Yunfan Li
cc5adebbe4
Merge branch 'master' into Playerbot
2024-07-03 16:04:51 +08:00
Kitzunu
f96d4c8670
Revert "Add (core\db): Support for Homebind Orientation ( #13389 )" ( #19257 )
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* Revert "Add (core\db): Support for Homebind Orientation (#13389 )"
This reverts commit 2e6f6e26da .
Changes to be committed:
modified: src/server/database/Database/Implementation/CharacterDatabase.cpp
modified: src/server/game/DungeonFinding/LFGScripts.cpp
modified: src/server/game/Entities/Player/Player.cpp
modified: src/server/game/Entities/Player/Player.h
modified: src/server/game/Entities/Player/PlayerStorage.cpp
modified: src/server/game/Entities/Player/PlayerUpdates.cpp
modified: src/server/game/Handlers/CharacterHandler.cpp
modified: src/server/game/Handlers/MiscHandler.cpp
modified: src/server/game/Handlers/MovementHandler.cpp
modified: src/server/game/Maps/Map.cpp
modified: src/server/game/Spells/Spell.cpp
modified: src/server/scripts/Commands/cs_misc.cpp
modified: src/server/scripts/Commands/cs_tele.cpp
modified: src/server/scripts/Northrend/VaultOfArchavon/instance_vault_of_archavon.cpp
Untracked files:
data/sql/updates/pending_db_world/rev_1719945200692175000.sql
* Revert "Add (core\db): Support for Homebind Orientation (#13389 )"
* whoops
2024-07-02 22:02:15 +02:00
Yunfan Li
9bbe90d388
Merge branch 'master' into Playerbot
2024-05-04 23:35:53 +08:00
Walter Pagani
715b290cb7
feat(Map): Add open world LOS settings ( #18816 )
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* chore. Add open world LOS settings
* Name change and conditional deny
* modify information in worldserver.conf.dist
* Remove pvp from variables and constants
2024-05-04 12:10:24 -03:00
sudlud
ab7405f94e
fix(Core/Map): remove hackfix that blocked update of GOs beeing set active ( #18812 )
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- this just broke the whole purpose of setActive(true) if the
gameobjects is still not really beeing set active afterwards
- GetGridActivationRange() returns 0.0f for gameobjects anyways
- so CalculateCellArea() will result in the minimal cell area
around the gameobject's position
- if the cell around the gameobject should not be updated, the
gameobject should not have been set active in the first place
2024-04-30 06:56:17 -03:00
Yunfan Li
d74a6dd960
Merge branch 'master' into Playerbot
2024-03-31 12:44:21 +08:00
Anton Popovichenko
73340b94e3
feat(Core/Compression): Move packets compression from map to network thread ( #18602 )
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* feat(Code/Compression): Move packets compression from map to network thread.
* Code style fix
* Remove unicode letter
2024-03-28 08:57:29 -03:00
Yunfan Li
ccf92f481d
Merge branch 'master' into Playerbot
2024-01-04 19:22:20 +08:00
Andrew
a11434b24f
refactor(Core/GameObject): Move the GameObject state save handling to… ( #18080 )
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* refactor(Core/GameObject): Move the GameObject state save handling to instance level
* Update GameObject.h
* remove leftover
* small improvements
2024-01-01 01:51:33 -03:00
Yunfan Li
7915f79d04
Merge branch 'master' into Playerbot
2023-12-12 20:52:42 +08:00
Andrew
e3a7613f56
fix(Core/Creature): Move DespawnOnEvade() respawn handling to map level ( #17806 )
2023-11-20 12:18:48 -03:00
Kitzunu
bbadc32bea
Revert Visibility Notifier changes ( #17682 )
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* Revert "fix(Core/Grid): Implement missing GridUnload setting (#17569 )"
This reverts commit 79b39f9655 .
* Revert "fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation (#17480 )"
This reverts commit 60e27511c5 .
* Revert "fix(Core): GridCleanUpDelay Log (#17436 )"
This reverts commit 90b16ca065 .
* Revert "feat(Core/Grids): Implement visibility notifier (#15919 )"
This reverts commit 2779833768 .
2023-11-12 00:48:49 +01:00
Yunfan Li
d879fc9258
Merge branch 'master' into Playerbot
2023-10-27 20:12:09 +08:00
AG
79b39f9655
fix(Core/Grid): Implement missing GridUnload setting ( #17569 )
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* Implement GridUnload setting
* Minor fixes
- Use GetOption instead of deprecated GetBoolDefault.
- Added a missing check for instances in LoadMap
- Replaced some numbers with global defines
* Possible crashfix + minor improvements
- Initialized initialOrientation which I had forgotten (likely cause of crash)
- Readded a previous check in UpdateSplineMovement
- Made i_objectsToRemove and i_worldObjects tos sets as they were previously, instead of unordered_set.
