Record M03 closeout integration

This commit is contained in:
2026-08-02 15:29:34 +04:00
parent 203d40bd0e
commit fe6d0deab9
@@ -1,6 +1,7 @@
# M03-QAR-INTEGRATOR-CLOSEOUT-001
<!-- OPENWC_CLAIM:M03-QAR-INTEGRATOR-CLOSEOUT-001:sindo-main-codex-m03-integrator:2026-08-03 -->
<!-- OPENWC_INTEGRATION:ACCEPTED:M03-QAR-INTEGRATOR-CLOSEOUT-001:203d40b -->
## Owner
@@ -53,8 +54,27 @@ suite, documentation/coordination gates and integrator review all pass.
## Status
- State: active
- Done: claim registered
- Next: implement closeout gates and run baseline comparison
- State: integrated
- Done: renderer closeout gates, exact-cache performance evidence, full verifier
suite, documentation, M03 DONE transition and M04 administrative activation
- Next: receive the user's plan correction before beginning M04 work
- Blocked by:
<!-- OPENWC_HANDOFF:READY:M03-QAR-INTEGRATOR-CLOSEOUT-001:203d40b -->
## Handoff
- Commits: `d9d20cb`, `3bf1c2c`, `203d40b`; fast-forwarded to `master`.
- Verification: all `67/67` autonomous Godot verifiers; M2 playback `20`
cases; renderer contracts `workers=4 frame_steps=15 cache_versions=7
nested_glb=1`; performance stability `84` metrics with `0` repeatable
regressions; documentation, coordination and diff gates passed.
- Fidelity: exact cache inventory and asset-backed checkpoints cover terrain,
ADT boundary, dense M2, large WMO, liquid, native animation and dusk sky.
This is extraction/performance evidence, not original-client pixel parity.
- Remaining risks: original-client visual approval, long-traversal descriptor
pressure, scaling native animation beyond CPU deformation and interruption of
already in-flight worker jobs remain later release concerns.
- Documentation: added the renderer closeout module specification with data-flow
and sequence diagrams; updated testing policy, renderer source maps, M2
animation ownership/sequence documentation, `RENDER.md` and M03 Evidence.