName, width, height), sets the size the dialog will open to. Does not effect already open windows. (nargiddley)
|
||||
- AceConfigDialog: Fix typo in type check for range values (nargiddley)
|
||||
- AceGUI: ColorPicker widget will correctly fire OnValueChanged for the cancel event of the colorpicker popup. Reset ColorPicker's color on Acquire. (nargiddley)
|
||||
- AceGUI: Fix Spelling of Aquire -> Acquire for widgets, all custom widgets will need to be updated. A warning will be printed for widgets not upgraded yet. (nargiddley)
|
||||
- AceConfigCmd-3.0: add simple coloring to slashcommand output. (ammo)
|
||||
- AceConsole-3.0: add some color to :Print (ammo)
|
||||
- AceAddon-3.0: set error level on library embedding to point to the :NewAddon call (nevcairiel)
|
||||
|
||||
Ace3 Beta - Revision 62182 (Feb 20th, 2008)
|
||||
---------------------------------------------
|
||||
- Ace3 StandAlone: Add a page to the Blizzard 2.4 Interface Options with icons to open dialogs for configs registered when installed standalone (nargiddley)
|
||||
- AceConfigDialog: type = 'description' now uses the fields image and imageCoords instead of icon and iconCoords, add imageWidth and imageHeight (nargiddley)
|
||||
- AceConfigDialog: Add :AddToBlizzardOptions(appName, name), this will add the specified config to the Blizzard Options pane new in 2.4. This will only be available if running on the 2.4 PTR (nargiddley)
|
||||
- AceDB: fix GetProfiles() when setting the same profile twice (nevcairiel)
|
||||
- AceDB: bail out of :SetProfile early when trying to set to the same profile (nevcairiel)
|
||||
- AceDB: add nil checks to metatable handling (nevcairiel)
|
||||
- AceDB: clear tables that are empty after defaults removal (nevcairiel)
|
||||
- AceGUI: Fix a couple of layout bugs causing the width of groups to be wrong (nargiddley)
|
||||
- AceGUI: Add Icon widget (nargiddley)
|
||||
- AceGUI: Allow room for the border in the BlizOptionsGroup widget (nargiddley)
|
||||
- AceGUI: Button and Keybinding use UIPanelButtonTemplate2 (nargiddley)
|
||||
- AceConsole-3.0: Fix bug where no table for [self] was created when registering weak commands (ammo)
|
||||
- AceTimer-3.0: add missing :OnEmbedDisable (ammo)
|
||||
- AceAddon-3.0: added :GetName() that will always return the "real" name of a addon or module object without any prefixes (nevcairiel)
|
||||
|
||||
Ace3 Beta - Revision 60697 (Feb 9th, 2008)
|
||||
---------------------------------------------
|
||||
- CallbackHandler-1.0: remove unnecessary table creation if a event is fired thats not registered (nevcairiel)
|
||||
- AceAddon-3.0: fixed a bug with recursive addon loading (nevcairiel)
|
||||
- AceGUI: Update TabGroup's tablist format, tabs are selected by value not index (nargiddley)
|
||||
- AceGUI: Add MultiLineEditBox widget (nargiddley, originally by bam)
|
||||
- AceGUI: Small fix to the flow layout preventing controls overlapping in some cases (nargiddley)
|
||||
- AceConfigDialog: Implement control and dialogControl for types 'input' and 'select' (nargiddley)
|
||||
- AceConfigDialog: Add support for multiline = true on type = 'input' (nargiddley)
|
||||
- AceConfigDialog: Fix an error when all groups are hidden in a group with childGroups = 'select' (nargiddley)
|
||||
- AceConfigDialog: type = 'description' will now show .icon as an image with its text (nargiddley)
|
||||
- AceConfigDialog: multiline inputs are no longer forced to width = "full" (nargiddley)
|
||||
- AceConfigDialog: bug fix when loading without AceConsole present (nevcairiel)
|
||||
|
||||
Ace3 Beta - Revision 60545 (Feb 7th, 2008)
|
