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open-wc/targets/13-dungeon-authoring.md
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# M13 — Dungeon and Encounter Authoring
<!-- OPENWC_TARGET:OPEN -->
## Outcome
Создать custom dungeon в Godot Editor, развернуть и пройти группой собственным клиентом.
## Steps
- [ ] `DungeonPackage`: map, entrance/exit, difficulty, graveyard и lockout.
- [ ] Spawn groups, patrols, triggers, doors и encounter ownership.
- [ ] Encounter graph с phases, abilities, transitions, reset и tuning profiles.
- [ ] Loot, quests, localization и instance messages.
- [ ] SmartAI generation и/или versioned core script skeleton.
- [ ] Validation: reachability, references, door-state graph, wipe recovery и budgets.
- [ ] Offline preview, server deploy и group playtest launcher.
- [ ] Deterministic encounter simulation cases и multiplayer soak.
## Fidelity policy
Базовые instance/group/loot/lockout semantics соответствуют 3.3.5a. Новые encounters могут иметь оригинальный дизайн, но используют явные content capabilities и не ломают Blizzlike335 runtime.
## Exit criteria
Минимальный dungeon с маршрутом, trash groups, дверью и boss encounter собирается воспроизводимо, разворачивается и проходится группой; reset/wipe/loot проверены.
## Evidence
- Date:
- Revision/worktree:
- Commands:
- Results:
- Fidelity comparison:
- Changed files:
- Remaining risks: