Commit Graph

139 Commits

Author SHA1 Message Date
Yunfan Li cc5adebbe4 Merge branch 'master' into Playerbot 2024-07-03 16:04:51 +08:00
Kitzunu f96d4c8670 Revert "Add (core\db): Support for Homebind Orientation (#13389)" (#19257)
* Revert "Add (core\db): Support for Homebind Orientation (#13389)"

This reverts commit 2e6f6e26da.

 Changes to be committed:
	modified:   src/server/database/Database/Implementation/CharacterDatabase.cpp
	modified:   src/server/game/DungeonFinding/LFGScripts.cpp
	modified:   src/server/game/Entities/Player/Player.cpp
	modified:   src/server/game/Entities/Player/Player.h
	modified:   src/server/game/Entities/Player/PlayerStorage.cpp
	modified:   src/server/game/Entities/Player/PlayerUpdates.cpp
	modified:   src/server/game/Handlers/CharacterHandler.cpp
	modified:   src/server/game/Handlers/MiscHandler.cpp
	modified:   src/server/game/Handlers/MovementHandler.cpp
	modified:   src/server/game/Maps/Map.cpp
	modified:   src/server/game/Spells/Spell.cpp
	modified:   src/server/scripts/Commands/cs_misc.cpp
	modified:   src/server/scripts/Commands/cs_tele.cpp
	modified:   src/server/scripts/Northrend/VaultOfArchavon/instance_vault_of_archavon.cpp

 Untracked files:
	data/sql/updates/pending_db_world/rev_1719945200692175000.sql

* Revert "Add (core\db): Support for Homebind Orientation (#13389)"

* whoops
2024-07-02 22:02:15 +02:00
Yunfan Li 9bbe90d388 Merge branch 'master' into Playerbot 2024-05-04 23:35:53 +08:00
Walter Pagani 715b290cb7 feat(Map): Add open world LOS settings (#18816)
* chore. Add open world LOS settings

* Name change and conditional deny

* modify information in worldserver.conf.dist

* Remove pvp from variables and constants
2024-05-04 12:10:24 -03:00
sudlud ab7405f94e fix(Core/Map): remove hackfix that blocked update of GOs beeing set active (#18812)
- this just broke the whole purpose of setActive(true) if the
  gameobjects is still not really beeing set active afterwards
- GetGridActivationRange() returns 0.0f for gameobjects anyways
- so CalculateCellArea() will result in the minimal cell area
  around the gameobject's position
- if the cell around the gameobject should not be updated, the
  gameobject should not have been set active in the first place
2024-04-30 06:56:17 -03:00
Yunfan Li d74a6dd960 Merge branch 'master' into Playerbot 2024-03-31 12:44:21 +08:00
Anton Popovichenko 73340b94e3 feat(Core/Compression): Move packets compression from map to network thread (#18602)
* feat(Code/Compression): Move packets compression from map to network thread.

* Code style fix

* Remove unicode letter
2024-03-28 08:57:29 -03:00
Yunfan Li ccf92f481d Merge branch 'master' into Playerbot 2024-01-04 19:22:20 +08:00
Andrew a11434b24f refactor(Core/GameObject): Move the GameObject state save handling to… (#18080)
* refactor(Core/GameObject): Move the GameObject state save handling to instance level

* Update GameObject.h

* remove leftover

* small improvements
2024-01-01 01:51:33 -03:00
Yunfan Li 7915f79d04 Merge branch 'master' into Playerbot 2023-12-12 20:52:42 +08:00
Andrew e3a7613f56 fix(Core/Creature): Move DespawnOnEvade() respawn handling to map level (#17806) 2023-11-20 12:18:48 -03:00
Kitzunu bbadc32bea Revert Visibility Notifier changes (#17682)
* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569)"

This reverts commit 79b39f9655.

* Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)"

This reverts commit 60e27511c5.

* Revert "fix(Core): GridCleanUpDelay Log (#17436)"

This reverts commit 90b16ca065.

* Revert "feat(Core/Grids): Implement visibility notifier (#15919)"

This reverts commit 2779833768.
2023-11-12 00:48:49 +01:00
Yunfan Li d879fc9258 Merge branch 'master' into Playerbot 2023-10-27 20:12:09 +08:00
AG 79b39f9655 fix(Core/Grid): Implement missing GridUnload setting (#17569)
* Implement GridUnload setting

* Minor fixes

- Use GetOption instead of deprecated GetBoolDefault.
- Added a missing check for instances in LoadMap
- Replaced some numbers with global defines

* Possible crashfix + minor improvements

- Initialized initialOrientation which I had forgotten (likely cause of crash)
- Readded a previous check in UpdateSplineMovement
- Made i_objectsToRemove and i_worldObjects tos sets as they were previously, instead of unordered_set.

* Update worldserver.conf.dist

* Fix high CPU usage with preload grid enabled.

This should be it.
2023-10-26 19:32:15 -03:00
AG 60e27511c5 fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480)
* Bug fixes

- Corrected std::chrono from seconds to milliseconds
- Got rid of leftover code that caused objects to not show up on time

* Removed logic to set gameobject as active

- More alignement with TC.
- Reduces CPU usage drastically

* Revert back to using time_t instead of std chrono

* Invoke SetNoCreate() method to reduce CPU usage drastically

* Remove setActive from static and motion transports

* Fix performance issues

* Added SetFarVisible to WG and some dungeon scripts

- Also removed setActive(true) from creatures in Wintergrasp. As for gameobjects they are set to active upon being damaged/destroyed and removed from active on rebuild (reset)

* Removed comments related to VISIBILITY_COMPENSATION

* Fix log

* Deleted unused files + corrected a check

* Added missing header

* Removed unused parameter

* Removed another unsued parameter

* Changed vector to set for i_visibleNow

- Changed vector to set for i_visibleNow in VisibleNotifer
- Adjusted HaveAtClient to accept Object*
- Adjusted SendUpdateToPlayer to send createobject packet only if not known to client
2023-10-23 05:37:11 -03:00
Yunfan Li 57e0c7a09f Merge branch 'master' of github.com:azerothcore/azerothcore-wotlk into Playerbot 2023-10-22 19:52:23 +08:00
AG 2779833768 feat(Core/Grids): Implement visibility notifier (#15919)
* Cherry-picked from TrinityCore (unable to find author)
2023-09-28 22:28:28 +02:00
Yunfan Li e7ac00b586 Merge branch 'master' into Playerbot 2023-09-05 19:24:48 +08:00
Anton Popovichenko 52d07bbfae fix(Core/InstanceMap): Stop using deleted player in RemovePlayerFromMap (#17069) 2023-09-05 06:36:34 -03:00
Yunfan Li c6bcda8b9d Merge branch 'master' into Playerbot 2023-08-29 20:50:49 +08:00
Francesco Borzì 5d01b700fd refactor(Core): remove unused imports (#17094) 2023-08-28 13:39:43 +02:00
ZhengPeiRu21 d6a099e98c Merge branch 'azerothcore:master' into Playerbot 2023-04-24 09:38:43 -06:00
天鹿 df77b5f4f7 chore(core): cleanup code p3 (#16073)
* Update MMapMgr.cpp

* Update UpdateFetcher.cpp

* Update AuctionHouseMgr.cpp

* Update AuctionHouseMgr.h

* Update BattlegroundAV.cpp

* Update ChannelMgr.cpp

* Update ThreatMgr.h

* Update Player.h

* Update PlayerSettings.cpp

* Update ObjectMgr.cpp

* Update Guild.cpp

* Update Guild.h

* Update Map.cpp

* Update World.cpp

* Update boss_nefarian.cpp

* Update boss_prince_malchezaar.cpp

* Update boss_venoxis.cpp

* Update zone_elwynn_forest.cpp

* Update zulfarrak.cpp

* Update boss_novos.cpp
2023-04-24 08:13:07 -03:00
郑佩茹 1b3fd82f5c Merge branch 'master' into Playerbot
# Conflicts:
#	src/server/game/Guilds/Guild.cpp
2023-04-03 07:52:56 -06:00
Kitzunu a0c51a45fb fix(Core/Player): Send player's own auras before all visible objects (#15445)
* fix(Core/Player): Send player's own auras before all visible objects

* cherry-pick commit (https://github.com/TrinityCore/TrinityCore/commit/c6cd272505cdca5d21935ba346df82b8c767fb13)

Co-Authored-By: Mikhail Redko <13364438+r4d1sh@users.noreply.github.com>

* Update Map.cpp

* Update src/server/game/Entities/Player/Player.cpp

* Update src/server/game/Entities/Player/Player.cpp

* Update src/server/game/Maps/Map.cpp

---------

Co-authored-by: Mikhail Redko <13364438+r4d1sh@users.noreply.github.com>
2023-04-02 15:30:26 -03:00
郑佩茹 03b3f9d051 Merge branch 'master' into Playerbot
# Conflicts:
#	src/server/game/World/World.h
2023-02-09 12:40:25 -07:00
UltraNix 131e69d691 fix(Core/Maps): Increased visibility distance inside Ahn'Qiraj Temple… (#14271) 2023-01-28 11:01:30 +01:00
郑佩茹 cab0d6f027 Merge branch 'master' into Playerbot
# Conflicts:
#	src/server/game/Guilds/Guild.cpp
2022-11-18 10:21:36 -07:00
M'Dic 2e6f6e26da Add (core\db): Support for Homebind Orientation (#13389)
Add (core\db) Support for Homebind Orientation
2022-10-12 14:39:02 -04:00
ZhengPeiRu21 aa1705d6c5 Merge branch 'azerothcore:master' into Playerbot 2022-09-07 09:35:58 -06:00
UltraNix caf310f4ab fix(Core/Maps): Fixed getting liquid data near depths. (#12814) 2022-09-06 15:22:58 -03:00
郑佩茹 32c6babdb7 Merge branch 'master' into Playerbot
# Conflicts:
#	src/server/game/Entities/Player/Player.cpp
#	src/server/game/Entities/Player/Player.h
#	src/server/game/Entities/Unit/Unit.h
2022-08-16 16:13:26 -06:00
Maelthyr d0d1671745 feat(Core/Debug): GetDebugInfo implementation (#12705)
Cherry-pick: https://github.com/TrinityCore/TrinityCore/commit/9a924fb9d557434c5a2e4020c80db6e6bfe466ad

Co-authored-by: jackpoz <giacomopoz@gmail.com>

Co-authored-by: jackpoz <giacomopoz@gmail.com>
2022-08-15 09:43:41 -03:00
郑佩茹 6ad65508af Merge branch 'master' into Playerbot
# Conflicts:
#	src/server/game/Entities/Creature/Creature.cpp
#	src/server/game/Entities/Creature/Creature.h
#	src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
2022-07-27 09:11:50 -06:00
ZhengPeiRu21 631686be7e fix(Core): Instance Reset Exploit Fix (#12459)
* fix(Core): Fix Instance Reset Exploit

* Whitespace fix

* Remove unnecessary include

* Check player instance save IDs when adding to map

* Only compare playerBind during login
2022-07-24 14:37:42 -03:00
郑佩茹 87fc81d0cc Merge branch 'master' of https://github.com/ZhengPeiRu21/azerothcore-wotlk into Playerbot 2022-06-21 09:19:50 -06:00
UltraNix 39c0f1a700 feat(Core/Players): Enabled resurrecting players from opposite factio… (#12012)
* feat(Core/Players): Enabled resurrecting players from opposite faction in crossfactioned raids.

Fixes #8600

* Update
2022-06-18 13:49:35 -04:00
ZhengPeiRu21 6b57ea8223 Merge branch 'azerothcore:master' into Playerbot 2022-05-12 09:41:56 -06:00
Skjalf b658ba582e feat(Core/Map): Allow disabling the blizzlike PvP line of sight checks (#11692) 2022-05-11 13:06:56 -03:00
UltraNix 0d4adf5a3e fix(Core/Spells): Blink. (#11663)
* fix(Core/Spells): Blink.

Fixes #6427
Fixes #7571

* Update.
2022-05-10 22:37:53 +02:00
ZhengPeiRu21 0053ac67d9 Merge branch 'azerothcore:master' into Playerbot 2022-05-10 08:46:47 -06:00
IntelligentQuantum a31a30566e feat(Tools/Mapextractor): Implemented liquid object detection (#11402)
* .

* .

* .

* .

* .

* .

* .

* Delete Utils.cpp
2022-05-08 23:38:22 +02:00
郑佩茹 0326d8576d Merge branch 'master' into Playerbot
# Conflicts:
#	src/server/game/World/IWorld.h
#	src/server/game/World/World.cpp
#	src/server/game/World/World.h
#	src/server/scripts/Commands/cs_server.cpp
2022-05-02 16:39:21 -06:00
acidmanifesto cc6528ad7b Fix (core) water level and ground level correction (#11552)
We do not need to excessively have ground level be -2 below the player when underwater. ground level is ground level. no need for a lower adjustment. Most likely left over from from when the shallow water calculations was wrong entirely that lead to false hits with water walking detection due to core side calculations.
2022-05-01 08:44:03 -04:00
ZhengPeiRu21 84b794ab38 Merge branch 'azerothcore:master' into Playerbot 2022-04-25 08:58:13 -06:00
IntelligentQuantum 090cc5e2c6 fix(Tools/Mapextractor): Fix water height redundancy algorithm ignoring "no water" (#10947) 2022-04-24 15:14:20 -03:00
acidmanifesto ad520391d0 fix (core): Water Calculation Corrections (#11516) 2022-04-24 09:58:22 -04:00
ZhengPeiRu21 8b0ef0b5a0 Merge branch 'azerothcore:master' into Playerbot 2022-04-22 09:13:49 -06:00
Kitzunu 1501445b0a chore(Core/Misc): nullptr cleanup (#11467) 2022-04-21 19:17:20 +02:00
ZhengPeiRu21 ec96415fda Merge branch 'azerothcore:master' into Playerbot 2022-04-16 21:41:45 -06:00