||||
---------------------------------------------
|
||||
- AceGUI: SetToplevel(true) for the Frame widget, multiple open windows should play nice together now (nargiddley)
|
||||
- AceGUI: Move Frames to the FULLSCREEN_DIALOG strata (nargiddley)
|
||||
- AceGUI: Dropdown, Editbox and Keybinding labels grey out when disabled (nargiddley)
|
||||
- AceGUI: Add OnClick callback to the TreeGroup widget (nargiddley)
|
||||
- AceConfigDialog: Confirm popups will be above the config window (nargiddley)
|
||||
|
||||
Ace3 Beta - Revision 60163 (Feb 3rd, 2008)
|
||||
---------------------------------------------
|
||||
- Initial Beta release
|
||||
+15
@@ -0,0 +1,15 @@
|
||||
## Interface: 30300
|
||||
## LoadOnDemand: 1
|
||||
## Title: Lib: CallbackHandler-1.0
|
||||
## Notes: Callback handling Library, normally embedded inside other libraries
|
||||
## Author: Ace3 Development Team
|
||||
## X-Website: http://www.wowace.com/projects/callbackhandler/
|
||||
## X-Category: Library
|
||||
## X-License: BSD-2.0
|
||||
## X-Curse-Packaged-Version: 1.0.6
|
||||
## X-Curse-Project-Name: CallbackHandler-1.0
|
||||
## X-Curse-Project-ID: callbackhandler
|
||||
## X-Curse-Repository-ID: wow/callbackhandler/mainline
|
||||
## Dependencies: LibStub
|
||||
|
||||
CallbackHandler-1.0\CallbackHandler-1.0.xml
|
||||
+5
-5
@@ -1,5 +1,5 @@
|
||||
--[[ $Id: CallbackHandler-1.0.lua 895 2009-12-06 16:28:55Z nevcairiel $ ]]
|
||||
local MAJOR, MINOR = "CallbackHandler-1.0", 5
|
||||
--[[ $Id: CallbackHandler-1.0.lua 14 2010-08-09 00:43:38Z mikk $ ]]
|
||||
local MAJOR, MINOR = "CallbackHandler-1.0", 6
|
||||
local CallbackHandler = LibStub:NewLibrary(MAJOR, MINOR)
|
||||
|
||||
if not CallbackHandler then return end -- No upgrade needed
|
||||
@@ -147,9 +147,9 @@ function CallbackHandler:New(target, RegisterName, UnregisterName, UnregisterAll
|
||||
regfunc = function(...) self[method](self,...) end
|
||||
end
|
||||
else
|
||||
-- function ref with self=object or self="addonId"
|
||||
if type(self)~="table" and type(self)~="string" then
|
||||
error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string expected.", 2)
|
||||
-- function ref with self=object or self="addonId" or self=thread
|
||||
if type(self)~="table" and type(self)~="string" and type(self)~="thread" then
|
||||
error("Usage: "..RegisterName.."(self or \"addonId\", eventname, method): 'self or addonId': table or string or thread expected.", 2)
|
||||
end
|
||||
|
||||
if select("#",...)>=1 then -- this is not the same as testing for arg==nil!
|
||||
@@ -4,14 +4,13 @@
|
||||
## Version: 2.4.1
|
||||
## Author: NeticSoul
|
||||
## SavedVariables: DragonUIDB
|
||||
## Dependencies: LibStub, CallbackHandler-1.0, Ace3
|
||||
## OptionalDeps: Blizzard_TimeManager, Blizzard_PartyUI
|
||||
## X-License: MIT for project-authored code; bundled dependencies retain their own licenses
|
||||
|
||||
Atlas.lua
|
||||
|
||||
# Core libraries (always loaded)
|
||||
libs\LibStub\LibStub.lua
|
||||
libs\CallbackHandler-1.0\CallbackHandler-1.0.xml
|
||||
libs\LibKeyBound-1.0\lib.xml
|
||||
libs\AceAddon-3.0\AceAddon-3.0.xml
|
||||
libs\AceEvent-3.0\AceEvent-3.0.xml
|
||||
|
||||
@@ -0,0 +1,51 @@
|
||||
-- $Id: LibStub.lua 103 2014-10-16 03:02:50Z mikk $
|
||||
-- LibStub is a simple versioning stub meant for use in Libraries. http://www.wowace.com/addons/libstub/ for more info
|
||||
-- LibStub is hereby placed in the Public Domain
|
||||
-- Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel, joshborke
|
||||
local LIBSTUB_MAJOR, LIBSTUB_MINOR = "LibStub", 2 -- NEVER MAKE THIS AN SVN REVISION! IT NEEDS TO BE USABLE IN ALL REPOS!
