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open-wc/coordination/claims/M03-RND-M2-ANIMATED-INSTANCE-MATERIALIZER-001.md
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M03-RND-M2-ANIMATED-INSTANCE-MATERIALIZER-001

Owner

  • Agent ID: sindo-main-codex
  • Target: M03 Renderer Facade and Safe Extraction
  • Branch: work/sindo-main-codex/m03-m2-animated-instance-materializer
  • Worktree: C:\Users\sindo\open-wc-worktrees\m03-m2-animated-instance-materializer

Outcome

Extract main-thread animated M2 instance duplication, render-property application, playback startup and batch attachment from StreamingWorldLoader.

Non-goals

  • Change build-job cursors, budgets, prototype selection or animation eligibility.
  • Change animation selection, phase, native animator behavior or diagnostic text.
  • Own Editor scene persistence, static MultiMesh materialization or tile cleanup.
  • Change visible transforms, visibility ranges, shadows or placement ordering.

Paths

  • Exclusive: src/render/m2/m2_animated_instance_materializer.gd, src/tools/verify_m2_animated_instance_materializer.gd, docs/modules/m2-animated-instance-materializer.md, this claim
  • Shared/hotspots: src/scenes/streaming/streaming_world_loader.gd, M2 animation playback/finalizer/build/facade/internal-access/manifest verifiers and specs, docs/modules/world-renderer.md, docs/modules/README.md, RENDER.md, targets/03-renderer-facade.md
  • Generated/ignored: .godot, native DLL, generated resources/caches and proprietary corpus

Contracts and data

  • Duplicate flags, names, transforms and input order remain unchanged.
  • Visibility end/margin and shadow mode are applied recursively before attachment.
  • Playback data copy/start delegates to the accepted playback controller contract.
  • The batch is attached only when at least one duplicate succeeds.
  • Loader retains diagnostic formatting/path normalization and Editor ownership.

Dependencies

  • Requires: accepted playback package on master 5b2d9f2
  • Blocks: further animated M2 build orchestration extraction
  • External state: Godot Node duplication and SceneTree attachment remain main-thread APIs

Verification

  • Commands: dedicated duplication/order/render/playback/empty/source/timing verifier; M2 animated pipeline/finalizer/playback/prototype/build/shutdown/material/facade/ internal-access/manifest regressions; docs/coordination/dry-run gates
  • Fixtures: synthetic prototype trees with geometry, AnimationPlayer and native animator
  • Fidelity evidence: exact transforms, flags, render settings, playback delegation and order
  • Performance budget: 1,000 synthetic instances under 1 second

Documentation deliverables

  • Inline API docs
  • Module spec with inputs/outputs, ownership and source map
  • Data-flow, lifecycle/state, sequence and dependency diagrams
  • Adjacent playback/finalizer/build/world-renderer/module-registry/RENDER updates

Simplicity and naming

  • Important name introduced: M2AnimatedInstanceMaterializer
  • Simplest solution: synchronous main-thread RefCounted returning batch diagnostics
  • Rejected complexity: signals, async queue, callbacks and generic scene factory
  • Unavoidable complexity: imported AnimationPlayer and native animator paths coexist
  • Measured optimization evidence: bounded synthetic batch materialization

Status

  • State: active
  • Done: contract and ownership boundary
  • Next: implementation, verification and documentation
  • Blocked by:

Handoff

  • Commit:
  • Results:
  • Remaining risks:
  • Documentation updated: