SylvaniaCore deploy 9d0f0c16de Siege des Capitales : rayon de prise a partie du dirigeant decouple
La priorite de cible sur le dirigeant utilisait searchRange * 2, donc la portee
d engagement courante. Abaisser siege_engage_range pour reduire l attrition
retrecissait du meme coup le rayon a partir duquel le dirigeant devient la
cible prioritaire, exactement quand on cherchait a le rendre atteignable. Les
deux valeurs sont desormais independantes, nouvelle cle
siege_boss_engage_range (40 yards par defaut, borne a 10 - 60).

Portee d engagement abaissee a 10 yards dans le fichier de configuration
distribue : mesures a 50 bots sur la route relevee en jeu, avec
siege_boss_engage_range a 40.

  engage 18                 waypoint 29/30, bot le plus proche a 94 yards
  engage 10, boss couple    waypoint 29/30, bot le plus proche a 47 yards
  engage 10, boss a 40      waypoint 30/30, bot le plus proche a 3 yards

La horde franchit donc desormais la totalite de la route et atteint le
dirigeant au contact.

Reste ouvert : Anduin ne perd toujours pas un point de vie, y compris avec un
bot mort a 3 yards de lui. L hypothese d une protection par la faction est
ecartee par deux essais avec sa faction forcee a 12, dont un ou la horde a
franchi les 30 waypoints. Rien dans creature_template ne l explique non plus :
ni masque d immunite, ni aura, ni script, et son unit_flags 0x8000 ne figure
pas parmi les drapeaux bloquants de Unit::_IsValidAttackTarget. Le diagnostic
suivant demande d instrumenter la selection de cible cote bot.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-15 17:34:52 +02:00

DestinyCore

License: GPL v2 Stars Forks


🚀 Build Status

Windows GCC Clang
Windows x64 GCC Clang

📖 Introduction

DestinyCore is a modern, modular MMORPG server framework written in C++ that supports multiple platforms (Windows, Linux, macOS) and builds cleanly with GCC, Clang, and MSVC.

It is designed to be lightweight, scalable, and extensible, providing developers and server administrators with a stable foundation for World of Warcraft® (Legion 7.3.5) and beyond.

Key goals of DestinyCore:

  • Modern C++ design (C++20+)
  • 🔌 Modular architecture (authserver, worldserver, shared libs)
  • 🤖 Integrated PlayerBots system
  • 🌍 Multi-database support (auth, characters, world)
  • 🛠️ Easy build system (CMake + GitHub Actions CI)
  • 🎮 MMO-ready networking with scalability in mind

🛠️ Requirements

DestinyCore depends on modern development tools and libraries:

  • CMake 3.31+
  • Boost 1.84.0
  • MySQL 8.0
  • OpenSSL 3.x
  • GCC / Clang / MSVC (Visual Studio 2022 recommended)

📦 Installation

  1. Clone the repository:

    git clone https://github.com/slash-design/DestinyCore.git
    cd DestinyCore
    
  2. Create a build directory:

    cmake -S . -B build -DTOOLS=ON
    cmake --build build
    
  3. Configure your databases (auth, characters, world) and import the SQL structures provided in /sql/base.

  4. Start the servers:

    ./bin/worldserver
    ./bin/bnetserver
    

🤝 Contributing

We welcome all contributions!
Whether youre fixing a bug, improving documentation, or adding new features — PRs are always appreciated.

  • Fork the repo
  • Create a feature branch
  • Submit a pull request

🐛 Reporting Issues

Issues can be reported directly via the GitHub Issue Tracker.
Before creating a new one, please check for existing reports to avoid duplicates.


📜 License

This project is licensed under GPL v2.0.
See the LICENSE file for details.



If you like DestinyCore, consider giving the project a star on GitHub!

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Description
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