|
||||
local LibStub = _G[LIBSTUB_MAJOR]
|
||||
|
||||
-- Check to see is this version of the stub is obsolete
|
||||
if not LibStub or LibStub.minor < LIBSTUB_MINOR then
|
||||
LibStub = LibStub or {libs = {}, minors = {} }
|
||||
_G[LIBSTUB_MAJOR] = LibStub
|
||||
LibStub.minor = LIBSTUB_MINOR
|
||||
|
||||
-- LibStub:NewLibrary(major, minor)
|
||||
-- major (string) - the major version of the library
|
||||
-- minor (string or number ) - the minor version of the library
|
||||
--
|
||||
-- returns nil if a newer or same version of the lib is already present
|
||||
-- returns empty library object or old library object if upgrade is needed
|
||||
function LibStub:NewLibrary(major, minor)
|
||||
assert(type(major) == "string", "Bad argument #2 to `NewLibrary' (string expected)")
|
||||
minor = assert(tonumber(strmatch(minor, "%d+")), "Minor version must either be a number or contain a number.")
|
||||
|
||||
local oldminor = self.minors[major]
|
||||
if oldminor and oldminor >= minor then return nil end
|
||||
self.minors[major], self.libs[major] = minor, self.libs[major] or {}
|
||||
return self.libs[major], oldminor
|
||||
end
|
||||
|
||||
-- LibStub:GetLibrary(major, [silent])
|
||||
-- major (string) - the major version of the library
|
||||
-- silent (boolean) - if true, library is optional, silently return nil if its not found
|
||||
--
|
||||
-- throws an error if the library can not be found (except silent is set)
|
||||
-- returns the library object if found
|
||||
function LibStub:GetLibrary(major, silent)
|
||||
if not self.libs[major] and not silent then
|
||||
error(("Cannot find a library instance of %q."):format(tostring(major)), 2)
|
||||
end
|
||||
return self.libs[major], self.minors[major]
|
||||
end
|
||||
|
||||
-- LibStub:IterateLibraries()
|
||||
--
|
||||
-- Returns an iterator for the currently registered libraries
|
||||
function LibStub:IterateLibraries()
|
||||
return pairs(self.libs)
|
||||
end
|
||||
|
||||
setmetatable(LibStub, { __call = LibStub.GetLibrary })
|
||||
end
|
||||
@@ -0,0 +1,13 @@
|
||||
## Interface: 30300
|
||||
## Title: Lib: LibStub
|
||||
## Notes: Universal Library Stub
|
||||
## Credits: Kaelten, Cladhaire, ckknight, Mikk, Ammo, Nevcairiel
|
||||
## X-Website: http://www.wowace.com/addons/libstub/
|
||||
## X-Category: Library
|
||||
## X-License: Public Domain
|
||||
## X-Curse-Packaged-Version: 1.0.2-70000
|
||||
## X-Curse-Project-Name: LibStub
|
||||
## X-Curse-Project-ID: libstub
|
||||
## X-Curse-Repository-ID: wow/libstub/mainline
|
||||
|
||||
LibStub.lua
|
||||
@@ -0,0 +1,202 @@
|
||||
-- The MoonWell Achievement.dbc intentionally exposes both faction variants.
|
||||
-- Restore the 3.3.5a client-side faction filter and make traitors use the
|
||||
-- opposite faction. IDs come from the stock ruRU build 12340 DBC.