* Update worldserver.conf.dist
* Fix high CPU usage with preload grid enabled.
This should be it.
2023-10-26 19:32:15 -03:00
AG
60e27511c5
fix(Core/Grid): Address bugs and performance issues introduced by visibility notifier implementation ( #17480 )
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* Bug fixes
- Corrected std::chrono from seconds to milliseconds
- Got rid of leftover code that caused objects to not show up on time
* Removed logic to set gameobject as active
- More alignement with TC.
- Reduces CPU usage drastically
* Revert back to using time_t instead of std chrono
* Invoke SetNoCreate() method to reduce CPU usage drastically
* Remove setActive from static and motion transports
* Fix performance issues
* Added SetFarVisible to WG and some dungeon scripts
- Also removed setActive(true) from creatures in Wintergrasp. As for gameobjects they are set to active upon being damaged/destroyed and removed from active on rebuild (reset)
* Removed comments related to VISIBILITY_COMPENSATION
* Fix log
* Deleted unused files + corrected a check
* Added missing header
* Removed unused parameter
* Removed another unsued parameter
* Changed vector to set for i_visibleNow
- Changed vector to set for i_visibleNow in VisibleNotifer
- Adjusted HaveAtClient to accept Object*
- Adjusted SendUpdateToPlayer to send createobject packet only if not known to client
2023-10-23 05:37:11 -03:00
Yunfan Li
57e0c7a09f
Merge branch 'master' of github.com:azerothcore/azerothcore-wotlk into Playerbot
2023-10-22 19:52:23 +08:00
AG
2779833768
feat(Core/Grids): Implement visibility notifier ( #15919 )
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* Cherry-picked from TrinityCore (unable to find author)
2023-09-28 22:28:28 +02:00
Yunfan Li
e7ac00b586
Merge branch 'master' into Playerbot
2023-09-05 19:24:48 +08:00
Anton Popovichenko
52d07bbfae
fix(Core/InstanceMap): Stop using deleted player in RemovePlayerFromMap ( #17069 )
2023-09-05 06:36:34 -03:00
Yunfan Li
c6bcda8b9d
Merge branch 'master' into Playerbot
2023-08-29 20:50:49 +08:00
Francesco Borzì
5d01b700fd
refactor(Core): remove unused imports ( #17094 )
2023-08-28 13:39:43 +02:00
ZhengPeiRu21
d6a099e98c
Merge branch 'azerothcore:master' into Playerbot
2023-04-24 09:38:43 -06:00
天鹿
df77b5f4f7
chore(core): cleanup code p3 ( #16073 )
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* Update MMapMgr.cpp
* Update UpdateFetcher.cpp
* Update AuctionHouseMgr.cpp
* Update AuctionHouseMgr.h
* Update BattlegroundAV.cpp
* Update ChannelMgr.cpp
* Update ThreatMgr.h
* Update Player.h
* Update PlayerSettings.cpp
* Update ObjectMgr.cpp
* Update Guild.cpp
* Update Guild.h
* Update Map.cpp
* Update World.cpp
* Update boss_nefarian.cpp
* Update boss_prince_malchezaar.cpp
* Update boss_venoxis.cpp
* Update zone_elwynn_forest.cpp
* Update zulfarrak.cpp
* Update boss_novos.cpp
2023-04-24 08:13:07 -03:00
郑佩茹
1b3fd82f5c
Merge branch 'master' into Playerbot
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# Conflicts:
# src/server/game/Guilds/Guild.cpp
2023-04-03 07:52:56 -06:00
Kitzunu
a0c51a45fb
fix(Core/Player): Send player's own auras before all visible objects ( #15445 )
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* fix(Core/Player): Send player's own auras before all visible objects
* cherry-pick commit (https://github.com/TrinityCore/TrinityCore/commit/c6cd272505cdca5d21935ba346df82b8c767fb13 )
Co-Authored-By: Mikhail Redko <13364438+r4d1sh@users.noreply.github.com >
* Update Map.cpp
* Update src/server/game/Entities/Player/Player.cpp
* Update src/server/game/Entities/Player/Player.cpp
* Update src/server/game/Maps/Map.cpp
---------
Co-authored-by: Mikhail Redko <13364438+r4d1sh@users.noreply.github.com >
2023-04-02 15:30:26 -03:00
郑佩茹
03b3f9d051
Merge branch 'master' into Playerbot
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# Conflicts:
# src/server/game/World/World.h
2023-02-09 12:40:25 -07:00
UltraNix
131e69d691
fix(Core/Maps): Increased visibility distance inside Ahn'Qiraj Temple… ( #14271 )
2023-01-28 11:01:30 +01:00
郑佩茹
cab0d6f027
Merge branch 'master' into Playerbot
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# Conflicts:
# src/server/game/Guilds/Guild.cpp
2022-11-18 10:21:36 -07:00
M'Dic
2e6f6e26da
Add (core\db): Support for Homebind Orientation ( #13389 )
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Add (core\db) Support for Homebind Orientation
2022-10-12 14:39:02 -04:00
ZhengPeiRu21
aa1705d6c5
Merge branch 'azerothcore:master' into Playerbot
2022-09-07 09:35:58 -06:00
UltraNix
caf310f4ab
fix(Core/Maps): Fixed getting liquid data near depths. ( #12814 )
2022-09-06 15:22:58 -03:00
郑佩茹
32c6babdb7
Merge branch 'master' into Playerbot
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# Conflicts:
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Entities/Player/Player.h
# src/server/game/Entities/Unit/Unit.h
2022-08-16 16:13:26 -06:00
Maelthyr
d0d1671745
feat(Core/Debug): GetDebugInfo implementation ( #12705 )
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Cherry-pick: https://github.com/TrinityCore/TrinityCore/commit/9a924fb9d557434c5a2e4020c80db6e6bfe466ad
Co-authored-by: jackpoz <giacomopoz@gmail.com >
Co-authored-by: jackpoz <giacomopoz@gmail.com >
2022-08-15 09:43:41 -03:00
郑佩茹
6ad65508af
Merge branch 'master' into Playerbot
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# Conflicts:
# src/server/game/Entities/Creature/Creature.cpp
# src/server/game/Entities/Creature/Creature.h
# src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
2022-07-27 09:11:50 -06:00
ZhengPeiRu21
631686be7e
fix(Core): Instance Reset Exploit Fix ( #12459 )
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* fix(Core): Fix Instance Reset Exploit
* Whitespace fix
* Remove unnecessary include
* Check player instance save IDs when adding to map
* Only compare playerBind during login
2022-07-24 14:37:42 -03:00
郑佩茹
87fc81d0cc
Merge branch 'master' of https://github.com/ZhengPeiRu21/azerothcore-wotlk into Playerbot
2022-06-21 09:19:50 -06:00
UltraNix
39c0f1a700
feat(Core/Players): Enabled resurrecting players from opposite factio… ( #12012 )
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* feat(Core/Players): Enabled resurrecting players from opposite faction in crossfactioned raids.
Fixes #8600
* Update
2022-06-18 13:49:35 -04:00
ZhengPeiRu21
6b57ea8223
Merge branch 'azerothcore:master' into Playerbot
2022-05-12 09:41:56 -06:00
Skjalf
b658ba582e
feat(Core/Map): Allow disabling the blizzlike PvP line of sight checks ( #11692 )
2022-05-11 13:06:56 -03:00
UltraNix
0d4adf5a3e
fix(Core/Spells): Blink. ( #11663 )
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* fix(Core/Spells): Blink.
Fixes #6427
Fixes #7571
* Update.
2022-05-10 22:37:53 +02:00
ZhengPeiRu21
0053ac67d9
Merge branch 'azerothcore:master' into Playerbot
2022-05-10 08:46:47 -06:00
IntelligentQuantum
a31a30566e
feat(Tools/Mapextractor): Implemented liquid object detection ( #11402 )
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* .
* .
* .
* .
* .
* .
* .
* Delete Utils.cpp
2022-05-08 23:38:22 +02:00
郑佩茹
0326d8576d
Merge branch 'master' into Playerbot
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# Conflicts:
# src/server/game/World/IWorld.h
# src/server/game/World/World.cpp
# src/server/game/World/World.h
# src/server/scripts/Commands/cs_server.cpp
2022-05-02 16:39:21 -06:00
acidmanifesto
cc6528ad7b
Fix (core) water level and ground level correction ( #11552 )
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We do not need to excessively have ground level be -2 below the player when underwater. ground level is ground level. no need for a lower adjustment. Most likely left over from from when the shallow water calculations was wrong entirely that lead to false hits with water walking detection due to core side calculations.
2022-05-01 08:44:03 -04:00
ZhengPeiRu21
84b794ab38
Merge branch 'azerothcore:master' into Playerbot
2022-04-25 08:58:13 -06:00
IntelligentQuantum
090cc5e2c6
fix(Tools/Mapextractor): Fix water height redundancy algorithm ignoring "no water" ( #10947 )
2022-04-24 15:14:20 -03:00
acidmanifesto
ad520391d0
fix (core): Water Calculation Corrections ( #11516 )
2022-04-24 09:58:22 -04:00
ZhengPeiRu21
8b0ef0b5a0
Merge branch 'azerothcore:master' into Playerbot
2022-04-22 09:13:49 -06:00
Kitzunu
1501445b0a
chore(Core/Misc): nullptr cleanup ( #11467 )
2022-04-21 19:17:20 +02:00
ZhengPeiRu21
ec96415fda
Merge branch 'azerothcore:master' into Playerbot
2022-04-16 21:41:45 -06:00