coordination: claim animated M2 materializer
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# M03-RND-M2-ANIMATED-INSTANCE-MATERIALIZER-001
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<!-- OPENWC_CLAIM:M03-RND-M2-ANIMATED-INSTANCE-MATERIALIZER-001:sindo-main-codex:2026-07-20 -->
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## Owner
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- Agent ID: `sindo-main-codex`
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- Target: M03 Renderer Facade and Safe Extraction
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- Branch: `work/sindo-main-codex/m03-m2-animated-instance-materializer`
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- Worktree: `C:\Users\sindo\open-wc-worktrees\m03-m2-animated-instance-materializer`
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## Outcome
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Extract main-thread animated M2 instance duplication, render-property application,
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playback startup and batch attachment from `StreamingWorldLoader`.
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## Non-goals
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- Change build-job cursors, budgets, prototype selection or animation eligibility.
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- Change animation selection, phase, native animator behavior or diagnostic text.
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- Own Editor scene persistence, static MultiMesh materialization or tile cleanup.
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- Change visible transforms, visibility ranges, shadows or placement ordering.
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## Paths
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- Exclusive: `src/render/m2/m2_animated_instance_materializer.gd`,
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`src/tools/verify_m2_animated_instance_materializer.gd`,
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`docs/modules/m2-animated-instance-materializer.md`, this claim
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- Shared/hotspots: `src/scenes/streaming/streaming_world_loader.gd`, M2 animation
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playback/finalizer/build/facade/internal-access/manifest verifiers and specs,
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`docs/modules/world-renderer.md`, `docs/modules/README.md`, `RENDER.md`,
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`targets/03-renderer-facade.md`
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- Generated/ignored: `.godot`, native DLL, generated resources/caches and proprietary corpus
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## Contracts and data
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- Duplicate flags, names, transforms and input order remain unchanged.
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- Visibility end/margin and shadow mode are applied recursively before attachment.
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- Playback data copy/start delegates to the accepted playback controller contract.
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- The batch is attached only when at least one duplicate succeeds.
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- Loader retains diagnostic formatting/path normalization and Editor ownership.
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## Dependencies
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- Requires: accepted playback package on master `5b2d9f2`
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- Blocks: further animated M2 build orchestration extraction
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- External state: Godot Node duplication and SceneTree attachment remain main-thread APIs
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## Verification
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- Commands: dedicated duplication/order/render/playback/empty/source/timing verifier;
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M2 animated pipeline/finalizer/playback/prototype/build/shutdown/material/facade/
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internal-access/manifest regressions; docs/coordination/dry-run gates
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- Fixtures: synthetic prototype trees with geometry, AnimationPlayer and native animator
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- Fidelity evidence: exact transforms, flags, render settings, playback delegation and order
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- Performance budget: 1,000 synthetic instances under 1 second
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## Documentation deliverables
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- Inline API docs
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- Module spec with inputs/outputs, ownership and source map
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- Data-flow, lifecycle/state, sequence and dependency diagrams
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- Adjacent playback/finalizer/build/world-renderer/module-registry/RENDER updates
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## Simplicity and naming
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- Important name introduced: `M2AnimatedInstanceMaterializer`
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- Simplest solution: synchronous main-thread RefCounted returning batch diagnostics
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- Rejected complexity: signals, async queue, callbacks and generic scene factory
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- Unavoidable complexity: imported AnimationPlayer and native animator paths coexist
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- Measured optimization evidence: bounded synthetic batch materialization
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## Status
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- State: active
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- Done: contract and ownership boundary
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- Next: implementation, verification and documentation
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- Blocked by:
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## Handoff
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- Commit:
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- Results:
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- Remaining risks:
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- Documentation updated:
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