|
||||
|
||||
local achievementFaction = {}
|
||||
|
||||
local function AddFaction(ids, faction)
|
||||
for id in string.gmatch(ids, "%d+") do
|
||||
achievementFaction[tonumber(id)] = faction
|
||||
end
|
||||
end
|
||||
|
||||
AddFaction([[
|
||||
33 34 35 37 41 58 202 203 206 220 225 230 246 388 433 434 435 436 437 438
|
||||
439 440 441 442 470 471 472 473 604 610 611 612 613 614 701 707 709 711 713
|
||||
764 899 907 908 942 948 963 966 969 970 1012 1022 1023 1024 1028 1029 1030
|
||||
1034 1035 1038 1040 1151 1167 1169 1172 1184 1189 1191 1192 1255 1262 1279
|
||||
1466 1563 1656 1676 1678 1681 1684 1686 1692 1697 1707 1737 1752 1757 1762
|
||||
1782 2016 2144 2194 2419 2421 2536 2760 2761 2762 2763 2764 2770 2777 2778
|
||||
2779 2780 2781 2782 2797 2817 3356 3478 3556 3576 3580 3596 3676 3846 3851
|
||||
3856 3857 4156 4296 4298 4436 4784 4786
|
||||
]], "Alliance")
|
||||
|
||||
AddFaction([[
|
||||
224 259 443 444 445 446 447 448 449 450 451 452 453 454 468 469 593 603 615
|
||||
616 617 618 619 700 706 708 710 712 714 762 763 873 901 909 926 943 965 967
|
||||
968 971 1005 1006 1011 1025 1026 1027 1031 1032 1033 1036 1037 1039 1041
|
||||
1164 1168 1170 1173 1175 1203 1251 1252 1271 1272 1273 1274 1280 1356 1357
|
||||
1358 1359 1360 1502 1657 1677 1680 1682 1683 1685 1691 1693 1698 1783 1784
|
||||
2017 2145 2192 2195 2200 2420 2476 2497 2537 2765 2766 2767 2768 2769 2771
|
||||
2776 2783 2784 2785 2786 2787 2788 2798 2816 3357 3557 3577 3581 3597 3656
|
||||
3677 3778 3957 4079 4176 4177 4256 4297 4437 4785 4790
|
||||
]], "Horde")
|
||||
|
||||
local NativeGetAchievementInfo = GetAchievementInfo
|
||||
local NativeGetCategoryNumAchievements = GetCategoryNumAchievements
|
||||
local NativeGetLatestCompletedAchievements = GetLatestCompletedAchievements
|
||||
local NativeGetTrackedAchievements = GetTrackedAchievements
|
||||
local NativeGetNumCompletedAchievements = GetNumCompletedAchievements
|
||||
local NativeGetTotalAchievementPoints = GetTotalAchievementPoints
|
||||
|
||||
local categoryCache = {}
|
||||
local summaryCache = {}
|
||||
|
||||
local function GetDisplayFaction()
|
||||
local faction = UnitFactionGroup("player")
|
||||
if MoonWell_IsTraitor then
|
||||
if faction == "Alliance" then
|
||||
return "Horde"
|
||||
elseif faction == "Horde" then
|
||||
return "Alliance"
|
||||
end
|
||||
end
|
||||
return faction
|
||||
end
|
||||
|
||||
local function IsAchievementVisible(id, faction)
|
||||
local requiredFaction = achievementFaction[id]
|
||||
return not requiredFaction or not faction or requiredFaction == faction
|
||||
end
|
||||
|
||||
local function BuildCategory(categoryID, showAll)
|
||||
local faction = GetDisplayFaction()
|
||||
local key = tostring(categoryID) .. ":" .. tostring(showAll and 1 or 0)
|
||||
.. ":" .. tostring(faction) .. ":" .. tostring(MoonWell_IsTraitor)
|
||||
local cached = categoryCache[key]
|
||||
if cached then
|
||||
return cached
|
||||
end
|
||||
|
||||
local nativeCount = NativeGetCategoryNumAchievements(categoryID, showAll)
|
||||
local indices = {}
|
||||
local completed = 0
|
||||
|
||||
for nativeIndex = 1, nativeCount do
|
||||
local id, _, _, isCompleted = NativeGetAchievementInfo(categoryID, nativeIndex)
|
||||
if id and IsAchievementVisible(id, faction) then
|
||||
indices[#indices + 1] = nativeIndex
|
||||
if isCompleted then
|
||||
completed = completed + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
cached = { indices = indices, completed = completed }
|
||||
categoryCache[key] = cached
|
||||
return cached
|
||||
end
|
||||
|
||||
function GetCategoryNumAchievements(categoryID, showAll)
|
||||
local category = BuildCategory(categoryID, showAll)
|
||||
return #category.indices, category.completed
|
||||
end
|
||||
|
||||
function GetAchievementInfo(idOrCategory, achievementIndex)
|
||||
if achievementIndex == nil then
|
||||
return NativeGetAchievementInfo(idOrCategory)
|
||||
end
|
||||
|
||||
local category = BuildCategory(idOrCategory, false)
|
||||
local nativeIndex = category.indices[achievementIndex]
|
||||
if not nativeIndex then
|
||||
return nil
|
||||
end
|
||||
return NativeGetAchievementInfo(idOrCategory, nativeIndex)
|
||||
end
|
||||
|
||||
local function BuildSummary()
|
||||
local faction = GetDisplayFaction()
|
||||
local key = tostring(faction) .. ":" .. tostring(MoonWell_IsTraitor)
|
||||
local cached = summaryCache[key]
|
||||
if cached then
|
||||
return cached
|
||||
end
|
||||
|
||||
local total, completed = NativeGetNumCompletedAchievements()
|
||||
local points = NativeGetTotalAchievementPoints()
|
||||
local statisticFlag = ACHIEVEMENT_FLAGS_STATISTIC or 0x00000001
|
||||
local hiddenFlag = ACHIEVEMENT_FLAGS_HIDDEN or 0x00000002
|
||||
|
||||
for id, requiredFaction in pairs(achievementFaction) do
|
||||
if faction and requiredFaction ~= faction then
|
||||
local _, _, achievementPoints, isCompleted, _, _, _, _, flags =
|
||||
NativeGetAchievementInfo(id)
|
||||
if flags and bit.band(flags, statisticFlag) == 0 then
|
||||
local isHidden = bit.band(flags, hiddenFlag) ~= 0
|
||||
if not isHidden or isCompleted then
|
||||
total = total - 1
|
||||
end
|
||||
if isCompleted then
|
||||
completed = completed - 1
|
||||
points = points - (achievementPoints or 0)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
cached = { total = total, completed = completed, points = points }
|
||||
summaryCache[key] = cached
|
||||
return cached
|
||||
end
|
||||
|
||||
function GetNumCompletedAchievements()
|
||||
local summary = BuildSummary()
|
||||
return summary.total, summary.completed
|
||||
end
|
||||
|
||||
function GetTotalAchievementPoints()
|
||||
return BuildSummary().points
|
||||
end
|
||||
|
||||
local function FilterAchievementIDs(getter)
|
||||
local faction = GetDisplayFaction()
|
||||
local source = { getter() }
|
||||
local filtered = {}
|
||||
for i = 1, #source do
|
||||
if IsAchievementVisible(source[i], faction) then
|
||||
filtered[#filtered + 1] = source[i]
|
||||
end
|
||||
end
|
||||
return unpack(filtered)
|
||||
end
|
||||
|
||||
if NativeGetLatestCompletedAchievements then
|
||||
function GetLatestCompletedAchievements()
|
||||
return FilterAchievementIDs(NativeGetLatestCompletedAchievements)
|
||||
end
|
||||
end
|
||||
|
||||
if NativeGetTrackedAchievements then
|
||||
function GetTrackedAchievements()
|
||||
return FilterAchievementIDs(NativeGetTrackedAchievements)
|
||||
end
|
||||
end
|
||||
|
||||
function MoonWellAchievementFaction_Refresh()
|
||||
categoryCache = {}
|
||||
summaryCache = {}
|
||||
if AchievementFrame and AchievementFrame:IsShown() then
|
||||
if AchievementFrameCategories_Update then
|
||||
AchievementFrameCategories_Update()
|
||||
end
|
||||
if AchievementFrameAchievements_ForceUpdate then
|
||||
AchievementFrameAchievements_ForceUpdate()
|
||||
elseif AchievementFrameAchievements_Update then
|
||||
AchievementFrameAchievements_Update()
|
||||
end
|
||||
if AchievementFrameSummary_Update then
|
||||
AchievementFrameSummary_Update()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local events = CreateFrame("Frame")
|
||||
events:RegisterEvent("ACHIEVEMENT_EARNED")
|
||||
events:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
events:RegisterEvent("UNIT_FACTION")
|
||||
events:SetScript("OnEvent", function(self, event, unit)
|
||||
if event ~= "UNIT_FACTION" or unit == "player" then
|
||||
MoonWellAchievementFaction_Refresh()
|
||||
end
|
||||
end)
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user